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v0.31:Floor
Revision as of 06:37, 3 September 2011 by 70.79.69.67 (talk) (Made sentence clearer. Still needs work.)
This article is about an older version of DF. |
A floor is any Template:L that a Template:L can walk upon. A floor is formed:
- naturally, as in the ground like Template:L, Template:L, or Template:L,
- by constructing Template:Ls, thereby creating a floor on the level above, or
- by Template:L.
Though it is possible to create a floor with an empty tile below it, all wall tiles necessarily have a floor above them.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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