- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
Dye
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Dye can be used at the Dyer's shop to change the color of cloth or thread. Dye is made by milling certain plants at a Millstone or Quern. Usually all caravans will bring dye for trade too. Importing dye however is only useful if you have a somewhat skilled dyer, otherwise little value is added and the work wasted. It is better to buy or grow the 'source' plants if available and mill them yourself. Of course, the nice colours are a value in themselves, if you don't stuff it all in bins.
Dyes are stockpiled as "Food/Milled Plants", along with flours. On the stocks screen, dyes are listed under powder.
In theory, dyed objects can be colors other than the basic 16. However, the game displays them using the basic color that is the nearest match (dimple dye is (dark) blue, and emerald dye is light green).
Plant | Dye | Color | Value | |
---|---|---|---|---|
Dimple cup | Dimple Dye | Midnight Blue | 20☼ | |
Blade weed | Emerald Dye | Emerald | 20☼ | |
Hide root | Redroot Dye | Red | 10☼ | |
Sliver barb | Sliver Dye | Black | 20☼ |
Dyes can be applied either to woven cloth or to the raw thread. Dyed items have their value increased by value of the dye (see table above), multiplied by quality with which the dye was applied. There is not known to be any difference in the end product based on when the dye was applied during the production process. Dyes can't be applied to finished goods made from cloth, such as clothing, bags, or crafts.
See also
"Dye" in other Languages
|