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Difference between revisions of "Marriage"

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(move sexual orientation to its own section, expand it, and clean up some of the rest)
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Two [[dwarf|dwarves]] can get married after having a romantic [[relationship]] together. Instantly after marriage those dwarves usually make a wedding party, if there is an available room, such as a [[sculpture garden|statue garden]], or a [[dining room]] marked as a meeting hall. Dwarves marry for life; a dwarf whose spouse dies will not remarry. The death of a spouse will give a dwarf an unhappy thought.
 
Two [[dwarf|dwarves]] can get married after having a romantic [[relationship]] together. Instantly after marriage those dwarves usually make a wedding party, if there is an available room, such as a [[sculpture garden|statue garden]], or a [[dining room]] marked as a meeting hall. Dwarves marry for life; a dwarf whose spouse dies will not remarry. The death of a spouse will give a dwarf an unhappy thought.
  
[[File:Dwarf cancels task-getting married.png|Now that's a dwarf with priorities|thumb|right|300px]]
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[[File:Dwarf cancels task-getting married.png|Now that's a dwarf with priorities.|thumb|right|300px]]
Dwarves will cancel their current [[job|task]] when getting married.  
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Dwarves will cancel their current [[labor|task]] when getting married.  
  
 
Dwarves must be within 10 years of each other in age, and must not be [[children]] or [[baby|babies]], to enter into a romantic relationship. Being [[friend]]s may be a prerequisite as well. The 10-year restriction only applies in [[fortress mode]], so incoming pregenerated dwarves (i.e. [[migrant]]s) may have a larger gap between their ages. No marriage between [[Relationship|siblings]] has been observed, but cousins or other distant relatives can marry each other.
 
Dwarves must be within 10 years of each other in age, and must not be [[children]] or [[baby|babies]], to enter into a romantic relationship. Being [[friend]]s may be a prerequisite as well. The 10-year restriction only applies in [[fortress mode]], so incoming pregenerated dwarves (i.e. [[migrant]]s) may have a larger gap between their ages. No marriage between [[Relationship|siblings]] has been observed, but cousins or other distant relatives can marry each other.
 
Unlike previous versions, dwarves do not have to be of the opposite gender to be romantically involved or get married.  Gay marriages can in fact happen, both in world-gen and in gameplay, albeit more rarely than a heterosexual marriage.  Sexual orientation is controlled by the {{token|ORIENTATION|c}} creature token, by default favouring heterosexuality as a majority.
 
 
The creature token works like this: {{token|ORIENTATION|c|<male/female>:<disinterested chance>:<lover-possible chance>:<commitment-possible chance>}}. For instance, adding {{token|ORIENTATION|c|MALE:5:20:75}} to any caste makes 5% of the caste disinterested in male companionship, 20% may take a male lover but will never marry while 75% may marry a male dwarf. Adding {{token|ORIENTATION|c|MALE:100:0:0}} and {{token|ORIENTATION|c|FEMALE:100:0:0}} to both castes would effectively make them behave asexual with no interest in partnering up and having children which is a [[fun]] way to remove an unwanted species. 
 
  
 
Dwarves with similar professions are more likely to get married, presumably because they spend more time together than with dwarves they meet when on break. For example, two miners are likely to become romantically involved, especially in a fort that focuses on mining, since they spend time together frequently.
 
Dwarves with similar professions are more likely to get married, presumably because they spend more time together than with dwarves they meet when on break. For example, two miners are likely to become romantically involved, especially in a fort that focuses on mining, since they spend time together frequently.
  
To enter into a romantic relationship, dwarves must be allowed to idle together in the same room. They will socialize and build relationships. If they are compatible in terms of age and marital status, they will eventually become lovers and then marry. If not, they will simply become [[friend]]s. Dwarves with too little free time will not have time for romance.  Very occasionally, a couple may stay in the "Lover" stage perpetually without ever being married and without breaking off the relationship.
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To enter into a romantic relationship, dwarves must be allowed to idle together in the same room. They will socialize and build relationships. If they are compatible in terms of age and marital status, they will eventually become lovers and then marry. If not, they will simply become [[friend]]s. Dwarves with too little free time will not have time for romance.  Occasionally, a couple may stay in the "Lover" stage perpetually without ever being married and without breaking off the relationship.
  
 
Married dwarves may sleep together. Because of this, the couple only requires one [[bed]], and any [[bedroom]] claimed by or assigned to one spouse will automatically be assigned to both.  This also applies to [[table]]s, if they are assigned specifically to a dwarf.
 
Married dwarves may sleep together. Because of this, the couple only requires one [[bed]], and any [[bedroom]] claimed by or assigned to one spouse will automatically be assigned to both.  This also applies to [[table]]s, if they are assigned specifically to a dwarf.
  
In a heterosexual couple, a wife will give birth to a [[children|baby]] every year, until she or her husband [[death|dies]], or until the fortress's [[d_init.txt|child limit]] is reached. There are no visible signs of pregnancy, and the only effective means of contraception (other than the child limit) is physical isolation. However, that doesn't mean a pregnancy will always result in a [[baby]]. Pregnancies may end in [[miscarriage]] if the dwarf is starving, dehydrated, sustains an [[injury]], etc., which can lead to [[tantrum]]s from your now miserable dwarf and possibly a downward spiral of [[fun]].
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In a heterosexual couple, the wife will become [[children|pregnant]] every year, until she or her husband [[death|dies]], or until the fortress's [[d_init.txt|child limit]] is reached. There are no visible signs of pregnancy, and the only effective means of contraception (other than the child limit) is physical isolation. However, that doesn't mean a pregnancy will always result in a [[baby]]. Pregnancies may end in [[miscarriage]] if the dwarf is starving, dehydrated, sustains an [[wound|injury]], etc., which can lead to [[tantrum]]s from your now miserable dwarf and possibly a downward spiral of [[fun]].
  
In the [[Relationship]]s screen ({{k|v}}-{{k|z}}-{{k|r}}), '''Husband''' or '''Wife''' tops the list, ranked even above their deity. Their children are at the top of the Relationships list, above the deity and below the spouse.
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In the [[Relationship]]s screen ({{k|v}}-{{k|z}}-{{k|r}}), '''Husband''' or '''Wife''' tops the list, followed by [[children]], and then [[Deity|Deities]].
  
 
Many marriages seem to occur during springtime or early summer.
 
Many marriages seem to occur during springtime or early summer.
  
 
Some [[noble]] positions, including the [[monarch]], give their "consorts" an honorary title without any tangible privileges.
 
Some [[noble]] positions, including the [[monarch]], give their "consorts" an honorary title without any tangible privileges.
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== Sexual orientation ==
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Dwarves do not have to be of opposite sexes to be romantically involved or to get married.  Gay marriages can in fact happen, both in world-gen and in gameplay, albeit more rarely than heterosexual marriages.  Sexual orientation is controlled by the {{token|ORIENTATION|c}} creature token, by default favouring heterosexuality as a majority.
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The token takes 4 arguments: {{token|ORIENTATION|c|<male/female>:<disinterested chance>:<lover-possible chance>:<commitment-possible chance>}}. A one-time check is made for each creature to determine orientation, by "rolling a die" once for each sex, against the total of the three chances for that sex. If a given dwarf rolls "disinterested" for the same sex, and "commitment-possible" for the opposite sex, then that dwarf is strictly heterosexual, and is willing to become married.  If the dwarf rolls "lover-possible" for each sex, then the dwarf is bisexual, but will never marry.  And so on.
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The ORIENTATION tag is omitted by default, and in its absence the game uses the values {{token|ORIENTATION|c|MALE:5:20:75}} and {{token|ORIENTATION|c|FEMALE:75:20:5}} for the female caste, and the reverse for the male caste. [http://www.bay12forums.com/smf/index.php?topic=140479.msg5471818#msg5471818 It is believed] that this makes 71.2% of dwarves strictly heterosexual, 23.8% bisexual, 3.8% asexual, and 1.2% strictly homosexual.
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Adding {{token|ORIENTATION|c|MALE:100:0:0}} and {{token|ORIENTATION|c|FEMALE:100:0:0}} to both castes would effectively make them behave asexually, with no interest in partnering up and having children, which is a [[fun]] way to remove an unwanted species. 
  
 
== See also ==
 
== See also ==

Revision as of 14:32, 19 July 2014

This article is about the current version of DF.
Note that some content may still need to be updated.

Marriage announcement.png

Two dwarves can get married after having a romantic relationship together. Instantly after marriage those dwarves usually make a wedding party, if there is an available room, such as a statue garden, or a dining room marked as a meeting hall. Dwarves marry for life; a dwarf whose spouse dies will not remarry. The death of a spouse will give a dwarf an unhappy thought.

Now that's a dwarf with priorities.

Dwarves will cancel their current task when getting married.

Dwarves must be within 10 years of each other in age, and must not be children or babies, to enter into a romantic relationship. Being friends may be a prerequisite as well. The 10-year restriction only applies in fortress mode, so incoming pregenerated dwarves (i.e. migrants) may have a larger gap between their ages. No marriage between siblings has been observed, but cousins or other distant relatives can marry each other.

Dwarves with similar professions are more likely to get married, presumably because they spend more time together than with dwarves they meet when on break. For example, two miners are likely to become romantically involved, especially in a fort that focuses on mining, since they spend time together frequently.

To enter into a romantic relationship, dwarves must be allowed to idle together in the same room. They will socialize and build relationships. If they are compatible in terms of age and marital status, they will eventually become lovers and then marry. If not, they will simply become friends. Dwarves with too little free time will not have time for romance. Occasionally, a couple may stay in the "Lover" stage perpetually without ever being married and without breaking off the relationship.

Married dwarves may sleep together. Because of this, the couple only requires one bed, and any bedroom claimed by or assigned to one spouse will automatically be assigned to both. This also applies to tables, if they are assigned specifically to a dwarf.

In a heterosexual couple, the wife will become pregnant every year, until she or her husband dies, or until the fortress's child limit is reached. There are no visible signs of pregnancy, and the only effective means of contraception (other than the child limit) is physical isolation. However, that doesn't mean a pregnancy will always result in a baby. Pregnancies may end in miscarriage if the dwarf is starving, dehydrated, sustains an injury, etc., which can lead to tantrums from your now miserable dwarf and possibly a downward spiral of fun.

In the Relationships screen (v-z-r), Husband or Wife tops the list, followed by children, and then Deities.

Many marriages seem to occur during springtime or early summer.

Some noble positions, including the monarch, give their "consorts" an honorary title without any tangible privileges.

Sexual orientation

Dwarves do not have to be of opposite sexes to be romantically involved or to get married. Gay marriages can in fact happen, both in world-gen and in gameplay, albeit more rarely than heterosexual marriages. Sexual orientation is controlled by the [ORIENTATION] creature token, by default favouring heterosexuality as a majority.

The token takes 4 arguments: [ORIENTATION:<male/female>:<disinterested chance>:<lover-possible chance>:<commitment-possible chance>]. A one-time check is made for each creature to determine orientation, by "rolling a die" once for each sex, against the total of the three chances for that sex. If a given dwarf rolls "disinterested" for the same sex, and "commitment-possible" for the opposite sex, then that dwarf is strictly heterosexual, and is willing to become married. If the dwarf rolls "lover-possible" for each sex, then the dwarf is bisexual, but will never marry. And so on.

The ORIENTATION tag is omitted by default, and in its absence the game uses the values [ORIENTATION:MALE:5:20:75] and [ORIENTATION:FEMALE:75:20:5] for the female caste, and the reverse for the male caste. It is believed that this makes 71.2% of dwarves strictly heterosexual, 23.8% bisexual, 3.8% asexual, and 1.2% strictly homosexual.

Adding [ORIENTATION:MALE:100:0:0] and [ORIENTATION:FEMALE:100:0:0] to both castes would effectively make them behave asexually, with no interest in partnering up and having children, which is a fun way to remove an unwanted species.

See also