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  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (861 words) - 22:56, 18 February 2012
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...iar with the military and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...ar with the military, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,207 words) - 22:02, 8 February 2024
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announce :The announcement for a kobold thief is...
    4 KB (703 words) - 15:19, 8 December 2011
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (892 words) - 15:21, 27 June 2015
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announcem :The announcement for a kobold thief is...
    4 KB (731 words) - 16:51, 5 February 2014

Page text matches

  • usable thief plot thief
    795 KB (120,124 words) - 03:34, 25 February 2020
  • Considered a thief Certainly considered a thief
    931 KB (148,541 words) - 18:41, 1 December 2023
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.34, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (892 words) - 15:21, 27 June 2015
  • ...rable creature that can skulk around the map unseen until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and move ...new to version 0.31, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    5 KB (861 words) - 22:56, 18 February 2012
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...iar with the military and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,156 words) - 04:02, 20 December 2022
  • ...] that can skulk around the map [[Ambusher|unseen]] until detected. When a thief is detected, the game pauses with an identifying [[announcement]] and moves ...ar with the military, and simply want to send your nearest dwarves after a thief, see [[Attack]].)
    7 KB (1,207 words) - 22:02, 8 February 2024
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announce :The announcement for a kobold thief is...
    4 KB (703 words) - 15:19, 8 December 2011
  • ...rd [[dog]] or other similar [[animal]], or other helpful creature. When a thief does move adjacent to such, the game pauses with an identifying [[announcem :The announcement for a kobold thief is...
    4 KB (731 words) - 16:51, 5 February 2014
  • THIEF Thief Target
    311 KB (47,240 words) - 11:27, 4 October 2011
  • THIEF Thief Target
    248 KB (37,728 words) - 00:28, 8 August 2013
  • THIEF Thief Target
    237 KB (33,753 words) - 21:06, 23 June 2017
  • | {{text anchor|Thief (villain)}} | {{text anchor|Ambush (thief)}}
    46 KB (6,443 words) - 08:34, 4 November 2023
  • | THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    286 KB (44,767 words) - 10:59, 17 January 2022
  • ...skill check or anything (that I know of), they will automatically spot the thief if they are one tile away from it. ...arf who was being accosted has been drafted into the military and beat the thief into a bloody mess. (If you don't remember, activating someone for military
    76 KB (13,750 words) - 14:55, 24 November 2021
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    43 KB (7,277 words) - 16:28, 26 July 2021
  • THIEF A thief has stolen
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...artifact of untold value. With a wave of it's hand clutching the mug, the thief ran off into the tropical swamps, losing the dog that was fast on it's heel
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] and protect your stockpiles from pesky [[kea]], at least until yo Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,697 words) - 00:49, 29 December 2022
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] near your stockpiles, at least until you have something better (w Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,628 words) - 23:17, 19 March 2019
  • [[Kobold]]s will test your fortress by sending [[thief|thieves]] dependent on your fort's population and wealth. ...game will announce "Thief! Protect the hoard from skulking filth!" and the thief will attempt to flee.
    9 KB (1,530 words) - 17:13, 17 September 2021
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] and protect your stockpiles from pesky [[kea]], at least until yo Both [[thief|thieves]] and [[ambush]]es are invisible until something detects them - a d
    31 KB (4,730 words) - 03:55, 20 December 2022
  • ...omestic || no || any non-freezing, subterranean 0-3 || - || vermin hunter, thief ...0 || exotic || || 1 || any desert, tundra, mountain || || vermin hunter, thief, eater, drinker
    34 KB (3,946 words) - 11:55, 5 December 2023
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...an wipe out an entire ambush, and inflict significant damage on a siege. A thief's trap avoidance is subject to chance, so the more the better. However, be
    41 KB (6,894 words) - 15:00, 2 November 2015
  • ...'s not a bad way to create an alarm system against minor threats such as [[thief|thieves]] near your stockpiles, at least until you have something better (w Both [[thief|thieves]] and [[ambush]]es are invisible until something bumps into them -
    32 KB (4,689 words) - 15:05, 19 July 2012
  • | 100 || {{text anchor|MASTER_THIEF}} || [[Master thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}} | 101 || {{text anchor|THIEF}} || [[Thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}}
    18 KB (1,595 words) - 16:22, 2 April 2024
  • |106||MASTER_THIEF||Master thief |107||THIEF||Thief
    4 KB (531 words) - 21:44, 21 December 2012
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    47 KB (7,991 words) - 16:28, 26 July 2021
  • |THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    37 KB (5,912 words) - 20:46, 7 February 2023
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    50 KB (8,538 words) - 00:25, 21 December 2022
  • ...{k|r}} for [[combat report]]s. This starts out blank, but once the first [[thief]] stumbles into your fortress, things can get pretty gory. '''A thief or snatcher appeared!'''
    44 KB (7,730 words) - 22:36, 15 September 2019
  • ...,” said the giant salamander. “The villain you work for is no more than a thief. I stand on the side of the righteous.” Night, thief of all cheer. When has the sun set on a happy soul in
    118 KB (20,738 words) - 15:56, 13 December 2022
  • after the skulking kobold thief. For many seconds they fell, time The human scoffed. "Ha! I may be a thief, but at least I'm not a dwarf. See how I tower above you! I may not have a
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...asp. The warrior yelled and searched the trees above for a glimpse of the thief. A pair of yellow eyes stared back at him. A kobold! "Where is my cloth, thief?" asked Martin.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • |100||MASTER_THIEF||Master thief |101||THIEF||Thief
    4 KB (499 words) - 21:54, 21 December 2012
  • | 100 || {{text anchor|MASTER_THIEF}} || [[Master thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}} | 101 || {{text anchor|THIEF}} || [[Thief]] ||style="background:#000" data-sort-value="8"| {{Dwarf|0:1}}
    17 KB (1,526 words) - 04:05, 20 December 2022
  • ...and most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper [[dagger]], which can lead into severe injuries if you ...nd will work with the dwarves in repelling sieges, kobold and [[goblin]] [[thief|thieves]], and ambushes. They will not be hostile to dwarven traders, but m
    5 KB (763 words) - 12:51, 5 November 2020
  • |THIEF AND SUPPORTING CAST ...sing subsequent thefts there to be more the acts of a crazed bandit than a thief. There are lots of ways in which this should be fixed. Crimes should not im
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...ost always consist mainly of goblins, it can also include the occasional [[Thief#Goblin snatchers|adopted]] character of another race. These characters will [[Thief#Goblin snatcher|Goblin thieves]] will only have a [[large dagger]] if they
    13 KB (2,048 words) - 14:30, 15 December 2023
  • |93||MASTER_THIEF||Master thief |94||THIEF||Thief
    4 KB (489 words) - 21:53, 21 December 2012
  • |80||MASTER_THIEF||Master Thief |81||THIEF||Thief
    3 KB (375 words) - 21:15, 30 March 2011
  • ...possessions. But a creature with a listed ( {{k|u}} ) [[profession]] of [[Thief]] has a few additional nasty surprises, namely being invisible until spotte ...your dwarves locked in as well as keeping enemies out. (It's unknown if [[thief|thieves]] can bypass a closed door once it's linked to a lever or pressure
    50 KB (8,538 words) - 03:18, 20 December 2022
  • |author=[[User:Thief^|Thief^]]
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...esticated ([[pet]]s), domesticated (caged) (pets in [[cage]]s), hostile ([[thief|thieves]]), invader ([[ambush]]es), uninvited guest ([[werebeast]]s, [[mega
    3 KB (477 words) - 23:10, 8 April 2014
  • ...hall is effective at spotting thieves. Vaults may be booby-trapped, but [[thief|thieves]] do not trigger mechanics' [[trap]]s or [[pressure plate]]s, so th
    11 KB (1,809 words) - 14:55, 30 August 2021
  • ...he same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal minecarts, even when they a ...[[pressure plate]]s, which means a trap can be designed to trigger when a thief attempts to steal a minecart.
    95 KB (15,558 words) - 20:25, 8 April 2024
  • * The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. * Uncovering of a [[thief]]. Quick, kill it!
    6 KB (972 words) - 03:04, 20 December 2022
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    6 KB (990 words) - 08:16, 29 January 2020
  • ...is clutter for the fortress, valuable only for trading, but any and every thief's dream score, an object of worship for three different [[kobold]] [[civili
    13 KB (2,158 words) - 19:52, 2 April 2024
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    7 KB (1,192 words) - 03:07, 20 December 2022
  • **thief **thief (site,coords given)
    20 KB (3,169 words) - 17:48, 12 March 2023
  • | <code>0x6A</code> || Master Thief | <code>0x6B</code> || Thief
    9 KB (1,180 words) - 11:03, 18 May 2015
  • Much of [[goblin]] society is centered around [[thief|stealing the children]] of other races. The appropriate response to a baby- ...to [[stress]]. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]]. To prevent a large population of children in the first place,
    10 KB (1,631 words) - 19:26, 8 April 2023
  • * The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. * Uncovering of a [[thief]]. Quick, kill it!
    6 KB (919 words) - 13:20, 21 June 2014
  • ...n:center" | Major || The arrival of a [[caravan]]. Best to get ready for [[thief|thieves]] and [[ambush]]es as well. ...style="background:#ffb464; text-align:center" | Major || Uncovering of a [[thief]]. End them quickly!
    17 KB (2,514 words) - 12:53, 18 April 2024
  • Much of [[goblin]] society is centered around [[thief|stealing the children]] of other races. The appropriate response to a baby- ...to [[stress]]. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]]. To prevent a large population of children in the first place,
    12 KB (1,902 words) - 16:53, 22 February 2024
  • |author=[[User:Thief^|Thief^]]
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relyi ...prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the
    6 KB (1,112 words) - 08:15, 29 January 2020
  • ...he same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal minecarts, even when they a ...[[pressure plate]]s, which means a trap can be designed to trigger when a thief attempts to steal a minecart.
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...ngs that entails). This bin is clutter for the fortress, but any and every thief's dream score, an object of worship for three different [[kobold]] [[civili
    6 KB (1,053 words) - 13:56, 4 August 2020
  • ...iegers are immediately visible at the map edge, whereas [[ambush]]ers or [[thief|thieves]] are not. ...ce to attack you, and while the first two attacks will always consist of [[thief|babysnatchers]], subsequent attacks have an additional 50% chance to be all
    13 KB (2,225 words) - 02:54, 21 April 2024
  • ...and most unarmed civilians. Be warned though that even the lowliest kobold thief will carry a copper [[dagger]], which can lead into severe injuries if you
    2 KB (337 words) - 12:52, 5 November 2020
  • [[Kobold]]s will test your fortress by sending [[thief|thieves]] dependent on your fort's population and wealth. If they are detec ..., bracket a 3-wide hallways with two animals, one against each wall, so no thief can pass without being within 1 tile of an animal.
    10 KB (1,793 words) - 14:26, 8 December 2011
  • This pair creates a thief-proof barrier against unannounced intrusion, as there is no combination of ...pponent. While watching your tame [[grizzly bear]] or [[alligator]] tear a thief apart has an amusement value, watching the goblin maceman send them flying
    27 KB (4,194 words) - 15:10, 28 July 2021
  • ...iddle of your sparring ground -- with predictably gruesome results for the thief.
    8 KB (1,414 words) - 00:07, 23 December 2013
  • ...a small chance of getting the goblin ruler with these thieves, if he is a thief himself. Toady stated in a [[Main:Developer interviews|RPPR interview]] tha
    5 KB (774 words) - 12:49, 5 November 2020
  • It was towards the end of the month of Sandstone when the thief was discovered. A kobold, despite the inherent filth of his kind, had once The thief was halfway across the great bridge, his stubby tail wagging with pleasure
    13 KB (2,441 words) - 13:04, 23 April 2010
  • ...known as a "Treasure Hunter". On the other hand, if you become known as a thief or a murderer who indiscriminately massacres citizens, people will refuse t | Thief || Seems unobtainable right now {{bug|6391}}.
    8 KB (1,289 words) - 17:12, 23 August 2023
  • ...is clutter for the fortress, valuable only for trading, but any and every thief's dream score, an object of worship for three different [[kobold]] [[civili
    13 KB (2,198 words) - 03:38, 20 December 2022
  • Watching a kobold thief be chased by batman is very satisfying. A Kobold Thief has made off with +Kobold Cage+!
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...he same [[material]] (the value may differ due to the [[item quality]]). [[thief|Thieves]] or even mischievous animals can steal minecarts, even when they a ...[[pressure plate]]s, which means a trap can be designed to trigger when a thief attempts to steal a minecart.
    47 KB (7,730 words) - 19:15, 16 November 2014
  • ...known as a "Treasure Hunter". On the other hand, if you become known as a thief or a murderer who indiscriminately massacres citizens, people will refuse t | Thief || Seems unobtainable right now {{bug|6391}}.
    8 KB (1,309 words) - 03:53, 20 December 2022
  • ...es]], [[pet]]s and [[war dog]]s, will also set off such a trap. (Kobold [[thief|thieves]] have the ability to avoid traps, though it seems to have a small
    11 KB (1,824 words) - 20:28, 23 June 2017
  • ...(or tossed over tall towers) without risk of a jailbreak, unlike goblin [[thief|thieves]]. If you abandon your fortress while an ambush is active, you will ...ding scale of [[wealth]] attraction goblin ambushes lie squarely between [[thief|thieves]]/[[snatcher]]s and [[siege]]s, but are infinitely more annoying; s
    10 KB (1,620 words) - 02:52, 20 December 2022
  • ...[[animals]], and most [[invader]]s will all be unable to pass. However, [[Thief|thieves]] can pick the locks of forbidden doors, and [[Building destroyer|b
    6 KB (1,017 words) - 13:13, 27 July 2021
  • '''Kobolds''' are small [[creatures]] adept at stealthy [[Thief|thieving]]. In [[fortress mode]], they are one of the antagonistic [[race]]
    13 KB (2,057 words) - 04:45, 28 April 2024
  • {{TipBox2|titlebg=#c00|textbg=#ffd|Warning!|"Thief" type creatures, flyers, or large creatures like titans will escape using t
    9 KB (1,265 words) - 15:39, 28 July 2021
  • '''Capuchins''' are small, [[Thief|thieving]] [[creature]]s that can be found in [[tropical]] [[forest]]s and
    2 KB (218 words) - 03:12, 20 December 2022
  • * [[Thief|Thieves]]
    5 KB (750 words) - 04:08, 20 December 2022
  • ...ps of 5-10 individuals and share their animal counterparts' penchant for [[Thief|thievery]], running off with any [[Steals food|food]] or [[Steals items|ite
    886 bytes (125 words) - 03:12, 20 December 2022
  • * [[Thief|Thieves]]
    5 KB (818 words) - 17:43, 22 June 2023
  • ..., it's a good idea to put it near the main entrance of the fortress. If [[Thief|thieves]] stumble in, they are likely to meet a very grisly end as they bum
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
    5 KB (813 words) - 15:19, 10 March 2024
  • ...elled more quickly, and potentially harmful events─such as wild animals, [[thief|thieves]], and [[ambush|invasions]]─will occur more frequently in a given
    3 KB (485 words) - 01:39, 21 December 2022
  • ...[[animals]], and most [[invader]]s will all be unable to pass. However, [[Thief|thieves]] can pick the locks of locked doors, and [[Building destroyer|buil
    9 KB (1,464 words) - 03:19, 20 December 2022
  • ...ost hostile entities entering their tile, with the possible exception of [[thief|thieves]], flying creatures and other occasional nasty surprises. Any unco
    13 KB (2,208 words) - 18:30, 7 January 2014
  • ...ians. Much like their normal cousins, giant gray langurs will attempt to [[Thief|steal]] [[Steals items|items]] and [[Steals food|food]] from your fortress,
    2 KB (236 words) - 18:38, 14 November 2023
  • ...e]]s, spawning in loose groups of 5 to 10 individuals with the intent to [[Thief|steal]] [[Steals food|your]] [[Steals items|fortress]] - they are not cute
    3 KB (433 words) - 21:29, 18 August 2023
  • | {{DFtext|Thief! Protect the hoard from skulking filth!|4:1}}
    30 KB (4,215 words) - 03:44, 26 April 2023
  • ...ms. This will also occur in history generation, and thieves will have the "thief" profession. Items stolen in history gen will be scattered around that crea
    25 KB (3,935 words) - 15:15, 7 April 2021
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
    3 KB (554 words) - 20:05, 10 February 2014
  • ...ay be drawn to your fortress in search of [[food]]; they will locate and [[Thief|consume]] any food and [[drink]] that your [[dwarves]] have carelessly left
    3 KB (459 words) - 15:16, 4 June 2023
  • ...babies. Their notoriety for baby snatching is second only to that of the [[Thief|Goblin Snatcher]].
    1 KB (174 words) - 16:20, 31 March 2014
  • {{TipBox2|titlebg=#c00|textbg=#ffd|Warning!|"Thief" type creatures, flyers, or large creatures like titans will escape using t
    11 KB (1,642 words) - 15:40, 28 July 2021
  • ...y cannot have more than 1 tile between them), are guaranteed to spot any [[thief]] that tries to enter, and (if combative) will similarly engage any hostile
    4 KB (718 words) - 16:34, 26 July 2021
  • Watching a kobold thief being chased by batman is very satisfying.
    18 KB (3,008 words) - 01:17, 22 November 2010
  • ...ayer, though it is most often found on or near the surface. It occurs in [[Thief|small clusters]], which can sometimes be dealt with by a solitary dwarf wit
    2 KB (344 words) - 15:52, 28 July 2021
  • ...ayer, though it is most often found on or near the surface. It occurs in [[Thief|small clusters]], which can sometimes be dealt with by a solitary dwarf wit
    2 KB (302 words) - 15:53, 28 July 2021
  • ...on]] and can double as a [[defense design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (372 words) - 02:16, 30 March 2014
  • Note that while a [[thief]] can bypass a "locked" [[door]] or [[hatch]], any barrier linked to a mech
    14 KB (2,408 words) - 20:16, 23 June 2017
  • #REDIRECT [[DF2014:Thief]]
    26 bytes (3 words) - 01:27, 28 December 2014

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