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v0.31:Pressure plate
This article is about an older version of DF. |
Pressure plates act in similar ways to Template:Ls, in that they require a single Template:L to be built, and then a pair of mechanisms to be linked to a Template:L, Template:L, Template:L, or what-have-you. Their accompanying activity is triggered the instant a creature has stepped on them (not including the delay associated with the triggered item); leave a time delay space for traps based on Template:L movement
Uses
Pressure plates are used as a variety of triggers for other activities, such as Template:L raising or Template:L purposes, such as magma or water traps involving reservoirs of said substances. Pressure plates will not trigger for unseen foes, such as Template:L. They will, however, trigger if the snatcher has been discovered "inside" the plate defensive boundary and attempts to flee, and then steps on them on the way out of the fortress. This potentially extremely hazardous issue should be addressed during defense design.
Pressure plates send an 'open' command the instant something steps on them, and a 'close' command 100 ticks after something steps off of them. If a pressure plate sends an 'open' command to a door/floodgate/floor hatch that is already opened, nothing happens. The only exception to this is gear mechanisms, which toggle their engaged/disengaged state on every trigger from a lever or pressure plate.
Construction
Pressure plates are built on any Template:L using b, T, p. You will be prompted to enable what type of things should trigger the plate (water, magma, creatures, or some combination of the three). You are then instructed to set up a range between two values of weights- a minimum to a maximum. e and r affect the minimum weight, and d and f affect the maximum. More on this below.
Construction is done by a Template:L, who will require one Template:L. After construction is completed, use the q key to view the building, and press a to link the pressure plate to choose which trap, floodgate, or other device will be triggered by it. Your mechanic will haul one mechanism to the desired device, work for awhile, and then take another mechanism to the pressure plate itself and complete the task. Your pressure plate is now ready for action.
Choosing Weights
Only adult weights appear in-game. Children creatures will still trigger pads, even though they are unlisted.
First of all, numbers are only showing their first four most significant digits; 500,000, the default minimum weight, will appear to be 5000 in-game. It is easy to double check what you want to set it to by using a lookup and reverse lookup on the list, to compare what the game says about a creature, and what the list says.
Secondly, The weight settings are set up in what appears to be an odd way, but makes sense for the large scale of numbers we can work with. e or d will decrease the weight by 10,000, and r or f will increase the weight by 100,000. It is slightly clumsy but it would be annoying to increase digits by units of 10,000 when trying to get from crundles to whales.
Finally, it appears the weights of creatures between 1,000 and 10,000 in the game have been conglomerated into the 10,000 minimum weight. (Crundles, who weigh 1,000, are listed in the same category as gremlins, who weigh 10,000) The maximum weight is also inclusive of everything over 2,000,000 to at least 20,000,000, until someone verifies that fully grown dragons (over 1000 years old) set off a plate set to "Max (any)".
Weight List
How to Use This List
Use your browser's "find" function to easily search for creatures.
[A] following a creature name means it is an Adult, typically 2-12 years after birth; 2 for most work or wild animals, 12 for standard creatures.
[C] means that it is the Child weight, usually one year after birth. Careful, some creatures, most notably Dragons, are newborn/children for 1000 years after birth- there is a weight at age 0 and an increase at age 1000.
The List
Newborn weights are not listed here as it is extremely unlikely they would ever be useful, except for perhaps sentient creatures such as dwarves and humans. On that note, Dwarves, Elves, Humans, and Goblins have separate entries for each stage of life- they are in all caps.
You can set the minimum weight threshold that will trigger plates during the setup process:
Please read Construction to fully understand how the in-game settings work- it is wonky.
Weight | Animals at that weight |
---|---|
1,000 (Minimum) | Groundhogs[C], Stingrays[C], Buzzards[A], Crundles[C], Creepy Crawlers, Two-Legged Rhino Lizards, Knuckle Worms, Cave Fish, Cave Fish Men, Fire Snakes. |
2,000 | Gremlins[C], Cats[C], Rhesus Macaques[C], Magma Crabs[C], Hungry Head[C], Helmet Snakes[C], Fox Squirrels, Fluffy Wamblers. |
3,000 | DWARVEN BABIES, ELVEN BABIES, Foxes[C], Raccoon[C], White Handed Gibbons[C], Black Handed Gibbons[C], Gray Gibbons[C], Silvery Gibbons[C], Pileated Gibbons[C], Bilou Gibbons[C], White Browed Gibbons[C], Black Crested gibbons[C], Angel Sharks[C]. |
4,000 | HUMAN BABIES, Groundhogs[A], Vultures[C], Milkfish[C]. |
5,000 | Kobolds[C], Cats[A], Hoary Marmots[C], Rhesus Macaques[A], Hungry Head[A], Bugbats[C], Stingrays[A], Bluefish[C], Amphibian Men[C] |
6,000 | Foxes[A], Siamangs[C], White Handed Gibbons[C], Black Handed Gibbons[C], Gray Gibbons[A], Silvery Gibbons[A], Pileated Gibbons[A], Bilou Gibbons[A], White Browed Gibbons[A], Black Crested Gibbons[A], Sea Lampreys[C], Blacktip Reef Sharks[C], whitetip Reef Sharks[C], Fire Imps |
7,000 | Mountain Gnomes[C], Dark Gnomes[C], Raccoon[A] |
8,000 | Spotted Wobble, Shortfin Mako, Longfin Mako, Coelacanth, Orangutans |
9,000 | Molemarians |
10,000 | Gremlins[A], Ice Wolves[C], Mountain Goats[C], Hoary Marmots[A], Gazelles[C], Mandrills[C], Crundles[A], Bugbats[A], Gorlak[C], Plump Helmet Men[C], Spiny Dogfish Sharks[C], Milkfish[A], Longnose Gar[C], Reptile Men[C], Serpent Men[C]. |
12,000 | Dogs[C], Siamangs[A], Molemarians[C], Snailmen[C], Slugmen[C], Leechmen[C], Large Rats[C], Wagons. |
15,000 | DWARVEN CHILDREN, ELVEN CHILDREN, GOBLIN CHILDREN, Mountain Gnomes[A], Dark Gnomes[A], Pond Grabbers[C],Reachers[C], Blacktip Reef Sharks[A], Whitetip Reef Sharks[A], Angel Sharks[A], Bluefish[A], Pike[C]. |
17,000 | HUMAN CHILDREN |
20,000 | Kobolds[A], Wolves[C], Gazelle[A], Mandrills[A], Floating Guts, Drunian[C], Creeping Eye, Green Devourers[C], Maneras[C], Cave Blobs, Frill Sharks[C], Conger Eels[C], Cod[C], Great Barracuda[C], Longnose Gar[A], Carp[C], Sea Lampreys[A], Merpeople[C], Amphibian Men[A], Ant Men Workers, Ant Men Drone. |
25,000 | Leopards[C], Cheetahs[C], Chimpanzees[C], Bonobos[C], Tigerfish[C], Large Rat[A]. |
30,000 | Satyrs[C], Dogs[A], Cougars[C], magma Crabs[A], Foul Blendecs[C], Pond Grabbers[A], Spiny Dogfish Sharks[A], Spotted Wobbegong Shark[C], Mako Shortfin Sharks[C], Mako Longfin Sharks[C], Common Fish Skates[C], Coelacanth[C], Naked Mole Dogs[C], Troglodyte[C]. |
35,000 | Pike[A]. |
40,000 | Stranglers, Wolves[A], Jaguars[C], Orangutans[C], Cave Floaters, Carp[A]. |
50,000 | Trolls[C], Minotaurs[C], Ice Wolf[A], Beak Dogs[C], Mountain Goats[A], Giant Eagles[C], Warthogs[C], Leopards[A], Cheetahs[A], Chimpanzees[A], Bonobos[A], Drunians[A], Elk Birds[C], Snake Helmets[A], Gorlak[A], Plump Helmet Men[A], Snailmen[A], Slugmen[A], Leechmen[A], Giant Leopards[C], Giant Cheetahs[C], Basking Sharks[C], Bull Sharks[C], Conger Eels[A], Cod[A], Tigerfish[A], Giant Bats[C], Giant Rats[C], Giant Cave Spiders[C], Giant Cave Swallow Men[C], Reptile Men[A], Serpent Men[A], Ant Men Soldiers. |
60,000 | DWARVES, ELVES, GOBLINS, Satyrs[A], Foul Blendec[A], Harpies, Black Bears[C], Cougars[A], Maneras[A], Tigermen[C], Frill Sharks[A], Great Barracuda[A], Naked Mole Dogs[A], Troglodytes[A]. |
70,000 | HUMANS, Grimelings, Deer[C], Flesh Balls, Green Devourers[A], Blood Men, Reachers[A], Gabbro Men, Amethyst Men, Merpeople[A], Fire Men, Magma Men, Iron Men, Mud Men. |
75,000 | Jaguars[A], Gorillas[C]. |
80,000 | Orangutans[A], Giant Jaguars[C], Spotted Wobbegong Shark[A], Mako Shortfin Shark[A], Mako Longfin Shark[A], Coelacanth[A], Halibut[C]. |
100,000 | Yeti[C], Sasquatch[C], Donkey[C], Giant Eagles [A], Grizzly Bears[C], Warthogs[A], Lions[C], Tigers[C], Elk birds[A], Draltha[C], Blind Cave Bears[C], Giant Leopards[A], Giant Cheetahs[A], Giant Desert Scorpion[C], Blue Sharks[C], Common Fish Skate[A], Opah[C], Giant Bats[A], Giant Rats[A], Giant Moles[C], Giant Cave Spiders[A], Giant Cave Swallow Men[A]. |
120,000 | Werewolves, Nightwings, Black Bears[A], Muskox[C], Tigermen[A]. |
140,000 | Deer[A]. |
150,000 | Beak Dogs[A], Mules[C], Gorillas[A], Elk[C], Cave Dragons[C], Giant Jaguars, Basking Sharks[A], Bull Sharks[A], Giant Toads[C], Giant Olms[C]. |
200,000 | Dragons[C], Hydras[C], Horses[C], Grizzly Bears [A], Alligators[C], Lions[A], Polar Bears[C], Blind Cave Bears[A], Giant Lions[C], Giant Tigers[C], , Giant Desert Scorpion[A], Tiger Sharks[C], Hammerhead Sharks[C], Opah[A], Giant Groupers[C], Swordfish[C], Halibut[A], Bluefin Tuna[C], Sea Serpent[C], Giant Moles[A], Ant Men Queen. |
220,000 | Great White Sharks, Whales, Basking Sharks, Manta Rays |
225,000 | Tigers[A] |
250,000 | Trolls[A], Cows[C], 1 Humped Camels[C], 2 Humped Camels[C] |
285,000 | Muskox[A] |
300,000 | Unicorns[C], Yeti[A], Sasquatches[A], Blizzard Men, Donkey[A], Elk[A], Blue Sharks[A], Sturgeon[C], Marlins[C], Cave Crocodiles[C], Giant Toads[A], Giant Olms[A] |
400,000 | Mules[A], Alligators[A], Saltwater Crocodiles[C], Polar Bears[A], Voracious Cave Crawler[C], Giant Lions[A], Ocean Sunfish[C] |
450,000 | Giant Tigers[A] |
500,000 (Default Minimum) | Horses[A], 1 Humped Camels[A], 2 Humped Camels[A], Great White Sharks[C], Tiger Sharks[A], Hammerhead Sharks[A], Manta Rays[C] |
600,000 | Unicorns[A], Cows[A], Giant Groupers[A], Bluefin Tuna[A], Cave Crocodiles[A] |
650,000 | Swordfish[A] |
750,000 | Walrus[C], Hippo[C] |
800,000 | Marlins[A], Saltwater Crocodiles[A] |
900,000 | Voracious Cave Crawler[A] |
1,000,000 | Whale Shark[C], Ocean Sunfish[A] |
1,500,000 | Rutherer[C], Walrus[A], Sturgeon[A], Hippo[A] |
2,000,000 | Ogres[C], Ettin[C], Cyclopes[C], Jabberer[C], Great White Sharks[A] |
2,300,000 | Manta Rays[A] |
2,500,000 | Elephants[C], Blind Cave Ogres[C], Draltha[A] |
3,000,000 | Giants[C], Rutherer[A] |
4,500,000 | Jabberer[A] |
5,000,000 | Elephants[A], Basking Sharks[C] |
6,000,000 | Ogres[A] |
7,000,000 | Blind Cave Ogres[A] |
8,000,000 | Cyclopes[A], Ettin[A], Hydras[A], Sea Monsters |
9,000,000 | Giants[A], Sea Serpents[A] |
10,000,000 | Whales[C] |
15,000,000 | Cave Dragons[A], Basking Sharks[A] |
20,000,000 | Bronze Colossi, Whales[A], Whale Sharks[A] |
25,000,000 | Dragons[A] |
Vermin
Template:L inherently do not trigger traps - aside from their weight being consistently less than 1000, they aren't treated as actual creatures for the purpose of triggering any sort of trap.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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