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Difference between revisions of "DF2014:Captain of the guard"

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(LethosorBot moved page DF2014:Captain of the guard to Captain of the guard: Migrating v50 page (459/4618) (content))
Tag: New redirect
 
(Migrating v50 page (459/4618) (content))
Tag: Removed redirect
 
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#REDIRECT [[Captain of the guard]]
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{{Quality|Superior|12:14, 4 May 2014 (UTC)}}
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{{av}}
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{{Noble
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| noble= Captain of the Guard
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| office= Office
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| quarters= Quarters
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| dining= Dining Room
 +
| stands=1
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| racks=1
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| chests=1
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| cabinets=1
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|arrival=
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*Appointed on [[nobles screen]] or military screen
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*Requires [[mayor]]
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| function=
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* Law enforcement
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* Leading the [[fortress guard]]
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}}
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The '''captain of the guard''' is an appointed [[noble]] position in charge of internal security of the [[Fortress]], that supersede the [[sheriff]]. They have simple [[room]] requirements.
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Once a fortress has elected a mayor and reached 50 population, in [[Nobles screen|{{k|n}}obles screen]] the position of sheriff will disappear and the position of captain of the guard becomes available, and in the [[Military interface|{{k|m}}ilitary screen]] a "captain of the guard" [[squad]] (with no members yet assigned) will appear at the head of the squadron list. A captain of the guard can be assigned through both screens.
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The captain of the guard leads the [[fortress guard]], which, alongside its regular military duties, aids in the enforcement of [[justice]] by investigating crimes, [[jail|capturing]] criminals, and delivering beatings. As such the captain of the guard functions as both a sheriff and a [[militia captain]]. Once your fortress has reached a middling population, be prepared to dig out and furnish rooms for your middling captain to satisfy their additional room requirements. See [[fortress guard]] for why you might want your guardsman to be the ''opposite'' of a man of justice.
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{{gamedata| [POSITION:CAPTAIN_OF_THE_GUARD]
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[NAME:captain of the guard:captains of the guard]
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[SITE]
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[NUMBER:1]
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[RESPONSIBILITY:LAW_ENFORCEMENT]
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[SQUAD:10:fortress guard:fortress guards]
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[APPOINTED_BY:EXPEDITION_LEADER]
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[APPOINTED_BY:MAYOR]
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[REQUIRES_POPULATION:50]
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[REQUIRES_MARKET]
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[PRECEDENCE:105]
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[DO_NOT_CULL]
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[COLOR:1:0:1]
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[ACCOUNT_EXEMPT]
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[DUTY_BOUND]
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[REQUIRED_BOXES:1]
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[REQUIRED_CABINETS:1]
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[REQUIRED_RACKS:1]
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[REQUIRED_STANDS:1]
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[REQUIRED_OFFICE:250]
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[REQUIRED_BEDROOM:250]
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[REQUIRED_DINING:250]}}
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{{Nobles}}
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{{Category|Military Ranks}}
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{{Category|Justice}}

Latest revision as of 03:12, 20 December 2022

This article is about an older version of DF.
Captain of the Guard
Room requirements  
Office Office
Quarters Quarters
Dining room Dining Room
Tomb None
Furniture requirements
Chests 1
Cabinets 1
Weapon racks 1
Armor stands 1
Other
Mandates None
Demands None
Arrival conditions
Function

The captain of the guard is an appointed noble position in charge of internal security of the Fortress, that supersede the sheriff. They have simple room requirements.

Once a fortress has elected a mayor and reached 50 population, in nobles screen the position of sheriff will disappear and the position of captain of the guard becomes available, and in the military screen a "captain of the guard" squad (with no members yet assigned) will appear at the head of the squadron list. A captain of the guard can be assigned through both screens.

The captain of the guard leads the fortress guard, which, alongside its regular military duties, aids in the enforcement of justice by investigating crimes, capturing criminals, and delivering beatings. As such the captain of the guard functions as both a sheriff and a militia captain. Once your fortress has reached a middling population, be prepared to dig out and furnish rooms for your middling captain to satisfy their additional room requirements. See fortress guard for why you might want your guardsman to be the opposite of a man of justice.

Appointed Nobles
Military Ranks
Elected Nobles
Aristocrats
BaronCountDukeMonarch
Other
Unused
Elven