v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
v0.31:Floor
Revision as of 21:10, 22 July 2010 by 69.22.106.87 (talk)
This article is about an older version of DF. |
A floor is any Template:L that a Template:L can walk upon. A floor is formed:
- naturally, as in the ground like Template:L, Template:L, or Template:L,
- by constructing Template:Ls, thereby creating a floor on the level above, or
- by Template:L.
Though it is possible to have a floor with an empty tile below it, all wall tiles must have a floor above them.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |