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v0.31:Worldgen examples
This article is about an older version of DF. |
This article contains, in no particular order, parameter sets for use with Template:L. You may find one of them useful if you are trying to create worlds with specific types of features.
Using Examples
To use a worldgen example, open data/init/world_gen.txt with a text editor (notepad.exe is fine) and copy/paste the parameter set text into it, then start Dwarf Fortress and select "Design New World With Advanced Parameters". The world parameters will appear in the list on the right of the screen. Select the name of the parameter set with the arrow keys and hit Enter.
Posting Examples
The best way to post an example is not to copy the parameters from world_gen.txt but do this instead:
- Load the world up in Legends mode.
- Hit p to "export map/gen info."
- Look for a file called regionX-world_gen_param.txt in your main dwarf fortress folder
- Open it in a text editor (notepad is good)
- Copy and paste the text into the wiki page using the template hidden at the top of the wiki editing text
- Optional: convert the world_map-regionX-XXX--XXXXX.bmp to a PNG file (very important) using MS Paint or something and upload that as well.
This will make sure the seed values get copied so someone can reproduce your exact results if they want, or they can delete the seed values to get their own variation.
Worlds
Desert World
This world is almost all desert with 100 or so volcanoes. The best thing about it is that there are no elves. (Dwarves and humans civilizations do exist though.) It should be reasonably usable for fortress and adventure mode.
Don't forget to remove the seed values unless you want to reproduce this exact world.
Created in DF v0.31.25. [WORLD_GEN] [TITLE:DESERT] [SEED:31337] [HISTORY_SEED:3978663230] [NAME_SEED:1936147099] [CREATURE_SEED:1739184911] [DIM:65:65] [EMBARK_POINTS:1274] [END_YEAR:100] [BEAST_END_YEAR:2:50] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:100:400:202:202] [RAINFALL:0:10:101:101] [TEMPERATURE:60:75:101:101] [DRAINAGE:0:20:101:101] [VOLCANISM:0:100:3200:3200] [SAVAGERY:0:100:1000:1000] [ELEVATION_FREQUENCY:2:5:1:0:0:2] [RAIN_FREQUENCY:4:20:0:0:0:1] [DRAINAGE_FREQUENCY:4:5:0:0:0:1] [TEMPERATURE_FREQUENCY:1:1:0:0:0:8] [SAVAGERY_FREQUENCY:4:1:0:1:0:4] [VOLCANISM_FREQUENCY:2:1:0:0:0:10] [MINERAL_SCARCITY:1500] [MEGABEAST_CAP:10] [SEMIMEGABEAST_CAP:20] [TITAN_NUMBER:50] [TITAN_ATTACK_TRIGGER:80:0:100000] [DEMON_NUMBER:22] [NIGHT_CREATURE_NUMBER:22] [GOOD_SQ_COUNTS:10:0:0] [EVIL_SQ_COUNTS:100:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:100] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:3800:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:1000] [RIVER_MINS:50:50] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:50] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:5] [CAVERN_LAYER_WATER_MIN:60] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:15] [LEVELS_ABOVE_LAYER_1:5] [LEVELS_ABOVE_LAYER_2:1] [LEVELS_ABOVE_LAYER_3:1] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:10] [NON_MOUNTAIN_CAVE_MIN:50] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:10] [TOTAL_CIV_POPULATION:-1] [SITE_CAP:-1] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0]
Patchwork
This is an example of a "patchwork" world with many small and very random biomes next to each other.
Created in DF v0.31.25. [WORLD_GEN] [TITLE:PATCHWORK] [SEED:31337] [HISTORY_SEED:733133752] [NAME_SEED:2188605780] [CREATURE_SEED:500403440] [DIM:65:65] [EMBARK_POINTS:1274] [END_YEAR:100] [BEAST_END_YEAR:100:80] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:1:400:3200:3200] [RAINFALL:0:100:3200:3200] [TEMPERATURE:25:75:3200:3200] [DRAINAGE:0:100:3200:3200] [VOLCANISM:0:100:3200:3200] [SAVAGERY:0:100:3200:3200] [ELEVATION_FREQUENCY:2:1:1:1:1:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MINERAL_SCARCITY:2000] [MEGABEAST_CAP:30] [SEMIMEGABEAST_CAP:60] [TITAN_NUMBER:50] [TITAN_ATTACK_TRIGGER:80:0:100000] [DEMON_NUMBER:22] [NIGHT_CREATURE_NUMBER:22] [GOOD_SQ_COUNTS:500:0:0] [EVIL_SQ_COUNTS:500:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:10] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:250] [RIVER_MINS:400:400] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:5000] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:0] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] [CAVERN_LAYER_WATER_MIN:0] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:15] [LEVELS_ABOVE_LAYER_1:5] [LEVELS_ABOVE_LAYER_2:1] [LEVELS_ABOVE_LAYER_3:1] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:50] [NON_MOUNTAIN_CAVE_MIN:50] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:200] [TOTAL_CIV_POPULATION:-1] [SITE_CAP:-1] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0]
Quick and Light
This is a 65x65 map that rolls a 100 year history. Also, the elevation weights are tuned to be more central, and the minimum elevation is set to 50 to reduce the amount of water squares. And finally, the temperature range is set to a minimum of 50, so that embark zones won't be frozen.
[WORLD_GEN] [TITLE:Quick and Light] [CUSTOM_NAME:Early Dawn] [DIM:65:65] [EMBARK_POINTS:1274] [END_YEAR:100] [BEAST_END_YEAR:2:80] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:0] [ELEVATION:50:400:202:202] [RAINFALL:0:100:101:101] [TEMPERATURE:50:80:101:101] [DRAINAGE:0:100:101:101] [VOLCANISM:0:100:101:101] [SAVAGERY:0:100:101:101] [ELEVATION_FREQUENCY:1:1:2:3:2:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [TITAN_NUMBER:3] [TITAN_ATTACK_TRIGGER:80:0:100000] [DEMON_NUMBER:22] [GOOD_SQ_COUNTS:6:63:127] [EVIL_SQ_COUNTS:6:63:127] [PEAK_NUMBER_MIN:3] [PARTIAL_OCEAN_EDGE_MIN:1] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:1] [REGION_COUNTS:SWAMP:66:0:0] [REGION_COUNTS:DESERT:66:0:0] [REGION_COUNTS:FOREST:264:0:0] [REGION_COUNTS:MOUNTAINS:528:0:0] [REGION_COUNTS:OCEAN:528:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:528:0:0] [REGION_COUNTS:HILLS:528:0:0] [EROSION_CYCLE_COUNT:250] [RIVER_MINS:25:25] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:0] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] [CAVERN_LAYER_WATER_MIN:0] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:15] [LEVELS_ABOVE_LAYER_1:5] [LEVELS_ABOVE_LAYER_2:1] [LEVELS_ABOVE_LAYER_3:1] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:5] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:6] [NON_MOUNTAIN_CAVE_MIN:12] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:10] [TOTAL_CIV_POPULATION:20000] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:528:1056:528] [RAIN_RANGES:264:528:264] [DRAINAGE_RANGES:264:528:264] [SAVAGERY_RANGES:264:528:264] [VOLCANISM_RANGES:264:528:264]
More Room Before Caves
This is a 257x257 large map that rolls a 200 year history. Nothing else is really changed except you have more z-layers before hitting your first cavern so that you can build and mine more effectively.
[WORLD_GEN] [TITLE:Cave Room] [CUSTOM_NAME:Cave Room] [DIM:257:257] [EMBARK_POINTS:1274] [END_YEAR:199] [BEAST_END_YEAR:300:80] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:1] [ELEVATION:1:400:800:800] [RAINFALL:0:100:400:400] [TEMPERATURE:25:75:400:400] [DRAINAGE:0:100:400:400] [VOLCANISM:0:100:400:400] [SAVAGERY:0:100:400:400] [ELEVATION_FREQUENCY:1:1:1:1:1:1] [RAIN_FREQUENCY:1:1:1:1:1:1] [DRAINAGE_FREQUENCY:1:1:1:1:1:1] [TEMPERATURE_FREQUENCY:1:1:1:1:1:1] [SAVAGERY_FREQUENCY:1:1:1:1:1:1] [VOLCANISM_FREQUENCY:1:1:1:1:1:1] [MEGABEAST_CAP:75] [SEMIMEGABEAST_CAP:150] [TITAN_NUMBER:33] [TITAN_ATTACK_TRIGGER:80:0:100000] [DEMON_NUMBER:52] [GOOD_SQ_COUNTS:100:1000:2000] [EVIL_SQ_COUNTS:100:1000:2000] [PEAK_NUMBER_MIN:50] [PARTIAL_OCEAN_EDGE_MIN:2] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:15] [REGION_COUNTS:SWAMP:1032:7:6] [REGION_COUNTS:DESERT:1032:7:6] [REGION_COUNTS:FOREST:4128:13:12] [REGION_COUNTS:MOUNTAINS:8256:9:9] [REGION_COUNTS:OCEAN:8256:7:6] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:8256:13:12] [REGION_COUNTS:HILLS:8256:13:12] [EROSION_CYCLE_COUNT:250] [RIVER_MINS:400:400] [PERIODICALLY_ERODE_EXTREMES:1] [OROGRAPHIC_PRECIPITATION:1] [SUBREGION_MAX:2750] [CAVERN_LAYER_COUNT:3] [CAVERN_LAYER_OPENNESS_MIN:0] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] [CAVERN_LAYER_WATER_MIN:0] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:15] [LEVELS_ABOVE_LAYER_1:25] [LEVELS_ABOVE_LAYER_2:5] [LEVELS_ABOVE_LAYER_3:5] [LEVELS_ABOVE_LAYER_4:5] [LEVELS_ABOVE_LAYER_5:5] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:5] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:100] [NON_MOUNTAIN_CAVE_MIN:200] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:2] [TOTAL_CIV_NUMBER:50] [TOTAL_CIV_POPULATION:15000] [SITE_CAP:1500] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:8256:16512:8256] [RAIN_RANGES:8256:16512:8256] [DRAINAGE_RANGES:8256:16512:8256] [SAVAGERY_RANGES:8256:16512:8256] [VOLCANISM_RANGES:8256:16512:8256]
102 Volcanoes
"102 Volcanoes" is a file I've been playing with to make it easier to find a volcano next to flux. Setting volcanism to 100 allows a volcano. Volcano_min is also volcano_max, if you set it to 0 you get no volcanoes. Most of the Fun has been sucked out of the parameters, so ramp them up or you'll likely get bored.
This setup should give you a river, some forest, and a decent chance at sedimentary/flux by each volcano. (Don't set the cavern layer to 0 or no plants on embark, lol)
[WORLD_GEN] [TITLE:102 Volcanoes] [DIM:17:17] [EMBARK_POINTS:1274] [END_YEAR:2] [BEAST_END_YEAR:2:-1] [REVEAL_ALL_HISTORY:1] [CULL_HISTORICAL_FIGURES:1] [ELEVATION:100:400:0:0] [RAINFALL:66:66:0:0] [TEMPERATURE:63:63:0:0] [DRAINAGE:100:100:0:0] [VOLCANISM:0:100:0:0] [SAVAGERY:50:50:0:0] [ELEVATION_FREQUENCY:1:0:0:0:0:0] [RAIN_FREQUENCY:1:0:0:0:0:0] [DRAINAGE_FREQUENCY:1:0:0:0:0:0] [TEMPERATURE_FREQUENCY:1:0:0:0:0:0] [SAVAGERY_FREQUENCY:1:0:0:0:0:0] [VOLCANISM_FREQUENCY:1:0:0:0:0:0] [MEGABEAST_CAP:0] [SEMIMEGABEAST_CAP:0] [TITAN_NUMBER:0] [TITAN_ATTACK_TRIGGER:0:0:0] [DEMON_NUMBER:0] [NIGHT_CREATURE_NUMBER:0] [GOOD_SQ_COUNTS:0:0:0] [EVIL_SQ_COUNTS:0:0:0] [PEAK_NUMBER_MIN:0] [PARTIAL_OCEAN_EDGE_MIN:0] [COMPLETE_OCEAN_EDGE_MIN:0] [VOLCANO_MIN:102] [REGION_COUNTS:SWAMP:0:0:0] [REGION_COUNTS:DESERT:0:0:0] [REGION_COUNTS:FOREST:0:0:0] [REGION_COUNTS:MOUNTAINS:0:0:0] [REGION_COUNTS:OCEAN:0:0:0] [REGION_COUNTS:GLACIER:0:0:0] [REGION_COUNTS:TUNDRA:0:0:0] [REGION_COUNTS:GRASSLAND:0:0:0] [REGION_COUNTS:HILLS:0:0:0] [EROSION_CYCLE_COUNT:0] [RIVER_MINS:8:8] [PERIODICALLY_ERODE_EXTREMES:0] [OROGRAPHIC_PRECIPITATION:0] [SUBREGION_MAX:1700] [CAVERN_LAYER_COUNT:1] [CAVERN_LAYER_OPENNESS_MIN:0] [CAVERN_LAYER_OPENNESS_MAX:100] [CAVERN_LAYER_PASSAGE_DENSITY_MIN:0] [CAVERN_LAYER_PASSAGE_DENSITY_MAX:100] [CAVERN_LAYER_WATER_MIN:0] [CAVERN_LAYER_WATER_MAX:100] [HAVE_BOTTOM_LAYER_1:1] [HAVE_BOTTOM_LAYER_2:1] [LEVELS_ABOVE_GROUND:2] [LEVELS_ABOVE_LAYER_1:5] [LEVELS_ABOVE_LAYER_2:1] [LEVELS_ABOVE_LAYER_3:1] [LEVELS_ABOVE_LAYER_4:1] [LEVELS_ABOVE_LAYER_5:2] [LEVELS_AT_BOTTOM:1] [CAVE_MIN_SIZE:1] [CAVE_MAX_SIZE:25] [MOUNTAIN_CAVE_MIN:0] [NON_MOUNTAIN_CAVE_MIN:0] [ALL_CAVES_VISIBLE:0] [SHOW_EMBARK_TUNNEL:0] [TOTAL_CIV_NUMBER:3] [TOTAL_CIV_POPULATION:15000] [SITE_CAP:0] [PLAYABLE_CIVILIZATION_REQUIRED:1] [ELEVATION_RANGES:0:0:0] [RAIN_RANGES:0:0:0] [DRAINAGE_RANGES:0:0:0] [SAVAGERY_RANGES:0:0:0] [VOLCANISM_RANGES:0:0:0] [PS_EL:100:100:100:100:110:110:110:110:110:110:110:110:110:100:100:100:100] [PS_EL:100:100:100:110:110:110:110:110:110:110:110:110:110:110:100:100:100] [PS_EL:100:100:110:110:110:120:120:120:120:120:120:120:110:110:110:100:100] [PS_EL:100:110:110:110:120:120:120:120:120:120:120:120:120:110:110:110:100] [PS_EL:110:110:110:120:120:120:130:130:130:130:130:120:120:120:110:110:110] [PS_EL:110:110:120:120:120:130:130:130:130:130:130:130:120:120:120:110:110] [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] [PS_EL:110:110:120:120:130:130:140:140:140:140:140:130:130:120:120:110:110] [PS_EL:110:110:120:120:120:130:130:130:130:130:130:130:120:120:120:110:110] [PS_EL:110:110:110:120:120:120:130:130:130:130:130:120:120:120:110:110:110] [PS_EL:100:110:110:110:120:120:120:120:120:120:120:120:120:110:110:110:100] [PS_EL:100:100:110:110:110:120:120:120:120:120:120:120:110:110:110:100:100] [PS_EL:100:100:100:110:110:110:110:110:110:110:110:110:110:110:100:100:100] [PS_EL:100:100:100:100:110:110:110:110:110:110:110:110:110:100:100:100:100] [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100] [PS_VL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0] [PS_VL:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0] [PS_VL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100]
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