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Difference between revisions of "40d:Wood token"

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(Added defaults)
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! Description
 
! Description
 
|-
 
|-
|[NAME:]||The name of the tree.
+
|[NAME:text]||The name of the tree.
 
|-
 
|-
|[ADJ:]||The adjective used to describe items made of this wood.
+
|[ADJ:text]||The adjective used to describe items made of this wood.
 
|-
 
|-
 
|[AUTUMNCOLOR]||Causes the tree to change colors in autumn and lose its leaves during winter.
 
|[AUTUMNCOLOR]||Causes the tree to change colors in autumn and lose its leaves during winter.
 
|-
 
|-
|[TILE:]||What number tile is used to represent this tree. See [[character table]].
+
|[TILE:num]||What number tile is used to represent this tree. See [[character table]]. Defaults to 24 [↑].
 
|-
 
|-
 
|[DEAD_TILE:]||What tile is used if the tree is dead. Defaults to 198 [╞].
 
|[DEAD_TILE:]||What tile is used if the tree is dead. Defaults to 198 [╞].
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|[DEAD_SAPLING_TILE:]||What tile is used for dead saplings of this tree. Defaults to 231 [τ].
 
|[DEAD_SAPLING_TILE:]||What tile is used for dead saplings of this tree. Defaults to 231 [τ].
 
|-
 
|-
|[COLOR:]||The {{L|color}} of the tree.
+
|[COLOR:a:b:c]||The {{L|color}} of the tree. Defaults to 2:0:0 (dark green).
 
|-
 
|-
|[DEAD_COLOR:]||The {{L|color}} of the tree when it is (un)dead. Defaults to 0:0:1 (dark gray).
+
|[DEAD_COLOR:a:b:c]||The {{L|color}} of the tree when it is (un)dead. Defaults to 0:0:1 (dark gray).
 
|-
 
|-
|[SAPLING_COLOR:]||The {{L|color}} of saplings of this tree. Defaults to 2:0:0 (dark green).
+
|[SAPLING_COLOR:a:b:c]||The {{L|color}} of saplings of this tree. Defaults to 2:0:0 (dark green).
 
|-
 
|-
|[DEAD_SAPLING_COLOR:]||The {{L|color}} of dead saplings of this tree. Defaults to 0:0:1 (dark gray).
+
|[DEAD_SAPLING_COLOR:a:b:c]||The {{L|color}} of dead saplings of this tree. Defaults to 0:0:1 (dark gray).
 
|-
 
|-
 
|[PREFSTRING:]||Why dwarves like this tree.
 
|[PREFSTRING:]||Why dwarves like this tree.
 
|-
 
|-
|[SAPLING_DROWN_LEVEL:]||Unused, presumably specifies the water depth at which saplings of the tree will die.
+
|[SAPLING_DROWN_LEVEL:num]||Unused, presumably specifies the water depth at which saplings of the tree will die. Defaults to 4.
 
|-
 
|-
|[TREE_DROWN_LEVEL:]||Unused, presumably specifies the water depth at which the tree will die.
+
|[TREE_DROWN_LEVEL:]||Unused, presumably specifies the water depth at which the tree will die. Defaults to 7.
 
|-
 
|-
 
|[WET]||This tree appears near water features. Not mutually exclusive with the [DRY] tag.
 
|[WET]||This tree appears near water features. Not mutually exclusive with the [DRY] tag.
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|[DRY]||This tree appears away from water features. Not mutually exclusive with the [WET] tag.
 
|[DRY]||This tree appears away from water features. Not mutually exclusive with the [WET] tag.
 
|-
 
|-
|[BIOME:]||What {{L|biome token|biome}} this tree appears in.
+
|[BIOME:biome]||What {{L|biome token|biome}} this tree appears in.
 
|-
 
|-
 
|[SAPLING]||Causes young trees to be called "<tree> sapling" instead of "young <tree>".
 
|[SAPLING]||Causes young trees to be called "<tree> sapling" instead of "young <tree>".
 
|-
 
|-
|[FREQUENCY:]||Unknown. Presumably determines how frequently this tree appears within its biomes.
+
|[FREQUENCY:num]||Unknown. Presumably determines how frequently this tree appears within its biomes. Defaults to 50.
 
|-
 
|-
 
|[GOOD]||This tree only appears in Good aligned regions.
 
|[GOOD]||This tree only appears in Good aligned regions.
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|[SAVAGE]||This tree only appears in Savage regions.
 
|[SAVAGE]||This tree only appears in Savage regions.
 
|-
 
|-
|[SPEC_HEAT:]||The specific heat capacity of wood from this tree. Not actually used - the game hardcodes this value to 420 for all trees.
+
|[SPEC_HEAT:num]||The specific heat capacity of wood from this tree. Defaults to 420, but not actually used - the game hardcodes this value to 420 for all trees.
 
|-
 
|-
|[HEATDAM_POINT:]||The temperature at which heat will begin to damage wood from this tree.
+
|[HEATDAM_POINT:num]||The temperature at which heat will begin to damage wood from this tree. Defaults to 10250.
 
|-
 
|-
|[COLDDAM_POINT:]||The temperature at which frost will begin to damage wood from this tree.
+
|[COLDDAM_POINT:num]||The temperature at which frost will begin to damage wood from this tree. Defaults to 9900.
 
|-
 
|-
|[IGNITE_POINT:]||The temperature at which wood from this tree will burst into flames.
+
|[IGNITE_POINT:num]||The temperature at which wood from this tree will burst into flames. Defaults to 10508.
 
|-
 
|-
|[MELTING_POINT:]||The temperature at which wood from this tree will melt into a puddle of goo.
+
|[MELTING_POINT:num]||The temperature at which wood from this tree will melt into a puddle of goo. Defaults to NONE.
 
|-
 
|-
|[BOILING_POINT:]||The temperature at which wood from this tree will boil into a cloud of vapor.
+
|[BOILING_POINT:num]||The temperature at which wood from this tree will boil into a cloud of vapor. Defaults to NONE.
 
|-
 
|-
|[FIXED_TEMP:]||The temperature wood from this tree emits naturally.
+
|[FIXED_TEMP:num]||The temperature wood from this tree emits naturally. Defaults to NONE.
 
|-
 
|-
|[SOLID_DENSITY:]||The density of wood from this tree when solid.
+
|[SOLID_DENSITY:num]||The density of wood from this tree when solid. Defaults to 500.
 
|-
 
|-
|[LIQUID_DENSITY:]||The density of wood from this tree when molten.
+
|[LIQUID_DENSITY:num]||The density of wood from this tree when molten. Defaults to NONE.
 
|}
 
|}
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Revision as of 17:55, 16 August 2010

This article is about an older version of DF.

Trees are stored in the matgloss_wood.txt file.

Token Description
[NAME:text] The name of the tree.
[ADJ:text] The adjective used to describe items made of this wood.
[AUTUMNCOLOR] Causes the tree to change colors in autumn and lose its leaves during winter.
[TILE:num] What number tile is used to represent this tree. See character table. Defaults to 24 [↑].
[DEAD_TILE:] What tile is used if the tree is dead. Defaults to 198 [╞].
[SAPLING_TILE:] What tile is used for saplings of this tree. Defaults to 231 [τ].
[DEAD_SAPLING_TILE:] What tile is used for dead saplings of this tree. Defaults to 231 [τ].
[COLOR:a:b:c] The Template:L of the tree. Defaults to 2:0:0 (dark green).
[DEAD_COLOR:a:b:c] The Template:L of the tree when it is (un)dead. Defaults to 0:0:1 (dark gray).
[SAPLING_COLOR:a:b:c] The Template:L of saplings of this tree. Defaults to 2:0:0 (dark green).
[DEAD_SAPLING_COLOR:a:b:c] The Template:L of dead saplings of this tree. Defaults to 0:0:1 (dark gray).
[PREFSTRING:] Why dwarves like this tree.
[SAPLING_DROWN_LEVEL:num] Unused, presumably specifies the water depth at which saplings of the tree will die. Defaults to 4.
[TREE_DROWN_LEVEL:] Unused, presumably specifies the water depth at which the tree will die. Defaults to 7.
[WET] This tree appears near water features. Not mutually exclusive with the [DRY] tag.
[DRY] This tree appears away from water features. Not mutually exclusive with the [WET] tag.
[BIOME:biome] What Template:L this tree appears in.
[SAPLING] Causes young trees to be called "<tree> sapling" instead of "young <tree>".
[FREQUENCY:num] Unknown. Presumably determines how frequently this tree appears within its biomes. Defaults to 50.
[GOOD] This tree only appears in Good aligned regions.
[EVIL] This tree only appears in Evil aligned regions.
[SAVAGE] This tree only appears in Savage regions.
[SPEC_HEAT:num] The specific heat capacity of wood from this tree. Defaults to 420, but not actually used - the game hardcodes this value to 420 for all trees.
[HEATDAM_POINT:num] The temperature at which heat will begin to damage wood from this tree. Defaults to 10250.
[COLDDAM_POINT:num] The temperature at which frost will begin to damage wood from this tree. Defaults to 9900.
[IGNITE_POINT:num] The temperature at which wood from this tree will burst into flames. Defaults to 10508.
[MELTING_POINT:num] The temperature at which wood from this tree will melt into a puddle of goo. Defaults to NONE.
[BOILING_POINT:num] The temperature at which wood from this tree will boil into a cloud of vapor. Defaults to NONE.
[FIXED_TEMP:num] The temperature wood from this tree emits naturally. Defaults to NONE.
[SOLID_DENSITY:num] The density of wood from this tree when solid. Defaults to 500.
[LIQUID_DENSITY:num] The density of wood from this tree when molten. Defaults to NONE.