v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Token
Revision as of 01:04, 9 March 2010 by Mason11987 (talk | contribs) (agreed, just adding the category then)
In Dwarf Fortress, a token is a game code tag that adds information, restrictions or behaviour to a creature, object, material, terrain feature or other part of the game. Tokens are visible in the RAW .txt files, and can often be modified to create some interesting results - some useful, some not so much.
Examples of tokens include...
- Ammo token
- Armor token
- Biome token
- Body token determine bodily structure, both body templates (BODY) and body parts
- Creature token
- Entity token define entities, or civilizations, in entity_*.txt files.
- Item token
- Item definition token are used in item definitions in the raws.
- Material token
- Matgloss token
- Plant token
- Profession token
- Skill token
- SPEC HEAT
- Weapon token
- World token
See Also: