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  • ...ired to run the program, broken up between individual lumps of time. These ticks are then bundled up against days, months, seasons, and then years under the ...ressing {{k|,}} (as opposed to {{k|.}}, which results in the passage of 10 ticks).
    11 KB (1,778 words) - 14:40, 21 February 2023
  • ...ired to run the program, broken up between individual lumps of time. These ticks are then bundled up against days, months, seasons, and then years under the ...ressing {{k|,}} (as opposed to {{k|.}}, which results in the passage of 10 ticks).
    11 KB (1,778 words) - 14:46, 21 February 2023
  • ...ressure plates can be reused as many times as you want. They disengage 99 ticks after their trigger is removed. ...n'' command the instant their criteria are met, and a ''close'' command 99 ticks after their triggering criteria are no longer met. If a pressure plate sen
    17 KB (2,727 words) - 07:13, 26 May 2014
  • ...essure plates can be reused as many times as you want. They disengage 100 ticks after their trigger is removed. ...mmand the instant something steps on them, and a 'close' command about 100 ticks after something steps off of them. If a pressure plate sends an 'open' com
    18 KB (2,877 words) - 19:04, 4 January 2012
  • ...ired to run the program, broken up between individual lumps of time. These ticks are then bundled up against days, months, seasons, and then years under the ..., while adventurer mode counts 86400 ticks to a day and therefore 29030400 ticks per year. According to these rates, each tick is equivalent to a real-world
    6 KB (976 words) - 20:07, 14 September 2013
  • ...ired to run the program, broken up between individual lumps of time. These ticks are then bundled up against days, months, seasons, and then years under the ...hile adventurer mode counts 86,400 ticks to a day and therefore 29,030,400 ticks per year. According to these rates, each tick is equivalent to a real-world
    4 KB (639 words) - 19:14, 27 November 2013
  • ...nts through the next ramp, and slams into the next wall. It is slower (10 ticks per floor) but produces reliable speeds, and will exit the impulse elevator ...s 3 variables for velocity. Velocity can be thought of as tiles per 100000 ticks, so a velocity of one hundred thousand means a cart travels one tile per ti
    95 KB (15,558 words) - 20:25, 8 April 2024
  • ...nts through the next ramp, and slams into the next wall. It is slower (10 ticks per floor) but produces reliable speeds, and will exit the impulse elevator ...s 3 variables for velocity. Velocity can be thought of as tiles per 100000 ticks, so a velocity of one hundred thousand means a cart travels one tile per ti
    93 KB (15,231 words) - 15:00, 15 December 2023
  • ...signal after their conditions have not been met for 99 consecutive [[Time|ticks]]. Proper [[trap design]] will often leave a time delay space for traps bas ...'' pressure plates can be reused as many times as you want. They reset 99 ticks after their trigger is removed.
    20 KB (3,194 words) - 03:50, 20 December 2022
  • ...signal after their conditions have not been met for 99 consecutive [[Time|ticks]]. Proper [[trap design]] will often leave a time delay space for traps bas ...tely 2 hours of Fortress Mode (game world) time passage; since 1 hour = 50 ticks.
    20 KB (3,213 words) - 16:11, 26 January 2024
  • ...er dwarf will take over. A lever repeater is generally fast (less than 100 ticks per cycle), with varying lengths of inactivity as dwarves switch out. Unfor ...sure plate never gets a chance to recover from triggering, which takes 100 ticks. Unfortunately, liquids behave semi-randomly, which means the period of thi
    14 KB (2,068 words) - 00:44, 21 December 2022
  • ...er dwarf will take over. A lever repeater is generally fast (less than 100 ticks per cycle), with varying lengths of inactivity as dwarves switch out. Unfor ...sure plate never gets a chance to recover from triggering, which takes 100 ticks. Unfortunately, liquids behave semi-randomly, which means the period of thi
    12 KB (1,742 words) - 14:29, 5 April 2020
  • ...er dwarf will take over. A lever repeater is generally fast (less than 100 ticks per cycle), with varying lengths of inactivity as dwarves switch out. Unfor ...sure plate never gets a chance to recover from triggering, which takes 100 ticks. Unfortunately, liquids behave semi-randomly, which means the period of thi
    14 KB (2,068 words) - 03:53, 20 December 2022
  • ...the day are different from those in the vanilla game (where 1 day is 1200 ticks and 1 month is 28 days). 1 day = 1 day = 1120 ticks
    1 KB (91 words) - 12:04, 1 May 2017
  • | Determines the time after exposure, in ticks, when the effect starts. Required for all effects. | (Optional) Determines the time after exposure, in ticks, when the effect reaches its peak intensity.
    69 KB (10,637 words) - 04:01, 20 December 2022
  • ...ell below has nearly no latency when being written as true, but around 100 ticks of latency when being written as false. ...ting in on signals around 40 ticks after writes and off signals around 150 ticks after writes. It has a 110 tick refractory period, representing the time n
    10 KB (1,527 words) - 11:16, 20 May 2014
  • | Determines the time after exposure, in ticks, when the effect starts. Required for all effects. | (Optional) Determines the time after exposure, in ticks, when the effect reaches its peak intensity.
    72 KB (11,256 words) - 17:55, 4 May 2024
  • | <minimum [[Time|ticks]]>:<maximum [[Time|ticks]]> ...mount of time has elapsed. The time limit is a randomly selected number of ticks within the specified minimum-maximum time range. The unit will persist inde
    49 KB (7,494 words) - 17:59, 10 April 2024
  • ...ell below has nearly no latency when being written as true, but around 100 ticks of latency when being written as false. ...ting in on signals around 40 ticks after writes and off signals around 150 ticks after writes. It has a 110 tick refractory period, representing the time n
    10 KB (1,530 words) - 03:42, 20 December 2022
  • | <minimum [[Time|ticks]]>:<maximum [[Time|ticks]]> ...mount of time has elapsed. The time limit is a randomly selected number of ticks within the specified minimum-maximum time range. The unit will persist inde
    49 KB (7,523 words) - 03:35, 20 December 2022
  • ...ell below has nearly no latency when being written as true, but around 100 ticks of latency when being written as false. ...ting in on signals around 40 ticks after writes and off signals around 150 ticks after writes. It has a 110 tick refractory period, representing the time n
    10 KB (1,530 words) - 19:55, 5 September 2023
  • ...3 per wear level). A Legendary miner did the job in 20% of the time (4 job ticks, 1 per wear level).
    4 KB (595 words) - 14:54, 29 January 2024
  • ...lk]]ed in the [[farmer's workshop]]. The frequency is the amount of [[time|ticks]] the creature needs to "recharge" (i.e. how much time needs to pass before Secretion occurs once every 40 [[time|ticks]] in [[fortress mode]], and every tick in [[adventurer mode]].
    110 KB (16,803 words) - 06:57, 4 May 2024
  • ...ater every 14 ticks, though production has been observed to vary from 2-28 ticks. This rate does not appear to change significantly based on the number of a ...mining, the miner will revert to "No Job" status and will take a few dozen ticks to resume mining. In that time, the miner will walk away and the site will
    29 KB (4,862 words) - 03:06, 20 December 2022
  • ...tree it grows. [GROWTH_TIMING] decides when the growth appears, in annual ticks. The growth then drops off, leaving no clouds (items to be picked up by you [CDI:WAIT_PERIOD:30] and only every 30 ticks (3 tenths of a second at 100 FPS)
    71 KB (11,124 words) - 22:51, 28 April 2024
  • ...ble detail due to the difference in size between them and a [[dwarf]]. All ticks possess Legendary [[skill]] in [[Climber|climbing]]. Some dwarves [[Preferences|like]] ticks for their ''ability to expand''.
    747 bytes (101 words) - 04:03, 20 December 2022
  • 14 KB (955 words) - 04:03, 20 December 2022
  • ...means that a syndrome that lasts a single tick in Fort Mode will last 144 ticks in Adventure Mode. For short-term syndromes, this will cause very differen It is not possible to make a syndrome that lasts shorter than 144 ticks in Adventure Mode
    16 KB (2,333 words) - 03:35, 20 December 2022
  • ...ater every 14 ticks, though production has been observed to vary from 2-28 ticks. This rate does not appear to change significantly based on the number of a ...mining, the miner will revert to "No Job" status and will take a few dozen ticks to resume mining. In that time, the miner will walk away and the site will
    30 KB (5,044 words) - 21:53, 23 January 2024
  • ...3 per wear level). A Legendary miner did the job in 20% of the time (4 job ticks, 1 per wear level).
    3 KB (559 words) - 03:43, 20 December 2022
  • ...ble detail due to the difference in size between them and a [[dwarf]]. All ticks possess Legendary [[skill]] in [[Climber|climbing]]. Some dwarves [[Preferences|like]] ticks for their ''ability to expand''.
    740 bytes (103 words) - 14:22, 5 June 2023
  • ...tree it grows. [GROWTH_TIMING] decides when the growth appears, in annual ticks. The growth then drops off, leaving no clouds (items to be picked up by you [CDI:WAIT_PERIOD:30] and only every 30 ticks (3 tenths of a second at 100 FPS)
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...d speeds (in km/h) and gaits (ticks per 100 tiles) and the tick rate of 10 ticks per second, a tile would be about 8×8 feet (2.4×2.4 meters). The horizont
    14 KB (965 words) - 17:28, 14 March 2024
  • ...means that a syndrome that lasts a single tick in Fort Mode will last 144 ticks in Adventure Mode. For short-term syndromes, this will cause very differen It is not possible to make a syndrome that lasts shorter than 144 ticks in Adventure Mode
    16 KB (2,335 words) - 00:34, 21 December 2022
  • ...lk]]ed in the [[farmer's workshop]]. The frequency is the amount of [[time|ticks]] the creature needs to "recharge" (i.e. how much time needs to pass before Secretion occurs once every 40 [[time|ticks]] in [[fortress mode]], and every tick in [[adventurer mode]].
    102 KB (15,512 words) - 00:24, 25 January 2024
  • ...atures currently have this tag set to 20000 [[Time|ticks]], which, at 1200 ticks per day, means they all can be milked every 17 in-game days. Due to this ti
    7 KB (1,106 words) - 16:49, 31 March 2024
  • ...ire about every 250 ticks, with open and close signals offset by about 125 ticks, when built as shown. It's very effective at rapidly triggering any device
    19 KB (3,049 words) - 22:40, 8 April 2014
  • ...rate, is the measure of the amount of computational [[Time#Basic_mechanics|ticks]] the game calculates in one second. Each tick requires the calculation of Ticks are also known as game calculation '''steps''', but note these are not equi
    3 KB (485 words) - 01:39, 21 December 2022
  • A dwarf will go [[Insanity|insane]] after exactly 50000 ticks (which, at 1200 ticks per day, works out to 41.66 days, or almost a month and a half) waiting for
    51 KB (8,136 words) - 13:53, 17 April 2024
  • tbyd = ticks before you drown ...ple: a dwarf with an avarage score of endurance and toughness will have 77 ticks to get out of the water, or drown.
    7 KB (1,216 words) - 04:01, 20 December 2022
  • ...means that a syndrome that lasts a single tick in Fort Mode will last 144 ticks in Adventure Mode. For short-term syndromes, this will cause very differen It is not possible to make a syndrome that lasts shorter than 144 ticks in Adventure Mode.
    8 KB (1,202 words) - 04:01, 20 December 2022
  • ...ire about every 250 ticks, with open and close signals offset by about 125 ticks, when built as shown. It's very effective at rapidly triggering any device
    19 KB (3,053 words) - 00:25, 21 December 2022
  • ..., a screw pump supplied power for exactly 1 tick will actually pump for 50 ticks.
    19 KB (3,237 words) - 17:46, 20 August 2014
  • tbyd = ticks before you drown ...ple: a dwarf with an avarage score of endurance and toughness will have 77 ticks to get out of the water, or drown.
    7 KB (1,228 words) - 17:46, 11 August 2023
  • ...ire about every 250 ticks, with open and close signals offset by about 125 ticks, when built as shown. Although it's not a perfect delay, over sufficient r
    19 KB (3,009 words) - 01:49, 7 March 2012
  • ..., a screw pump supplied power for exactly 1 tick will actually pump for 50 ticks.
    21 KB (3,603 words) - 03:55, 20 December 2022
  • ...ower''' than "smaller" speeds. Currently, the maximum allowed speed is 100 ticks/100 tiles, or 1 tick per tile.
    8 KB (1,150 words) - 04:36, 29 January 2023
  • ...m will be totally consumed after exactly 322560 game ticks (which, at 1200 ticks per day, takes 9 months and 16.8 days)).
    5 KB (784 words) - 18:26, 16 March 2024
  • ...ly, however items, creatures and buildings fall more slowly (over multiple ticks) ...while falling. Water falls at a semi-random rate, taking between 5 and 20 ticks to fall a single z-level.
    3 KB (438 words) - 19:04, 17 January 2014
  • | TILE:tile number:colour:FREQUENCY:ticks default tile:ticks syndrome tile
    30 KB (4,766 words) - 17:29, 1 October 2018
  • ...een different timing periods will happen gradually over the course of 2000 ticks. Priority seems to control what to display when there would be multiple sym ...w long the plant takes to grow to harvest in a farm plot. Unit hundreds of ticks, See [[Time]]. There are 1008 GROWDUR units in a season. Defaults to 300.
    19 KB (2,994 words) - 22:17, 16 January 2023
  • ...ish. Remember when designing this trap that bridges do not open until 100 ticks after they've been triggered. ...lead to serious damage to your own fort), to death by bleeding within 600 ticks (a half day). Given the proper extract, you could even create a beneficial
    43 KB (6,759 words) - 05:58, 13 July 2014
  • ...ish. Remember when designing this trap that bridges do not open until 100 ticks after they've been triggered. ...lead to serious damage to your own fort), to death by bleeding within 600 ticks (a half day). Given the proper extract, you could even create a beneficial
    44 KB (6,774 words) - 09:55, 21 December 2022
  • ...atures currently have this tag set to 20000 [[Time|ticks]], which, at 1200 ticks per day, means they all can be milked every 17 in-game days. Due to this ti
    7 KB (1,068 words) - 03:43, 20 December 2022
  • ...RECOVER token. ATTACK_PREPARE_AND_RECOVER:3:3 means "3 ticks to prepare, 3 ticks to recover"; this is the usual, for most attacks. Some attacks, such as kic
    28 KB (4,610 words) - 03:16, 20 December 2022
  • ...een different timing periods will happen gradually over the course of 2000 ticks. Priority seems to control what to display when there would be multiple sym ...w long the plant takes to grow to harvest in a farm plot. Unit hundreds of ticks, See [[Time]]. There are 1008 GROWDUR units in a season. Defaults to 300.
    21 KB (3,298 words) - 06:53, 24 April 2024
  • '''Giant ticks''' are the non-vermin variety of [[tick]]s. They carry the MOUTH_SUCK_ATTA
    1 KB (182 words) - 03:12, 13 January 2023
  • '''Giant ticks''' are the non-vermin variety of [[tick]]s. They carry the MOUTH_SUCK_ATTA
    1 KB (177 words) - 03:30, 20 December 2022
  • ...ire about every 250 ticks, with open and close signals offset by about 125 ticks, when built as shown. It's very effective at rapidly triggering any device
    19 KB (3,053 words) - 03:17, 20 December 2022
  • ...means that a syndrome that lasts a single tick in Fort Mode will last 144 ticks in Adventure Mode. For short-term syndromes, this will cause very differen It is not possible to make a syndrome that lasts shorter than 144 ticks in Adventure Mode.
    8 KB (1,200 words) - 18:56, 26 April 2024
  • ...rate, is the measure of the amount of computational [[Time#Basic_mechanics|ticks]] the game calculates in one second. Each tick requires the calculation of Ticks are also known as game calculation '''steps''', but note these are not equi
    3 KB (467 words) - 03:24, 20 December 2022
  • ...eatures currently have this tag set to 20000 ticks, which, at roughly 1200 ticks per day, means they all can be milked every 17 game days. Due to this time-
    3 KB (518 words) - 13:17, 7 June 2014
  • ...RECOVER token. ATTACK_PREPARE_AND_RECOVER:3:3 means "3 ticks to prepare, 3 ticks to recover"; this is the usual, for most attacks. Some attacks, such as kic
    28 KB (4,611 words) - 18:24, 8 February 2023
  • ...m will be totally consumed after exactly 322560 game ticks (which, at 1200 ticks per day, takes 9 months and 16.8 days)).
    5 KB (783 words) - 02:20, 12 December 2023
  • '''Giant ticks''' are the non-vermin variety of [[tick]]s. They carry the MOUTH_SUCK_ATTA
    1 KB (170 words) - 21:14, 29 June 2013
  • ...ower''' than "smaller" speeds. Currently, the maximum allowed speed is 100 ticks/100 tiles, or 1 tick per tile.
    8 KB (1,148 words) - 03:25, 20 December 2022
  • ...ish. Remember when designing this trap that bridges do not open until 100 ticks after they've been triggered. ...lead to serious damage to your own fort), to death by bleeding within 600 ticks (a half day). Given the proper extract, you could even create a beneficial
    44 KB (6,755 words) - 15:29, 19 March 2024
  • ...ly, however items, creatures and buildings fall more slowly (over multiple ticks) ...while falling. Water falls at a semi-random rate, taking between 5 and 20 ticks to fall a single z-level.
    4 KB (630 words) - 03:31, 20 December 2022
  • A dwarf will go insane after exactly 50000 ticks (which, at 1200 ticks per day, works out to 41.66 days, or almost a month and a half) waiting for
    49 KB (7,895 words) - 04:00, 20 December 2022
  • ...ly, however items, creatures and buildings fall more slowly (over multiple ticks) ...while falling. Water falls at a semi-random rate, taking between 5 and 20 ticks to fall a single z-level.
    4 KB (628 words) - 08:04, 3 February 2023
  • ..., a screw pump supplied power for exactly 1 tick will actually pump for 50 ticks.
    23 KB (3,912 words) - 16:28, 2 October 2023
  • ...this case, it is a cow and the time period is 20000 ticks, at roughly 1200 ticks per day. All creatures currently have this tag set to 20000, so there is no
    3 KB (559 words) - 02:32, 2 July 2012
  • ...ce at exactly 4:00 PM on the 17th day of summer (specifically, 2000 season-ticks after the beginning of the season). If you don't have a this position-slot
    2 KB (298 words) - 23:27, 22 October 2023
  • 20 KB (3,327 words) - 05:23, 3 March 2024
  • *Grow time: 50000 Game Ticks (42 days)
    942 bytes (129 words) - 04:01, 20 December 2022
  • '''Usefulness:''' High. Instant response time (<50 ticks is possible) can make lever worries a thing of the past. The D.O.S.T.N.G.O
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...me I [gchristopher] built one, I timed the cart dispensing rate at 1 per 8 ticks. This is slow enough that carts can be brought to the surface using an impu
    25 KB (4,141 words) - 03:40, 20 December 2022
  • ...spiratory paralysis was likely to occur first. This process took about 950 ticks, or 19 in-game hours. They also [[No Stun|couldn't be stunned]] and [[No Pa
    3 KB (539 words) - 03:27, 20 December 2022
  • ...stantly, however items, creatures and buildings fall slowly (over multiple ticks)
    1 KB (259 words) - 16:56, 8 December 2011
  • ...tation increases by 1 every [[Time|tick]] to a maximum of 800,000 (403,200 ticks is one year, so the maximum is just short of 2 years).
    8 KB (1,239 words) - 03:13, 20 December 2022
  • ...tion point]] of 11440, it would need to be in the magma for a total of 517 ticks, over 5 seconds at 100 [[FPS]].
    11 KB (1,632 words) - 21:44, 6 February 2024
  • *Grow time: 50000 Game Ticks (42 days)
    949 bytes (132 words) - 01:51, 28 April 2024
  • ...hp?topic=66525.msg3993120#msg3993120] the counter is incremented every ten ticks a skill using that attribute is in use. This means it takes 5000 TUs or jus
    50 KB (5,933 words) - 20:37, 1 January 2023
  • ...tation increases by 1 every [[Time|tick]] to a maximum of 800,000 (403,200 ticks is one year, so the maximum is just short of 2 years).
    7 KB (1,227 words) - 17:34, 25 April 2024
  • ...tation increases by 1 every [[Time|tick]] to a maximum of 800,000 (403,200 ticks is one year, so the maximum is just short of 2 years).
    5 KB (861 words) - 19:09, 25 April 2024
  • Reference table for mapping ticks to seasons at [[Modification:Expanded_Plants/Timing]].
    127 KB (17,652 words) - 20:30, 11 January 2023
  • ...ce at exactly 4:00 PM on the 17th day of summer (specifically, 2000 season-ticks after the beginning of the season). If you don't have a mayor, then the ele
    4 KB (644 words) - 03:41, 20 December 2022
  • ...sured in unnamed units, which are commonly referred to as "time units" or "ticks." Time units are equal to different lengths of time, depending on the game
    2 KB (359 words) - 19:08, 27 November 2013
  • ...rform this attack again. Values appear to be calculated in adventure mode ticks.
    4 KB (604 words) - 16:23, 2 April 2024
  • ** Once started, Autonestbox runs by default once per 6000 ticks, which is 60 seconds when playing at 100 FPS.
    37 KB (6,210 words) - 03:41, 20 December 2022
  • * '''C''': If enabled, the [[FPS]] counter is shown here, as game [[time|ticks]] (and graphical FPS).
    2 KB (352 words) - 08:09, 23 February 2024
  • ...cally get free. When enemies are near you should press {{k|,}} for shorter ticks. Furthermore, you are unaffected by webs while [[Climber|climbing]]. You c
    5 KB (860 words) - 05:54, 6 March 2024
  • ! Crops !! Game [[Time|ticks]] until harvest !! Days until harvest
    29 KB (4,659 words) - 02:40, 29 April 2024
  • Unlike every other weapon in the game, whips take 8 ticks to attack, 4 to prepare and 4 to recover, meaning whip users can only attac
    2 KB (255 words) - 14:14, 26 June 2023
  • ...tion point]] of 11440, it would need to be in the magma for a total of 517 ticks, over 5 seconds at 100 [[FPS]].
    11 KB (1,629 words) - 07:23, 20 April 2024
  • ...me I [gchristopher] built one, I timed the cart dispensing rate at 1 per 8 ticks. This is slow enough that carts can be brought to the surface using an impu
    26 KB (4,225 words) - 17:40, 14 March 2024
  • ...er output is zero, but you've just finished constructing it, give it a few ticks (fifty or so) to start spinning. It may need to reorient itself to align wi
    4 KB (644 words) - 22:44, 2 April 2024
  • ! Crops !! Game [[Time|ticks]] until harvest !! Days until harvest
    29 KB (4,713 words) - 01:43, 16 October 2023
  • ...ises, monarch butterflies, mosquitoes, moths, roaches, snails, thrips, and ticks.
    8 KB (1,103 words) - 07:21, 2 December 2023
  • '''Usefulness:''' High. Instant response time (<50 ticks is possible) can make lever worries a thing of the past. D.O.S.T.N.G.O.S.P
    41 KB (6,700 words) - 12:31, 21 March 2022

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