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40d:Wood token

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Revision as of 21:42, 12 August 2010 by Quietust (talk | contribs) (all valid wood matgloss tokens, including a few which were previously unknown)
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This article is about an older version of DF.

Trees are stored in the matgloss_wood.txt file.

Token Description
[NAME:] The name of the tree.
[ADJ:] The adjective used to describe items made of this wood.
[AUTUMNCOLOR] Causes the tree to change colors in autumn and lose its leaves during winter.
[TILE:] What number tile is used to represent this tree. See character table.
[DEAD_TILE:] What tile is used if the tree is dead. Defaults to either 1181 [╡] or 198 [╞].[Verify]
[SAPLING_TILE:] What tile is used for saplings of this tree. Defaults to 231 [τ].
[DEAD_SAPLING_TILE:] What tile is used for dead saplings of this tree. Defaults to 231 [τ].
[CLUSTERSIZE:] The maximum stack size collected when gathered via herbalism.
[COLOR:] The Template:L of the tree.
[DEAD_COLOR:] The Template:L of the tree when it is (un)dead. Defaults to 0:0:1 (dark gray).
[SAPLING_COLOR:] The Template:L of saplings of this tree. Defaults to 2:0:0 (dark green).
[DEAD_SAPLING_COLOR:] The Template:L of dead shrubs bearing this plant. Defaults to 0:0:1 (dark gray).
[PREFSTRING:] Why dwarves like this tree.
[SAPLING_DROWN_LEVEL:] Unused, presumably specifies the water depth at which saplings of the tree will die.
[TREE_DROWN_LEVEL:] Unused, presumably specifies the water depth at which the tree will die.
[WET] This tree appears near water features. Not mutually exclusive with the [DRY] tag.
[DRY] This tree appears away from water features. Not mutually exclusive with the [WET] tag.
[BIOME:] What Template:L this tree appears in.
[SAPLING] Causes young trees to be called "<tree> sapling" instead of "young <tree>".
[FREQUENCY:] Unknown.
[GOOD] This tree only appears in Good aligned regions.
[EVIL] This tree only appears in Evil aligned regions.
[SAVAGE] This tree only appears in Savage regions.
[SPEC_HEAT:] The specific heat capacity of wood from this tree. Not actually used - the game hardcodes this value to 420 for all trees.
[HEATDAM_POINT:] The temperature at which heat will begin to damage wood from this tree.
[COLDDAM_POINT:] The temperature at which frost will begin to damage wood from this tree.
[IGNITE_POINT:] The temperature at which wood from this tree will burst into flames.
[MELTING_POINT:] The temperature at which wood from this tree will melt into a puddle of goo.
[BOILING_POINT:] The temperature at which wood from this tree will boil into a cloud of vapor.
[SOLID_DENSITY:] The density of wood from this tree when solid.
[LIQUID_DENSITY:] The density of wood from this tree when molten.