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Urist likes unicorns for their horns.

Alignment: Good

· Mount

Tamed Attributes
Pet value 1,000

· Grazer · Breeding

Not hunting/war trainable 

Birth: 60,000 cm3
Mid: 300,000 cm3
Max: 600,000 cm3

Adult at: 1
Max age: 10-20
Butchering returns

(Value multiplier x4)

Food items

Meat 10-22
Fat 9
Brain 2
Heart 1
Lungs 2
Intestines 2
Liver 1
Kidneys 2
Tripe 1
Sweetbread 1
Eyes 2
Spleen 1

Raw materials

Bones 14
Skull 1
Hooves 4
Horns 1
Skin Raw hide

Wikipedia article

This article is about the current version of DF.
A horse-like creature with a spiral horn growing from its forehead.

Unicorns are large creatures found in good-aligned forests and shrublands, where they spawn in fairly large herds. Somewhat larger than the average horse, unicorns will normally flee when approached by a dwarf, though if cornered, they will attempt to impale them with their horns. Despite this, a crossbow-wielding hunter or an equipped military squad will usually fare well against unicorns, providing your fort with a big equine meal.

Unicorns can be captured in cage traps and trained into very valuable pets, and tame ones may be brought in elven caravansv0.44.07. While they're not considered domestic animals to elves (like beak dogs are to goblins), they're usually found under their employ anyway, and may appear as attack animals or mounts in the event of a siege. Raiding an elven settlement may lead your dwarves to bring numerous tame unicorns to your fortress as spoils, which is the easiest way to get a hold of the creatures. They give a decent amount of returns when butchered, and products made from their parts are worth four times as much as those made from common animals, making unicorn theft in the name of profit an attractive proposition.

Some dwarves like unicorns for their horns.

Admired for their horns.
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It's been rumored that some unicorns (especially purple ones with an affinity for books) are able to cast spells, making them among the first creatures to use magic, but as of yet there's no concrete proof of that.

It is also believed that the movement of the sun and the moon is also due to some form of equine magic, but that's just silly, as it implies geocentrism, and we all know that Armok likes his worlds flat and square.