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v0.31:Item token
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This article is about an older version of DF. |
Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by Template:L. Most item tokens use NO_SUBTYPE or NONE for subtype.
ID | Token | Description |
---|---|---|
0 | BAR | Bars, such as metal, fuel, or soap. |
1 | SMALLGEM | Cut gemstones usable in jeweler's workshop |
2 | BLOCKS | Blocks of any kind. |
3 | ROUGH | Rough gemstones. |
4 | BOULDER / STONE | Raw mined stone. |
5 | WOOD | Wooden logs. |
6 | DOOR | Doors. |
7 | FLOODGATE | Floodgates. |
8 | BED | Beds. |
9 | CHAIR | Chairs and thrones. |
10 | CHAIN | Chains and ropes. |
11 | FLASK | Flasks. |
12 | GOBLET | Goblets, cups (wooden), and mugs (rock). |
13 | INSTRUMENT | Musical instruments. Subtypes come from item_instrument. |
14 | TOY | Toys. Subtypes come from item_toy. |
15 | WINDOW | Windows. |
16 | CAGE | Cages. |
17 | BARREL | Barrels. |
18 | BUCKET | Buckets. |
19 | ANIMALTRAP | Traps for animals. |
20 | TABLE | Tables. |
21 | COFFIN | Coffins and caskets. |
22 | STATUE | Statues. |
23 | CORPSE | Dead things. |
24 | WEAPON | Weapons. Subtypes come from item_weapon. |
25 | ARMOR | Armor and clothing worn on the upper body. Subtypes come from item_armor. |
26 | SHOES | Armor and clothing worn on the feet. Subtypes come from item_shoes. |
27 | SHIELD | Shields and bucklers. Subtypes come from item_shield. |
28 | HELM | Armor and clothing worn on the head. Subtypes come from item_helm. |
29 | GLOVES | Clothing worn on the hands. Subtypes come from item_gloves. |
30 | BOX | Chests (wood), coffers (stone), boxes (glass), and bags (cloth or leather). |
31 | BIN | Bins. |
32 | ARMORSTAND | Armor stands. |
33 | WEAPONRACK | Weapon racks. |
34 | CABINET | Cabinets. |
35 | FIGURINE | Figurines. |
36 | AMULET | Amulets. |
37 | SCEPTER | Scepters. |
38 | AMMO | Ammunition for hand-held weapons. Subtypes come from item_ammo. |
39 | CROWN | Crowns. |
40 | RING | Rings. |
41 | EARRING | Earrings. |
42 | BRACELET | Bracelets. |
43 | GEM | Large gems. |
44 | ANVIL | Anvils. |
45 | CORPSEPIECE | Body parts. |
46 | REMAINS | Dead vermin bodies. Material is a creature ID. |
47 | MEAT | Butchered meat. Material is a creature ID. |
48 | FISH | Prepared fish. Material is a creature ID. |
49 | FISH_RAW | Unprepared fish. Material is a creature ID. |
50 | VERMIN | Small pseudo-creatures. Material is a creature ID. |
51 | PET | Tame vermin. Material is a creature ID. |
52 | SEEDS | Seeds from plants. |
53 | PLANT | Plants. Material is a plant ID. |
54 | SKIN_TANNED | Tanned skins. |
55 | LEAVES | Leaves from certain plants after processing. |
56 | THREAD | Thread gathered from webs or made at the farmer's workshop. |
57 | CLOTH | Cloth made at the loom. |
58 | TOTEM | Totems. |
59 | PANTS | Armor and clothing worn on the legs. Subtypes come from item_pants. |
60 | BACKPACK | Backpacks. |
61 | QUIVER | Quivers. |
62 | CATAPULTPARTS | Catapult parts. |
63 | BALLISTAPARTS | Ballista parts. |
64 | SIEGEAMMO | Siege ammo. Subtypes come from item_siegeammo. |
65 | BALLISTAARROWHEAD | Arrow heads for ballista bolts. |
66 | TRAPPARTS | Mechanisms. |
67 | TRAPCOMP | Weapons for traps only. Subtypes come from item_trapcomp. |
68 | DRINK | Liquids from brewed plants. |
69 | POWDER_MISC | Powders such as flour, plaster, dye, or sand |
70 | CHEESE | Cheeses. |
71 | FOOD | Prepared food. |
72 | LIQUID_MISC | Liquids such as water, lye, and extracts. |
73 | COIN | Coins. |
74 | GLOB | Fat, tallow and small bits of molten rock/metal. |
75 | ROCK | Pebbles (more useful in Template:L.) |
76 | PIPE_SECTION | Pipe sections. |
77 | HATCH_COVER | Hatch covers. |
78 | GRATE | Grates. |
79 | QUERN | Querns. |
80 | MILLSTONE | Millstones. |
81 | SPLINT | Splints. |
82 | CRUTCH | Crutches. |
83 | TRACTION_BENCH | Traction benches. |
84 | ORTHOPEDIC_CAST | Casts. |