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Difference between revisions of "Item definition token"

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{{Quality|Fine|07:17, 17 May 2015 (UTC)}}
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'''Item definition tokens''' are used in item definitions in the raws.
 
'''Item definition tokens''' are used in item definitions in the raws.
  
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* ITEM_WEAPON - [[weapon token]]
 
* ITEM_WEAPON - [[weapon token]]
  
==Toy Tokens==
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==Toy tokens==
 
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==Siege Ammo Tokens==
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==Siege ammo tokens==
 
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==Food Tokens==
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==Food tokens==
 
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For example, see [https://github.com/DF-Wiki/DFRawFunctions/blob/master/raws/v50/item_food.txt item_food.txt]
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== See Also ==
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* [[Item token]]
  
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}
 
 
[[ru:Item definition token]]
 
[[ru:Item definition token]]

Latest revision as of 16:13, 2 April 2024

This article is about the current version of DF.
Note that some content may still need to be updated.


Item definition tokens are used in item definitions in the raws.

Item types:

Toy tokens[edit]

Token Arguments Description
NAME singular:plural What this item will be called in-game.
HARD_MAT Presumably prevents the item from being made from cloth, silk, or leather, present on everything but puzzleboxes and drums. Appears to work backwards for strange moods.

Siege ammo tokens[edit]

Token Arguments Description
NAME singular:plural What this item will be called in-game.
CLASS Specifies what type of siege engine uses this ammunition. Currently, only BALLISTA is permitted.

Food tokens[edit]

Token Arguments Description
NAME singular:plural What this item will be called in-game.
LEVEL Specifies the number of ingredients that are used in this type of prepared meal - 2 for Easy, 3 for Fine, 4 for Lavish. Defaults to 2.

For example, see item_food.txt

See Also[edit]