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v0.31:Wall
This article is about an older version of DF. |
A wall is a either a Template:L or a Template:L that blocks access to Template:L. The appearance of a constructed wall is similar to that of a Template:L natural wall but it works the same as any filled tile composed of mountain rock, Template:L or Template:L. Walls either occur naturally (e.g. a Rough-hewn Andesite Wall), or can be constructed. With constructed walls it is possible to create multi-level Template:Ls such as Template:Ls complete with roofs by creating Template:Ls on the layer above. A wall fills the tile it is in and creates a walkable space above it.
Digging
As explained on the Template:L page, naturally occurring walls can be dug out using the designations dig command, or channel command. These tasks are carried out by dwarves with the Template:L labor activated.
Natural walls can be designated for smoothing and engraving to improve the appearance and value of the wall. These tasks are carried out by dwarves with the Template:L labor activated.
Construction
Walls can be built en masse. To do this, use the build -> Construction -> wall command. The keys u,m,k and h are used to change size. Walls may be built on any square which does not already contain a structure, provided your dwarves can reach an adjacent square (this includes building a wall over empty air next to a floor, allowing for the construction of inverted pyramids). Diagonals can neither be built from, nor will they support constructions.
The important thing to remember is that all walls, floors and anything built with the b-C keys are LIFO - "Last In, First Out". That means that the very last designation you make will be the very first thing your masons will work on next! Once you master this concept, it can be used to your advantage, but only if you can plan ahead.
It is also important to remember that you cannot build on top of a constructed floor, but you can build a wall on top of another constructed wall, even though the upper surface of a wall is otherwise indistinguishable from a constructed floor.
Constructed walls cannot be engraved, but can be carved into Template:Ls (designate - carve fortifications). They will block movement, but not Template:Ls or small objects such as Template:Ls.
Normal walls are considered 'rough'. By using Template:L, Template:L, Template:L, or Template:L Template:Ls, higher quality constructions can be built with increased value. This can be particularly important when trying to maximize the value of a Template:L's Template:L.
As with all Template:Ls, the material used dictates which Template:L is required to perform the construction.
When building walls, your masons will carry the rocks themselves. A useful tip when building defences is to first make a rock stockpile nearby, and only allow one type of rock in it. When it fills up, remove it, and build the wall.
Removing Walls
To remove a wall, open the designations menu and select n Remove Construction. This task will be carried out by any unoccupied dwarf, including Template:L and Template:Ls.
Notes
- Wall does not absorb Template:L. Walls have 3 purpose: permit movment of creatures, permit flow of liquids, suspend structures. So your dwarfs / hostile creatures can't get through directly, and directs your liquids (Template:L, Template:L) flow.
- If a structure is not supported, it will collapse. If you have channeled a piece of rock / ground around, and dig every wall from under it, it will collapse, most likely to hurt your dwarf under / on it.
See also
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |