v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
User contributions
Jump to navigation
Jump to search
- 22:14, 7 May 2024 diff hist +57 m Pearl current
- 12:24, 7 May 2024 diff hist -20 m Figurine get rid of version marker current
- 19:40, 6 May 2024 diff hist +24 m Petrified wood
- 14:08, 6 May 2024 diff hist +318 User talk:Lethosor →Unable to upload GIFs
- 20:57, 5 May 2024 diff hist +2 m Chalk
- 20:57, 5 May 2024 diff hist +16 m Chalk →In Real Life: fix poor grammar
- 14:14, 2 May 2024 diff hist -64 m DF2014:Color scheme →What colors show up where current
- 14:13, 2 May 2024 diff hist -1 m Color scheme →What colors show up where
- 14:13, 2 May 2024 diff hist -63 Color scheme Breaks were removed many years ago, and only Brooks are LCYAN from above (Rivers are just BLUE)
- 23:14, 1 May 2024 diff hist +523 m Reaction →Material reaction products: add example with GET_MATERIAL_FROM_REAGENT:foo:NONE
- 23:03, 1 May 2024 diff hist 0 m Reaction →Item reaction products: example: BOX -> BAG
- 21:57, 1 May 2024 diff hist +81 Utility:DFHack/createitem The selected unit doesnt actually get any experience, because they're performing a custom reaction with [SKILL:NONE]. Also, it only goes beneath the cursor if you didn't select a unit current
- 13:59, 30 April 2024 diff hist -34 m Template:News/Mirrors/0.28.181.40d current
- 13:56, 30 April 2024 diff hist +76 m DF2014:Spinach current
- 13:55, 30 April 2024 diff hist -1 m Spinach current
- 22:13, 28 April 2024 diff hist 0 Template:Current/version as of 5 days ago
- 16:14, 26 April 2024 diff hist -503 40d:Mandate →Export Bans: 40d only checks mandates against items that were actually brought to the depot, so this bug (whose link is broken) was already fixed current
- 16:10, 26 April 2024 diff hist +38 m 40d:Mandate →Production Mandate: it checks Profession, not Skills
- 15:24, 26 April 2024 diff hist -195 m 23a:Status →Stocks Status Screen current
- 15:23, 26 April 2024 diff hist -188 m 23a:Stocks Correction: 23a doesn't show that extra column at ALL - I was using a DFHack plugin which adds it back current
- 15:17, 26 April 2024 diff hist +1 m 23a:Stocks in this version, the first number column is brown/yellow, not gray
- 15:16, 26 April 2024 diff hist 0 m 23a:Status →Stocks Status Screen
- 15:05, 26 April 2024 diff hist -1 m 40d:Economic stone current
- 15:05, 26 April 2024 diff hist -43 40d:Economic stone
- 17:34, 25 April 2024 diff hist +1,028 m 40d:Cave adaptation →Preventing and curing cave adaptation current
- 17:10, 25 April 2024 diff hist -2,135 Cave adaptation Cave adaptation works differently as of 50.13 - it no longer decreases when outside UNTIL it's enough to trigger symptoms, then it instantly vanishes
- 13:45, 24 April 2024 diff hist +3 m DF2014:Farm size calculations current
- 13:41, 24 April 2024 diff hist +3 Farm size calculations Fix numbers - Legendary+5 averages at 3.1666666, and straight Legendary would average at 3.13333 (not 3.12)
- 13:37, 24 April 2024 diff hist -21 Farm size calculations Checked 50.12 disassembly, and it's still using the same yield formula of rand(5) / rand(10) / rand(15) / rand(20) / rand(25) && !rand(3) along with 25%/50%/75%/100% fert
- 13:36, 24 April 2024 diff hist +47 Farm size calculations →The math: a Legendary planter can still get 5, but it's unlikely because each skill roll only has a 50% chance to increase the yield
- 00:54, 24 April 2024 diff hist +221 m Amber
- 22:56, 23 April 2024 diff hist +90 m DF2014:Amber
- 02:54, 21 April 2024 diff hist +11 m 23a:Siege →Elves current
- 02:51, 21 April 2024 diff hist -21 m 40d:Siege →Elves current
- 02:50, 21 April 2024 diff hist +4 40d:Siege
- 02:50, 21 April 2024 diff hist +4 m 23a:Siege
- 02:50, 21 April 2024 diff hist +375 N 40d:Campfire same in 40d current
- 02:49, 21 April 2024 diff hist +375 N 23a:Campfire campfires existed back in 23a, though they didn't do much current
- 14:19, 19 April 2024 diff hist +106 m 23a:Wood token unlike in later versions, 23a's WET/DRY are permissive rather than restrictive, and you need at least one of them or it won't grow current
- 14:09, 19 April 2024 diff hist -213 m 23a:Plant token looking at the code, these CAN all be used with one another current
- 13:59, 19 April 2024 diff hist +80 m 40d:Plant token current
- 13:55, 19 April 2024 diff hist +1 m Plant token →Environment tokens
- 13:54, 19 April 2024 diff hist -198 m Plant token →Environment tokens: I stand corrected - checked against disassembly
- 13:45, 19 April 2024 diff hist +70 m Plant token →Growth tokens
- 13:44, 19 April 2024 diff hist +308 m Plant token →Environment tokens: WET does not restrict, it allows (and can be combined with DRY to basically ignore the restriction), and you have to specify at least one of them or it won't grow anywhere
- 13:37, 19 April 2024 diff hist -70 m Plant token →Environment tokens
- 13:29, 19 April 2024 diff hist +97 m Plant token →Basic tokens: clarify
- 14:31, 16 April 2024 diff hist +3 m DF2014:Tool token fix here too, confirmed against disassembly current
- 14:28, 16 April 2024 diff hist +3 m Tool token NEST_BOX is now below HIVE, also identify others
- 13:15, 15 April 2024 diff hist +49 Duke current