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  • you become a county then a duchy. A happy fortress with many exports and massive wealth you will need to keep your citizens happy.
    931 KB (148,541 words) - 18:41, 1 December 2023
  • happy Be happy!
    795 KB (120,124 words) - 03:34, 25 February 2020
  • ...all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. If dwarves are particularly unhappy, they may throw [[ Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on t
    27 KB (4,235 words) - 21:24, 29 September 2021
  • ...them more or less happy, with each experience recorded and displayed as a Thought. The rate at which a dwarf gains certain thoughts is controlled by [[perso ...wish to avoid Bad Thoughts, please consult ways of [[keeping your dwarves happy]].
    13 KB (2,088 words) - 15:10, 24 September 2012
  • | style="background:#33cc00" | 125 to 149 || happy ...them more or less happy, with each experience recorded and displayed as a thought. The rate at which a dwarf gains these thoughts is controlled by varying as
    26 KB (3,794 words) - 03:16, 21 May 2014
  • ...type of [[alcohol]] (wine, rum, ale, and beer) to avoid dwarves getting "[[thought|tired of the same old booze lately]]". If bringing meat, [[turtle]] is rec ...wed, giving your dwarves access to a variety of alcohols, which makes them happy. All alcohol can also be turned into food via cooking, making them all via
    32 KB (5,458 words) - 20:14, 23 June 2017
  • dwarf thought before he flung himself into the black air of the chasm stared at the wall in amazement. Impossible, he thought.
    156 KB (27,608 words) - 08:54, 15 November 2022
  • ...of thought has a cooldown period, during which subsequent instances of the thought simply override the current instance. ...s cut in half (and rounded up) unless noted otherwise; after 3 months, the thought is forgotten.
    25 KB (3,774 words) - 14:52, 27 June 2014
  • THOUGHT very happy about the trading
    311 KB (47,240 words) - 11:27, 4 October 2011
  • ...n your character's adventures. {{verify}} In fortress mode, some [[Memory (thought)|memories]] have the potential to change beliefs over time. ...an most aspects of civilization ||! rowspan=2 | Receives [[Thought|unhappy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
    59 KB (8,766 words) - 16:11, 16 December 2023
  • ...in your character's adventures.{{verify}} In fortress mode, some [[Memory (thought)|memories]] have the potential to change beliefs over time. ...an most aspects of civilization ||! rowspan=2 | Receives [[Thought|unhappy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
    60 KB (8,847 words) - 18:39, 21 April 2024
  • ...ation, rounded down. Not meeting this number is supposed to give unhappy [[thought]]s to the Sheriff (or Captain of the Guard), but due to a bug it does not. ...lad to have punishment reduced recently") and the injured party an unhappy thought ("upset that a criminal could not be properly punished").
    3 KB (515 words) - 20:35, 1 December 2023
  • ...ill result in the Sheriff (or Captain of the Guard) receiving an unhappy [[thought]]. ...lad to have punishment reduced recently") and the injured party an unhappy thought ("upset that a criminal could not be properly punished").
    4 KB (691 words) - 14:17, 8 March 2024
  • THOUGHT very happy about the trading
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...n must be using them, accessing the mines away from the magma flow, Aloran thought, though she did not dwell on it long. Soon her mind was focused again on d ...ls, each walking on four stumpy legs. They look like cave oysters, Aloran thought. She raised her axe.
    87 KB (15,188 words) - 02:06, 14 December 2022
  • THOUGHT very happy about the trading
    248 KB (37,728 words) - 00:28, 8 August 2013
  • When a dwarf has been [[Thought|unhappy]] enough, he'll decide that enough is enough and throw a tantrum. ...that the certain dwarf may go [[insane]] unless something makes the dwarf happy.
    11 KB (1,853 words) - 15:46, 28 July 2021
  • After enough time passes, the happiness bonus/penalty for the thought is cut in half (and rounded up) unless noted otherwise. ! Thought
    21 KB (3,330 words) - 22:54, 2 August 2012
  • ...ed as a [[temple]], dwarves will go there to pray, and may gain additional happy thoughts for admiring the altar's materials and craftsdwarfship. ...Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower frame rate.
    100 KB (16,380 words) - 19:18, 14 November 2023
  • ...a dwarf needs to sleep is a 1-tile bed, anywhere. However, to be [[Thought|happy]], a dwarf wants their own room with a bed, and a chest and a cabinet to pu Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home.
    32 KB (4,681 words) - 23:19, 22 December 2022
  • ...a dwarf needs to sleep is a 1-tile bed, anywhere. However, to be [[Thought|happy]], a dwarf wants their own room with a bed, and a chest and a cabinet to pu Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home.
    32 KB (4,786 words) - 18:37, 26 March 2024
  • ...ed as a [[temple]], dwarves will go there to pray, and may gain additional happy thoughts for admiring the altar's materials and craftsdwarfship. ...Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower frame rate.
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...points, determining their mood. Unhappy thoughts add to the stress score, happy thoughts subtract from the stress score. It is confirmed that there are onl ...run for 7 years. The overall mood of the fortresses after 7 years was 45% happy to ecstatic, 55% fine, less than 1% unhappy (4 dwarves in total).
    31 KB (4,802 words) - 02:58, 26 February 2024
  • ...points, determining their mood. Unhappy thoughts add to the stress score, happy thoughts subtract from the stress score. It is confirmed that there are onl ...run for 7 years. The overall mood of the fortresses after 7 years was 45% happy to ecstatic, 55% fine, less than 1% unhappy (4 dwarves in total).
    40 KB (5,759 words) - 05:56, 3 January 2023
  • ...lue|luxuriously decorated]] the office may be, and may even generate a bad thought if the chair doesn't have a [[table]] adjacent to it. ...o them will sleep. However, sleeping in dormitory will generate a negative thought(embarrassed after sleeping without a proper room).
    29 KB (4,895 words) - 21:50, 14 March 2024
  • ...nd the reluctant minotaur returned to the castle. The cow man was none to happy to arrive back at the place where he had been created. Night, thief of all cheer. When has the sun set on a happy soul in
    118 KB (20,738 words) - 15:56, 13 December 2022
  • ...ts. Showering Urist McFisherdwarf with ☼jaguar meat roast☼ does not mean a happy dwarf if Urist keeps dwelling over their grouchiness at being caught in the ...s and, in extreme cases, isolate them with burrows to insulate them from [[Thought|stress-inducing stimuli]]. You might be able to get away with giving high-s
    11 KB (1,738 words) - 03:37, 20 December 2022
  • ...ts. Showering Urist McFisherdwarf with ☼jaguar meat roast☼ does not mean a happy dwarf if Urist keeps dwelling over their grouchiness at being caught in the ...s and, in extreme cases, isolate them with burrows to insulate them from [[Thought|stress-inducing stimuli]]. You might be able to get away with giving high-s
    12 KB (1,901 words) - 12:03, 5 March 2023
  • When a dwarf has been [[Thought|unhappy]] enough, he'll decide that enough is enough and he'll throw a tant ...that the certain dwarf may go [[insane]] unless something makes the dwarf happy.
    7 KB (1,137 words) - 22:15, 26 July 2021
  • ...nteraction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behaviour, which | rowspan=3 | More susceptible to unhappy [[thought]]s
    16 KB (2,257 words) - 10:39, 14 April 2015
  • ...rves will catch and consume [[vermin]] to survive, resulting in an unhappy thought. * 35000 - dwarf gets an unhappy thought about being Thirsty and cancels its current job to get something to drink
    7 KB (1,185 words) - 20:38, 28 June 2014
  • ...all the thoughts a particular dwarf has is simply summed to determine how happy or unhappy they are. ...enter}}. Now you will see descriptions on how the dwarf feels ''(Ecstatic, happy, content, unhappy, miserable)'', and what recent events made an impact on t
    18 KB (2,735 words) - 21:23, 29 September 2021
  • ...o feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows: ...p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Positive thought<br />
    23 KB (3,607 words) - 04:02, 20 December 2022
  • ...o feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows: ...p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span> - Positive thought<br />
    23 KB (3,615 words) - 01:32, 25 February 2024
  • ...they see the type of animal they [[preference|prefer]] in a cage. A happy thought which they won't get if they see the same animal running around free. Yeah ...a happy [[thought]] from sleeping in their own bedroom, and also get more happy thoughts from owning their own [[furniture]].
    17 KB (3,136 words) - 19:10, 12 November 2020
  • .... A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun recently' and will [[vomit]] all over the ground in a ...d dwarves will come out, admire the items in the meeting area, get a happy thought, then vomit all over themselves. If you do it right, you roughly break eve
    7 KB (1,227 words) - 17:34, 25 April 2024
  • ...white|white}} shows the dwarf's [[thoughts]]. The first sentence says how happy or unhappy s/he is at the moment, and the next sentence lists the recent ev ...A dwarf consuming the type of food/booze s/he prefers will get a happy [[thought]]. The types of plants and animals listed in the first sentence is entirel
    9 KB (1,654 words) - 17:48, 26 July 2021
  • ...ding tame animals and long-dead persons. However, the populace will feel [[Thought#Justice|affronted]] at particularly nonsensical convictions. ...y may use the weapons they're carrying. Suddenly, keeping those axe lords happy seems a bit more high priority, eh?
    12 KB (2,053 words) - 19:00, 1 December 2023
  • [[File:FlowchartDF.png|thumb|200px|right|[[From Caravan to Happy Dwarves]] - a flowchart showing approximately what sequence of actions most ...|berserk]], killing and destroying things. This is why you want them to be happy.
    64 KB (10,735 words) - 21:26, 12 August 2014
  • ...ains, ropes or metal cages to be designated as jails, getting an unhappy [[thought]] if you don't have enough. The current number of ropes or chains needed i == Happy prisoners ==
    6 KB (1,064 words) - 18:37, 28 August 2021
  • ...rves will catch and consume [[vermin]] to survive, resulting in an unhappy thought. :* 65000 - dwarf gets an unhappy thought about being hungry, cancels current job to get something to eat
    7 KB (1,118 words) - 03:24, 20 December 2022
  • ...rves will catch and consume [[vermin]] to survive, resulting in an unhappy thought. :* 65000 - dwarf gets an unhappy thought about being hungry, cancels current job to get something to eat
    7 KB (1,108 words) - 23:16, 28 April 2024
  • ...nteraction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behaviour, which | 76 - 90 || can be very happy and optimistic
    14 KB (1,997 words) - 10:39, 14 April 2015
  • ...ding tame animals and long-dead persons. However, the populace will feel [[Thought#Justice|affronted]] at particularly nonsensical convictions. ...y may use the weapons they're carrying. Suddenly, keeping those axe lords happy seems a bit more high priority, eh?
    9 KB (1,549 words) - 09:58, 10 March 2023
  • ...riod of no less than a year. Your initial seven are exempt, as they may be thought of as having fulfilled their military duty earlier in life. ...iserable -- the red should be merely unhappy, the yellow and orange mildly happy, and green and blue ecstatic.
    71 KB (11,875 words) - 16:34, 26 July 2021
  • ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]] :* Your goals vs "basic survival needs" to keep your fortress healthy and happy.
    48 KB (8,169 words) - 21:16, 5 August 2014
  • == Happy prisoners == ...me terminally upset. Generally inmates are still suffering from the bad [[thought]]s that caused them to [[tantrum]] and become imprisoned in the first place
    6 KB (1,068 words) - 18:37, 28 August 2021
  • ...riod of no less than a year. Your initial seven are exempt, as they may be thought of as having fulfilled their military duty earlier in life. ...iserable -- the red should be merely unhappy, the yellow and orange mildly happy, and green and blue ecstatic.
    85 KB (14,135 words) - 16:52, 7 May 2024
  • ...riod of no less than a year. Your initial seven are exempt, as they may be thought of as having fulfilled their military duty earlier in life. ...iserable -- the red should be merely unhappy, the yellow and orange mildly happy, and green and blue ecstatic.
    84 KB (13,988 words) - 03:49, 20 December 2022
  • ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]] :* Your goals vs "basic survival needs" to keep your fortress healthy and happy
    49 KB (8,344 words) - 03:59, 20 December 2022
  • Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. ...an expansive [[dining room]], and other luxuries, your dwarves will remain happy enough to be productive throughout the life of a fortress. (You may still
    31 KB (4,417 words) - 20:54, 15 November 2021
  • ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]] :* Your goals vs "basic survival needs" to keep your fortress healthy and happy
    49 KB (8,347 words) - 15:27, 26 September 2023
  • ...Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower frame rate. ...n the room. High quality food, furniture, and socializing should keep them happy. Note that the children will no longer be able to perform certain useful ta
    70 KB (11,448 words) - 14:39, 15 December 2020
  • .... Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well. ...s]] and distract their parents, but their death causes a very strong bad [[thought]]. Note that adult children are still children in the eyes of their parents
    8 KB (1,249 words) - 14:49, 23 November 2021
  • ...an [[office]] prevents them from working, but doesn't give them an unhappy thought (and the manager doesn't even need an office until your fortress has a popu ...appy [[thought]]. If it isn't met soon enough it will generate an unhappy thought, the noble will forget about it, and then later come up with a new demand.
    11 KB (1,946 words) - 01:02, 18 November 2013
  • ...sfying your dwarves' [[preference]]s, increasing the likelihood of happy [[thought]]s while eating. Finally, cooking spoilable foods such as [[meat]], [[fish] ...rf will get something he [[Preferences|likes]], giving the eater a happy [[thought]].
    7 KB (1,116 words) - 19:09, 12 November 2020
  • ...sfying your dwarves' [[preference]]s, increasing the likelihood of happy [[thought]]s while eating. Finally, cooking spoilable foods such as [[meat]], [[fish] ...f will get something they [[Preferences|like]], giving the eater a happy [[thought]].
    7 KB (1,226 words) - 19:31, 4 April 2024
  • ...sfying your dwarves' [[preference]]s, increasing the likelihood of happy [[thought]]s while eating. Finally, cooking spoilable foods such as [[meat]], [[fish] ...f will get something they [[Preferences|like]], giving the eater a happy [[thought]].
    10 KB (1,647 words) - 19:26, 4 April 2024
  • .... Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well. ...nimals they work with over time. The death of a bonded animal causes a bad thought to the trainer.
    13 KB (2,019 words) - 03:53, 20 December 2022
  • .... Getting [[ghost|haunted]] by a familiar dwarf produces a strong negative thought as well. ...nimals they work with over time. The death of a bonded animal causes a bad thought to the trainer.
    13 KB (2,016 words) - 18:06, 23 September 2023
  • ...luding tame animals and long-dead persons. The fort population will feel [[thought|affronted]] at particularly nonsensical convictions. ...will give the criminal an unhappy thought (and the guard/Hammerer a happy thought).
    7 KB (1,088 words) - 20:11, 12 December 2013
  • ...aluable communal dining hall is an excellent way to [[Thought|keep dwarves happy]]. ...ither side of a table, dwarves will receive an [[Thought#Amenities|unhappy thought]] if forced to share a table.
    3 KB (589 words) - 02:00, 8 September 2016
  • ...end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[ ...ow ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.
    26 KB (4,340 words) - 03:20, 20 December 2022
  • ::*[[Main:From Caravan to Happy Dwarves|Beginner Flowchart]] :* Your goals vs "basic survival needs" to keep your fortress healthy and happy.
    43 KB (7,388 words) - 23:13, 18 February 2012
  • ...end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[ ...ow ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.
    24 KB (4,039 words) - 19:59, 19 February 2024
  • '''Memories''' are recipients for a dwarf's [[thought]]s. They are essentially an evolution of the old trauma system from previou ...one of its group in a memory slot the strongest memory of the two, the new thought and the existing memory, will be kept and the other discarded.
    8 KB (1,414 words) - 03:42, 20 December 2022
  • ...ies_preview.png|258px|right]]'''Memories''' are recipients for a dwarf's [[thought]]s. They are essentially an evolution of the old trauma system from previou ...one of its group in a memory slot the strongest memory of the two, the new thought and the existing memory, will be kept and the other discarded.
    8 KB (1,426 words) - 02:36, 1 March 2024
  • Some tips on how to keep your dwarves [[thoughts|happy]], thus reducing the chances of [[tantrum]]ing and tantrum spirals: ...o have all different varieties of booze on hand, since dwarves get a happy thought when they drink their [[preference|preferred]] booze.
    4 KB (680 words) - 00:30, 13 September 2019
  • ...a minimum) and (with some investment in variety) for keeping your dwarves happy. ...Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (i
    14 KB (1,914 words) - 16:38, 31 March 2024
  • ...a minimum) and (with some investment in variety) for keeping your dwarves happy. ...Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (i
    14 KB (1,805 words) - 16:39, 31 March 2024
  • ...itect and providing the possibility for your dwarves to experience happy [[thought]]s when walking across the tile. ** Roads and bridges can generate happy thoughts when your dwarves walk across them--something even an engraved flo
    12 KB (1,798 words) - 21:08, 14 May 2023
  • ...one turn). In [[Fortress Mode]], wounded dwarves receive various unhappy [[thought]]s, but also some positive thoughts from the rescue and recovery process (s ==un/happy thoughts==
    16 KB (2,577 words) - 19:44, 17 June 2014
  • ...one turn). In [[Fortress Mode]], wounded dwarves receive various unhappy [[thought]]s, but also some positive thoughts from the rescue and recovery process (s ==un/happy thoughts==
    17 KB (2,740 words) - 20:30, 23 June 2017
  • ...d booze is preferred over imported booze of the same type, influencing the thought.{{verify}}
    4 KB (694 words) - 00:21, 21 December 2022
  • :* Your goals vs "basic survival needs" to keep your fortress healthy and happy. ...eate [[wealth]] ''(with high-value products)'' with the need to maintain [[thought|morale]] ''(with low-value but commonly used products, like [[bed]]s, which
    40 KB (6,591 words) - 04:07, 22 February 2014
  • :* recent good/bad [[thought]]s | 76 - 90 || can be very happy and optimistic
    16 KB (2,260 words) - 02:37, 12 November 2023
  • ...hat your [[soldier]]s have some domestic skills so they will not receive [[thought|unhappy thoughts]] from being de-activated from the [[military]] in the eve ...is eliminated once friendships and relationships are formed and producing happy thoughts.
    30 KB (5,046 words) - 20:09, 23 June 2017
  • ...rom a waterfall, just being near or seeing a waterfall will not generate a thought.
    4 KB (635 words) - 16:12, 15 July 2017
  • ...d booze is preferred over imported booze of the same type, influencing the thought.{{verify}}
    4 KB (694 words) - 03:11, 20 December 2022
  • ...png|thumb|446px|right|[[Main:From Caravan to Happy Dwarves|From Caravan to Happy Dwarves]] - This is a flowchart showing approximately what sequence of acti ...note that the traders will want to make a profit off of you. While they're happy with about 200%, the more profit they make on your site, the more goods the
    86 KB (14,760 words) - 04:47, 17 March 2024
  • ...chain will also let the prisoner admire it, giving them a boost to their [[Thought|happiness]]. However, one should consider the fact that if a chain or rope === Keeping them happy ===
    8 KB (1,254 words) - 03:36, 20 December 2022
  • ...Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower framerate. ...n the room. High quality food, furniture, and socializing should keep them happy. Note that the children will no longer be able to perform certain useful ta
    30 KB (5,073 words) - 16:15, 20 June 2020
  • ...png|thumb|446px|right|[[Main:From Caravan to Happy Dwarves|From Caravan to Happy Dwarves]] - This is a flowchart showing approximately what sequence of acti ...note that the traders will want to make a profit off of you. While they're happy with about 200%, the more profit they make on your site, the more goods the
    94 KB (16,288 words) - 19:50, 3 January 2023
  • ...chain will also let the prisoner admire it, giving them a boost to their [[Thought|happiness]]. However, one should consider the fact that if a chain or rope === Keeping them happy ===
    8 KB (1,241 words) - 15:51, 27 January 2024
  • ...p her, but she just beat the mayor with his loincloth some more. The mayor thought about the situation and, became enraged by the fact he was getting beaten u === Keeping the new boss happy...<sup>DF</sup> ===
    14 KB (2,548 words) - 13:04, 23 April 2010
  • ...end if the last dwarf dies. With this comes the need to keep your dwarves happy, as unhappy dwarves will cultivate some very unhealthy (yet surprisingly [[ ...ow ground, while [[clothing]] from [[leather]] or [[cloth]] will keep them happy.
    25 KB (4,160 words) - 21:28, 12 August 2014
  • ...wn [[preference]]s) for themselves, giving the owner an additional unhappy thought about "losing property to the Royal Guard". ...enough taxes are collected, however, the Tax Collector will get an unhappy thought for having "disappointed a noble lately", and the Baron will be "upset that
    2 KB (340 words) - 15:07, 6 July 2020
  • ...ectly applicable; however, they provide a general overview of the original thought-process behind Dwarf Fortress' development, and the broader arcs are still ...ng the bad guys is an obvious extension, and you've got the whole friendly happy world waiting for your raiding parties.
    286 KB (44,767 words) - 10:59, 17 January 2022
  • .... A dwarf with serious cave adaptation (at least 1.5 years) will gain the thought 'nauseated by the sun recently' and will [[vomit]] all over the ground in a ...nough to totally negate the "slept in a room like a personal palace" happy thought), and can easily push already unhappy dwarves over the edge, but it is very
    6 KB (963 words) - 23:53, 5 March 2020
  • ...Owning furniture (especially high-quality furniture) gives dwarves happy [[thought]]s, and cabinets and coffers give them a place to store their possessions. ...[[dwarves]] going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms br
    4 KB (626 words) - 02:16, 24 February 2013
  • ...nishments will give the criminal an unhappy thought (and the guard a happy thought).
    4 KB (699 words) - 19:12, 12 September 2012
  • Some tips on how to keep your dwarves [[thoughts|happy]], thus reducing the chances of [[tantrum]]ing and tantrum spirals: ...have all different varieties of booze on hand, since dwarves get a happier thought out of drinking the kind of booze they prefer.
    2 KB (400 words) - 14:01, 4 July 2016
  • ...being friends with one another, although this does not generate a negative thought. An unhappy thought is produced on the death of a friend, and a severe unhappy thought is produced if the friend's [[corpse]] is not buried quickly and rots.
    943 bytes (150 words) - 00:48, 29 April 2013
  • ...Owning furniture (especially high-quality furniture) gives dwarves happy [[thought]]s, and cabinets and coffers give them a place to store their possessions. ...[[dwarves]] going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms br
    4 KB (643 words) - 21:34, 14 December 2011
  • ===Happy Soldiers=== ...ving the wrong number assigned to train in a squad can also generate bad [[Thought|thoughts]].
    5 KB (796 words) - 15:37, 28 July 2021
  • Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. ...an expansive [[dining room]], and other luxuries, your dwarves will remain happy enough to be productive throughout the life of a fortress. (You may still
    24 KB (3,511 words) - 20:53, 15 November 2021
  • Players frequently want designs which maximize positive thought and minimize the path distance between a dwarf's food, drink, job and home. ...an expansive [[dining room]], and other luxuries, your dwarves will remain happy enough to be productive throughout the life of a fortress. (You may still
    24 KB (3,120 words) - 20:53, 15 November 2021
  • Equally as bad is no [[alcohol]], which dwarves ''require'' to be happy and productive. Some alcohol can be acquired from [[caravan]]s, but not eno ...to give your dwarves happy [[thought]]s and enough to give them unhappy [[thought]]s, then your dwarves will start to throw [[tantrum]]s, grow melancholy, an
    12 KB (2,067 words) - 00:34, 31 March 2015
  • ...s, new [[noble]] positions become available. While regular dwarves will be happy with simple rooms provided to them, dwarves appointed or elected to noble p ...a mountain, combating threats inside, and making little workshops. Then I thought, well, how should the high score list work? We really like to keep records
    34 KB (5,290 words) - 18:36, 29 August 2023
  • ...itect and providing the possibility for your dwarves to experience happy [[thought]]s when walking across the tile. ** Roads and bridges can generate happy thoughts when your dwarves walk across them--something even an engraved flo
    12 KB (1,832 words) - 04:07, 2 February 2016
  • ===Happy Soldiers=== ...ence will get bad [[thought]]s from going on duty. Soldiers will get a bad thought when going ''off'' duty if they don't have any civilian skills (if their ti
    8 KB (1,361 words) - 04:04, 20 December 2022
  • ...Putting a waterfall in your [[meeting hall]] will give your dwarves good [[thought]]s, although it can significantly lower frame rate. ...n the room. High quality food, furniture, and socializing should keep them happy. Note that the children will no longer be able to perform certain useful ta
    41 KB (6,700 words) - 12:31, 21 March 2022
  • ...any danger of dying of thirst. However, dwarves require [[alcohol]] to be happy and productive. Some alcohol can be acquired from [[caravan]]s, but not eno ...to give your dwarves happy [[thought]]s and enough to give them unhappy [[thought]]s, then your dwarves will start to throw [[tantrum]]s, grow melancholy, an
    8 KB (1,428 words) - 20:46, 28 May 2014
  • ===Happy Soldiers=== ...ence will get bad [[thought]]s from going on duty. Soldiers will get a bad thought when going ''off'' duty if they don't have any civilian skills (if their ti
    10 KB (1,670 words) - 02:06, 9 March 2024
  • ===Happy Soldiers=== ...ence will get bad [[thought]]s from going on duty. Soldiers will get a bad thought when going ''off'' duty if they don't have any civilian skills (if their ti
    6 KB (981 words) - 13:44, 14 December 2015
  • ...ference]] for dogs "for their loyalty", to give them an additional happy [[thought]]. ...me, bringing more of those types of booze can give them slightly happier [[thought]]s (until that type runs out). Be cautious of bringing too much [[dwarven
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  • ...itect and providing the possibility for your dwarves to experience happy [[thought]]s when walking across the tile. ** Roads and bridges can generate happy thoughts when your dwarves walk across them--something even an engraved flo
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  • ...These will give you a detailed breakdown of your dwarves' happiness and [[thought]]s, memories, [[preference]]s, mental attributes, and [[personality trait]] ...levels, and negative thoughts raise it. Pink thoughts represent [[memory (thought)|memories]], which trigger stress changes based on what is being recalled a
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  • ** For [[cooking|cooked]] food it increases the amount of [[thought|happiness]] a dwarf gains from eating it if one of the ingredients is among ...item is destroyed or stolen the creator of the item will get an unhappy [[thought]].
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  • ...riod of no less than a year. Your initial seven are exempt, as they may be thought of as having fulfilled their military duty earlier in life. ...iserable -- the red should be merely unhappy, the yellow and orange mildly happy, and green and blue ecstatic.
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  • .... Well-prepared meals are also valuable [[trade]] goods, and make dwarves happy when eaten. Highly skilled cooks make better meals, and prepare meals fast ...e dwarves don't understand this yet, so a drafted miner will get unhappy [[thought]]s.
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...nter}}. It gives you a detailed breakdown of your dwarves' happiness and [[thought]]s, familial status, [[civilization]] membership, age and date of birth, ph ...ist their recent [[thought]]s, providing an overview of what's making them happy or unhappy.
    6 KB (965 words) - 18:40, 8 July 2013
  • ...happy thought when they talk to each other, but they also gain an unhappy thought if a friend dies (and an additional one if said friend is not buried in tim
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  • .... Well-prepared meals are also valuable [[trade]] goods, and make dwarves happy when eaten. Highly skilled cooks make better meals, and prepare meals fast ...e dwarves don't understand this yet, so a drafted miner will get unhappy [[thought]]s.
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  • ...a minimum) and (with some investment in variety) for keeping your dwarves happy. ...Stacks of alcohol do not have quality levels, and the strength of a happy thought obtained by drinking alcohol is based entirely on the value of the drink (i
    8 KB (1,260 words) - 14:32, 2 May 2014
  • ...st. And, once you've got all that information, whether or not the dwarf is happy or sad, or that kind of thing, we don't really have a lot of emotional stat ...ws together. but the ... uh... (random babbling) Well I guess the train of thought was derailed a bit there. I'm kind of losing my track now.
    83 KB (15,489 words) - 20:48, 15 November 2021
  • ...On the other hand, sleeping on a nice bed, in a nice room will give them a happy disposition upon waking. The exact arrangement of living conditions ([[bedr :* 65000 - dwarf gets an unhappy thought about being Tired
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  • Eating good food will make your dwarves happy, so a good [[cook]] is an excellent investment. Also, each dwarf has a [[Pr ...ote that eating in a high-quality dining room does wonders for a dwarf's [[Thought|mood]].
    8 KB (1,253 words) - 02:22, 2 July 2012
  • ...On the other hand, sleeping on a nice bed, in a nice room will give them a happy disposition upon waking. The exact arrangement of living conditions ([[bedr :* 65000 - dwarf gets an unhappy thought about being Tired
    5 KB (841 words) - 03:57, 20 December 2022
  • ...like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. ...t]]. Outbalancing the odd, or even regular, unsatisfied mandate with other happy thoughts is not that hard though.
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  • ...d booze is preferred over imported booze of the same type, influencing the thought.{{verify}}
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  • ...our dwarf charge *towards* any nearby enemies, and also results in a bad [[thought]] if the dwarf has no prior military experience. ...ingredient to create a large stack of "preferred" meals (for more happy [[thought]]s).
    7 KB (1,154 words) - 06:53, 14 May 2014
  • ...ilitary, and then unassigning them, usually fixes this, if with an unhappy thought if they are not a [[soldier]].'' ...sleep, deconstructing the [[bed]] will wake them (and give them an unhappy thought). If they are in a [[party]], undefining/deconstructing the furniture that
    5 KB (857 words) - 20:16, 23 June 2017
  • ...aluable communal dining hall is an excellent way to [[Thought|keep dwarves happy]]. ...is enough to create a dining room, dwarves will recieve a small unhappy [[thought]] from eating without a chair. To prevent this, {{k|b}}uild a {{k|c}}hair o
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  • ...edroom as their own without paying rent. This helps to keep them [[thought|happy]], although some Legendary dwarves may acquire an annoying number of object ...a good thing, since making and talking to friends gives a [[thought|happy thought]], but dwarves also take the death of friends much harder than they otherwi
    8 KB (1,350 words) - 20:21, 28 April 2013
  • ...isms by quality is also a good idea, as they can provide [[DF2014:Thoughts|happy thoughts]]. ...rves' [[DF2014:Thought|happiness]] and create [[Keeping your dwarves happy|happy thoughts]]. In particular, obsidian mechanisms will achieve the highest pos
    13 KB (2,087 words) - 02:06, 22 August 2023
  • ...can be assigned to specific [[dwarves]]. When dwarves have their own room, happy thoughts occur when they sleep in it (alternatively, unhappy thoughts can o ...ining room high-quality and giving them individual quarters will give them happy [[thoughts]], helping to avoid [[tantrum]]s. [[Nobles]], on the other hand
    9 KB (1,543 words) - 03:54, 20 December 2022
  • ...can be assigned to specific [[dwarves]]. When dwarves have their own room, happy thoughts occur when they sleep in it (alternatively, unhappy thoughts can o ...ining room high quality and giving them individual quarters will give them happy [[thoughts]], helping to avoid [[tantrum]]s.
    7 KB (1,145 words) - 19:06, 10 March 2014
  • THOUGHT was happy to have pleased a noble lately
    123 KB (19,038 words) - 13:55, 10 November 2022
  • ...png|thumb|500px|right|[[Main:From Caravan to Happy Dwarves|From Caravan to Happy Dwarves]] - This is a flowchart showing approximately what sequence of acti ...ile this is fine for a short time, your dwarves will gradually become less happy if they are forced to sleep without a bed. Wood is required for beds, unlik
    82 KB (14,401 words) - 12:46, 20 June 2018
  • ...isms by quality is also a good idea, as they can provide [[DF2014:Thoughts|happy thoughts]]. ...rves' [[DF2014:Thought|happiness]] and create [[Keeping your dwarves happy|happy thoughts]]. In particular, obsidian mechanisms will achieve the highest po
    13 KB (2,102 words) - 04:00, 20 December 2022
  • ...like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. ...'t be punished because no officer is assigned, he will get another unhappy thought. Delaying fulfillment of an easily-achieved production mandate may prevent
    7 KB (1,257 words) - 03:40, 20 December 2022
  • ...nter}}. It gives you a detailed breakdown of your dwarves' happiness and [[thought]]s, familial status, [[civilization]] membership, age and date of birth, ph ...s level, and negative thoughts raise it. Pink thoughts represent [[memory (thought)|memories]], which trigger stress changes based on what is being recalled a
    9 KB (1,510 words) - 04:02, 20 December 2022
  • ...f the dwarven diet; it quenches their [[thirst]] and gives them positive [[thought]]s. Healthy dwarves will drink alcohol exclusively when it is available. Wh ...warf drinks the same old booze over and over, he will eventually get a bad thought from 'drinking the same old booze lately.', unless that dwarf has a prefere
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  • ...e animal to follow them around, and giving the owner a happy "got a pet" [[thought]]. The chances of this event happening are strongly influenced by your dwar ...ailable for adoption again. If the pet dies, the owner will get a negative thought, made worse if the pet isn't given a proper [[burial]]. This even happens i
    8 KB (1,403 words) - 03:48, 20 December 2022
  • ...like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. ...'t be punished because no officer is assigned, he will get another unhappy thought.
    8 KB (1,289 words) - 16:52, 12 February 2012
  • ...e animal to follow them around, and giving the owner a happy "got a pet" [[thought]]. The chances of this event happening are strongly influenced by your dwar ...ailable for adoption again. If the pet dies, the owner will get a negative thought, made worse if the pet isn't given a proper [[burial]]. This even happens i
    8 KB (1,344 words) - 02:29, 19 October 2023
  • ...like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. ...'t be punished because no officer is assigned, he will get another unhappy thought. Delaying fulfillment of an easily-achieved production mandate may prevent
    8 KB (1,281 words) - 16:26, 30 January 2023
  • ...like the [[mayor]] will. Fulfilling the mandate gives the noble a happy [[thought]]. ...'t be punished because no officer is assigned, he will get another unhappy thought.
    7 KB (1,147 words) - 17:39, 11 July 2018
  • ...utcher's shop area was well equipped to handle fiery outbursts, but nobody thought to fireproof the shop itself! It had been hastily thrown together years ag ...ry, it's defences were unbreakable. It's luxurious accommodations kept all happy, it's elaborate water distribution kept all healthy, and it's food producti
    25 KB (4,461 words) - 20:26, 23 June 2017
  • ...in item or type of item. Fulfilling the mandate gives the noble a happy [[thought]]. ...'t be punished because no officer is assigned, he will get another unhappy thought.
    6 KB (996 words) - 13:38, 26 June 2016
  • ...e animal to follow them around, and giving the owner a happy "got a pet" [[thought]]. The chances of this event happening are strongly influenced by your dwar ...ailable for adoption again. If the pet dies, the owner will get a negative thought, made worse if the pet isn't given a proper [[burial]]. This even happens i
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  • ...l food ingredients. It has been claimed that a dwarf will only get a happy thought from eating food and drinking booze he likes.{{verify}} ...terial they like will produce higher [[quality]] goods, and gain a happy [[thought]] for being satisfied at work. For example, a [[mechanic]] that likes olivi
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  • ...wever it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs. Due to a bug, nobles will never receive happy or unhappy thoughts about the '''quality''' of their tombs, only complaints
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  • ...hat your [[soldier]]s have some domestic skills so they will not receive [[thought|unhappy thoughts]] from being de-activated from the [[military]] in the eve ...hey do not have at least Novice level in some combat skill, they get a bad thought. Give every civilian dwarf one or two weeks off when they first [[migrant|
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  • ...all over the vicinity. Taking joy in slaughter was once a popular unhappy-thought moderator but is very dangerous to use as it can ''accelerate'' neutrons in
    15 KB (2,474 words) - 17:42, 7 July 2014
  • Eating good food will make your dwarves happy, so a good [[cook]] is an excellent investment. Also, each dwarf has [[pref ...hat a dwarf who owns a table-less [[office]] but no [[dining room]] will [[thought|complain]] about the lack of tables, even if a high-quality public dining r
    7 KB (1,163 words) - 17:40, 5 November 2012
  • ...that material as higher [[quality]], which can also give them more happy [[thought|thoughts]].
    3 KB (427 words) - 15:49, 3 December 2013
  • ...that material as higher-[[quality]], which can also give them more happy [[thought]]s:
    3 KB (456 words) - 03:41, 20 December 2022
  • ...become more valuable than gold sooner or later. That's a guaranteed happy thought to every dwarf every day.
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  • ...all over the vicinity. Taking joy in slaughter was once a popular unhappy-thought moderator, but is very dangerous to use, as it can ''accelerate'' neutrons
    16 KB (2,599 words) - 03:49, 20 December 2022
  • ...ing high [[item quality|quality]] prepared food gives your dwarves happy [[thought]]s if the meal contains one of their [[preference|favorite]] foods {{Bug|46 * High [[quality]] cooked meals only give a happy [[thought]] if at least one of the ingredients is [[preference|preferred]] by the dwa
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  • * No need for food or drink, though you can keep alcohol around for happy thoughts and to avoid alcohol withdrawal * May be exceedingly ‼fun‼ for [[Thought|dwarven]] [[Tantrum|sanity]]... but then again, you ''were'' looking for fu
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  • ...ir own, high-quality bedrooms, so building beds is often a necessity for a happy fortress. ...g so will create a negative [[thought]], and it will take a while for that thought to go away. So, just in case more [[tantrum|bad thoughts]] arise later for
    4 KB (716 words) - 03:08, 20 December 2022
  • ...Owning furniture (especially high-quality furniture) gives dwarves happy [[thought]]s, and cabinets and coffers give them a place to store their possessions. ...] of dwarves going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms br
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  • ...all over the vicinity. Taking joy in slaughter was once a popular unhappy-thought moderator, but is very dangerous to use, as it can ''accelerate'' neutrons
    16 KB (2,637 words) - 10:19, 24 March 2023
  • ...Owning furniture (especially high-quality furniture) gives dwarves happy [[thought]]s, and cabinets and coffers give them a place to store their possessions. ...] of dwarves going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms br
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  • ...ties]] there, too! Grand dining halls are a good way to make your dwarves happy. Keeping your dwarves happy becomes more and more important as the fortress grows.
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  • ...ing high-[[item quality|quality]] prepared food gives your dwarves happy [[thought]]s if the meal contains one of their [[preference|favorite]] foods {{Bug|46 * High-[[quality]] cooked meals only give a happy [[thought]] if at least one of the ingredients is [[preference|preferred]] by the dwa
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  • The happy thought will also be triggered if no room is made from the cage. ...olding only one creature, works much the same, except not giving the happy thought from seeing a favored creature.{{verify}}
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  • ...ling from one [[Z-level]] to another. Walking through it generates a happy thought for a dwarf.<br> Do not confuse with [[magma mist]], which does ''not'' create a happy thought for the dwarf, but it can lead to a great amount of [[fun]]!
    3 KB (420 words) - 15:07, 28 July 2021
  • ...the material as higher-[[quality]], which can also give them more happy [[thought]]s, e.g:
    4 KB (576 words) - 05:32, 20 April 2024
  • ...ir own, high-quality bedrooms, so building beds is often a necessity for a happy fortress. ...g so will create a negative [[thought]], and it will take a while for that thought to go away. So, just in case more [[tantrum|bad thoughts]] arise later for
    5 KB (832 words) - 20:10, 22 February 2024
  • ...Owning furniture (especially high-quality furniture) gives dwarves happy [[thought]]s, and cabinets and coffers give them a place to store their possessions. ...] of dwarves going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms br
    4 KB (632 words) - 12:32, 27 January 2024
  • The happy thought will also be triggered if no room is made from the cage. ...olding only one creature, works much the same, except not giving the happy thought from seeing a favored creature.{{verify}}
    11 KB (1,915 words) - 20:48, 15 November 2021
  • ...become more valuable than gold sooner or later. That's a guaranteed happy thought to every dwarf every day (well, every night, but same diff).
    2 KB (225 words) - 15:39, 8 December 2011
  • ...rves a happy [[thought]], but there's a bug which makes it so that a happy thought is gained only if the meal contains one of the foods which the dwarf has a
    10 KB (1,758 words) - 18:39, 8 December 2011
  • ...that material as higher [[quality]], which can also give them more happy [[thought|thoughts]].
    3 KB (422 words) - 01:05, 5 February 2013
  • ...ing high [[item quality|quality]] prepared food gives your dwarves happy [[thought]]s if the meal contains one of their [[preference|favorite]] foods {{Bug|46 * High [[quality]] cooked meals only give a happy [[thought]] if at least one of the ingredients is [[preference|preferred]] by the dwa
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  • ...fall]]s that feed the [[cave river]]. Walking through it generates a happy thought for a dwarf. A carefully planned fortress could build sufficient [[bridge]] Do not confuse with [[magma mist]], which does ''not'' create a happy thought for the dwarf, but it can lead to a great amount of [[fun]]!
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  • ...armorer in the pits (who was later devoured by a giant lion, so that has a happy ending.) -- [[Toady One]] I don't think the Elves in my DF game are too happy... I've modded them so that their body temperature causes nearby trees to b
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...is eliminated once friendships and relationships are formed and producing happy thoughts. ...them in the charm school to move them there; this will produce an unhappy thought that can exacerbate the early period of tension
    19 KB (3,093 words) - 22:47, 17 December 2011
  • ...Owning furniture (especially high-quality furniture) gives dwarves happy [[thought]]s, and cabinets and coffers give them a place to store their possessions. ...] of dwarves going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms br
    4 KB (716 words) - 17:14, 10 January 2012
  • ...ing high-[[item quality|quality]] prepared food gives your dwarves happy [[thought]]s if the meal contains one of their [[preference|favorite]] foods {{Bug|46 * High-[[quality]] cooked meals only give a happy [[thought]] if at least one of the ingredients is [[preference|preferred]] by the dwa
    8 KB (1,168 words) - 11:03, 14 June 2023
  • ...Unlike [[furniture]], passing by an engraving won't give dwarves happy [[thought]]s. You can examine the contents of the engraving by pressing {{k|k}}->{{k| ...ing this technique to erase a masterwork engraving will cause an unhappy [[thought]] in the artist who engraved it as will mining a wall with a masterpiece on
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  • ...nificant. It is unknown whether working with a bonded animal gives a happy thought similar to the one gained from talking to a friend. ...doption. This leaves the trainer highly susceptible to the bad "pet death" thought, renders the animal inedible, and eventually requires an extra coffin. It m
    29 KB (4,663 words) - 19:33, 28 January 2023
  • Dwarves primarily use tables to eat [[food]], avoiding the negative [[thought]] for eating without a proper table. Since dwarves first try to sit down an ...-value dining room is one of the easiest ways to give your dwarves a happy thought. Note, however, that dwarves with a table (or chair) in their [[quarters]]
    2 KB (423 words) - 04:01, 20 December 2022
  • ...he leader into the meeting room is to draft him (this can cause an unhappy thought if he has no military skills) and station him in the meeting room. Undrafti .... Conducting a meeting in the broker's private office can generate a happy thought based on the quality of the room.
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  • ...eported), scholars will either make a discovery and get a happy [[Thoughts|thought]], or if the topic was already known, be dejected that they could not furth ...s ideal for a scholar. A dwarf that is incurious or uninclined to abstract thought is less likely to study in the library.
    7 KB (1,076 words) - 20:35, 18 February 2023
  • ...eported), scholars will either make a discovery and get a happy [[Thoughts|thought]], or if the topic was already known, be dejected that they could not furth ...s ideal for a scholar. A dwarf that is incurious or uninclined to abstract thought is less likely to study in the library.
    7 KB (1,078 words) - 03:55, 20 December 2022
  • ...Dwarves pitching handfuls of vomit at elves, with deadly results. This is thought to be another manifestation of the ''Dwarven Equation of Life, the Universe ...lthough less efficient. Taking joy in slaughter was once a popular unhappy-thought moderator, but is very dangerous to use, as it can ''accelerate'' neutrons
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  • Dwarves primarily use tables to eat [[food]], avoiding the negative [[thought]] for eating without a proper table. Since dwarves first try to sit down an ...-value dining room is one of the easiest ways to give your dwarves a happy thought. Note, however, that dwarves with a table (or chair) in their [[quarters]]
    3 KB (461 words) - 05:26, 12 March 2024
  • ...wever it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
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  • ...nificant. It is unknown whether working with a bonded animal gives a happy thought similar to the one gained from talking to a friend. ...doption. This leaves the trainer highly susceptible to the bad "pet death" thought, renders the animal inedible, and eventually requires an extra coffin. It m
    29 KB (4,692 words) - 10:44, 29 January 2024
  • Dwarves primarily use tables to eat [[food]], avoiding the negative [[thought]] for eating without a proper table. Since dwarves first try to sit down an ...-value dining room is one of the easiest ways to give your dwarves a happy thought. Note, however, that dwarves with a table (or chair) in their [[quarters]]
    3 KB (457 words) - 00:25, 7 June 2014
  • ...he finds a seat but no free table next to it, he will also have an unhappy thought. Dwarves do not share tables; a dwarf sitting at a seat will have exclusive
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  • ...wever it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
    2 KB (391 words) - 00:16, 1 December 2013
  • ...that is important: a base-quality platinum statue will generate a happier thought than a masterpiece stone one. Furthermore, the highest value a dwarf will p However, a dwarf's good [[thought]]s do not come directly from value, but from perceived [[quality]] of items
    5 KB (896 words) - 02:11, 30 March 2014
  • ...the noble will be "angered at the state of demands" and receive an unhappy thought, but no dwarves will be punished. After about 3 years, an [[announcement]] ...they want in a strange mood, or (more likely) just deal with the negative thought your noble will receive.
    2 KB (384 words) - 18:52, 29 November 2023
  • ...he leader into the meeting room is to draft him (this can cause an unhappy thought if he has no military skills) and station him in the meeting room. Undrafti .... Conducting a meeting in the leader's private office can generate a happy thought based on the quality of the room.
    3 KB (598 words) - 01:25, 7 June 2022
  • ...wever it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
    4 KB (745 words) - 16:17, 2 March 2024
  • ...to crawl out from whatever rocks they had hidden under. The local overseer thought this the best time to reconstitute that old dwarven standby, the Fortress G ...corpse into the butchers shop to be turned into meat, leaving the dwarves happy and well fed. Then they took its bones, along with those of some kobolds an
    34 KB (6,108 words) - 13:04, 23 April 2010
  • ...f far away. When he came back, he went crazy, killing them all... or so he thought. One last ratman snuck up behind him and pushed the brave dwarf off the edg ...at tastes unlike most meals that you'd find anywhere else. At that point a thought would strike you and you'd excuse yourself, edging your way out the dining
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  • ...- needs that are unmet for long enough will cause [[stress]], become bad [[thought]]s, and increasingly damage the creature's '''focus''', while sufficiently ...poorly. Focus is separate and independent of overall mood; a dwarf can be happy even with largely-unmet needs, or unhappy yet focused. However, prolonged i
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  • .... Dwarves can purchase useful or desirable goods at shops and get happy [[thought]]s from doing so. Current wages can be viewed through the Job List screen: ...ry]] dwarves who are not given enough work to do will receive an unhappy [[thought]] ("was unhappy with the lack of work last season") and will request a meet
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  • ...wever it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
    2 KB (293 words) - 17:33, 8 December 2011
  • ...the noble will be "angered at the state of demands" and receive an unhappy thought, but no dwarves will be punished. After about 3 years, an [[announcement]] ...they want in a strange mood, or (more likely) just deal with the negative thought your noble will receive.
    2 KB (363 words) - 18:52, 29 November 2023
  • ...the noble will be "angered at the state of demands" and receive an unhappy thought, but no dwarves will be punished. After about 3 years, an [[announcement]] ...they want in a strange mood, or (more likely) just deal with the negative thought your noble will receive.
    2 KB (362 words) - 16:57, 2 June 2014
  • ...kill|socializing]] instead of working. But be warned, although dwarves get happy thoughts from making friends and talking with them, they will become quite
    2 KB (277 words) - 00:28, 21 December 2022
  • Walking through mist generates a happy [[thought]] for most intelligent creatures, and can act to [[Cleaning|clean]] various ...wn pump). You can toggle power to the pumps as often as desired to provide happy thoughts without constant lag. If used for dwarf-cleaning, a water level of
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  • ...congregate and throw [[party|parties]]. While dwarves may receive happy [[thought]]s from admiring a zoo's [[restraint]]s, [[cage]]s, and any [[preference|pr ...ence]]s. A zoo can even function without animals, though the likelihood of happy thoughts will be reduced.
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  • ...of the fort, so that dwarves that pass by (or over) them will get happy [[thought]]s from admiring them. Artifact [[mechanism]]s can be turned into [[lever]] Artifacts created by happy dwarves (i.e. not fell or macabre moods) have a 1% chance to be named after
    13 KB (2,158 words) - 19:52, 2 April 2024
  • ...On the other hand, sleeping on a nice bed, in a nice room will give them a happy disposition upon waking. The exact arrangement of living conditions ([[bedr
    4 KB (642 words) - 20:35, 19 May 2014
  • ...kill|socializing]] instead of working. But be warned, although dwarves get happy thoughts from making friends and talking with them, they will become quite
    1 KB (242 words) - 00:48, 29 April 2013
  • * Waterfalls generate [[mist]], which gives dwarves happy [[thought]]s. ...ring up through floor grates or bars, since the mist itself is what causes happy thoughts.
    8 KB (1,270 words) - 00:51, 21 December 2022
  • ...g their own, high quality bed, so building beds is often a necessity for a happy fortress.
    3 KB (522 words) - 14:33, 8 December 2011
  • ...work (or use him for a [[stupid dwarf trick]]) you should try to keep him happy. This can be difficult because werebeasts will not sleep or eat, though the * No need for food or drink, though you can keep alcohol around for happy thoughts and to avoid alcohol withdrawal
    9 KB (1,556 words) - 21:08, 16 May 2019
  • ...type of booze, and may like none to several food ingredients. Dwarves get happy thoughts from eating food and drinking booze they [[Preference|like]]; the The game is perfectly happy to give a creature a bad thought from not eating a favored food, even when said creature doesn't actually li
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  • ...of the fort, so that dwarves that pass by (or over) them will get happy [[thought]]s from admiring them. Artifact [[mechanism]]s can be turned into [[lever]] Artifacts created by happy dwarves (i.e. not fell or macabre moods) have a 1% chance to be named after
    6 KB (1,053 words) - 13:56, 4 August 2020
  • ...e after any water stops falling. Walking through mist generates a happy [[thought]] for a dwarf, and can act to [[Cleaning|clean]] various contaminants off o ...wn pump). You can toggle power to the pumps as often as desired to provide happy thoughts without constant lag. If used for dwarf-cleaning, a water level of
    7 KB (1,059 words) - 03:43, 20 December 2022
  • ...kill|socializing]] instead of working. But be warned, although Dwarves get happy thoughts from making friends and talking with them, they will become quite
    937 bytes (153 words) - 00:49, 29 April 2013
  • ...type of booze, and may like none to several food ingredients. Dwarves get happy thoughts from eating food and drinking booze they [[Preference|like]]; the The game is perfectly happy with giving a creature a bad thought from not eating a favored food, even when said creature doesn't actually li
    7 KB (1,061 words) - 22:55, 12 April 2024
  • * Waterfalls generate [[mist]], which gives dwarves happy [[thought]]s. ...ering up through floor gates or bars, since the mist itself is what causes happy thoughts.
    7 KB (1,110 words) - 19:38, 10 August 2013
  • * Waterfalls generate [[mist]], which gives dwarves happy [[thought]]s. ...ve emotions for your dwarves as they waddle through the glorious mist like happy elves. This also provides a nice constant shower to rinse your dwarves clea
    5 KB (839 words) - 01:24, 30 June 2012
  • * Waterfalls generate [[mist]], which gives dwarves happy [[thought]]s. ...ring up through floor grates or bars, since the mist itself is what causes happy thoughts.
    8 KB (1,268 words) - 04:06, 20 December 2022
  • ...kill|socializing]] instead of working. But be warned, although dwarves get happy thoughts from making friends and talking with them, they will become quite
    2 KB (277 words) - 03:24, 20 December 2022
  • ...of the fort, so that dwarves that pass by (or over) them will get happy [[thought]]s from admiring them. Artifact [[mechanism]]s can be turned into [[lever]] Artifacts created by happy dwarves (i.e. not fell or macabre moods) have a 1% chance to be named after
    13 KB (2,198 words) - 03:38, 20 December 2022
  • * No need for food or drink, though you can keep alcohol around for happy thoughts and to avoid alcohol withdrawal * May be exceedingly !!fun!! for [[Thought|dwarven]] [[Tantrum|sanity]]... but then again, you ''were'' looking for fu
    38 KB (5,678 words) - 22:47, 12 January 2024
  • ...'''Attending Party.''' This has benefits, in that dwarves will get happy [[thought]]s from admiring high-value [[furniture]] and architectural [[building]]s, ...ely to throw parties, and less likely to make friends to invite them. Less-happy dwarves also seem to be less likely to throw parties. Thus antisocial and d
    3 KB (553 words) - 22:07, 27 March 2013
  • ...is eliminated once friendships and relationships are formed and producing happy thoughts. ...hey do not have at least Novice level in some combat skill, they get a bad thought. The easiest way to do this is to assign every new [[migrant]] to dedicated
    23 KB (3,688 words) - 22:41, 8 April 2014
  • ...[[dwarf]] having a happy [[thought]], it may increase the effect of such a thought. [[Caravan]]s that travel to your fortress from good areas may bring stacks
    1,004 bytes (155 words) - 04:01, 20 December 2022
  • ...If a demand goes without being fulfilled, the noble will get an unhappy [[thought]] about the state of demands, increasing in severity if multiple demands go
    2 KB (360 words) - 15:38, 30 June 2021
  • ...the init file. Dwarves even can have miscarriages, which causes an unhappy thought for the mother but not for the father. ...eaving the baby in the [[workshop]] if they go to get [[material]]s. It is thought that babies sharing a tile with their parents always lie down, not the pare
    5 KB (779 words) - 21:26, 14 December 2011
  • ...refer Dwarven milk or cheese and will get a [[Thought#Happy_Thoughts|happy thought]] from it.
    851 bytes (128 words) - 02:29, 2 July 2012
  • .... Conducting a meeting in the leader's private office can generate a happy thought based on the quality of the room.
    2 KB (353 words) - 20:42, 28 April 2014
  • ...f a dwarf having a happy [[thought]], it may increase the effect of such a thought. [[Caravan]]s that travel to your fortress from good areas may bring stacks
    811 bytes (126 words) - 19:01, 11 July 2014
  • ...wever it is unclear what quality threshold the tomb must be to trigger the thought. Nobles may also store certain favored objects in their tombs.
    1 KB (240 words) - 21:25, 14 December 2011
  • ...d as their active task and are "quite content", regardless of any recent [[thought]]s they may have had. Successfully creating an artifact grants a very strong happy [[thought]] (enough to make the creator totally ecstatic for several months) as well
    51 KB (8,136 words) - 13:53, 17 April 2024
  • ...that is important: a base-quality platinum statue will generate a happier thought than a masterpiece stone one. Furthermore, the highest value a dwarf will p
    3 KB (458 words) - 14:28, 10 December 2022
  • ...]. Conducting a meeting in the noble's private office can generate a happy thought based on the quality of the room.
    4 KB (622 words) - 05:01, 9 April 2014
  • ...ents. Unlike [[furniture]], engravings won't give passing dwarves happy [[thought]]s. You can examine the contents of an engraving by pressing {{k|k}}->{{k|e ...sing either method to erase a masterwork engraving will cause an unhappy [[thought]] in the artist who engraved it, as will mining a wall with a masterpiece o
    3 KB (515 words) - 01:54, 1 May 2014
  • ...effects in-game: high-quality buildings can occasionally trigger a happy [[thought]] in dwarves who notice them, and higher-quality buildings will boost your ...(whether via [[cave-in]] or [[building destroyer]]) will give an unhappy [[thought]] to its designer and/or builder (depending on whether the design or constr
    5 KB (808 words) - 21:54, 14 December 2011
  • [[Value]] is important for [[trade]] with caravans, ensuring your dwarves [[thought|happiness]], attracting [[migrant]]s, and luring in [[megabeast|visitors]]. ...d to caravans or installed in weapon traps to give passing dwarves happy [[thought]]s, while lower-quality products can be [[melt]]ed without loss of material
    8 KB (921 words) - 05:23, 9 April 2014
  • ...warves that survived the previous test. They're completely unharmed, but I thought it good to mention this. ...e pick is best for emergency base militia use. That makes the dwarf in me happy.
    102 KB (15,169 words) - 19:37, 12 August 2023
  • ...[[dwarf]] having a happy [[thought]], it may increase the effect of such a thought. [[Caravan]]s that travel to your fortress from good areas may bring stacks
    1 KB (198 words) - 02:31, 28 April 2024
  • ...e of a material a dwarf has a [[preference]] for will give an even happier thought.
    7 KB (1,190 words) - 14:43, 8 December 2011
  • ...refer dwarven milk or cheese and will get a [[Thought#Happy_Thoughts|happy thought]] from it.
    1 KB (160 words) - 03:20, 20 December 2022
  • ...Water#Stagnant_water|stagnant water]] from a well will still lead to a bad thought, and will lead to [[Health care#Infection|infection]] if used to clean a [[
    8 KB (1,367 words) - 22:52, 26 January 2014
  • ...ind one, or one without a free table next to it, they will have an unhappy thought. Dwarves do not share tables; a dwarf sitting at a seat will have exclusive
    2 KB (300 words) - 04:02, 20 December 2022
  • ...ng when they sleep{{verify}}. In contrast, dwarves will receive an unhappy thought from sleeping on the floor, and from collapsing due to exhaustion.
    1 KB (166 words) - 16:03, 16 September 2012
  • ...e [[building designer]] produces a high [[quality]] result. The unhappy [[thought]] that a dwarf gets from [[murky pool|murky]] or contaminated water will no
    5 KB (908 words) - 22:12, 3 December 2012
  • [[Value]] is important for [[trade]] with caravans, ensuring your dwarves [[thought|happiness]], attracting [[migrant]]s, and luring in [[megabeast|visitors]]. ...d to caravans or installed in weapon traps to give passing dwarves happy [[thought]]s, while lower-quality products can be [[melt]]ed without loss of material
    11 KB (1,469 words) - 03:41, 20 December 2022
  • ...mandated items are not produced in time, the mayor will receive an unhappy thought and will order the [[Justice|punishment]] of whoever they consider responsi
    4 KB (644 words) - 03:41, 20 December 2022
  • Nobles have significant requirements that must be fulfilled for them to be happy. ...to their specific field. The Sheriff, for example, will receive an unhappy thought if you do not have sufficient [[cage]]s or [[restraint|chains]], and the Ca
    19 KB (2,504 words) - 17:54, 20 April 2020
  • ...poorly. Focus is separate and independent of overall mood; a dwarf can be happy even with largely-unmet needs, or unhappy yet focused. However, prolonged i Satisfying any need will result in a good thought and a decrease in stress.
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  • ..., you will need to prepare [[memorial]]s to avoid [[ghost]]s and unhappy [[thought]]s. ...thing]] and goods, [[Item quality|masterwork]] items will cause an unhappy thought in the minds of their creators. This can be avoided by trading those items
    3 KB (496 words) - 12:48, 8 January 2023
  • ...Meeting in public sometimes embarrasses the dwarf, who receives an unhappy thought from having to conduct a meeting in such circumstances. Also, if your leade
    2 KB (300 words) - 03:42, 20 December 2022
  • ...[thought]]. If a demand goes without being fulfilled, the noble will be "[[thought|angered at the state of demands]]". The longer the demand goes unfulfilled
    2 KB (294 words) - 16:57, 2 June 2014
  • ...Water#Stagnant_water|stagnant water]] from a well will still lead to a bad thought, and will lead to [[Health care#Infection|infection]] if used to clean a [[
    9 KB (1,494 words) - 17:14, 23 February 2023
  • ...d as their active task and are "quite content", regardless of any recent [[thought]]s they may have had. Successfully creating an artifact grants a very strong happy [[thought]] (enough to make the creator totally ecstatic for several months) as well
    36 KB (5,674 words) - 02:42, 8 August 2017

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