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Difference between revisions of "v0.31:Bridge"

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==Strategies==
 
==Strategies==
  
SELF CLEANING BRIDGE
+
SELF CLEANING BRIDGE<br />
  
ever have a horde of goblins sitting on your bridge and preventing you from admiring the elegant beauty of your entrance? I have a simple solution for you!!
+
ever have a horde of goblins sitting on your bridge and preventing you from admiring the elegant beauty of your entrance? I have a simple solution for you!!<br />
  
I know what you may be thinking. Why my bridge could never be raised while a dozen goblins are standing on it. You would be right a normal bridge can't! BUT with a little careful design and some dwarvin ingenuity you too can make a bridge that can stop almost any foe!
+
I know what you may be thinking. Why my bridge could never be raised while a dozen goblins are standing on it. You would be right a normal bridge can't! BUT with a little careful design and some dwarvin ingenuity you too can make a bridge that can stop almost any foe!<br />
  
step 1: build a pit, the deeper the better!
+
step 1: build a pit, the deeper the better!<br />
  
not just any pit it needs a special shape for the bridge to function properly
+
not just any pit it needs a special shape for the bridge to function properly<br />
  
EXAMPLE: x = channeled out section  . = solid ground
+
EXAMPLE: x = channeled out section  . = solid ground<br />
...EXIT..........
+
...EXIT....<br />
.x.xxxx.x..
+
.x.xxxx.x..<br />
.x.xxxx.x..
+
.x.xxxx.x..<br />
.x.xxxx.x..
+
.x.xxxx.x..<br />
.x.xxxx.x..
+
.x.xxxx.x..<br />
.x.xxxx.x..
+
.x.xxxx.x..<br />
.x.xxxx.x..
+
.x.xxxx.x..<br />
.xxxxxxxx..
+
.xxxxxxxx..<br />
.xxxxxxxx..
+
.xxxxxxxx..<br />
.xxxxxxxx..
+
.xxxxxxxx..<br />
.ENTRANCE..
+
.ENTRANCE..<br />
  
  if this is your only entrance be careful to leave ramps at the corners so your dwarves can travel through.
+
  if this is your only entrance be careful to leave ramps at the corners so your dwarves can travel through.<br />
  
step 2: bridges <-- PLURAL!!
+
step 2: bridges <-- PLURAL!!<br />
  
we will be making many small bridges each letter designates an individual bridge (FIRE PROOF MATERIALS ARE STRONGLY RECOMMENDED)
+
we will be making many small bridges each letter designates an individual bridge (FIRE PROOF MATERIALS ARE STRONGLY RECOMMENDED)<br />
  
< > = bridge lifting direction  (A) = bridge "A"
+
< > = bridge lifting direction  (A) = bridge "A"<br />
...EXIT..........
+
...EXIT....<br />
.x<A)(B>x..
+
.x<A)(B>x..<br />
.x<C)(D>x..
+
.x<C)(D>x..<br />
.x<E)(F>x..
+
.x<E)(F>x..<br />
.x<G)(H>x..
+
.x<G)(H>x..<br />
.x<I)(J>x..
+
.x<I)(J>x..<br />
.x(KKKK)x..
+
.x(KKKK)x..<br />
.x(KKKK)x..
+
.x(KKKK)x..<br />
.x(KKKK)x..
+
.x(KKKK)x..<br />
.ENTRANCE..
+
.ENTRANCE..<br />
  
 
notice "K" has no opening direction, this is because it needs to retract so you can use catapults or balista to hit pests around the entrance. in this design the exit bridges are all 3 x 1 in size.
 
notice "K" has no opening direction, this is because it needs to retract so you can use catapults or balista to hit pests around the entrance. in this design the exit bridges are all 3 x 1 in size.
this can be any length or width (up to 20 spaces wide) only the basic shape is important.
+
this can be any length or width (up to 20 spaces wide) only the basic shape is important.<br />
  
step 3: arming the trap
+
step 3: arming the trap<br />
  
the most simple step but also probably the longest one.
+
the most simple step but also probably the longest one.<br />
  
link all of individual bridges to ONE lever.
+
link all of individual bridges to ONE lever.<br />
  
step FINAL: muhahaha!!!
+
step FINAL: muhahaha!!!<br />
  
wait for some unsuspecting victims to begin crossing your bridge and then flip the lever. (getting proper timing down will likely take practice)
+
wait for some unsuspecting victims to begin crossing your bridge and then flip the lever. (getting proper timing down will likely take practice)<br />
  
anything small will be tossed up in the air and then fall into your pit and anything too large for the bridges to lift (titans) will still be trapped and waiting for your archers / siege weapons / other nefarious plans.
+
anything small will be tossed up in the air and then fall into your pit and anything too large for the bridges to lift (titans) will still be trapped and waiting for your archers / siege weapons / other nefarious plans.<br />
  
DISCLAIMER: we are not responsible for inept or lazy dwarves that fail to operate the bridge. many goblins were harmed in the process of designing this bridge... and some dwarves.
+
DISCLAIMER: we are not responsible for inept or lazy dwarves that fail to operate the bridge. standing on the bridge when the lever is pulled may result in injury or death. many goblins were harmed during the design of this bridge... and some dwarves.  
  
 
{{buildings}}
 
{{buildings}}

Revision as of 05:52, 29 May 2011

This article is about an older version of DF.

Bridges are extremely useful buildings for crossing dangerous terrain and also for fortress defence. Using them to control fluids can save a ton of mechanisms and time, especially when the fluid in question is free-flowing and not pressurized (by Template:L, Template:L or hydrostatic anything) and needs a wide tunnel.

Building Bridges

Bridges can be built (b -> g) of Template:L, Template:L or Template:L. They are first designed by an Template:L, then require a specialist worker for the material used (e.g. a Template:L for a stone bridge). The size of the bridge can be altered with umkh while placing it, up to a maximum size of 10 squares in each direction. The bridge must be anchored to a solid surface on at least one edge. Before placing the bridge ensure that the bridge raises in the direction you want it to using wadx or retracts using s.

Raising and Retracting Bridges

All bridges in DF can be raised or retracted by linking it to a Template:L. This requires a Template:L and a dwarf with the Template:L labor activated.

If a bridge is set to retract when the lever is pulled, the bridge essentially disappears dropping anything (friend, foe, or object) on the bridge onto whatever is underneath. Clearly this can be used to drop your enemies to rocky/watery/fiery deaths (or anything more imaginative you can think up!).

If a bridge is set to raise when the lever is pulled, the bridge becomes a wall along the edge selected with the wadx keys when placing the bridge. The resulting wall is always one z-level tall, regardless of the length of the bridge. The bridge also "moves" to this position very fast, firing anything on the bridge into the air. The key advantage to raising bridges is the creation of a wall when the bridge is raised. This can be used to block fortress entrances/corridors. Using 2 bridges at opposite ends of a corridor creates a very large and simple trap by walling in enemies.

Walls cannot be built along map edges. Because bridges can be built along map edges and then raised to act as walls, they can be used to control where enemies spawn on the map.

The lowering of a drawbridge can also be used as a waste disposal for unwanted stones, Template:L, Template:Ls (dead or alive), legendary Template:L makers and Template:L, to name a few. Even fluids get destroyed (this is especially useful considering lack of chasms in the new version). However, lowering a drawbridge onto a sufficiently large creature (such as a Template:L) simply destroys the bridge.

Bugs

Retractable bridges will not retract when a mounted unit (a unit riding another) is on the bridge. Attempting to do so will create odd results if multiple bridges are connected to the same lever[1].

  • This is true except that I was able to retract the bridge if only 1 or 2 mounted units were standing on it. Could it have to do with a weight limit?
  • Can't retract bridge with 7 goblins on. Seems like a weight limit...
  • The same applies to raiseable bridges.


It is impossible to channel out stone that is directly under a raiseable bridge when its in the raised position.

Non-magma-safe bridge will heat up and eventually melt if a tile, which would be normally part of a lowered bridge gets covered in magma. State of the bridge (raised/lowered) doesn't matter, if it's within the bridge's rectangle, it endangers the whole bridge. This is also true if a dragon breathes fire across your bridge.

Bridges do not provide structural support -- but the game thinks they do. Sorry two random masons. I already forgot you.

Traders might expect 5 tiles wide bridges. One tile width apparently wasn't good enough for them and they went insane. (.31.12)

A raised bridge cannot be linked to a lever from the inside.

You can steal from traders with bridges (depends on the bridge's thieving skill).Bug:3128

Strategies

SELF CLEANING BRIDGE

ever have a horde of goblins sitting on your bridge and preventing you from admiring the elegant beauty of your entrance? I have a simple solution for you!!

I know what you may be thinking. Why my bridge could never be raised while a dozen goblins are standing on it. You would be right a normal bridge can't! BUT with a little careful design and some dwarvin ingenuity you too can make a bridge that can stop almost any foe!

step 1: build a pit, the deeper the better!

not just any pit it needs a special shape for the bridge to function properly

EXAMPLE: x = channeled out section . = solid ground
...EXIT....
.x.xxxx.x..
.x.xxxx.x..
.x.xxxx.x..
.x.xxxx.x..
.x.xxxx.x..
.x.xxxx.x..
.xxxxxxxx..
.xxxxxxxx..
.xxxxxxxx..
.ENTRANCE..

if this is your only entrance be careful to leave ramps at the corners so your dwarves can travel through.

step 2: bridges <-- PLURAL!!

we will be making many small bridges each letter designates an individual bridge (FIRE PROOF MATERIALS ARE STRONGLY RECOMMENDED)

< > = bridge lifting direction (A) = bridge "A"
...EXIT....
.x<A)(B>x..
.x<C)(D>x..
.x<E)(F>x..
.x<G)(H>x..
.x<I)(J>x..
.x(KKKK)x..
.x(KKKK)x..
.x(KKKK)x..
.ENTRANCE..

notice "K" has no opening direction, this is because it needs to retract so you can use catapults or balista to hit pests around the entrance. in this design the exit bridges are all 3 x 1 in size. this can be any length or width (up to 20 spaces wide) only the basic shape is important.

step 3: arming the trap

the most simple step but also probably the longest one.

link all of individual bridges to ONE lever.

step FINAL: muhahaha!!!

wait for some unsuspecting victims to begin crossing your bridge and then flip the lever. (getting proper timing down will likely take practice)

anything small will be tossed up in the air and then fall into your pit and anything too large for the bridges to lift (titans) will still be trapped and waiting for your archers / siege weapons / other nefarious plans.

DISCLAIMER: we are not responsible for inept or lazy dwarves that fail to operate the bridge. standing on the bridge when the lever is pulled may result in injury or death. many goblins were harmed during the design of this bridge... and some dwarves.


Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
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