v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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- 14:18, 9 May 2008 diff hist +22 m 40d:Copper and obsidian does the same damage as steel
- 14:13, 9 May 2008 diff hist +7 m 40d:Copper i've got a wood long sword in my weapons stockpile, try again
- 13:44, 9 May 2008 diff hist +39 m 40d:Copper huh? / Undo revision 24989 by Chaos (Talk)
- 21:57, 8 May 2008 diff hist +168 m 40d:Help! My civilians keep running into combat! →"All dwarves stay inside": grr
- 21:00, 8 May 2008 diff hist +192 m 40d:Soldier →Heroes and Champions
- 19:08, 8 May 2008 diff hist +138 m 40d:Bone meal explain a bit
- 15:47, 8 May 2008 diff hist +125 m 40d:Stocks →Inventory: can never remember this
- 15:20, 8 May 2008 diff hist -1 m 40d:Crop quarry leaf stacks are worth 5 per leaf in the stack
- 01:28, 8 May 2008 diff hist -11 m 40d:Assign animal →Guard animals: certainly don't release themselves
- 01:25, 8 May 2008 diff hist +7 m 40d:Mog juice can't cook fish
- 01:23, 8 May 2008 diff hist -10 m 40d:Captured live fish fishery's's?
- 17:14, 7 May 2008 diff hist +53 m 40d:Floodgate because..
- 16:01, 7 May 2008 diff hist +413 m 40d Talk:Trading Offerings
- 04:57, 7 May 2008 diff hist +136 40d:Kennel
- 03:30, 7 May 2008 diff hist +191 m 40d Talk:Known bugs and issues →Body part overload
- 02:37, 7 May 2008 diff hist +516 m 40d Talk:Vermin double comment
- 00:39, 7 May 2008 diff hist 0 m 40d:Trapper →Caveat: still
- 00:08, 7 May 2008 diff hist -64 m 40d:Fire imp template
- 23:50, 6 May 2008 diff hist +469 m 40d Talk:Blood
- 22:56, 6 May 2008 diff hist +127 40d:Turtle difference between "raw turtle" and "turtle"
- 22:51, 6 May 2008 diff hist +388 N Extract disambig/stub
- 22:46, 6 May 2008 diff hist +140 N 40d:Mog juice stub
- 22:43, 6 May 2008 diff hist -36 40d:Captured live fish mog juice is cookable
- 20:45, 6 May 2008 diff hist +179 40d:Unicorn well, they _seem_ harmless
- 20:42, 6 May 2008 diff hist +296 m 40d Talk:Unicorn
- 18:29, 6 May 2008 diff hist +90 m 40d:Elf →Elves in Fortress Mode: elves for the ethical treatment of trees _only_
- 17:48, 6 May 2008 diff hist +230 40d:Unicorn CreatureInfo template
- 17:44, 6 May 2008 diff hist +11 m 40d:Harpy template
- 17:13, 6 May 2008 diff hist +75 m 40d:Captured creatures →Training and taming: not sure where to put this
- 14:49, 6 May 2008 diff hist +59 m 40d:Thief macaques aren't invisible and aren't called thieves by the game
- 03:45, 6 May 2008 diff hist +107 m 40d:Help! My civilians keep running into combat! →Solutions: rewrite self
- 03:29, 6 May 2008 diff hist +209 40d:Archery target minimum size (could be reworded?)
- 03:27, 6 May 2008 diff hist +321 m 40d Talk:Archery target →Distance
- 00:17, 6 May 2008 diff hist +450 40d:Help! My civilians keep running into combat! →Solutions: +castle idea
- 21:35, 5 May 2008 diff hist +149 m 40d:Help! My civilians keep running into combat! minor
- 17:45, 5 May 2008 diff hist +295 Nm 40d Talk:Sparring Miners using Mining skill
- 16:46, 5 May 2008 diff hist +1 m 40d:Beak dog bones from size
- 16:44, 5 May 2008 diff hist +31 m 40d:Cheetah copyedit; is the speed implemented in the game?
- 16:41, 5 May 2008 diff hist +12 m 40d:Cave crocodile copyedit; verify what exactly, that it eats dogs?
- 16:38, 5 May 2008 diff hist +8 m 40d:Beak dog copyedit
- 15:46, 5 May 2008 diff hist +12 m 40d:Wagon (embark) copyedit (q or t both work btw)
- 17:34, 4 May 2008 diff hist +161 40d:Activity zone →Sand Collection: stuff that's SOIL_SAND in the raws
- 19:38, 3 May 2008 diff hist +112 m 40d:Granite get your bismuth here
- 19:18, 3 May 2008 diff hist +255 m 40d Talk:Tile attributes
- 19:10, 3 May 2008 diff hist +142 40d:Tile attributes rewrite a bit
- 18:53, 3 May 2008 diff hist -79 m 40d:Tile attributes →Outside vs Inside: wrong
- 23:59, 1 May 2008 diff hist -33 m 40d:Shop post hoc propter hoc
- 23:57, 1 May 2008 diff hist -5 m 40d:Kennel like totally
- 16:42, 1 May 2008 diff hist +3 40d:Restraint this was bug 470, fixed in 0.27.169.33e
- 16:35, 1 May 2008 diff hist +47 m 40d:Wagon (embark) details
- 03:11, 30 April 2008 diff hist +624 m 40d Talk:Ore →Gold Nuggets
- 22:57, 29 April 2008 diff hist +374 m Utility Talk:Tweak →Developer page: interest
- 12:50, 27 April 2008 diff hist +61 m 40d:Metal →Alloys: and for copper
- 12:43, 27 April 2008 diff hist +451 m 40d Talk:Magma-safe →Request for Example of Use
- 19:03, 26 April 2008 diff hist +68 m 40d:Silver alloy uses
- 18:32, 26 April 2008 diff hist +38 m 40d:Metal →Alloys: note
- 18:24, 26 April 2008 diff hist +517 40d:Metal →Alloys: on maximizing value
- 18:03, 26 April 2008 diff hist +31 m 40d:Copper missed brass in main text
- 18:02, 26 April 2008 diff hist +86 m 40d:Nickel silver brass is better
- 17:57, 26 April 2008 diff hist +82 m 40d:Bismuth bronze note on values
- 17:53, 26 April 2008 diff hist +401 Nm 40d:Pewter disambig
- 18:06, 24 April 2008 diff hist +130 m 40d Talk:Region
- 17:59, 24 April 2008 diff hist +297 m 40d Talk:Fortification →Can water or magma flow through fortifications?
- 19:24, 23 April 2008 diff hist +96 m 40d Talk:Your first fortress →Office not required to meet with liaison
- 19:11, 23 April 2008 diff hist +218 m 40d:Your first fortress →Trading: on checking wagon access
- 15:01, 23 April 2008 diff hist +124 m 40d:Blacksmith material requirements
- 14:16, 23 April 2008 diff hist +319 N 40d:Thief disambig stub
- 18:49, 22 April 2008 diff hist +161 m 40d Talk:Troll →No bones?
- 18:49, 22 April 2008 diff hist -30 m 40d:Troll tweak template
- 18:47, 22 April 2008 diff hist +186 Template:CreatureInfo 40d template support for non-butcherable
- 01:47, 22 April 2008 diff hist +209 m 40d Talk:Troll →No bones?
- 17:36, 21 April 2008 diff hist 0 m 40d:Strange mood →Workshops: verified charcoal-furnace, haven't seen magma
- 17:27, 21 April 2008 diff hist +115 m 40d:Liaison I guess I should let the liaison run out into the siegers...
- 16:52, 21 April 2008 diff hist +194 m 40d:Bridge →Drawbridges and retracting bridges: reminder
- 16:35, 21 April 2008 diff hist +270 40d:Siege be a little more explicit; feel free to trim
- 16:06, 21 April 2008 diff hist +217 m 40d Talk:Troll
- 16:04, 21 April 2008 diff hist +630 40d Talk:Fortress defense →Planning for building destroyers: experimental results
- 14:55, 21 April 2008 diff hist +88 40d:Door →Door strength: example
- 22:30, 19 April 2008 diff hist +196 m 40d Talk:Strange mood →stark raving suicide
- 21:49, 19 April 2008 diff hist +23 Nm Magma men Redirecting to Magma man current
- 21:48, 19 April 2008 diff hist +194 m 40d Talk:Fortification →Can water or magma flow through fortifications?
- 21:46, 19 April 2008 diff hist +331 m 40d Talk:Justice →Unnecessary?
- 16:57, 19 April 2008 diff hist +267 m 40d Talk:Fortification →Can water or magma flow through fortifications?
- 20:38, 18 April 2008 diff hist +4 m 40d:Liaison i forgot a word
- 22:24, 17 April 2008 diff hist +770 40d:Liaison details by race; verified good thought for good meeting room
- 16:56, 17 April 2008 diff hist +388 m Utility Talk:Tweak →Freezing Tile Edit
- 23:49, 16 April 2008 diff hist +563 40d Talk:Justice →Unnecessary?
- 16:59, 15 April 2008 diff hist +363 m 40d Talk:Fortress defense Planning for building destroyers
- 06:32, 15 April 2008 diff hist -18 m 40d:Your first fortress →Trading: don't need an office -- they'll talk even while the leader is soldiering or idling in the meeting area
- 23:38, 12 April 2008 diff hist +11 m 40d:Potash made from lye too
- 17:18, 28 March 2008 diff hist +328 40d Talk:Liaison Diplomat
- 14:54, 17 March 2008 diff hist +32 m 40d:Quarry bush copyedit
- 14:20, 17 March 2008 diff hist +11 m 40d:Aquifer →Where they are found
- 08:40, 8 November 2007 diff hist +1 m 40d:Chalk tpo
- 07:16, 8 November 2007 diff hist +324 40d:Aquifer →Dealing with Aquifers
- 06:57, 8 November 2007 diff hist +189 m 40d Talk:Aquifer →Unmarked Aquifer?
- 05:43, 7 November 2007 diff hist +214 40d:Stairs →Creating Stairs: this stumped me for a while
- 05:03, 7 November 2007 diff hist +56 40d:Farming →Planting
- 01:34, 7 November 2007 diff hist +574 Nm User:Anydwarf v z enter current
- 00:42, 7 November 2007 diff hist +199 N 40d:Sheriff New page: The position of '''sheriff''' opens once the population of your fortress reaches 20. Requires: *Modest Office *Modest Quarters *Modest Dining Room *1 Chest *1 Cabinet *1 Weapon Rack *1 ...