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  • ...hese colors are assigned to a given tile is often decided by values in its raw file. Whether a pixel shows foreground, background, black or anything in be === Colors are assigned based on material and other raw values ===
    60 KB (7,271 words) - 13:03, 9 December 2023
  • ...hese colors are assigned to a given tile is often decided by values in its raw file. Whether a pixel shows foreground, background, black or anything in b === Colors are assigned based on material and other raw values ===
    58 KB (7,047 words) - 03:16, 20 December 2022
  • {{gamedata|title={{text anchor|Play Now! (the embark profile)}}| {{gamedata|title={{text anchor|Prepare for the journey carefully (the embark profile)}
    37 KB (4,609 words) - 03:21, 20 December 2022
  • {{gamedata|title={{text anchor|Play Now! (the embark profile)}}| {{gamedata|title={{text anchor|Prepare for the journey carefully (the embark profile)}
    37 KB (4,612 words) - 03:40, 20 March 2023
  • {{quality|Exceptional|18:25, 8 November 2010 (UTC)}}{{Ore|name=Raw Adamantine|tile=£|color=3:7:1 Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of
    4 KB (690 words) - 15:08, 8 December 2011
  • ...ground, background and brightness shown in the [[Material definition token|RAW]] files will be applied to [[wall]]s, the [[stone|mineral]]'s "secondary" c |{{Raw Tile|•|7:1}} White
    44 KB (5,214 words) - 22:38, 8 April 2014
  • ...ground, background and brightness shown in the [[Material definition token|RAW]] files will be applied to [[wall]]s, the [[stone|mineral]]'s "secondary" c |{{Raw Tile|•|7:1}} White
    43 KB (5,036 words) - 16:43, 8 December 2011
  • ...ration|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. ...t obsidian short swords and generic crafts. In addition, it may be made as raw glass, which can then be cut as a gem at a [[jeweler's workshop]] by a [[ge
    4 KB (674 words) - 16:02, 20 February 2024
  • ...ration|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. ...f obsidian short swords and generic crafts. In addition, it may be made as raw glass, which can then be cut as a gem at a [[jeweler's workshop]] by a [[ge
    4 KB (564 words) - 03:30, 20 December 2022
  • ...ration|decorating]] items. You have to buy or collect [[sand]] to get the raw materials to make glass. Raw and cut glass storage options can be found under the Gem [[stockpile]] sub-
    3 KB (438 words) - 18:29, 31 July 2012
  • * [[Raw adamantine]] ...r ''the'' most rare and valuable [[material]] in the game. The raw ore, [[raw adamantine]], can only be found in mountainous areas, and only in small amo
    6 KB (989 words) - 23:28, 15 August 2012
  • ...ration|decorating]] items - you have to buy or collect [[sand]] to get the raw materials to make glass. ...f obsidian short swords and generic crafts. In addition, it may be made as raw glass, which can then be cut as a gem at a [[jeweler's workshop]] by a [[ge
    3 KB (438 words) - 19:27, 10 April 2014
  • '''Raw adamantine''' is the [[ore]] of [[adamantine]]. It is absurdly valuable, an Raw adamantine has a [[Item_value#Material_multipliers|material multiplier]] of
    7 KB (1,233 words) - 14:48, 3 May 2024
  • '''Raw adamantine''' is the [[ore]] of [[adamantine]]. It is absurdly valuable, an Raw adamantine has a [[Item_value#Material_multipliers|material multiplier]] of
    7 KB (1,226 words) - 03:52, 20 December 2022
  • {{gamedata|title=Material resource creature| {{gamedata|title=Instantly evaporating creature|
    10 KB (1,310 words) - 03:17, 20 December 2022
  • {{gamedata|title=Material resource creature| {{gamedata|title=Instantly evaporating creature|
    10 KB (1,310 words) - 01:55, 8 February 2023
  • Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of [[Image:raw adamantine 34.11.png]]
    5 KB (912 words) - 20:25, 3 October 2014
  • Raw adamantine has a [[Item_value#Material_multipliers|Material Multiplier]] of [[Image:raw adamantine 34.11.png]]
    5 KB (864 words) - 20:42, 8 October 2014
  • * [[File:raw_adamantine_sprite.png]] [[Raw adamantine]] ...is impossibly lightweight, strong, and sharp. Adamantine is refined from [[raw adamantine]], and can be woven into [[cloth]] or [[smelter|smelted]] into w
    13 KB (2,058 words) - 16:47, 6 May 2024
  • Some syndromes have effects that you can't add to a creature's basic RAW. To fix this, you can make a material that applies the syndrome to the cre {{gamedata|title=Giant Growth|
    8 KB (1,202 words) - 04:01, 20 December 2022
  • Some syndromes have effects that you can't add to a creature's basic RAW. To fix this, you can make a material that applies the syndrome to the cre {{gamedata|title=Giant Growth|
    8 KB (1,200 words) - 18:56, 26 April 2024
  • '''Angels''' {{Raw Tile|Ä|7:0}} are procedurally-generated [[creature]]s created by [[Deity|d '''Assistants''' ({{Raw Tile|Ä|6:0:0}} or {{Raw Tile|ä|6:0:0}}) are highly randomized bestial angels; though more than a m
    22 KB (2,972 words) - 02:52, 20 December 2022
  • * [[Raw adamantine]] ...h is impossibly lightweight, strong, and sharp. Adamantine is refined from raw adamantine, and can be woven into [[cloth]] or [[smelter|smelted]] into waf
    11 KB (1,757 words) - 12:47, 8 May 2014
  • [[File:angel_preview.png|right]]'''Angels''' {{Raw Tile|Ä|7:0}} are procedurally-generated [[creature]]s created by [[Deity|d '''Assistants''' ({{Raw Tile|Ä|6:0:0}} or {{Raw Tile|ä|6:0:0}}) are highly randomized bestial angels; though more than a m
    23 KB (3,029 words) - 17:59, 19 April 2024
  • * [[Raw adamantine]] ...is impossibly lightweight, strong, and sharp. Adamantine is refined from [[raw adamantine]], and can be woven into [[cloth]] or [[smelter|smelted]] into w
    12 KB (1,916 words) - 02:09, 13 March 2024
  • ...re not held in dwarf-made wooden cages, and also ''raw'' clear glass and ''raw'' crystal glass, even though these are made using [[pearlash]], and ash-[[g ...g, crafting, intelligence, bravery, skill, or hygiene, they make up for in raw, unwashed numbers, and once-mighty dwarven civilizations may crumble to the
    13 KB (2,046 words) - 00:56, 11 January 2024
  • {{gamedata|{{/raw/premium}}|title=[[/raw/premium|init_default.txt (Premium)]]|whitespace=pre-wrap}} {{gamedata|{{/raw/classic}}|title=[[/raw/classic|init_default.txt (Classic)]]|whitespace=pre-wrap}}
    838 bytes (123 words) - 19:46, 28 September 2023
  • They also accept ''raw'' clear glass and ''raw'' crystal glass, even though they are made using [[pearlash]]. Despite the *Wooden bins of [[rope reed]] raw [[cloth]] (depending on how many bins of these you have already). Buy a few
    6 KB (1,036 words) - 12:44, 5 November 2020
  • ...y important to have in small quantities. A bit of sand can be used to make raw glass, which is occasionally demanded by dwarves in a [[strange mood]], but ...g, crafting, intelligence, bravery, skill, or hygiene, they make up for in raw, unwashed numbers, and once-mighty dwarven civilizations may crumble to the
    18 KB (2,871 words) - 03:24, 1 May 2024
  • They also accept ''raw'' clear glass and ''raw'' crystal glass, despite the fact that they are made using [[pearlash]]. {{gamedata}}
    4 KB (579 words) - 12:45, 5 November 2020
  • Books are named from the two text files found in /raw/objects/text. Those files are 'book_art.txt' and 'book_instruction.txt' {{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_QUIRE}}}}
    20 KB (3,119 words) - 16:46, 18 October 2023
  • ...s]] use). Humans lack the special damage resistance of [[dwarves]] and the raw speed of [[elves]], but they are one [[size]] category larger than [[dwarve ...only add the tag [CIV_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder, under whichever race you wish to play. You should only do t
    6 KB (999 words) - 13:05, 5 November 2020
  • However, presently dwarves will rather starve than eat a seed raw. ! Seed type || Graphic || Edible Raw || Cookable || Farmable || Vermin Edible || Oil Seed || Raws/Menu Order ||
    25 KB (3,547 words) - 17:53, 18 April 2024
  • ...nasi_green_peas_-_2714.jpg|thumb|250px|right|Some seeds are edible, either raw or cooked.]]'''Seeds''' are used in [[farming]] to grow [[crop]]s. They can However, presently dwarves will rather starve than eat a seed raw.
    15 KB (2,292 words) - 03:55, 20 December 2022
  • * [[Raw adamantine]] '''Adamantine''' is processed from raw adamantine into strands which can then be made into various items; these it
    9 KB (1,490 words) - 20:18, 24 October 2018
  • {{Gamedata|title=Pedestal raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_PEDESTAL}}}} {{Gamedata|title=Display case raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_DISPLAY_CASE}}}}
    4 KB (614 words) - 03:19, 20 December 2022
  • ...nly add the tag [SITE_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder, under whichever race you wish to play. You should never do {{gamedata}}
    6 KB (1,033 words) - 07:41, 25 March 2024
  • {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_B}}}} {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}}
    1 KB (202 words) - 17:56, 8 May 2024
  • {{Gamedata|title=Pedestal raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_PEDESTAL}}}} {{Gamedata|title=Display case raws|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_DISPLAY_CASE}}}}
    4 KB (647 words) - 01:03, 5 April 2024
  • {{gamedata|{{raw|v0.34:hardcoded_materials.txt|MATERIAL|FILTH_B}}}} {{gamedata|{{raw|v0.34:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}}
    942 bytes (138 words) - 11:57, 30 May 2019
  • {{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|FILTH_B}}}} {{gamedata|{{raw|v0.31:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}}
    942 bytes (138 words) - 11:57, 30 May 2019
  • {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_B}}}} {{gamedata|{{raw|DF2014:hardcoded_materials.txt|MATERIAL|FILTH_Y}}}}
    1 KB (200 words) - 03:23, 20 December 2022
  • ...s]] use). Humans lack the special damage resistance of [[dwarves]] and the raw speed of [[elves]], but they are one [[size]] category larger than [[dwarve {{gamedata}}
    3 KB (537 words) - 13:05, 5 November 2020
  • {{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_QUIRE}}}} {{Gamedata|{{raw|DF2014:item_tool.txt|ITEM_TOOL|ITEM_TOOL_SCROLL}}}}
    20 KB (3,168 words) - 14:07, 21 February 2024
  • ...nly add the tag [SITE_CONTROLLABLE] to the entity_default.txt file in the /raw/objects folder, under whichever race you wish to play. You should never do {{gamedata}}
    7 KB (1,112 words) - 21:25, 24 April 2024
  • ...d in the Kitchen tab in the Status screen. Sugar is more valuable than the raw crop (20☼ per unit), and prepared meals made with sugar have a higher val {{gamedata
    2 KB (310 words) - 21:19, 20 March 2024
  • ...od]] does not burn hot enough for use as fuel, and (in ''Dwarf Fortress'') raw [[bituminous coal]] and [[lignite]], though flammable, are not directly usa Check for raw material access
    7 KB (1,092 words) - 14:18, 12 January 2024
  • [[Wood]] does not burn hot enough for use as fuel, and (in Dwarf Fortress) raw [[bituminous coal]] and [[lignite]], though flammable, are not directly usa Check for raw material access
    7 KB (1,162 words) - 18:56, 6 June 2014
  • ...]] for wagons, as they possess no {{token|PREFSTRING}}. As stated by their raw files, they exist as creatures only temporarily until moving siege engines ...path, which can fit a wagon, will only show up as one-tile wide line of {{Raw Tile|W|2:2:1}}s. When the route they would take goes over hills (ramps), it
    15 KB (2,396 words) - 19:08, 5 April 2024
  • ...ld a rough raw adamantine floor over the slade cavern floor, you will find raw adamantine below. ...nrevealed tiles after you begin. Use High value materials like iron ore or raw adamantine to pave the floors with. They will be duplicated and can be mine
    7 KB (1,169 words) - 14:24, 3 May 2024

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