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40d:Material token
This article is about an older version of DF. |
- You may be looking for Template:Ls.
These tokens are types of materials, used to specify for example what material an item is made of.
# | Token | Information |
---|---|---|
0 | WOOD | Subtypes come from MATGLOSS_WOOD; or USE_RACEGLOSS within creature raws (e.g. ITEMCORPSE) |
1 | STONE | Subtypes come from MATGLOSS_STONE; or USE_LAVA_STONE (includes MATGLOSS_STONE_GEM.) |
2 | METAL | Subtypes come from MATGLOSS_METAL |
3 | BONE | Subtypes come from CREATURE |
4 | IVORY | Subtypes come from CREATURE |
5 | HORN | Subtypes come from CREATURE |
6 | AMBER | No subtype |
7 | CORAL | No subtype |
8 | PEARL | Subtypes come from CREATURE |
9 | SHELL | Subtypes come from CREATURE |
10 | LEATHER | Subtypes come from CREATURE |
11 | SILK | Subtypes come from CREATURE |
12 | PLANT | Subtypes come from MATGLOSS_PLANT |
13 | GLASS_GREEN | No subtype |
14 | GLASS_CLEAR | No subtype |
15 | GLASS_CRYSTAL | No subtype |
16 | SAND | No subtype |
17 | WATER | No subtype |
18 | COAL | Subtype is either COKE or CHARCOAL |
19 | POTASH | No subtype |
20 | ASH | No subtype |
21 | PEARLASH | No subtype |
22 | LYE | No subtype |
23 | RENDERED_FAT | Subtypes come from CREATURE |
24 | SOAP_ANIMAL | Subtypes come from CREATURE |
25 | FAT | Subtypes come from CREATURE |
26 | MUD | No subtype |
27 | VOMIT | No subtype |
28 | BLOOD_NONSPECIFIC | Does not appear to have a subtype. |
29 | SLIME | No subtype |
30 | SALT | No subtype |
31 | BLOOD_SPECIFIC | Subtypes come from CREATURE |
32 | PLANT_ALCOHOL | Subtypes come from MATGLOSS_PLANT |
33 | FILTH_B | No subtype |
34 | FILTH_Y | No subtype |
35 | UNKNOWN_SUBSTANCE | No subtype |
36 | GRIME | No subtype |
CREATURE does not appear here in the exe, but has been observed with EXTRACT and CHEESE. PLANT has been observed with POWDER_MISC, THREAD, and CLOTH. Subtypes come from the appropriate matgloss.
When making reactions that use the PLANT or SEEDS Template:Ls, use the name of the appropriate plant from matgloss_plant.txt as the material and NO_MATGLOSS for the subtype.
When making reactions that use the REMAINS item token, use the name of the appropriate creature from creature_xxx.txt as the material and NO_MATGLOSS for the subtype.
When making reactions that use the BONES item token to create the bones of a specific creature, use the name of the appropriate creature as both the material and the subtype.