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  • This is a table of the real-life growths and growth seasons of plants found in ''Dwarf Fortress''. It is a work in progress. The values in this table will be incorporated into the Expanded Plants mod. Please feel free to help with the research!
    127 KB (17,652 words) - 20:30, 11 January 2023
  • Spring or [C:6:0:1]Plants[C:7:0:0] there. The number of [C:6:0:1]Drink[C:7:0:0] rations can be seen
    931 KB (148,541 words) - 18:41, 1 December 2023
  • spring Spring
    795 KB (120,124 words) - 03:34, 25 February 2020
  • SPRING PLANTS
    311 KB (47,240 words) - 11:27, 4 October 2011
  • spring plants
    123 KB (19,038 words) - 13:55, 10 November 2022
  • SPRING PLANTS
    237 KB (33,753 words) - 21:06, 23 June 2017
  • |name = Expanded Plants ...dest Module-style mod which seeks to provide more true-to-life versions of plants present in the vanilla game.
    7 KB (1,157 words) - 22:32, 6 February 2019
  • SPRING PLANTS
    248 KB (37,728 words) - 00:28, 8 August 2013
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    36 KB (5,948 words) - 09:14, 9 April 2024
  • ...me by enough alcohol that way, so you'll eventually need to grow or gather plants for brewing. Dwarves will literally go crazy if forced to drink nothing but ...some [[soil]] or [[irrigation|some way to get the ground muddy]]. In the spring, only plump helmets and sweet pods are brewable. Cave wheat and pigtail ca
    48 KB (8,169 words) - 21:16, 5 August 2014
  • ...ood choice for food production, moreover, hemp and rope reeds are the only plants usable to make thread that are found outside tropical biomes. Rope reeds, l For easy reference, the plants are listed below:
    21 KB (3,313 words) - 14:46, 29 April 2023
  • ...ood choice for food production, moreover, hemp and rope reeds are the only plants usable to make thread that are found outside tropical biomes. Rope reeds, l For easy reference, the plants are listed below:
    21 KB (3,357 words) - 07:55, 16 November 2023
  • The next spring, the Frilly Dagger of Joining sent in 77 dwarves, each equipped in full iro It was spring of 1061. The fortress Swordbear, located in a serene area (looking back, th
    34 KB (6,108 words) - 13:04, 23 April 2010
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    28 KB (4,584 words) - 04:04, 20 December 2022
  • These tokens are specified for all plants and define their most basic characteristics. ...instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit prop
    21 KB (3,298 words) - 06:53, 24 April 2024
  • ...are various things that care about these properties, such as farming. Some plants can only be grown indoors, and some need to be outdoors in the sunlight. Us ...new options now that it is ready for action. Currently the season is still Spring, so it automatically highlights that season for you. We only started with P
    76 KB (13,750 words) - 14:55, 24 November 2021
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    10 KB (1,302 words) - 18:35, 24 January 2019
  • ...nd are grown at standard farm plots. Surface crops only grow in Summer and Spring, while subterranean crops grow year-round. === Native Plants ===
    9 KB (1,280 words) - 05:05, 29 March 2023
  • These tokens are specified for all plants and define their most basic characteristics. ...instance, iron) but the game may hiccup on plants that aren't structurally plants. For crops, said material should have [STRUCTURAL_PLANT_MAT] to permit prop
    19 KB (2,994 words) - 22:17, 16 January 2023
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:white millet plant][NAME_PLURAL:white millet plants][ADJ:white millet plant]
    6 KB (832 words) - 19:09, 25 January 2019
  • ...available. Luckily, your dwarves will eat almost everything raw, including plants. ...in the given rectangle). Once processed, some will leave behind harvested plants (often edible berries).
    82 KB (14,401 words) - 12:46, 20 June 2018
  • ...ys, for a total of 336 days in a year. New Year's Day and the first day of Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter | style="background: #cfc" rowspan="3" | Spring
    15 KB (2,244 words) - 19:58, 11 October 2023
  • ...ys, for a total of 336 days in a year. New Year's Day and the first day of Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter | style="padding: 0.2em; background: #cfc" rowspan="3" | Spring
    15 KB (2,247 words) - 12:12, 20 July 2015
  • ...ys, for a total of 336 days in a year. New Year's Day and the first day of Spring both fall on the 1st of Granite. New Year's Eve and the last day of Winter | style="background: #cfc" rowspan="3" | Spring
    15 KB (2,224 words) - 03:12, 20 December 2022
  • The default plants are stored in the plant_standard.txt file, while grasses are stored in plan These tokens are specified for all plants and define their most basic characteristics.
    10 KB (1,474 words) - 03:12, 30 December 2011
  • The default plants are stored in the plant_standard.txt file, while grasses are stored in plan These tokens are specified for all plants and define their most basic characteristics.
    10 KB (1,479 words) - 16:53, 6 September 2013
  • In fortress mode, <s>hippie wagons</s> elven caravans arrive in late spring, bringing only [[plant]]s and their own "grown" [[wood]]-related items, [[c ...et]] with them approximately halfway through the first month in [[Calendar|spring]].
    18 KB (2,871 words) - 03:24, 1 May 2024
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:cotton plant][NAME_PLURAL:cotton plants][ADJ:cotton plant]
    6 KB (785 words) - 18:40, 24 January 2019
  • If you want a secure way to farm outdoor plants, consider building a greenhouse. This can be done by [[channel]]ing out a s ...the plot will be planted with the newly designated crop. Some underground plants can only be planted during certain seasons.
    14 KB (2,387 words) - 01:39, 16 October 2023
  • ...lomat to make unannounced first contact at the very beginning of the first spring after your fortress becomes a land holder. | Same as USE_EVIL_ANIMALS for all uses of plants.
    43 KB (6,645 words) - 01:27, 20 February 2024
  • ...he screen. Luckily, your dwarves will eat almost everything raw, including plants. ...in the given rectangle). Once processed, some will leave behind harvested plants (often edible berries).
    86 KB (14,760 words) - 04:47, 17 March 2024
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    14 KB (1,254 words) - 19:01, 24 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:pearl millet plant][NAME_PLURAL:pearl millet plants][ADJ:pearl millet plant]
    10 KB (1,310 words) - 22:27, 24 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:hemp plant][NAME_PLURAL:hemp plants][ADJ:hemp plant]
    13 KB (1,725 words) - 20:48, 24 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:ramie plant][NAME_PLURAL:ramie plants][ADJ:ramie plant]
    7 KB (911 words) - 22:48, 24 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:kenaf plant][NAME_PLURAL:kenaf plants][ADJ:kenaf plant]
    11 KB (1,474 words) - 20:57, 24 January 2019
  • ...available. Luckily, your dwarves will eat almost everything raw, including plants. ...in the given rectangle). Once processed, some will leave behind harvested plants (often edible berries).
    94 KB (16,288 words) - 19:50, 3 January 2023
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    9 KB (1,127 words) - 20:43, 20 March 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    12 KB (1,537 words) - 18:35, 8 November 2018
  • ...st of crops with {{K|+}} and {{K|-}}, then choose a crop to be planted for spring with {{K|Enter}}, at which point that crop will be {{DFtext|white|white}} a So, in a second plot set [[sweet pod]]s to grow during spring and summer, in a third set [[cave wheat]] to grow during summer and autumn,
    11 KB (1,975 words) - 18:46, 28 July 2021
  • Spring is coming, oh no, prepare the coffins! --Garath "In the early spring of 500, the rain monster was struck down by the banshee of drought Scrapedr
    59 KB (10,061 words) - 07:47, 24 April 2024
  • ...ize what you get in play. Current raw objects such as creatures, entities, plants, metals or even stone should also be randomizable. This doesn't just includ ...rt. Bandits could harass or make demands of an early fortress, cults could spring up in a later one, and the adventurer could end up a member or an adversary
    286 KB (44,767 words) - 10:59, 17 January 2022
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    28 KB (4,740 words) - 03:22, 29 May 2017
  • ...lcohol]] best of all. If you manage to get your farms churning out lots of plants, you can set up a brewing operation and never need a well. ...e most reliable and renewable food source up until winter and again in the spring. For the effort, farming will provide by far the most food, not to mention
    11 KB (1,958 words) - 22:57, 5 November 2012
  • ...pdated it. This mod adds ten new plants (six outdoor plants, and four cave plants). Of these, five are plantable crops, and the other five can be found only Some of these plants are restricted to certain biomes, so don't be surprised if you can't find a
    4 KB (720 words) - 11:54, 16 January 2022
  • === Modding plants === Plants are, again, not unlike creatures. With what you've learned so far in regard
    71 KB (11,124 words) - 22:51, 28 April 2024
  • === Modding plants === Plants are, again, not unlike creatures. With what you've learned so far in regard
    63 KB (9,874 words) - 03:43, 20 December 2022
  • ...2010 (UTC)}}{{Shrub|color=2:0:1|character=ÿ|name=Valley herb|cookable=Yes|spring=1|habitat=Forest|uses= ...plant can be collected by [[plant gathering]]. Unlike most other gathered plants, only a single valley herb will be gathered from a shrub.
    625 bytes (87 words) - 15:56, 8 December 2011
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    5 KB (619 words) - 21:10, 24 January 2019
  • ...fficult in the early going, so aim for ''sparse'' or greater trees. Other plants basically means shrubs, bushes, and other vegetation that you can harvest f ...e looking at the mountain in the center, which is cold and has no trees or plants because it's too high up for those things to grow.
    57 KB (10,148 words) - 21:12, 5 January 2023
  • ...building that allows [[dwarf|dwarves]] to grow [[plant]]s from [[seed]]s. Plants can be used for [[food]] or to [[brew]] [[alcohol]]. Farm plots can only be ...roducing food. Some early forts can subsist with [[herbalist]]s collecting plants from [[shrub]]s outside, but doing so is insufficient to support large popu
    2 KB (386 words) - 21:41, 4 August 2021
  • == Other Designations: cutting trees, gathering plants == ...|t}}, and mark a big swath around the wagon. Then do it again with "gather plants", {{k|p}}. Your dwarves will quickly go to work on these tasks.
    44 KB (7,730 words) - 22:36, 15 September 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:pea plant][NAME_PLURAL:pea plants][ADJ:pea plant]
    4 KB (562 words) - 20:32, 2 November 2018
  • == Modding plants == Plants are, again, not unlike creatures. With what you've learned so far in regard
    51 KB (8,103 words) - 09:54, 13 June 2016
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:jute plant][NAME_PLURAL:jute plants][ADJ:jute plant]
    4 KB (560 words) - 20:50, 24 January 2019
  • ...acter=♣|name=Quarry bush|seed=Rock nut|cookable=If processed|rarity=Common|spring=1|summer=1|autumn=1|habitat=Cave|other_products= ...arry bush [[seed]]s are known as '''rock nuts'''. They can be planted in [[Spring]], [[Summer]] and [[Autumn]].
    2 KB (287 words) - 03:02, 26 July 2021
  • ...pod|cookable=If milled or processed|alcohol=[[Dwarven rum]]|rarity=Common|spring=1|summer=1|habitat=Cave|uses= '''Sweet pods''' are a subterranean crop grown in [[spring]] and [[summer]]. Sweet pods can be ground at a [[mill]] into [[dwarven sug
    934 bytes (133 words) - 03:02, 26 July 2021
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    3 KB (431 words) - 16:04, 5 October 2018
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    5 KB (647 words) - 17:37, 10 October 2018
  • ...rming is winter: farms disappear during winter and cannot be rebuilt until spring. You also need to set up an irrigation scheme, which can take a few trials ...the rest of the plot will be planted with the newly designated crop. Some plants can only be planted during certain seasons.
    14 KB (2,526 words) - 17:12, 13 December 2023
  • ==Plants, Wool, or Silk== To create thread from harvested plants and wool, you must {{k|q}}uery the [[farmer's workshop]] and order it to {{
    8 KB (1,314 words) - 10:47, 29 January 2012
  • ==Plants or Silk== ''Requires: A [[farmer's workshop]], a [[thresher]], and the appropriate [[#plants|plant]]''<br />
    7 KB (1,064 words) - 15:19, 8 December 2011
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:rice plant][NAME_PLURAL:rice plants][ADJ:rice plant]
    3 KB (452 words) - 22:57, 24 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:maize plant][NAME_PLURAL:maize plants][ADJ:maize plant]
    3 KB (457 words) - 21:03, 24 January 2019
  • ...t. Dwarves will first [[sleep]] sometime in the second month (Slate), mid-Spring. If they have to sleep on the ground, that will give them a bad [[thought] :*[[Gather plants]] from the surroundings
    13 KB (2,202 words) - 16:32, 26 July 2021
  • ...s. During the winter, all of the mud in your fortress will dry up, so each spring you will need to irrigate your farming areas once again. ...ken to the dining hall to be consumed. In the workshops or when eating the plants, seeds may be recovered that eventually need to find their way back to the
    16 KB (2,124 words) - 20:32, 6 February 2014
  • [NAME:wild cloudberry plant][NAME_PLURAL:wild cloudberry plants][ADJ:wild cloudberry plant] [SPRING][SUMMER][AUTUMN][WINTER]
    3 KB (352 words) - 21:06, 24 September 2018
  • <s>Hippie wagons</s> Elven caravans arrive in late spring, bringing only [[plant]] and [[wood]]-related items, [[cage]]d tame animals ...use, silk, leather, plant fiber cloth, meat and fish, [[totem]]s, and even plants, as well as animals in trade, as long as those are not held in dwarf-made w
    13 KB (2,046 words) - 00:56, 11 January 2024
  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
    23 KB (3,927 words) - 03:23, 29 May 2017
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:lentil plant][NAME_PLURAL:lentil plants][ADJ:lentil plant]
    6 KB (717 words) - 19:59, 18 October 2018
  • [NAME:wild onion plant][NAME_PLURAL:wild onion plants][ADJ:wild onion plant] [SPRING][SUMMER][AUTUMN][WINTER]
    3 KB (470 words) - 19:08, 31 October 2018
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:finger millet plant][NAME_PLURAL:finger millet plants][ADJ:finger millet plant]
    3 KB (426 words) - 19:03, 24 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:foxtail millet plant][NAME_PLURAL:foxtail millet plants][ADJ:foxtail millet plant]
    3 KB (426 words) - 19:28, 24 January 2019
  • [NAME:wild parsnip plant][NAME_PLURAL:wild parsnip plants][ADJ:wild parsnip plant] [SPRING][SUMMER][AUTUMN][WINTER]
    5 KB (590 words) - 20:15, 1 November 2018
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:fonio plant][NAME_PLURAL:fonio plants][ADJ:fonio plant]
    3 KB (418 words) - 19:27, 24 January 2019
  • [NAME:pepper plant][NAME_PLURAL:pepper plants][ADJ:pepper plant] [SPRING][SUMMER][AUTUMN][WINTER]
    5 KB (602 words) - 21:34, 8 November 2018
  • [NAME:wild pineapple plant][NAME_PLURAL:wild pineapple plants][ADJ:wild pineapple plant] [SPRING][SUMMER][AUTUMN][WINTER]
    4 KB (481 words) - 22:01, 19 November 2018
  • Elven caravans arrive in late spring. During [[trade]], elves will '''not''' accept [[wood]], wooden items or an ...refuse, silk, leather, plant fiber cloth, meat and fish, totems, and even plants. They will accept animals in trade, as long as their [[Cage|cages]] are not
    6 KB (1,036 words) - 12:44, 5 November 2020
  • [NAME:wild radish plant][NAME_PLURAL:wild radish plants][ADJ:wild radish plant] [SPRING][SUMMER][AUTUMN][WINTER]
    5 KB (624 words) - 18:34, 16 January 2019
  • ...covers things that are not actually trees, such as cacti, large herbaceous plants (e.g. [[banana]]s), and large mushrooms (underground trees). ...es change color in the autumn, fall before the winter and grow back in the spring. Fallen leaves will color the tiles beneath their trees, turning the forest
    41 KB (5,944 words) - 12:07, 3 December 2023
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:flax plant][NAME_PLURAL:flax plants][ADJ:flax plant]
    6 KB (829 words) - 19:06, 24 January 2019
  • ...river]], and while you're doing that you'll likely find most of the other plants you didn't bring during embark. ...fficult in the early going, so aim for ''sparse'' or greater trees. Other plants basically means shrubs that you can harvest food from with the [[plant gath
    41 KB (7,264 words) - 22:15, 28 July 2021
  • ...t rely on plants [[plant gathering|gathered]] on your map or [[seed]]s and plants brought in by human and elven [[caravan]]s. They do have the advantage of g ...but you shouldn't rely on it for wealth. One can also gather the necessary plants from above ground, but this has a low overall yield, depends heavily on whe
    16 KB (2,557 words) - 23:07, 8 April 2014
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME_PLURAL:groundnut plants]
    5 KB (598 words) - 22:00, 19 July 2018
  • ...plant can be collected by [[plant gathering]]. Unlike most other gathered plants, only a single valley herb will be gathered from a shrub. * Seasons: Spring
    936 bytes (141 words) - 00:11, 13 March 2012
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:soybean plant][NAME_PLURAL:soybean plants][ADJ:soybean plant]
    5 KB (627 words) - 22:38, 13 February 2019
  • [SPRING][SUMMER][FALL][WINTER] [SPRING][SUMMER]
    3 KB (444 words) - 23:01, 24 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][WINTER]
    4 KB (499 words) - 19:07, 25 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:spinach plant][NAME_PLURAL:spinach plants][ADJ:spinach plant]
    3 KB (329 words) - 21:43, 19 February 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN]
    3 KB (450 words) - 00:27, 25 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN]
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  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][WINTER]
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  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING]
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  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN]
    4 KB (503 words) - 23:24, 22 January 2019
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  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN]
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  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
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  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN]
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  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN]
    6 KB (780 words) - 22:34, 24 January 2019
  • ...plant can be collected by [[plant gathering]]. Unlike most other gathered plants, only a single valley herb will be gathered from a shrub. * Seasons: Spring
    2 KB (248 words) - 02:18, 28 April 2024
  • [SPRING][SUMMER][AUTUMN] [NAME:broad bean plant][NAME_PLURAL:broad bean plants][ADJ:broad bean plant]
    4 KB (533 words) - 18:41, 26 August 2018
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:cassava plant][NAME_PLURAL:cassava plants][ADJ:cassava plant]
    9 KB (1,258 words) - 18:58, 10 September 2018
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:chickpea plant][NAME_PLURAL:chickpea plants][ADJ:chickpea plant]
    4 KB (542 words) - 18:15, 24 September 2018
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:cowpea plant][NAME_PLURAL:cowpea plants][ADJ:cowpea plant]
    5 KB (555 words) - 15:45, 1 October 2018
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:garlic plant][NAME_PLURAL:garlic plants][ADJ:garlic plant]
    4 KB (462 words) - 19:56, 5 October 2018
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:artichoke plant][NAME_PLURAL:artichoke plants][ADJ:artichoke]
    4 KB (442 words) - 21:56, 19 July 2018
  • ...things that are not actually trees, such as palms, cacti, large herbaceous plants (e.g. [[banana]]s), and large mushrooms (underground trees). ...es change color in the autumn, fall before the winter and grow back in the spring. Fallen leaves will color the tiles beneath their trees, turning the forest
    36 KB (5,304 words) - 01:32, 20 October 2023
  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:mung bean plant][NAME_PLURAL:mung bean plants][ADJ:mung bean plant]
    3 KB (408 words) - 22:14, 24 October 2018
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN]
    4 KB (495 words) - 18:45, 22 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN]
    4 KB (487 words) - 22:40, 24 January 2019
  • [SPRING][SUMMER][AUTUMN][WINTER] [SPRING][SUMMER][AUTUMN][WINTER]
    7 KB (652 words) - 22:55, 24 January 2019
  • ...plant can be collected by [[plant gathering]]. Unlike most other gathered plants, only a single valley herb will be gathered from a shrub. * Seasons: Spring
    618 bytes (89 words) - 15:22, 8 December 2011
  • ...plant can be collected by [[plant gathering]]. Unlike most other gathered plants, only a single valley herb will be gathered from a shrub. * Seasons: Spring
    1 KB (221 words) - 04:05, 20 December 2022
  • ...plant can be collected by [[plant gathering]]. Unlike most other gathered plants, only a single valley herb will be gathered from a shrub. * Seasons: Spring
    917 bytes (138 words) - 17:35, 8 December 2011
  • Plants are stored in the matgloss_plant.txt file. |[CAVE]||Allows the plant to grow underground. Only plants having this token can be farmed by Dwarves.
    5 KB (874 words) - 14:09, 19 April 2024
  • ...t ''[[Kitchen]]'' from the top of the screen, then disable all cooking for plants and enable brewing for them so that they will only be used for brewing. Als ...are running low on food, you can designate gathering some [[shrub|outdoor plants]], [[Status#Animal_Status_Screen|slaughter]] some animals, turn on [[fishin
    54 KB (9,560 words) - 12:51, 18 May 2013
  • ...|Creature}} token) of eroding it down to the base soil, on which trees and plants cannot grow. Some grasses have flowers that bloom in spring. These are [[baby toes succulent]], [[cloudberry]], [[cottongrass]], [[mars
    5 KB (863 words) - 03:31, 20 December 2022
  • ...|Creature}} token) of eroding it down to the base soil, on which trees and plants cannot grow. Some grasses have flowers that bloom in spring. These are [[baby toes succulent]], [[cloudberry]], [[cottongrass]], [[mars
    5 KB (812 words) - 18:36, 25 February 2024
  • '''Sweet pods''' are a subterranean crop grown in [[spring]] and [[summer]]. Sweet pods can be [[mill|ground]] at a [[millstone]] or [ *Seasons: Spring and Summer
    815 bytes (115 words) - 15:18, 8 December 2011
  • ...arry bush [[seed]]s are known as '''rock nuts'''. They can be planted in [[Spring]], [[Summer]] and [[Autumn]]. *Seasons: Spring, Summer, and Autumn
    3 KB (417 words) - 01:48, 16 October 2023
  • '''Sweet pods''' are a [[underground|subterranean]] [[crop]] grown in [[spring]] and [[summer]]. Sweet pods can be [[milling|ground]] at a [[millstone]] o *Seasons: Spring and Summer
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  • '''Sweet pods''' are a [[underground|subterranean]] [[crop]] grown in [[spring]] and [[summer]]. Sweet pods can be [[milling|ground]] at a [[millstone]] o *Seasons: Spring and Summer
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  • Plants are stored in the matgloss_plant.txt file. |[SPRING]||Allows the plant to grow during spring.
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  • '''Sweet pods''' are a [[underground|subterranean]] [[crop]] grown in [[spring]] and [[summer]]. Sweet pods can be [[milling|ground]] at a [[millstone]] o *Seasons: Spring and Summer
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  • '''Sweet pods''' are a [[underground|subterranean]] [[crop]] grown in [[spring]] and [[summer]]. Sweet pods can be [[milling|ground]] at a [[millstone]] o *Seasons: Spring and Summer
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  • ...ng creatures in any specific direction, apart from "up". So it's more of a spring-board than a catapult. If there's a lot of open space above the bridge, cre ...farm with the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For maximum style, build the greenhouse abo
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  • ...}}{{Shrub|color=2:0:0|character=ƒ|name=Rope reed|alcohol=[[River spirits]]|spring=1|summer=1|autumn=1|winter=1|habitat=River|uses= ...e reeds''' are almost identical to [[pig tail]]s, collected by [[gathering plants]] near a [[river]]. They are the only surface [[crop]] usable for the produ
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  • Elven caravans arrive in late spring. During [[trade]], elves will '''not''' accept wood, wooden items or any go ...refuse, silk, leather, plant fiber cloth, meat and fish, totems, and even plants. They will accept animals in trade, as long as their [[cage]]s are not wood
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  • * All caravans will bring extra food (meat and edible plants), wooden logs, and cloth/leather (for making clothes) if the supplies of yo *** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
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  • ...d and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.) ...son - [[Trade]] caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn
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  • ...d and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/ect.) ...son - [[Trade]] caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn
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  • plants. It was the titan of the lake. The axolotls scattered in all ...Garum it was unusually cold. The sun hadn't risen for three days and the plants were beginning to die. Kogan could see the light of a candle in the top ro
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  • ...d and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.) ...son - [[Trade]] caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn
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  • ...d and food by-products (Meat/Fish/Plants/Drinks/Cheese/Seeds/Leaves/Milled plants/Fat/Blood/Lye/etc.) ...son - [[Trade]] caravans arrive late in the month. Elves/Humans/Dwarves : Spring/Summer/Autumn
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  • * All caravans will bring extra food (meat and edible plants) and cloth/leather (for making clothes) if the supplies of your fortress ar ** 5 pieces of food - meat, fish, plants, or "other" in your [[Status]] screen (even though "other" includes inedibl
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  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:teff plant][NAME_PLURAL:teff plants][ADJ:teff plant]
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  • ...ng creatures in any specific direction, apart from "up". So it's more of a spring-board than a catapult. If there's a lot of open space above the bridge, cre ...farm with the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For maximum style, build the greenhouse abo
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  • ...ng creatures in any specific direction, apart from "up". So it's more of a spring-board than a catapult. If there's a lot of open space above the bridge, cre ...farm with the ceiling channeled out from above. This lets you grow outdoor plants without venturing above ground. For maximum style, build the greenhouse abo
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  • ...s a [[farmer]]. He can plant [[seed]]s at the farm and [[brew]] the mature plants into [[alcohol]] or [[cook]] them into [[food]]. ...hat there are 4 different [[season]]s. The current menu is only displaying spring so press {{k|b}} {{k|c}} {{k|d}} to get to summer, autumn and winter respec
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  • ...lomat to make unannounced first contact at the very beginning of the first Spring after your fortress becomes a Barony. | As EVIL creatures for all uses of plants.
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  • | The creature caste does not appear in [[Calendar|spring]]. ..., while the others sometimes do. The last two get [[Plant_token#EVIL|evil plants]] and [[Creature_token#EVIL|evil animals]] sometimes. NIGHTMARES gets [[bog
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  • ...elmet spawn|edible=Yes|cookable=Yes|alcohol=[[Dwarven wine]]|rarity=Common|spring=1|summer=1|autumn=1|winter=1|habitat=Cave|uses= Keep in mind that cooking plants destroys their seeds, or in this case their '''spawn'''*. Both eating a pla
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  • ...39, 10 November 2010 (UTC)}}{{Shrub|color=6:0:0|character=τ|name=Hide root|spring=1|summer=1|autumn=1|winter=1|habitat=Forest|other_products= Redroot dye should be avoided if you have access to any other dye plants, as its value is only ''half'' that of the other dyes - as a result, 'hide'
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  • ...:19, 16 April 2011 (UTC)}}{{Shrub|color=0:0:1|character=Φ|name=Kobold bulb|spring=1|summer=1|autumn=1|winter=1|habitat=Swamp|other_products= ...ubstance of unknown use called [[Gnomeblight]]. Unlike most other gathered plants, only a single kobold bulb will be gathered from a shrub.
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  • ...aracter=τ|name=Longland grass|cookable=If milled|alcohol=[[Longland beer]]|spring=1|summer=1|autumn=1|winter=1|habitat=Forest|uses= ...n be brewed to make [[longland beer]]. You can collect them by [[Gathering plants]].
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  • ...rt. Bandits could harass or make demands of an early fortress, cults could spring up in a later one, and the adventurer could end up a member or an adversary ...ind signs of animals to help you out, and you should be able to gather any plants you find.
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  • ...:|name=Wild strawberry|edible=Yes|cookable=Yes|alcohol=[[Strawberry wine]]|spring=1|summer=1|autumn=1|winter=1|habitat=Forest|uses= ...ew this to make [[strawberry wine]]. These can be collected by [[gathering plants]].
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  • ...T set you can also make one more likely than others; ie. Elves have trees, plants, and animals set very high so they are likely to get those more often with ...ice that this has the unfortunate side effect of making them unable to eat plants.*
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  • ...lomat to make unannounced first contact at the very beginning of the first spring after your fortress becomes a land holder. | Same as USE_EVIL_ANIMALS for all uses of plants.
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  • ...ly be grown [[underground]]. They can be [[farming|planted]] in [[Calendar|spring, summer and autumn]]. ...uarry bush will yield several leaves, and an equal amount of quarry bush ''plants'', which may be [[plant processing|processed]] into yet more leaves at a [[
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  • * Made gathering plants from the ground add to herbalist skill properly again * Made plants that grow in winter-spring plantable at all proper times (Quietust)
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  • ...o that all dwarven kind sprang (or walked, being that dwarves don't really spring, hop, jump, skip or do anything that means removing more than one foot from ...hey occasionally delight in the exotic brews made possible by above ground plants. Beyond the dwarven nutritional staple of booze the farms serve a lesser pu
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  • ...rading]] race and send small [[caravan]]s without [[wagon]]s in [[Calendar|spring]]. They usually bring [[Thread]], [[cloth]], [[Restraint|rope]], various [[ ...nt from other races; [[liar|Lying]] is punishable by exile, the killing of plants is an unthinkable crime, and eating the corpse of one's opponent in battle
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  • [SPRING][SUMMER][AUTUMN][WINTER] [NAME:peanut plant][NAME_PLURAL:peanut plants][ADJ:peanut plant]
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  • ...:|name=Wild strawberry|edible=Yes|cookable=Yes|alcohol=[[Strawberry wine]]|spring=1|summer=1|autumn=1|winter=1|habitat=Not freezing (dry)|uses= ...ew this to make [[strawberry wine]]. These can be collected by [[gathering plants]].
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  • ...ly be grown [[underground]]. They can be [[farming|planted]] in [[Calendar|spring, summer and autumn]]. ...uarry bush will yield several leaves, and an equal amount of quarry bush ''plants'', which may be [[plant processing|processed]] into yet more leaves at a [[
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  • ...rt. Bandits could harass or make demands of an early fortress, cults could spring up in a later one, and the adventurer could end up a member or an adversary ...ind signs of animals to help you out, and you should be able to gather any plants you find.
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  • | The creature caste does not appear in [[Calendar|spring]]. ..., while the others sometimes do. The last two get [[Plant_token#EVIL|evil plants]] and [[Creature_token#EVIL|evil animals]] sometimes. NIGHTMARES gets [[bog
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  • ...lomat to make unannounced first contact at the very beginning of the first Spring after the [[Baron]] arrives. | As EVIL creatures for all uses of plants.
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  • ...'' is a [[cook|cookable]] item made by [[milling]] [[sweet pod]]s. Milling plants needs one [[bag]] for every job, and one plant will be processed to make on Sweet pods are planted in [[spring]] and [[summer]], to be [[farming|harvested]], stored, and processed during
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  • ...'' is a [[cook|cookable]] item made by [[milling]] [[sweet pod]]s. Milling plants needs one [[bag]] for every job, and one plant will be processed to make on Sweet pods are planted in [[spring]] and [[summer]], to be [[farming|harvested]], stored, and processed during
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  • ...cloth]] production, you might consider planting [[dimple cup]]s during the spring and [[dye]]ing the [[cloth]] to raise its value. {{Plants}}
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  • ..., 30 September 2010 (UTC)}}{{Shrub|color=2:0:0|character=τ|name=Blade weed|spring=1|summer=1|autumn=1|winter=1|habitat=Swamp|other_products= {{Plants}}
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  • ...r=1:0:1|seed_color=5:0:1|character=♥|name=Dimple cup|seed=Dimple cup spawn|spring=1|summer=1|autumn=1|winter=1|habitat=Cave|other_products= {{Plants}}
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  • ...racter=Φ|name=Bloated tuber|edible=Yes|cookable=Yes|alcohol=[[Tuber beer]]|spring=1|summer=1|autumn=1|winter=1|habitat=Swamp|uses= {{Plants}}
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  • ...berry|edible=Yes|cookable=Yes|alcohol=[[Fisher berry wine]]|rarity=Common|spring=1|summer=1|autumn=1|winter=1|habitat=River|uses= {{Plants}}
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  • ...aracter=τ|name=Muck root|edible=Yes|cookable=Yes|alcohol=[[Swamp whiskey]]|spring=1|summer=1|autumn=1|winter=1|habitat=Swamp|uses= {{Plants}}
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  • ...|name=Prickle berry|edible=Yes|cookable=Yes|alcohol=[[Prickle berry wine]]|spring=1|summer=1|autumn=1|winter=1|habitat=Forest, Swamp|uses= {{Plants}}
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  • ...0|character=τ|name=Rat weed|edible=Yes|cookable=Yes|alcohol=[[Sewer brew]]|spring=1|summer=1|autumn=1|winter=1|habitat=Swamp, River|uses= {{Plants}}
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  • ...'' is a [[cook|cookable]] item made by [[milling]] [[sweet pod]]s. Milling plants needs one [[bag]] for every job, and one plant will be processed to make on Sweet pods are planted in [[spring]] and [[summer]], to be [[farming|harvested]], stored, and processed during
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  • [SPRING][SUMMER][AUTUMN][WINTER] {{Template:Modification:Expanded_Plants/Plants}}
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  • ...[[tundra]] and mountainous regions, as well as [[taiga]]s. During the late spring it produces a growth, identical to [[cottongrass]]. {{Plants}}
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  • ...fortress when you meet certain requirements. They will only arrive in the Spring, and they will only show up after a successful visit from the Autumn [[trad ...haining animals, carrying goods to the trade depot. They will also harvest plants if the option "all dwarves harvest" is set in the standing orders.
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  • ...it may only be grown [[underground]]. They can be [[farming|planted]] in [[Spring]], [[Summer]] and [[Autumn]]. {{Plants}}
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  • [SPRING][SUMMER][AUTUMN][WINTER] {{Template:Modification:Expanded_Plants/Plants}}
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  • ...praegracilis - Spring in the Mary Wattis Brown Garden of California Native Plants.jpg|thumb|center|300px|Field sedge.]] {{Plants}}
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  • <span style="color:rgb(255,200,200)">█</span> Edible Processed Plants Market<br> ...towns, and because of this, few industries based upon these materials will spring up. An exception is the leather goods shop, which is rare compared to other
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  • ...e [[plant gathering]] skill, and can be grown from gathered [[seed]]s in [[spring]], [[fall|autumn]], or [[winter]]. Prickle berry can be eaten raw, [[cooki {{Plants}}
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  • ...into [[alcohol|date wine]]. The flower stalks can also be harvested in the spring, but can only be eaten or cooked. Due to their narrow profile and the heigh {{Plants}}
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  • [SPRING][SUMMER][AUTUMN][WINTER] {{Template:Modification:Expanded_Plants/Plants}}
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  • ...praegracilis - Spring in the Mary Wattis Brown Garden of California Native Plants.jpg|thumb|center|300px|Field sedge.]] {{Plants}}
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  • ...ame will be presented during play, whether a [[ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be "eye-blasting ...rly works well with Ironhand due to the colour blending (nice minerals and plants), and also works nicely with the new trees.
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  • ...cloth]] production, you might consider planting [[dimple cup]]s during the spring and [[dye]]ing the [[cloth]] to raise its value. {{Plants}}
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  • ...rting equipment (2 picks, 2 battle axes, 15 pieces of meat/fish, 15 edible plants, 5 edible plant seeds, and 5 cloth-making plant seeds). The underground river would flood when breached and then once each spring, summer, and fall (in the form of waves sweeping out up to 20 tiles from it
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  • [SPRING][SUMMER][AUTUMN][WINTER] {{Template:Modification:Expanded_Plants/Plants}}
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  • ...rading]] race and send small [[caravan]]s without [[wagon]]s in [[Calendar|spring]], bringing [[cloth]] and various [[plant]]s.
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  • ...otherwise-inhospitable [[tundra]] and [[mountain]]ous regions. During late spring it produces a growth, white cottongrass tufts. Unlike [[cotton]], it canno {{Plants}}
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  • ...'' is a [[cook|cookable]] item made by [[milling]] [[sweet pod]]s. Milling plants needs one [[bag]] for every job, and one plant will be processed to make on Sweet pods are planted in [[spring]] and [[summer]], to be [[farming|harvested]], stored, and processed during
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  • ...[[tundra]] and mountainous regions, as well as [[taiga]]s. During the late spring it produces a growth, identical to [[cottongrass]]. {{Plants}}
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  • <span style="color:rgb(255,200,200)">█</span> Edible Processed Plants Market<br> ...towns, and because of this, few industries based upon these materials will spring up. An exception is the leather goods shop, which is rare compared to other
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  • ...ame will be presented during play, whether a [[ranger]] will appear bright Spring green or dark forest green, or whether [[microcline]] will be "eye-blasting ...rly works well with Ironhand due to the colour blending (nice minerals and plants), and also works nicely with the new trees.
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  • ...into [[alcohol|date wine]]. The flower stalks can also be harvested in the spring, but can only be eaten or cooked. Due to their narrow profile and the heigh {{Plants}}
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  • Creatures who are currently [[Ambusher|sneaking]] or [[Gather plants|gathering shrubs]] will not trample grass. | Will not show up during the Spring season.
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  • [SPRING][SUMMER][AUTUMN][WINTER] {{Template:Modification:Expanded_Plants/Plants}}
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  • | This creature caste does not appear in [[Calendar|spring]]. ...es use 4 or 5 in the default raws. Civilizations that can use underground plants or animals will only export (via the embark screen or caravans) things that
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  • ...urface will label the tile below as "Outside". This means that underground plants will not grow there. ...ular maps, natural ponds can replenish themselves at the beginning of each spring.
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  • ...it may only be grown [[underground]]. They can be [[farming|planted]] in [[Spring]], [[Summer]] and [[Autumn]]. {{Plants}}
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  • ...otherwise-inhospitable [[tundra]] and [[mountain]]ous regions. During late spring it produces a growth, white cottongrass tufts. Unlike [[cotton]], it canno {{Plants}}
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