- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.34:Plant
This article is about an older version of DF. |
A plant is a regrowing natural resource. In Dwarf Fortress, they can be separated into four categories, all of which have different properties and uses. In the context of the game, they also include fungi (such as plump helmets or fungiwood) and certain things not made of plant matter (such as staring eyeballs and wormy tendrils), all of which are functionally identical to plants.
Major types of plants
Crop
Main article: Crop
Crops can be planted from seeds and grown in farms. There are above-ground as well as subterranean crops, both of which need soil or muddied rock to grow.
Shrub
Main article: Shrub
Shrubs cannot be planted, and must be gathered from naturally-growing specimens.
Tree
Main article: Tree
Trees grow naturally in the environment and can be cut down to provide wood.
Grass
Main article: Grass
Grasses form the natural groundcover of soil and muddied rock, and are necessary to feed grazing animals.
| |||||||
|