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Difference between revisions of "23a:Decoration"

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m (Rated article "Exceptional" using the rating script)
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{{quality|Exceptional|23:35, 13 August 2010 (UTC)}}{{av}}
 
{{quality|Exceptional|23:35, 13 August 2010 (UTC)}}{{av}}
A decorative image raises the {{L|value}} of an object by adding another material to the base item.  Decorations have quality levels. The base value of a decoration is 10☼, multiplied by its {{L|Item value#Material Multipliers|material multiplier}} and {{L|Quality|quality multiplier}} that are separate from the item itself.  
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A decorative image raises the [[value]] of an object by adding another material to the base item.  Decorations have quality levels. The base value of a decoration is 10☼, multiplied by its [[Item value#Material Multipliers|material multiplier]] and [[Quality|quality multiplier]] that are separate from the item itself.  
  
When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». When an item is decorated, the quality of the decoration will be shown instead of the quality of the item if it is higher, so a +steel battle axe+ with a *decoration* will appear as a «*steel battle axe*». These decorations do not affect combat multipliers. Decorating an ''imported'' item will remove it from that category (remove the (item) brackets) and reclassify it into the according category of your created {{L|wealth}}.
+
When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». When an item is decorated, the quality of the decoration will be shown instead of the quality of the item if it is higher, so a +steel battle axe+ with a *decoration* will appear as a «*steel battle axe*». These decorations do not affect combat multipliers. Decorating an ''imported'' item will remove it from that category (remove the (item) brackets) and reclassify it into the according category of your created [[wealth]].
  
An object may be decorated with any number of materials, provided the materials are of different types.  For example, you can decorate an object with turtle shell and cave lobster shell, but you can't decorate it with turtle shell twice.  The exceptions are {{L|cloth}} and {{L|leather}} images; only one cloth or leather image can be sewn into each item, regardless of how many kinds of cloth and leather you have.
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An object may be decorated with any number of materials, provided the materials are of different types.  For example, you can decorate an object with turtle shell and cave lobster shell, but you can't decorate it with turtle shell twice.  The exceptions are [[cloth]] and [[leather]] images; only one cloth or leather image can be sewn into each item, regardless of how many kinds of cloth and leather you have.
  
 
You cannot specify a specific object for a dwarf to decorate.  Dwarves will use the closest object that has not already been decorated with the material they intend to decorate the next object with.  The exception is when encrusting something with gems, where you are able to specify a category of goods to be decorated. Of course you can always seal in (forbidden doors) your artisan Rumpelstiltskin style, complete with workshop, the materials you want him to use and the objects you want decorated to ensure proper conduct.
 
You cannot specify a specific object for a dwarf to decorate.  Dwarves will use the closest object that has not already been decorated with the material they intend to decorate the next object with.  The exception is when encrusting something with gems, where you are able to specify a category of goods to be decorated. Of course you can always seal in (forbidden doors) your artisan Rumpelstiltskin style, complete with workshop, the materials you want him to use and the objects you want decorated to ensure proper conduct.
  
For more information regarding the different types of decorations, see {{L|value}}.
+
For more information regarding the different types of decorations, see [[value]].
  
 
;Bone, Shell
 
;Bone, Shell
:  Objects can be decorated with {{L|bone}} or {{L|shell}} at a {{L|craftsdwarf's workshop}}. Requires {{L|craftsworking}}.
+
:  Objects can be decorated with [[bone]] or [[shell]] at a [[craftsdwarf's workshop]]. Requires [[craftsworking]].
  
 
;Gem
 
;Gem
:  Objects can be encrusted with {{L|Gem|cut gem}}s (and cut glass) at a {{L|jeweler's workshop}}.  You may specify whether to decorate furniture, finished goods or ammo.  Requires {{L|jeweling}}.
+
:  Objects can be encrusted with [[Gem|cut gem]]s (and cut glass) at a [[jeweler's workshop]].  You may specify whether to decorate furniture, finished goods or ammo.  Requires [[jeweling]].
  
 
;Metal studs
 
;Metal studs
:  Objects can be studded with various metals at a {{L|metalsmith's forge}}. Requires {{L|metalsmithing}}, but does not require {{L|fuel}}.
+
:  Objects can be studded with various metals at a [[metalsmith's forge]]. Requires [[metalsmithing]], but does not require [[fuel]].
  
 
;Cloth
 
;Cloth
{{L|Cloth}} images (both plant fiber and silk) can be sewn onto clothing items (including leather armor) and bags at a {{L|clothes maker's shop}}.  Cloth images cannot be sewn onto bags or quivers that contain items. Requires {{L|clothesmaking}}.  
+
[[Cloth]] images (both plant fiber and silk) can be sewn onto clothing items (including leather armor) and bags at a [[clothes maker's shop]].  Cloth images cannot be sewn onto bags or quivers that contain items. Requires [[clothesmaking]].  
  
 
;Leather
 
;Leather
:  Leather images can be sewn onto clothing items in the same manner as cloth, with the same restrictions.  Requires {{L|leatherworking}} and a {{L|leather works}}.
+
:  Leather images can be sewn onto clothing items in the same manner as cloth, with the same restrictions.  Requires [[leatherworking]] and a [[leather works]].
  
Highly skilled decorators will often create a picture of something special, like an artifact, or even parts of your history, similar to {{L|engraving}} a wall or floor.
+
Highly skilled decorators will often create a picture of something special, like an artifact, or even parts of your history, similar to [[engraving]] a wall or floor.
  
 
==Makeshift tapestries==
 
==Makeshift tapestries==
{{L|Restraint|Rope}}s or {{L|bags}} sewn with {{L|image}}s can be a way of recording your fortress' history instead of {{L|stone detailing}}. When built as restraints (for decorated ropes), or as {{L|container}}s (for decorated {{L|bag}}s), dwarves can gain happy {{L|thought}}s by admiring them, so they can function as makeshift tapestries. Bags should not be used until after the {{L|dwarven economy}} activates, or your Dwarves will constantly perform the "Check Chest" job on them.
+
[[Restraint|Rope]]s or [[bags]] sewn with [[image]]s can be a way of recording your fortress' history instead of [[stone detailing]]. When built as restraints (for decorated ropes), or as [[container]]s (for decorated [[bag]]s), dwarves can gain happy [[thought]]s by admiring them, so they can function as makeshift tapestries. Bags should not be used until after the [[dwarven economy]] activates, or your Dwarves will constantly perform the "Check Chest" job on them.
  
 
==Bugs==
 
==Bugs==
Due to a bug, decorated {{L|barrel}}s and {{L|bag}}s cannot be used for jobs that require empty containers (except for gathering {{L|sand}}, oddly enough), as the game mistakenly thinks that they contain items (specifically, the decoration is considered "inside" the item). Therefore, you should try to ensure that any dwarf making decorations is not near any of these objects.
+
Due to a bug, decorated [[barrel]]s and [[bag]]s cannot be used for jobs that require empty containers (except for gathering [[sand]], oddly enough), as the game mistakenly thinks that they contain items (specifically, the decoration is considered "inside" the item). Therefore, you should try to ensure that any dwarf making decorations is not near any of these objects.
  
 
{{Category|Items}}
 
{{Category|Items}}

Revision as of 15:41, 8 December 2011

This article is about an older version of DF.

A decorative image raises the value of an object by adding another material to the base item. Decorations have quality levels. The base value of a decoration is 10☼, multiplied by its material multiplier and quality multiplier that are separate from the item itself.

When an item is decorated, it is shown with double angle brackets - for example, a (no quality) decorated +steel battle axe+ becomes a «+steel battle axe+». When an item is decorated, the quality of the decoration will be shown instead of the quality of the item if it is higher, so a +steel battle axe+ with a *decoration* will appear as a «*steel battle axe*». These decorations do not affect combat multipliers. Decorating an imported item will remove it from that category (remove the (item) brackets) and reclassify it into the according category of your created wealth.

An object may be decorated with any number of materials, provided the materials are of different types. For example, you can decorate an object with turtle shell and cave lobster shell, but you can't decorate it with turtle shell twice. The exceptions are cloth and leather images; only one cloth or leather image can be sewn into each item, regardless of how many kinds of cloth and leather you have.

You cannot specify a specific object for a dwarf to decorate. Dwarves will use the closest object that has not already been decorated with the material they intend to decorate the next object with. The exception is when encrusting something with gems, where you are able to specify a category of goods to be decorated. Of course you can always seal in (forbidden doors) your artisan Rumpelstiltskin style, complete with workshop, the materials you want him to use and the objects you want decorated to ensure proper conduct.

For more information regarding the different types of decorations, see value.

Bone, Shell
Objects can be decorated with bone or shell at a craftsdwarf's workshop. Requires craftsworking.
Gem
Objects can be encrusted with cut gems (and cut glass) at a jeweler's workshop. You may specify whether to decorate furniture, finished goods or ammo. Requires jeweling.
Metal studs
Objects can be studded with various metals at a metalsmith's forge. Requires metalsmithing, but does not require fuel.
Cloth
Cloth images (both plant fiber and silk) can be sewn onto clothing items (including leather armor) and bags at a clothes maker's shop. Cloth images cannot be sewn onto bags or quivers that contain items. Requires clothesmaking.
Leather
Leather images can be sewn onto clothing items in the same manner as cloth, with the same restrictions. Requires leatherworking and a leather works.

Highly skilled decorators will often create a picture of something special, like an artifact, or even parts of your history, similar to engraving a wall or floor.

Makeshift tapestries

Ropes or bags sewn with images can be a way of recording your fortress' history instead of stone detailing. When built as restraints (for decorated ropes), or as containers (for decorated bags), dwarves can gain happy thoughts by admiring them, so they can function as makeshift tapestries. Bags should not be used until after the dwarven economy activates, or your Dwarves will constantly perform the "Check Chest" job on them.

Bugs

Due to a bug, decorated barrels and bags cannot be used for jobs that require empty containers (except for gathering sand, oddly enough), as the game mistakenly thinks that they contain items (specifically, the decoration is considered "inside" the item). Therefore, you should try to ensure that any dwarf making decorations is not near any of these objects.