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Difference between revisions of "v0.31:Butcher"

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("Extract from a dead animal" is done by Animal Dissectors, not Butchers; likewise, "Capture a live land animal" is done by Trappers)
m (Rule G)
 
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| color      = 6:0
 
| color      = 6:0
 
| skill      = Butcher
 
| skill      = Butcher
| profession = {{L|Farmer}}
+
| profession = [[Farmer]]
| job name  = {{L|Butchery}}
+
| job name  = [[Butchery]]
 
| tasks      =
 
| tasks      =
* Butcher {{L|animal}}
+
* Butcher [[animal]]
| workshop = {{L|Butcher's shop}}}}
+
| workshop = [[Butcher's shop]]
 +
| attributes =
 +
* Strength
 +
* Agility
 +
* Endurance
 +
* Kinesthetic Sense
 +
}}
 
{{av}}
 
{{av}}
  
'''Butchers''' do the dirty job of killing tame animals, processing animal {{L|corpse}}s, skeletons and body parts for {{L|meat}}, {{L|fat}}, {{L|skin}}, {{L|bone}}s, {{L|Skull|skull}}(s) and many other objects at the {{L|butcher's shop}}.
+
'''Butchers''' do the dirty job of killing tame animals, processing animal [[corpse]]s, skeletons and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, [[Skull|skull]](s) and many other objects, at the [[butcher's shop]].
  
 
To butcher a tame animal either
 
To butcher a tame animal either
 
* go into {{K|v}}iew mode, place the cursor on the animal, go to the {{K|p}}references page and press {{K|s}} to flag (or un-flag) the animal for slaughtering
 
* go into {{K|v}}iew mode, place the cursor on the animal, go to the {{K|p}}references page and press {{K|s}} to flag (or un-flag) the animal for slaughtering
 
or  
 
or  
* go to the {{K|z}}-Status screen, then the Animals page, select the animal and press {{k|b}} to flag for slaughter.
+
* go to the {{K|z}} ([[Status]]) screen, then the Animals page, select the animal and press {{k|b}} to flag (or un-flag) for slaughter.
  
A butcher will then drag the animal to the nearest butcher shop and perform the bloody deed. Note that animals adopted as {{L|Pet|pets}} can not be butchered.
+
A butcher will then drag the animal to the nearest butcher shop and perform the bloody deed. Note that animals adopted as [[Pet|pets]] can not be butchered.
 +
 
 +
[[Ambusher|Hunters]] will, once per hunting trip, bring back a corpse to the butchery.  If the hunter kills more than one creature on a single hunting trip the rest of the corpses will just be left on the ground; the same is true for creatures killed by [[trap]]s or the [[military]].  To get those corpse butchered you need to put a [[stockpile|refuse stockpile]] next to the butchery and set it to only accept corpses, and then set [[standing orders]] to gather outside refuse.
 +
 
 +
Dwarves will refuse to butcher the corpses of sentient creatures.
  
 
The type and number of objects produced from butchering a creature varies greatly, since not all creatures have the same parts. See each animal's page for a breakdown of what happens when you break that animal down.
 
The type and number of objects produced from butchering a creature varies greatly, since not all creatures have the same parts. See each animal's page for a breakdown of what happens when you break that animal down.
  
 
=Effect of skill=
 
=Effect of skill=
A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to {{L|rot}}. Note that butcher shops can become {{L|clutter|cluttered}} quickly, because most animals create a large number of different items of different categories when butchered. So make sure that you have nearby stockpiles for refuse, raw hides, meat, prepared organs and fat. To minimize the amount of {{L|miasma}} created in case the rotting parts are not removed fast enough, a butcher's shop should always be blocked by a {{L|door}}.
+
A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to [[rot]]. Note that butcher shops can become [[clutter|cluttered]] quickly, because most animals create a large number of different items of different categories when butchered. So make sure that you have nearby stockpiles for refuse, raw hides, meat, prepared organs and fat. To minimize the amount of [[miasma]] created in case the rotting parts are not removed fast enough, a butcher's shop should always be blocked by a [[door]].
 +
 
 +
==Bugs==
 +
*A tame animal that is not killed by your military cannot be butchered.{{bug|1180}} This includes tame animals killed due to age or due to goblins.
 +
*Unlike in 40d, dwarves will not dis-assemble (butcher) skeletons of sentient creatures' for their bones.{{bug|1180}}
 +
{{Skills}}
  
 
==See also==
 
==See also==
*{{L|Meat industry}}
+
*[[Meat industry]]
 
 
{{Skills}}
 

Latest revision as of 22:17, 26 July 2021

Skill: Butcher
Association  
Profession Farmer
Job Title Butcher
Labor Butchery
Tasks
Workshop

Butcher's shop

Attributes
  • Strength
  • Agility
  • Endurance
  • Kinesthetic Sense
This article is about an older version of DF.

Butchers do the dirty job of killing tame animals, processing animal corpses, skeletons and body parts for meat, fat, skin, bones, skull(s) and many other objects, at the butcher's shop.

To butcher a tame animal either

  • go into view mode, place the cursor on the animal, go to the preferences page and press s to flag (or un-flag) the animal for slaughtering

or

  • go to the z (Status) screen, then the Animals page, select the animal and press b to flag (or un-flag) for slaughter.

A butcher will then drag the animal to the nearest butcher shop and perform the bloody deed. Note that animals adopted as pets can not be butchered.

Hunters will, once per hunting trip, bring back a corpse to the butchery. If the hunter kills more than one creature on a single hunting trip the rest of the corpses will just be left on the ground; the same is true for creatures killed by traps or the military. To get those corpse butchered you need to put a refuse stockpile next to the butchery and set it to only accept corpses, and then set standing orders to gather outside refuse.

Dwarves will refuse to butcher the corpses of sentient creatures.

The type and number of objects produced from butchering a creature varies greatly, since not all creatures have the same parts. See each animal's page for a breakdown of what happens when you break that animal down.

Effect of skill[edit]

A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to rot. Note that butcher shops can become cluttered quickly, because most animals create a large number of different items of different categories when butchered. So make sure that you have nearby stockpiles for refuse, raw hides, meat, prepared organs and fat. To minimize the amount of miasma created in case the rotting parts are not removed fast enough, a butcher's shop should always be blocked by a door.

Bugs[edit]

  • A tame animal that is not killed by your military cannot be butchered.Bug:1180 This includes tame animals killed due to age or due to goblins.
  • Unlike in 40d, dwarves will not dis-assemble (butcher) skeletons of sentient creatures' for their bones.Bug:1180
Miner
Woodworker
Stoneworker
Ranger
Doctor
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Weapon
Other
Social
Broker
Other

Other/Peasant
Unused

See also[edit]