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  • ...e are two major types of body tokens: ''body templates'' (BODY) and ''body parts'' (BP). ...ontains a set of ''body parts''. Each ''body part'' specifies which other body part it is attached to.
    11 KB (1,900 words) - 20:06, 23 June 2017
  • | [[Body token|BODY]] | parts[:...]
    40 KB (5,917 words) - 22:41, 3 September 2021
  • ...ure and selecting their letter in [[Adventure Mode]]. Wounds are listed by body part and described by color, as displayed in the following table. ...{{k|w}}ound screen for an unwounded dwarf shows only the standard 15 body parts that can wear items of [[armor]]:
    17 KB (2,740 words) - 20:30, 23 June 2017
  • ...if you add ducks. Also note if you add a species that has a naturally high body temperature (magma snakes for example) and set it butcherable, people will == Modding body parts ==
    38 KB (6,028 words) - 11:06, 16 January 2022
  • You can also sell things to traders. Bones, corpses, body parts and rocks are not valuable, no matter how attached you are to a particularl ...temple. Worth a visit at least, as Temples are often the most interesting parts of a town/dark fortress, because there are so many different kinds.
    74 KB (13,058 words) - 16:34, 13 October 2021
  • Damage to any particular body part is cumulative; if you attack with a badly worn, [[wood]]en [[mace]] wi ====Body Part Damage====
    17 KB (2,927 words) - 22:48, 19 April 2012
  • ...is defines the maximum class of protection they will seek to wear for each body part (but they may not completely succeed, depending on available items). ...or (#2); for example, as in... ''"Any armor protects a dwarf in a specific body location", "[[High boot]]s are better armor than low boots", "Adamantine ma
    22 KB (3,486 words) - 14:32, 8 December 2011
  • BODY Unrecognized Creature Body Token:
    237 KB (33,753 words) - 21:06, 23 June 2017
  • ...f a creature makes use of the "[BODYGLOSS:PAW]" token, then a hypothetical body part called "second right foot" would be renamed "second right paw". ...token versions. The body token variant is defined anywhere in an "OBJECT:BODY" file and has the following syntax: ''[BODYGLOSS:id:match:replacement]''
    1 KB (238 words) - 14:35, 8 December 2011
  • To grab a body part, you have to be standing next to your target. ...emy's head using an empty hand has one major advantage over the other body parts: you are able to then gouge out their eyes. A blind enemy almost entirely d
    9 KB (1,555 words) - 00:29, 7 March 2014
  • | How much damage the item blocks when that body part is struck. | The maximum number of items allowed on that body slot. If the body slot's layer value is over this, no more of this item can be put on. See [[
    5 KB (765 words) - 14:32, 8 December 2011
  • ...at one of your refuse stockpiles. However, since cats do not have any body parts capable of grasping, the job cancels with the reason "too injured" and the [BODY:CAT_MOUTH]
    4 KB (592 words) - 19:26, 1 January 2019
  • ...he neck, upper, and lower spines in body_default.txt will allow these body parts to heal normally. ...while keeping your dwarves functional, add the [THOUGHT] token to another body part. The heart is a good place to do this, as heart injuries are nearly al
    13 KB (2,093 words) - 17:24, 9 May 2022
  • | 25 || ARMOR || [[Armor]] and clothing worn on the upper body. Subtypes come from item_armor.txt | 45 || CORPSEPIECE || [[Body part]]s. Has no material.
    6 KB (864 words) - 01:25, 8 July 2013
  • ...is torn away, but this is not a "chunk", which is generic. On major body parts, if too many chunks get ripped away, the wound could become instantly fatal
    1 KB (194 words) - 14:17, 24 December 2022
  • A '''Corpse''' is a dead body of a [[creature]]. It could be any creature's body, friend or foe, animal or [[dwarf]], or even [[Adventure mode|you]]. ...or blasting apart bodies in one swing. Should a corpse be severed from its parts, all the equipment you'd expect to be on the limbs will usually be located
    3 KB (456 words) - 14:40, 8 December 2011
  • | Body [[armor]] | [[Body part]]
    4 KB (431 words) - 13:45, 1 December 2023
  • ...They are also less likely to dismember enemies, leaving fewer [[Chunk|body parts]] for the [[dwarf]]s to clean up. ...[bludgeon]]ing damage, and therefore have a higher chance of breaking body parts, and a low (if any) chance of severing limbs on direct hits, though a solid
    9 KB (1,428 words) - 22:03, 14 December 2011
  • ...ammers and [[mace]]s tend to deal large amounts of damage to external body parts, and never get stuck in targets. Slashing or cutting weapons such as [[axe] ...tter chance of causing internal injuries, rather than simply wounding body parts. This is useful against big, hard-to-damage enemies -- piercing weapons lik
    15 KB (2,155 words) - 19:31, 27 May 2018
  • ...g rock, [[miasma]], [[cave-in]] dust, [[steam]], smoke, tannery, [[Wagon]] body, [[Marble]]*, [[Limestone]]*, [[Flint]]*, [[Granite]]*, various soils* | [[Siege engine]] parts, [[Ballista]] tile
    35 KB (4,907 words) - 20:27, 23 June 2017
  • ...t to know that water can evaporate, disappearing forever. On any map, any body of water with a depth 1/7, or mostly 2/7 but with at least one 1/7 tile wil ...l continue falling straight down until hitting either [[floor]] or another body of water.
    10 KB (1,742 words) - 18:49, 28 July 2021
  • ...l. Edum ventured, baby in her arms, to the caverns to collect poor Dumat's body. Though she fled out of the caverns quickly when discovered, she was chased Frost was in the air, and parts of the brook were quickly icing over; the fishing went slowly, as most of t
    40 KB (7,328 words) - 19:32, 6 December 2010
  • Butchers also do the dirty job of processing animal corpses and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and [[skull]]s at the butcher's Renders a dead animal into its component parts of [[meat]], [[fat]], [[skin]], [[bone]]s, and [[skull]]s. Usually used on
    5 KB (769 words) - 17:19, 28 September 2013
  • *Separate the fortress into 2 parts: a vibrant city above, and a depressed slum below. ...ffin]] for him, place it on the [[bridge]], and retract it, committing his body to the [[magma|fiery blood of the mountain]].
    49 KB (8,248 words) - 16:33, 26 July 2021
  • ...om more important tasks. It is recommended that you [[forbid]] any severed body part that is not the [[corpse]] when butchering dismembered bodies of edibl
    787 bytes (120 words) - 10:58, 18 May 2015
  • A weapon will hit a random body part; a one humped camel has fewer body parts (lacking the second hump) and hence it will be marginally easier to score a
    2 KB (290 words) - 14:36, 8 December 2011
  • ...it rains; you may need to take steps to prevent this if you want rid of a body of water permanently. Bodies of your dwarves, and their body parts, or bones, will be put into your [[graveyard]], or into individual [[Tomb|t
    8 KB (1,443 words) - 20:22, 23 June 2017
  • *BODY - body parts and structures
    2 KB (344 words) - 04:46, 6 January 2023
  • ...wet and have all their body parts described as {{gametext|Water covering (body part)}} in their inventory menu.
    2 KB (314 words) - 02:02, 30 June 2012
  • ...et stunned, doesn't breathe, doesn't tire, and, perhaps worst, has no body parts to injure, meaning that even the best [[wrestler]]s have little or no chanc
    879 bytes (137 words) - 14:51, 8 December 2011
  • '''Butchers''' do the dirty job of processing animal [[corpse]]s and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, and a [[Skull|skull]] at the [[
    3 KB (503 words) - 19:47, 5 November 2017
  • ::Set to accept corpses (and body parts, if you want).
    13 KB (2,202 words) - 16:32, 26 July 2021
  • ...ill be [[Restraint|chain]]ed and [[cage]]d [[humanoid]]s, corpses and body parts, upright [[spear]]s and [[Pike (weapon)|pike]]s, bones and skulls, pools of
    4 KB (765 words) - 16:24, 4 July 2023
  • Corpses, chunks, body parts, [[skin]], and food all can rot, emitting [[Miasma|miasma]] when stored on
    3 KB (427 words) - 04:50, 9 April 2014
  • * added a skeletal flag for certain parts that skeletons would want * stopped breaks from affecting unrelated body systems
    2 KB (319 words) - 14:46, 12 March 2014
  • ...fects the [[item value|value]] of caged wild animals, animal corpses, body parts, meat, raw fish, chunks, fat, bones, skulls, shells, raw hides, silk thread
    2 KB (275 words) - 15:02, 8 December 2011
  • ...internal organs of a [[creature]] while also doing some damage to outside parts. This is of limited use against creatures without organs, such as [[Magma m ...ver''' is an item used to store [[bolt]]s or [[arrow]]s. It is worn on the body, like a [[backpack]].
    6 KB (967 words) - 16:04, 21 June 2020
  • ...ns to an appropriate refuse [[stockpile]]. However, because they lack body parts that can grasp, they will cancel the task with a "too injured" message, lea
    2 KB (364 words) - 18:15, 3 October 2014
  • ...loor and walls of your fortress. Cleaning will not move [[corpse]]s, body parts, or dead [[vermin]]; those tasks require the [[hauling|refuse hauling]] lab
    1 KB (175 words) - 14:39, 8 December 2011
  • ...with your soldiers - you may find yourself with more bodies and [[severed body part]]s than you can process. In this case it is a good idea to set up some
    16 KB (2,757 words) - 15:00, 8 December 2011
  • The most common cause of in-game miasma are rotting corpses or body parts left '''on a tile that is Subterranean'''. Often the corpses of small [[ver
    2 KB (365 words) - 15:01, 8 December 2011
  • ...n - as his mother was attacked by a pack of frogmen at the well. Strategic parts of the ceiling collapsed on the frogmen and a pair of marksdwarves down the ...up at her lifeless feet. Her comrades remained asleep and did not find her body until the next morning.
    18 KB (3,300 words) - 20:25, 23 June 2017
  • ...be obtained from the [[corpse]]s of dead [[creatures]], or from [[severed body part]]s. A corpse, whether [[butcher's shop|butchered]] or [[rot]]ted, will
    2 KB (371 words) - 11:02, 22 September 2021