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Difference between revisions of "Item definition token"

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{{Modding}}
 
'''Item definition tokens''' are used in item definitions in the raws.
 
'''Item definition tokens''' are used in item definitions in the raws.
  
 
Item types:
 
Item types:
* ITEM_WEAPON - [[weapon token]]
+
* ITEM_AMMO - [[ammo token]]
* ITEM_TOY - see below
 
* ITEM_TOOL - [[tool token]]
 
* ITEM_INSTRUMENT - see below
 
* ITEM_TRAPCOMP - [[trap component token]]
 
 
* ITEM_ARMOR - [[Armor token|armor-type armor token]]
 
* ITEM_ARMOR - [[Armor token|armor-type armor token]]
* ITEM_AMMO - [[ammo token]]
+
* ITEM_FOOD - see below
* ITEM_SIEGEAMMO - see below
 
 
* ITEM_GLOVES - [[Armor token|gloves-type armor token]]
 
* ITEM_GLOVES - [[Armor token|gloves-type armor token]]
* ITEM_SHOES - [[Armor token|shoes-type armor token]]
 
* ITEM_SHIELD - [[Armor token|shield-type armor token]]
 
 
* ITEM_HELM - [[Armor token|helm-type armor token]]
 
* ITEM_HELM - [[Armor token|helm-type armor token]]
 +
* ITEM_INSTRUMENT - [[instrument token]]
 
* ITEM_PANTS - [[Armor token|pants-type armor token]]
 
* ITEM_PANTS - [[Armor token|pants-type armor token]]
* ITEM_FOOD - see below
+
* ITEM_SHIELD - [[Armor token|shield-type armor token]]
 +
* ITEM_SHOES - [[Armor token|shoes-type armor token]]
 +
* ITEM_SIEGEAMMO - see below
 +
* ITEM_TOOL - [[tool token]]
 +
* ITEM_TOY - see below
 +
* ITEM_TRAPCOMP - [[trap component token]]
 +
* ITEM_WEAPON - [[weapon token]]
  
==Toy and Instrument Tokens==
+
==Toy tokens==
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
|- bgcolor="#ddd"
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| {{text anchor|NAME}}
 
| {{text anchor|NAME}}
 
| singular:plural
 
| singular:plural
| What this item will be called ingame.
+
| What this item will be called in-game.
  
 
|-
 
|-
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|}
 
|}
  
==Siege Ammo Tokens==
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==Siege ammo tokens==
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
|- bgcolor="#ddd"
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| {{text anchor|NAME}}
 
| {{text anchor|NAME}}
 
| singular:plural
 
| singular:plural
| What this item will be called ingame.
+
| What this item will be called in-game.
  
 
|-
 
|-
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|}
 
|}
  
==Food Tokens==
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==Food tokens==
 
{| {{prettytable}}
 
{| {{prettytable}}
 
|- bgcolor="#ddd"
 
|- bgcolor="#ddd"
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| {{text anchor|NAME}}
 
| {{text anchor|NAME}}
 
| singular:plural
 
| singular:plural
| What this item will be called ingame.
+
| What this item will be called in-game.
  
 
|-
 
|-
 
| {{text anchor|LEVEL}}
 
| {{text anchor|LEVEL}}
 
|  
 
|  
| Specifies the number of ingredients are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2.
+
| Specifies the number of ingredients that are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2.
  
 
|}
 
|}
 +
 +
For example, see [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_food.txt item_food.txt]
 +
 +
== See Also ==
 +
* [[Item token]]
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}
 +
[[ru:Item definition token]]

Latest revision as of 16:13, 2 April 2024

This article is about the current version of DF.
Note that some content may still need to be updated.


Item definition tokens are used in item definitions in the raws.

Item types:

Toy tokens[edit]

Token Arguments Description
NAME singular:plural What this item will be called in-game.
HARD_MAT Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods.

Siege ammo tokens[edit]

Token Arguments Description
NAME singular:plural What this item will be called in-game.
CLASS Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.

Food tokens[edit]

Token Arguments Description
NAME singular:plural What this item will be called in-game.
LEVEL Specifies the number of ingredients that are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2.

For example, see item_food.txt

See Also[edit]