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- 16:36, 30 July 2009 diff hist -21 40d:Vermin Undo revision 41281424 by Koltom (Talk)
- 15:48, 30 July 2009 diff hist -1 m 40d:Activity zone →Meeting Area
- 15:36, 30 July 2009 diff hist +25 40d:Activity zone →Fishing: The zone doesn't need to contain any water tiles, just the shores; note that you can place a fishing zone directly on top of a brook and it'll work
- 04:22, 30 July 2009 diff hist +97 40d:Status icons Fey mood is white, secretive mood is gray. There's also "staring into space" (dark blue) which only appears with HFS
- 00:27, 30 July 2009 diff hist -126 40d:Meat industry →Breeding: just proved the second part wrong myself - hadn't had any puppies for years, but now that a bunch have died / been butchered, some of my dogs had puppies
- 20:07, 29 July 2009 diff hist +171 40d Talk:Bin →Nuclear reaction
- 20:03, 29 July 2009 diff hist +181 40d:Kennel tame small animal doesn't let you pick which one, but tame large animal does let you choose
- 19:38, 29 July 2009 diff hist +459 40d:Meat industry →Breeding: I've seen mentions of a per-animal cap which stops their breeding permanently, and I've observed this in my own fort with dogs and cats; verification would be very welcome
- 19:17, 28 July 2009 diff hist +129 40d:Worm they DO show up in Adventurer mode
- 18:15, 28 July 2009 diff hist +9 m 40d:Pregenerated worlds/0.28.181.40d →The Land of Forever
- 18:15, 28 July 2009 diff hist +10 m 40d:Pregenerated worlds/0.28.181.40d rename, fix a few details
- 17:35, 28 July 2009 diff hist +5 40d:Stories fix sections
- 01:42, 28 July 2009 diff hist +98 40d:King →Arrival: no more liaison, also can't make offerings
- 15:31, 27 July 2009 diff hist +333 m 40d:Fish →List of catchable fish: use {{color}}, fixing a few colors in the process
- 15:22, 27 July 2009 diff hist +3,323 40d:Vermin add tiles for all vermin here, add missing cave swallow
- 13:00, 27 July 2009 diff hist +1 m 40d:Vermin →List of vermin
- 12:57, 27 July 2009 diff hist +7 40d:Vermin →Catching and Taming vermin, Pets
- 12:55, 27 July 2009 diff hist -84 40d:Legendary artifact →Quality: reword to make a bit more sense
- 04:15, 26 July 2009 diff hist +260 40d Talk:King consort
- 04:43, 25 July 2009 diff hist +252 40d Talk:Lye
- 01:56, 25 July 2009 diff hist +38 Urist it means "dagger"
- 20:04, 24 July 2009 diff hist -28 40d:Magma →Magma compared to water: falling magma does NOT generate magma mist - only a cave-in over magma does that
- 19:42, 24 July 2009 diff hist -426 m 40d:Trap design →Water trap example: remove the vertical bars
- 19:26, 24 July 2009 diff hist -12 m 40d:Weapon →Use in Fortress mode
- 19:24, 24 July 2009 diff hist +2 40d:Craftsdwarf's workshop →Weapons
- 19:22, 24 July 2009 diff hist -80 40d:Decoration Er, pretty sure weapons and armor CAN be decorated (almost certain I have a few in my fort, and why would the example be *«+steel battle axe+»* if it was impossible?), just only with metal studs
- 18:33, 24 July 2009 diff hist -83 40d:Captured creatures →Execution
- 18:26, 24 July 2009 diff hist +4 40d:Captured creatures →Holding: a Pit zone does NOT have to include the ledge itself, just one square next to the ledge
- 18:21, 24 July 2009 diff hist +332 40d Talk:Cage
- 18:15, 24 July 2009 diff hist +29 m 40d:Cage glass
- 18:05, 24 July 2009 diff hist +35 40d:Lever →One-Shot: revise
- 17:59, 24 July 2009 diff hist +298 40d:Restraint lever-released restraints stay attached to the animal
- 17:56, 24 July 2009 diff hist -51 40d:Support reword a bit, and also note that supports can be used both to hold up suspended ceilings *and* suspended floors
- 13:53, 24 July 2009 diff hist +247 Tileset repository add in the tileset I use, made years ago by visually copying the VGA 9x16 font pixel by pixel
- 13:51, 24 July 2009 diff hist +87 N File:VGA9x16.png The IBM VGA 9x16 font (or a reasonable facsimile thereof, gathered from an nVidia card)
- 17:20, 23 July 2009 diff hist +3 40d:Vermin →List of vermin
- 17:18, 23 July 2009 diff hist 0 m 40d:Vermin →List of vermin
- 17:18, 23 July 2009 diff hist +188 40d:Vermin →List of vermin: all of the vermin that can be hated by dwarves - anything else is a perfect candidate for a zoo
- 14:31, 23 July 2009 diff hist +330 40d Talk:Milk
- 13:57, 23 July 2009 diff hist -9 40d:Fire snake this is almost certainly a typo - the game data itself includes [EXTRACT_VALUE:100], and other [EXTRACT_VALUE]s on other objects are consistent with their prices
- 18:20, 22 July 2009 diff hist +14 m 40d:Spirit of fire
- 19:29, 21 July 2009 diff hist +17 40d:Anvil I think the anvil theory qualifies for this
- 18:47, 21 July 2009 diff hist +32 m 40d:Farm plot →Building the farm plot
- 18:29, 21 July 2009 diff hist +52 40d:Farm plot →Building the farm plot: can smooth boulders and irrigate them
- 18:24, 21 July 2009 diff hist +455 40d Talk:Farm plot →Boulders
- 16:27, 21 July 2009 diff hist +8 m 40d Talk:Well →Dwarves refuse to use my well
- 16:27, 21 July 2009 diff hist +293 40d Talk:Well →Dwarves refuse to use my well
- 03:40, 18 July 2009 diff hist +462 40d Talk:Butcher
- 03:07, 18 July 2009 diff hist +1 m 40d:Decoration
- 03:07, 18 July 2009 diff hist 0 40d:Decoration put in actual «» characters