v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
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- 15:44, 11 March 2021 diff hist +7 m Danger room →Minecart dodging: Cart should be ideally lightweight, aluminum too heavy for most dwarves.
- 11:13, 11 March 2021 diff hist +447 m Tavern →Bugs: Long-term rooms, visitor brawls, store-bought furniture, visitors arriving despite tavern restrictions, visitors arriving during siege
- 10:52, 11 March 2021 diff hist +1,660 Tavern →Fortress mode: Rearrangement, stored mugs, misleading Eat/Drink section, details on Alcohol poisoning/activity viewing, information sharing
- 10:07, 11 March 2021 diff hist +43 m Performer Performers also serve drinks
- 06:39, 5 March 2021 diff hist +35 m Tree →Structure: Rooting fruiting behaviour is limited to only grassy formerly rooted areas.
- 06:34, 5 March 2021 diff hist +98 m Creature token →E: Extra butcher object - Mention bug 6355 and workaround to it
- 23:22, 26 February 2021 diff hist +22 Lever →Multiple Uses: Track stops don't have delay in disabling/on signals.
- 11:18, 26 February 2021 diff hist +37 Underworld →Details: Reverting: No goblins in fort or wg found when testing https://i.imgur.com/9COLWCP.png https://i.imgur.com/eCF9ClV.png
- 10:56, 26 February 2021 diff hist +500 DF2014 Talk:Underworld →"In worlds without demons, goblins are locked away in their stead.": new section current
- 01:43, 15 February 2021 diff hist +84 m Water →Evaporation: Flooring over prevents evaporation.
- 05:25, 31 January 2021 diff hist +97 m User:Fleeting Frames →Script modifications: inject-raws color injection
- 05:25, 31 January 2021 diff hist +6,483 N User:Fleeting Frames/inject-raws Initial writeup current
- 21:14, 28 January 2021 diff hist -157 Still There is no stack size limit on brew jobs: https://i.imgur.com/g3Nbbpp.png
- 22:33, 13 January 2021 diff hist -1 m Tree →Growth rate & wood yield: -s to singular
- 22:27, 13 January 2021 diff hist +1,058 Tree →Growth rate: New section, removed respective parts from old section, paragraph breaking. Trees grow more often than once a decade and yield more wood the longer they grow. Some testing results.
- 12:50, 7 January 2021 diff hist -1 m Aquifer →Bugs: typo
- 12:50, 7 January 2021 diff hist +71 m Aquifer →Bugs: Clarified way too vague wording.
- 23:07, 5 January 2021 diff hist +73 m Museum Museums are also sculpture gardens.
- 23:05, 5 January 2021 diff hist +21 m Thought →Amenities: Hotlink "tastefully arranged" to Sculpture Garden
- 23:03, 5 January 2021 diff hist +12 m Sculpture garden Museums are also sculpture gardens.
- 10:18, 3 January 2021 diff hist -12 m Die →Adventurer Mode: Revert bolding everything to bolding only strong things (Advmode verification testing still needed.)
- 17:07, 21 December 2020 diff hist +601 DF2014 Talk:Crossbow →Does quality actually impact shooting accuracy?: new section
- 17:02, 21 December 2020 diff hist +11 m Crossbow →Ranged combat: Quality of crossbow affecting shooting accuracy might be dubious.
- 05:04, 13 December 2020 diff hist +100 m User:Fleeting Frames/relationsindicator Fixed 47.04 historical gelding flag, added trust checking current
- 04:36, 9 December 2020 diff hist +36 m Tilesets →Row 01 (000-015): Filled (7) vs empty (8) nestbox
- 17:53, 5 December 2020 diff hist -21 m Rope reed Rope reed and pig tails have same growth speed.
- 17:52, 5 December 2020 diff hist +457 DF2014 Talk:Rope reed →Grow duration: new section current
- 08:18, 19 November 2020 diff hist +114 m Trap component Seems upright spikes take reduced wear (bit clumsy wording?)
- 08:03, 19 November 2020 diff hist +40 m DF2014 Talk:Trap component →No wear on spikes?: testing current
- 07:59, 19 November 2020 diff hist +343 DF2014 Talk:Trap component →No wear on spikes?: new section
- 21:22, 15 November 2020 diff hist +9 Aquifer →Light aquifers: Seems they do dry out at 1/7 water: https://i.imgur.com/hMTtEDT.png
- 21:19, 15 November 2020 diff hist +448 DF2014 Talk:Aquifer →Light Aquifer drying: new section
- 10:45, 6 November 2020 diff hist +71 m Angel →Overview: Note about losing divine metal, clarification
- 20:40, 29 October 2020 diff hist +217 m Guildhall →Uses: Children
- 07:01, 21 October 2020 diff hist +70,524 N User:Fleeting Frames/relationsindicator Some updates for ver 47
- 14:49, 18 September 2020 diff hist +455 Guildhall Needs/happiness, Bugs
- 22:03, 16 September 2020 diff hist +216 m DF2014 Talk:Breeding Wild with non-wild. current
- 22:01, 16 September 2020 diff hist +20 m Breeding Dwarves → your citizens; added "non-pet fully-" qualifier to "sentient" in off-map breeding
- 21:57, 16 September 2020 diff hist +600 Breeding Categories, bugs, spacing, some rewording.
- 07:23, 11 September 2020 diff hist +454 m User talk:Silverwing235 →On paragraphs: 4 into 3
- 14:01, 9 September 2020 diff hist +212 Gravity Size and contact area of struck floor
- 00:21, 6 September 2020 diff hist +169 m Vampire →Uses: Lack of bloodsucking penalizing skill (verifyed by Kaijyuu with dfhack time counter editing).
- 20:17, 31 August 2020 diff hist +328 m Sedimentary layer +Aquifer mountains finding; edited uncited dwarf civilization preferring iron - can find no direct proof in FotF responses and no cites.
- 04:02, 9 August 2020 diff hist -2 m Window "from" → "of"
- 03:10, 9 August 2020 diff hist 0 m Window "with any type of glass" → "from any type of glass"
- 23:31, 30 July 2020 diff hist +98 Building destroyer Submerged buildings aren't destroyed (tested in 44.09 with a Troll & Magma Man and Dragon).
- 18:51, 29 July 2020 diff hist +71 m Remains Note about bees.
- 18:49, 29 July 2020 diff hist -51 m Remains Remains don't generate miasma: https://i.imgur.com/FqqXPiX.png
- 14:31, 27 July 2020 diff hist +1 m User:Fleeting Frames/buy food needs Forgotten > current
- 14:31, 27 July 2020 diff hist +180 User:Fleeting Frames →Script modifications: buy_food_needs