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Feather tree
♣ | |||
Urist likes feather trees for their feathery leaves. | |||
---|---|---|---|
Biome | |||
| |||
| |||
Graphic | |||
No graphic | |||
Alignment | |||
Good | |||
Properties | |||
Deciduous | No | ||
Density | 100 | ||
Color | cream | ||
Max trunk height | 8 | ||
Max trunk diameter | 1 | ||
Trunk branching | 2 | ||
Heavy branch radius | 1 | ||
Branch radius | 2 | ||
Root radius | 3 | ||
Heavy branch density | 25 | ||
Branch density | 50 | ||
Root density | 5 | ||
Products | |||
Wood | Feather wood |
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
The feather tree is a special tree that grows only in good aligned areas. Unlike other above ground trees, it yields cream colored logs when cut down. Strangely, they bear eggs for fruit.
Featherwood is the lightest wood in the game, so it should be used for things that get hauled around very frequently, such as bins, barrels and buckets. This increases dwarf speed as they carry these items since they are carrying less weight. It is extremely useless for ammunition. Crossbow and ballista bolts will simply glance off enemies due to them weighing almost nothing.
Since damage from falling is affected by the material of the landing zone, featherwood proves useful to cushion falls and prevent serious injuries.
Beware the unicorns that roam around it, or simply import it from Elven caravans.
[PLANT:FEATHER]
[NAME:feather tree][NAME_PLURAL:feather trees][ADJ:feather tree]
[USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
[DISPLAY_COLOR:7:0:1]
[BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
[USE_MATERIAL_TEMPLATE:WOOD:WOOD_TEMPLATE]
[STATE_NAME:ALL_SOLID:feather wood]
[STATE_ADJ:ALL_SOLID:feather wood]
[STATE_COLOR:ALL_SOLID:CREAM]
[PREFIX:NONE]
[DISPLAY_COLOR:7:0:1]
[SOLID_DENSITY:100]
[USE_MATERIAL_TEMPLATE:FEATHER:FEATHER_TEMPLATE]
[STATE_COLOR:ALL:GREEN]
[DISPLAY_COLOR:7:0:1]
[USE_MATERIAL_TEMPLATE:EGG:EGG_YOLK_TEMPLATE]
[STATE_COLOR:ALL:GREEN]
[DISPLAY_COLOR:4:0:1]
[STOCKPILE_PLANT_GROWTH]
*** need to go w/ all egg mats when growths support it
*** template currently implies animal kill
[TREE:LOCAL_PLANT_MAT:WOOD][TREE_TILE:5]
[TRUNK_PERIOD:10]
[HEAVY_BRANCH_DENSITY:25]
[BRANCH_DENSITY:50]
[MAX_TRUNK_HEIGHT:8]
[HEAVY_BRANCH_RADIUS:1]
[BRANCH_RADIUS:2]
[TRUNK_BRANCHING:2]
[MAX_TRUNK_DIAMETER:1]
[TRUNK_WIDTH_PERIOD:200]
[ROOT_DENSITY:5]
[ROOT_RADIUS:3]
[STANDARD_TILE_NAMES]
[TREE_COLOR:7:0:1]
[DEAD_TREE_COLOR:7:0:0]
[PREFSTRING:feathery leaves]
[DRY][GOOD]
[BIOME:NOT_FREEZING]
[SAPLING]
[GROWTH:FEATHERS]
[GROWTH_NAME:feather tree down:feather tree down]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FEATHER]
[GROWTH_DENSITY:1000]
[GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
[GROWTH_HOST_TILE:SAPLING]
[GROWTH_PRINT:0:6:7:0:1:ALL:1]
[GROWTH:EGGS]
[GROWTH_NAME:feather tree egg:STP]
[GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:EGG]
[GROWTH_DENSITY:1000]
[GROWTH_HOST_TILE:BRANCHES_AND_TWIGS]
[GROWTH_TIMING:120000:200000]
[GROWTH_DROPS_OFF_NO_CLOUD]
[GROWTH_PRINT:'%':7:7:0:1:120000:200000:3] |