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v0.31:Trap component token

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Revision as of 18:26, 28 April 2011 by Quietust (talk | contribs) (Rated article "Exceptional" using the rating script)
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This article is about an older version of DF.

For use on trap components.

Token Arguments Description
NAME singular:plural What this item will be called ingame.
ADJECTIVE adjective Appears before the name of the weapon's material. Eg. "menacing steel spike"
SIZE value How large the item is.


WEIGHT value How much an item weighs.
HITS value Number of times it hits.
MATERIAL_SIZE: value How much material is needed to make the item. Is most important with bars. The number of bars needed is the value divided by three.
IS_SCREW Weapon may be installed in a screw pump.
IS_SPIKE Weapon may be installed in a spike trap.
WOOD Weapon may be made out of wood.
METAL Weapon may be made out of metal.
ATTACK
  • attacktype:EDGE (or BLUNT?)
  • contact_area:value
  • penetration_size:value
  • verb2nd:string
  • verb3rd:string
  • noun:string
  • velocity_multiplier:value
Sets the attack characteristics of the weapon