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Difference between revisions of "40d:Metalsmith's forge"

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(removed verify tag from stone blocks, forges CAN be built with blocks as well as raw stone.)
(Merged additional content from metalsmith page to this page removing overlaps)
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{{{2|This page should be merged with [[Metalsmith]]. Please see [[Talk:Metalsmith's forge|talk page]] for more information.}}}
 
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{{Workshop|name=Metalsmith's forge|key=f|job= [[Weaponsmith]], [[Armorsmith]], [[Metalsmith]], [[Crossbow-making]]
 
|construction=
 
* [[Stone]] or [[block|Stone blocks]]
 
|construction_job=
 
* [[Weaponsmith|Weaponsmithing]]
 
* [[Armorsmith|Armoring]]
 
* [[Metalsmith|Blacksmithing]]
 
* [[Metal crafter|Metalcrafting]]
 
* [[Crossbow-making]]
 
|use=
 
* [[metal|Metal bars]]
 
|production=
 
*[[Chain]]
 
*[[Crafts]] - X3 from one metal bar.
 
*[[Goblet]]
 
*[[Toy]]
 
*[[Instrument]]
 
*[[Flask]]
 
*[[Coins]]
 
*[[Stud]]
 
}}
 
 
The '''metalsmith's forge''' is a [[workshop]] used by dwarves to turn [[metal|metal bars]] into useful objects such as [[weapon]]s, [[armor]], [[furniture]], [[coins]], [[ammunition]] for [[siege]] equipment, [[traps|trap components]], and other [[Finished Goods|finished goods]]. To build a forge, you must have an [[anvil]] which you start with by default, using 1000 [[starting points]]. If you don't bring an anvil, you may be able to trade with dwarven and human [[caravan]]s, who often carry iron anvils at a cost of 1000☼, and steel anvils at a cost of 3000☼.  You may request one from the [[dwarven liaison]]  or human [[guild representative]] if you are willing to pay an increased price to guarantee that at least one anvil arrives.  Note that it is presently useless to request the more-expensive steel anvil as there is no difference in productivity.{{version|0.27.169.33a}}
 
 
 
 
==Workshop Skills==
 
==Workshop Skills==
 
The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are:
 
The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are:
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*[[Metalsmith|Blacksmithing]] -- All furniture (except chains) and blocks
 
*[[Metalsmith|Blacksmithing]] -- All furniture (except chains) and blocks
  
==Finished goods==
+
== Weapons ==
*[[Chain]]
+
 
*[[Crafts]] - Three crafts will be made from each metal bar used.
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[[Weapons]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]], for one [[metal]] [[bar]] each. The weapons that can be forged are:
*[[Goblet]]
+
 
*[[Toy]]
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* [[Battle axe]]
*[[Instrument]]
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* [[War hammer]]
*[[Flask]]
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* [[Short sword]]
*[[Coins]]
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* [[Spear]]
*[[Stud]]
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* [[Mace]]
 +
* [[Crossbow]]
 +
* [[Pick]]
 +
* [[Bolts]] (a stack of 25 will be produced)
 +
 
 +
However, note that crossbows and picks cannot be forged out of silver.
 +
 
 +
== Armor ==
 +
 
 +
[[Armor]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]] and [[adamantine]]. Available armor types include:
 +
 
 +
* [[Plate mail]] (3 [[metal]] bars)
 +
* [[Chain mail]] (2 metal [[bars]])
 +
* [[Greaves]] (2 metal bars)
 +
* [[Leggings]]
 +
* [[Helm]]
 +
* [[Cap]]
 +
* [[Gauntlet]]
 +
* [[High boot|High boots]]
 +
* [[Low boot|Low boots]]
 +
* [[Shield]]
 +
* [[Buckler]]
 +
 
 +
Each piece of armor requires one metal bar to forge, except where noted.
 +
 
 +
== Furniture ==
 +
 
 +
[[Furniture]] can forged from any non brittle metal -- in short, all [[metal]]s except for [[pig iron]] and [[Bismuth]]. You can forge:
 +
 
 +
* [[Cage]]
 +
* [[Chain]] (1 metal bar)
 +
* [[Animal trap]] (1 metal bar) (requires the [[trapping]] labor and not any of the metalsmith labors)
 +
* [[Bucket]] (1 metal bar)
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* [[Barrel]]
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* [[Armor stand]]
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* Metal [[block]]s (1 metal bar)
 +
* [[Door]]
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* [[Floodgate]]
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* [[Hatch Cover]]
 +
* [[Grate]]
 +
* [[Statue]]
 +
* [[Cabinet]]
 +
* [[Chest]]
 +
* [[Throne]]
 +
* [[Sarcophagus]]
 +
* [[Table]]
 +
* [[Weapon rack]]
 +
* [[Bin]]
 +
* [[Pipe Section]]
 +
 
 +
All metal furniture requires 3 [[bars]] to forge except for [[chain]]s, animal traps, buckets and blocks.
 +
 
 +
== Siege Equipment ==
 +
 
 +
[[Siege equipment]] can be forged from [[copper]], [[iron]], [[bronze]], [[bismuth bronze]], [[steel]], [[silver]] and [[adamantine]].  Only one piece of siege equipment can be forged: the [[Ballista arrowhead]], which requires 3 [[metal]] [[bars]].  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete [[Ballista arrow]].  It is also possible to make pure wooden ballista arrows at the [[siege workshop]], which are assumed to do less damage. The [[siege engine]]s themselves are also built at the siege workshop, out of three siege engine parts made of [[wood]]. Smithing arrowheads seems to require both the [[Weaponsmith|Weapon smithing]] and [[Metal crafter|Metal Crafting]] skills turned on.
 +
 
 +
== Trap Components ==
 +
 
 +
[[Trap]] components]] can be forged from [[copper]], [[iron]], [[bronze]], and [[steel]]. These include:
 +
 
 +
* [[Giant axe blade]]
 +
* [[Enormous corkscrew]]
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* [[Spiked ball]]
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* [[Large, serrated disc]]
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* [[Menacing spike]]
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 +
Note that each requires 2 [[bars]] of [[metal]] to forge.
 +
 
 +
Corkscrews, menacing spikes and spiked balls can also be made from wood at a [[carpenter's workshop]], requiring 1 log each.
 +
 
 +
== Finished Goods ==
 +
 
 +
Other objects can be forged from all [[metal]]s except [[pig iron]]. They are:
 +
 
 +
* [[Chain]]
 +
* [[Anvil]] ([[iron]], [[steel]] or [[adamantine]])
 +
* [[Craft]]s
 +
* [[Goblet]]
 +
* [[Toy]]
 +
* [[Instrument]]
 +
* [[Flask]]s
 +
* Minted [[Coins]]
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* [[Stud]] an item with metal
 +
 
 +
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decoration]]s (such as [[Jeweler's workshop|encrusting with gems]], [[Craftsdwarf's workshop|decorating with bone]] or [[Craftsdwarf's workshop|decorating with shell]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.
 +
 
 +
In addition, 3 [[bars]] of either [[iron]] or [[steel]] can be used to forge [[anvil]]s, which are used in the construction of additional forges.
 +
 
 +
== Metal Clothing ==
 +
 
 +
[[Adamantine]] can be used to make anything, even lightweight clothing.
 +
All the clothing items that can be made at the [[clothier's shop]] can be forged from adamantine if you have it.
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 +
== Skills Used ==
 +
 
 +
* [[Metalsmith]]: All [[furniture]] except [[chain]]s and [[animal trap]]s; [[anvil]]s
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* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the "all other objects" category except anvils.
 +
* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[Siege equipment]]?
 +
* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]
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* [[Skills#Armorsmith|Armorsmith]]:  All [[armor]]
 +
* [[Skills#Trapper|Trapper]]: [[Animal trap]]s
 +
Note: This section is a work in progress; it needs further data and correction.
  
{{Workshops}}
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== Links ==
[[Category:Buildings]]
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* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (based on information on this page)
[[Category:Workshops]]
 

Revision as of 18:46, 18 January 2008

Workshop Skills

The metalsmith's forge supports multiple skills, so dwarves will need the correct skill for the item you want them to create. The skills available are:

Weapons

Weapons can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine, for one metal bar each. The weapons that can be forged are:

However, note that crossbows and picks cannot be forged out of silver.

Armor

Armor can be forged from copper, iron, bronze, bismuth bronze, steel and adamantine. Available armor types include:

Each piece of armor requires one metal bar to forge, except where noted.

Furniture

Furniture can forged from any non brittle metal -- in short, all metals except for pig iron and Bismuth. You can forge:

All metal furniture requires 3 bars to forge except for chains, animal traps, buckets and blocks.

Siege Equipment

Siege equipment can be forged from copper, iron, bronze, bismuth bronze, steel, silver and adamantine. Only one piece of siege equipment can be forged: the Ballista arrowhead, which requires 3 metal bars. These arrowheads must then be mated with a wooden log at a siege workshop to form a complete Ballista arrow. It is also possible to make pure wooden ballista arrows at the siege workshop, which are assumed to do less damage. The siege engines themselves are also built at the siege workshop, out of three siege engine parts made of wood. Smithing arrowheads seems to require both the Weapon smithing and Metal Crafting skills turned on.

Trap Components

Trap components]] can be forged from copper, iron, bronze, and steel. These include:

Note that each requires 2 bars of metal to forge.

Corkscrews, menacing spikes and spiked balls can also be made from wood at a carpenter's workshop, requiring 1 log each.

Finished Goods

Other objects can be forged from all metals except pig iron. They are:

Each of the above objects requires one bar of metal to make, including studding. Like other decorations (such as encrusting with gems, decorating with bone or decorating with shell), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it. Note that unlike all other metalsmithing operations, studding items does not require fuel.

In addition, 3 bars of either iron or steel can be used to forge anvils, which are used in the construction of additional forges.

Metal Clothing

Adamantine can be used to make anything, even lightweight clothing. All the clothing items that can be made at the clothier's shop can be forged from adamantine if you have it.

Skills Used

Note: This section is a work in progress; it needs further data and correction.

Links