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40d:Trap component token
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This article is about an older version of DF. |
For use on trap components.
Token | Arguments | Description |
---|---|---|
ADJECTIVE | adjective | Appears before the name of the weapon's material. Eg. "menacing steel spike" |
CRIT_BOOST: | value | Increases the chance of a weapon piercing internal organs. |
[DAMAGE:<damage amount>:<damage type>] | dmg amount - value
dmg type - (slash, burn, etc.) |
Sets the amount and the type of Template:L |
HITS | value | Number of times it hits. |
IS_SCREW | Weapon may be installed in a screw pump. | |
IS_SPIKE | Weapon may be installed in a spike trap. | |
METAL | Weapon may be made out of metal. | |
MATERIAL_SIZE: | value | How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three. |
NAME | singular:plural | What this item will be called ingame. |
STICK_CHANCE | value | The chance of a weapon sticking in a target. |
WEIGHT | value | How much an item weighs. |
WOOD | Weapon may be made out of wood. |