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v0.31:Fortification

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Revision as of 20:49, 17 July 2011 by 88.76.28.234 (talk)
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This article is about an older version of DF.

Fortifications are a special type of Template:L. They allow the passage of Template:L [in and out] and liquids, Template:L, Template:L and Template:L, but not Template:Ls, making them an important part in a fortress's Template:L. An archer must have a skill level of accomplished or higher to shoot through fortifications from a distance; otherwise they must stand directly next to the fortification to shoot through it. Creatures with a [FLIER] tag can of course fly over and avoid these walls. One can build Template:L tiles on the Z-level above, to make a roof against flyers.

Fortifications allow liquids to pass through in any direction except vertically -- they are open at the top, allowing liquids to be poured in from above, but they implicitly include a floor (even when constructed over empty space) so liquids will not fall out their bottom.

Note that goblin elite bowmen and crossbowmen have sufficient skill to ignore the distance from your fortifications; they will shoot right through every time and (likely) decimate your forces.

Beware that fully submerged (i.e. 7/7 depth) fortifications will not block the passage of creatures that swim in water (or magma) - wall Template:Ls and vertical Template:L work, but they are vulnerable to Template:Ls. A partially-submerged fortification (even with 6/7 depth) completely blocks the passage of creatures, despite the fortification being invisible. If the water is flowing though, it can push creatures through fortifications, even if they are not fully submerged (that is at least true at 2-3/7 depth).


Curiously, a fortification carved into a tile at the very edge of the map will allow water or magma to drain through it and off of the map.


In Template:L you can throw items such as such as bows, arrows, axes, hammers, shields, body armour, severed limbs, corpses through the wall, anything but climb through them.

Building Fortifications

Fortifications can be built one of two ways. Firstly, they can be carved from Template:L walls or Template:Led natural walls by pressing designation and then Carve Fortifications. The second way is through the Template:L Template:L: First press b, then C followed by Fortifications. As with most Template:Ls, this will require one unit of Template:L, Template:L, Template:L, or Template:L. Note that constructed fortifications do not have walkable Template:Ls above them, while carved fortifications do.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
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