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v0.31:Item token

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Revision as of 13:33, 24 March 2011 by Quietust (talk | contribs) (these ought to have subtypes too)
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This article is about an older version of DF.

Item tokens are the first part in defining the target item in reactions, containing the ITEM_TOKEN and ITEM_SUBTYPE. They determine the most basic form of item, and made more specific by Template:Ls. Most item tokens use NO_SUBTYPE or NONE for subtype unless explicitly stated otherwise.

Standard Item Tokens

# Token Description
0 BAR Template:Ls, such as metal, fuel, or soap.
1 SMALLGEM Cut Template:Lstones usable in jeweler's workshop
2 BLOCKS Template:Ls of any kind.
3 ROUGH Rough Template:Lstones.
4 BOULDER / STONE Raw mined Template:L.
5 WOOD Wooden Template:Ls.
6 DOOR Template:Ls.
7 FLOODGATE Template:Ls.
8 BED Template:Ls.
9 CHAIR Template:Ls and thrones.
10 CHAIN Template:Ls.
11 FLASK Template:Ls.
12 GOBLET Template:Ls.
13 INSTRUMENT Musical Template:Ls. Subtypes come from item_instrument.txt
14 TOY Template:Ls. Subtypes come from item_toy.txt
15 WINDOW Template:Ls.
16 CAGE Template:Ls.
17 BARREL Template:Ls.
18 BUCKET Template:Ls.
19 ANIMALTRAP Template:Ls.
20 TABLE Template:Ls.
21 COFFIN Template:Ls.
22 STATUE Template:Ls.
23 CORPSE Template:Ls.
24 WEAPON Template:Ls. Subtypes come from item_weapon.txt
25 ARMOR Template:L and clothing worn on the upper body. Subtypes come from item_armor.txt
26 SHOES Armor and clothing worn on the feet. Subtypes come from item_shoes.txt
27 SHIELD Template:Ls and bucklers. Subtypes come from item_shield.txt
28 HELM Armor and clothing worn on the head. Subtypes come from item_helm.txt
29 GLOVES Armor and clothing worn on the hands. Subtypes come from item_gloves.txt
30 BOX Template:Ls (wood), coffers (stone), boxes (glass), and bags (cloth or leather).
31 BIN Template:Ls.
32 ARMORSTAND Template:Ls.
33 WEAPONRACK Template:Ls.
34 CABINET Template:Ls.
35 FIGURINE Template:Ls.
36 AMULET Template:Ls.
37 SCEPTER Template:Ls.
38 AMMO Template:L for hand-held weapons. Subtypes come from item_ammo.txt
39 CROWN Template:Ls.
40 RING Template:Ls.
41 EARRING Template:Ls.
42 BRACELET Template:Ls.
43 GEM Large Template:Ls.
44 ANVIL Template:Ls.
45 CORPSEPIECE Template:Ls.
46 REMAINS Dead Template:L bodies.
47 MEAT Butchered Template:L.
48 FISH Prepared Template:L.
49 FISH_RAW Unprepared fish.
50 VERMIN Live Template:L.
51 PET Tame vermin.
52 SEEDS Template:Ls from plants.
53 PLANT Template:Ls.
54 SKIN_TANNED Template:L.
55 LEAVES Leaves from certain plants after processing.
56 THREAD Template:L gathered from webs or made at the Template:L.
57 CLOTH Template:L made at the Template:L.
58 TOTEM Skull Template:Ls.
59 PANTS Armor and clothing worn on the legs. Subtypes come from item_pants.txt
60 BACKPACK Template:Ls.
61 QUIVER Template:Ls.
62 CATAPULTPARTS Template:L parts.
63 BALLISTAPARTS Template:L parts.
64 SIEGEAMMO Siege engine ammunition. Subtypes come from item_siegeammo.txt
65 BALLISTAARROWHEAD Arrow heads for ballista bolts.
66 TRAPPARTS Template:L.
67 TRAPCOMP Template:Ls. Subtypes come from item_trapcomp.txt
68 DRINK Template:Lic drinks, generally brewed from plants.
69 POWDER_MISC Powders such as Template:L, Template:L, Template:L, or Template:L.
70 CHEESE Pieces of Template:L.
71 FOOD Template:Ls. Subtypes come from item_food.txt
72 LIQUID_MISC Liquids such as Template:L, Template:L, and extracts.
73 COIN Template:Ls.
74 GLOB Template:L, Template:L, pastes/pressed objects, and small bits of molten rock/metal.
75 ROCK Small rocks (more useful in Template:L)
76 PIPE_SECTION Template:Ls.
77 HATCH_COVER Template:Ls.
78 GRATE Template:Ls.
79 QUERN Template:Ls.
80 MILLSTONE Template:Ls.
81 SPLINT Template:Ls.
82 CRUTCH Template:Les.
83 TRACTION_BENCH Template:Les.
84 ORTHOPEDIC_CAST Template:Ls.
85 TOOL Template:Ls. Subtypes come from item_tool.txt
86 SLAB Template:Ls.
87 EGG Template:Ls.

Limited/Special Use Item Tokens

In several specific locations, the values below can be substituted for the item type and subtype (and be followed directly by the Template:L).

Token Subtypes Valid Uses Description
ANY_CRAFT NONE Template:L [REAGENT] Matches FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET.
ANY_RAW_MATERIAL NONE Template:L [REAGENT] Matches POWDER_MISC, BAR, BOULDER, or GLOB.
CRAFTS NONE Template:L [PRODUCT] Produces 1-3 items of type FIGURINE, AMULET, SCEPTER, CROWN, RING, EARRING, or BRACELET.

Related Tokens

These tokens are not Item Tokens at all, but can take the place of them in some circumstances.

Token Subtypes Valid Uses Description
METAL_ORE Metal Template:L [REAGENT] This functions a bit differently from the other tokens. It Seems to call for a stone/boulder (only????) of a material with a [METAL_ORE:<Metal>:<percentage>] token for the metal specified. This token is therefore more specific and seems to fill the role of both the item token and the material token in a reaction reagent. Found in the "(use ore)" versions of smelter reactions.