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  • 17 KB (2,748 words) - 05:38, 14 May 2024
  • A room where you put all your dwarf children so they cannot be kidnapped by snatchers, or get into accidents. Make a room with beds and tables and stuff, then tu
    100 KB (16,380 words) - 19:18, 14 November 2023
  • * Killing [[Goblin|Child snatchers]]
    2 KB (372 words) - 02:04, 23 June 2016
  • ...e as a [[defense design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (372 words) - 02:16, 30 March 2014
  • ...ssure plate with the reusability of pitting. If you want to deliver Goblin snatchers into your target practice room despite [[Thief|thieves]]' ability to wriggl
    19 KB (3,372 words) - 15:47, 10 March 2024
  • :*'''Thieves & child snatchers'''
    47 KB (7,991 words) - 16:28, 26 July 2021
  • 10 KB (1,636 words) - 14:39, 22 July 2014
  • ...60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}}
    170 KB (24,368 words) - 16:08, 24 December 2022
  • ...ntain home of Workenjoys, which dwindles in numbers at the hands of goblin snatchers and evil dwarves from the dark fortress of Haterampart.
    17 KB (2,977 words) - 18:21, 16 February 2018
  • 15 KB (2,568 words) - 14:36, 30 April 2024
  • ...as an [[security design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (419 words) - 03:55, 20 December 2022
  • ...assign war dogs to every legendary dwarf, woodcutter, or child (guard from snatchers) that you see. Hunters, obviously, work best with hunting dogs instead. D
    9 KB (1,530 words) - 17:13, 17 September 2021
  • ...stress]]. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]]. To prevent a large population of children in the first place, it is pre
    10 KB (1,631 words) - 19:26, 8 April 2023
  • 26 KB (3,855 words) - 17:14, 18 April 2024
  • :*'''Thieves & child snatchers'''
    43 KB (7,277 words) - 16:28, 26 July 2021
  • *[[Thief|Thieves]], such as [[goblin]] snatchers and [[kobold]] thieves
    2 KB (376 words) - 20:09, 28 October 2023
  • ...recognized as a benevolent and merciful race in some aspects. Goblin Baby-Snatchers claim moral superiority by "supposedly" rescuing innocent lives from the sl
    3 KB (542 words) - 12:48, 5 November 2020
  • 15 KB (2,541 words) - 03:56, 20 December 2022
  • ...stress]]. One possibility is to [[burrow]] children outside to aid [[thief|snatchers]]. To prevent a large population of children in the first place, it is pref
    12 KB (1,902 words) - 16:53, 22 February 2024
  • 26 KB (3,848 words) - 03:22, 20 December 2022
  • *[[Thief|Thieves]], such as [[goblin]] snatchers and [[kobold]] thieves
    2 KB (348 words) - 03:36, 20 December 2022
  • A room where you put all your dwarf children so they cannot be kidnapped by snatchers. Make a suicide booth setup that drops the child into a room with beds and
    41 KB (6,700 words) - 12:31, 21 March 2022
  • 21 KB (3,341 words) - 12:48, 26 August 2023
  • :*'''Thieves & child snatchers'''
    50 KB (8,538 words) - 00:25, 21 December 2022
  • Children are also the target of [[goblin|goblin snatchers]], who will sneak into your fortress and try to kidnap young dwarves by stu
    5 KB (824 words) - 22:38, 30 June 2021
  • ...any other domestic animal, even having (named!) offspring. Goblin [[thief|snatchers]] consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While
    3 KB (393 words) - 00:31, 11 March 2014
  • :*'''Thieves & child snatchers'''
    41 KB (6,894 words) - 15:00, 2 November 2015
  • 16 KB (2,666 words) - 04:05, 20 December 2022
  • ...assign war dogs to every legendary dwarf, woodcutter, or child (guard from snatchers) that you see. Hunters, obviously, work best with hunting dogs instead. D
    10 KB (1,793 words) - 14:26, 8 December 2011
  • A room where you put all your dwarf children so they cannot be kidnapped by snatchers. Make a suicide booth setup that drops the child into a room with beds and
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ...pressure plate with reusability of pitting. If you want to deliver Goblin snatchers into your target practice room despite [[Thief|thieves]]' ability to wriggl
    15 KB (2,638 words) - 16:33, 26 July 2021
  • * Stopped civs from sending a squad when they failed to find thieves/snatchers to send (led to small sieges in the first year)
    3 KB (407 words) - 21:24, 10 September 2014
  • 21 KB (3,336 words) - 03:51, 20 December 2022
  • ...e as a [[defense design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (369 words) - 02:17, 30 March 2014
  • ...any other domestic animal, even having (named!) offspring. Goblin [[thief|snatchers]] consider Stray Tigerman Cubs (Tame) a valid target for kidnapping. While
    2 KB (330 words) - 20:51, 28 December 2011
  • ...nsist mainly of goblins, it can also include the occasional [[Thief#Goblin snatchers|adopted]] character of another race. These characters will generally be wea
    13 KB (2,048 words) - 14:30, 15 December 2023
  • Occasionally, one or more goblin "snatchers" may arrive if you have [[child]]ren in your fortress. They are cowardly [[
    5 KB (774 words) - 12:49, 5 November 2020
  • 6 KB (1,103 words) - 13:27, 21 June 2014
  • #REDIRECT [[Thief#Goblin snatchers]]
    36 bytes (4 words) - 20:58, 21 March 2020
  • ...until the military arrives. They can often kill kobold thieves and goblin snatchers without the military ever having to step in, but can be severely wounded an
    3 KB (441 words) - 20:20, 23 June 2017
  • #REDIRECT [[Thief#Goblin snatchers]]
    36 bytes (4 words) - 20:59, 21 March 2020
  • ...nsive artifact attracted the wrong kind of attention, and soon thieves and snatchers were everywhere - the militia grew apace with them.
    21 KB (3,849 words) - 01:07, 7 May 2011
  • ...until the military arrives. They can often kill kobold thieves and goblin snatchers without the military ever having to step in, but can be severely wounded an
    3 KB (444 words) - 18:34, 14 September 2017
  • :*'''Thieves & child snatchers'''
    50 KB (8,538 words) - 03:18, 20 December 2022
  • A room where you put all your dwarf children so they cannot be kidnapped by snatchers. Make a room with beds and tables and stuff, then turn it into a burrow, th
    70 KB (11,448 words) - 14:39, 15 December 2020
  • ...ssure plate with the reusability of pitting. If you want to deliver Goblin snatchers into your target practice room despite [[Thief|thieves]]' ability to wriggl
    19 KB (3,335 words) - 03:12, 20 December 2022
  • ...60,000|value=Not tameable|biome=[[Dark fortress]]es and [[dark pit]]s|note=Snatchers<sup>2</sup>}}
    170 KB (24,364 words) - 02:52, 20 December 2022
  • ...as an [[security design|early warning system]] against [[thief|thieves and snatchers]].
    3 KB (375 words) - 11:03, 20 February 2023
  • A room where you put all your dwarf children so they cannot be kidnapped by snatchers. Make a room with beds and tables and stuff, then turn it into a burrow, th
    96 KB (15,752 words) - 04:01, 20 December 2022

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