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Difference between revisions of "v0.34:Outpost liaison"

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The '''outpost liaison''' is a [[noble]] position responsible for coordinating with the capital. In the current version, it is not possible to assign a dwarf to this position, nor will one ever migrate to your fortress.
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''"Our fortunes rise and fall together."''
  
The outpost liaison lives at the mountainhome and visits your fortress along with each [[Trade|caravan]] to establish trade agreements; in addition, once your fortress reaches certain requirements, the outpost liaison will allow you to appoint a [[baron]] (and subsequently upgrade to a [[count]] and then [[duke]]).
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The '''outpost liaison''' is a special Dwarven [[diplomat]] responsible for coordinating with the capital. ''(For information on diplomacy with other civilizations, see [[Diplomat]].)'' In the current version, it is not possible to assign a dwarf to this position, nor will one ever migrate to your fortress.
  
Once the [[monarch]] arrives, the outpost liaison will cease to visit your fortress.
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The outpost liaison lives at the mountainhome and visits your fortress at the same time as the Dwarven [[caravan]]. The  liaison will seek to draw up a trade agreement: you'll be asked to indicate your demand for all the different kinds of goods; this will cause prices to be quoted, and will strongly influence the contents of next year's caravan.  In return, the liaison will indicate the prices that will be paid for goods the dwarven civilization particularly desires (you are not obligated to trade any of those items). If you have satisfied the requirements for becoming a barony, the liaison will also grant you the opportunity to appoint a [[baron]]; upon satisfying the requirements for becoming a county or duchy, the liaison will also promote your baron to a [[count]] or [[duke]]. Note that these appointments/promotions only occur if the liaison leaves the map alive.
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In the event that your leader is replaced, killed or taken by a [[strange mood]], the liaison may decide to leave your fortress [[stymied|"unhappy"]]. Curiously, this will '''not''' occur if your leader is otherwise unable to perform the "conduct meeting" task. You can currently lock a liaison in a room and he will wait years to attend a meeting (and all subsequent diplomats appear to wait in line for the first to finish); this behavior is presumably a bug.{{bug|3027}}
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An unhappy liaison will naturally prevent you from creating trade agreements, however it is not currently known what other effects this has on relations with the mountainhome. Whether the liaison successfully met with your leader or just gave up, a liaison who has decided to leave but is prevented from reaching the map edge will eventually go [[insane]].
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If the liaison is killed (or permanently detained), a new liaison will arrive the following year. Once the [[monarch]] arrives, the outpost liaison will cease to visit your fortress.
  
 
The liaison's title does not change according to your [[fortress]]'s status.
 
The liaison's title does not change according to your [[fortress]]'s status.
  
 
==See Also==
 
==See Also==
* [[Liaison]]
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* [[Diplomat]]
  
 
{{Nobles}}
 
{{Nobles}}

Latest revision as of 02:41, 13 May 2014

This article is about an older version of DF.

"Our fortunes rise and fall together."

The outpost liaison is a special Dwarven diplomat responsible for coordinating with the capital. (For information on diplomacy with other civilizations, see Diplomat.) In the current version, it is not possible to assign a dwarf to this position, nor will one ever migrate to your fortress.

The outpost liaison lives at the mountainhome and visits your fortress at the same time as the Dwarven caravan. The liaison will seek to draw up a trade agreement: you'll be asked to indicate your demand for all the different kinds of goods; this will cause prices to be quoted, and will strongly influence the contents of next year's caravan. In return, the liaison will indicate the prices that will be paid for goods the dwarven civilization particularly desires (you are not obligated to trade any of those items). If you have satisfied the requirements for becoming a barony, the liaison will also grant you the opportunity to appoint a baron; upon satisfying the requirements for becoming a county or duchy, the liaison will also promote your baron to a count or duke. Note that these appointments/promotions only occur if the liaison leaves the map alive.

In the event that your leader is replaced, killed or taken by a strange mood, the liaison may decide to leave your fortress "unhappy". Curiously, this will not occur if your leader is otherwise unable to perform the "conduct meeting" task. You can currently lock a liaison in a room and he will wait years to attend a meeting (and all subsequent diplomats appear to wait in line for the first to finish); this behavior is presumably a bug.Bug:3027

An unhappy liaison will naturally prevent you from creating trade agreements, however it is not currently known what other effects this has on relations with the mountainhome. Whether the liaison successfully met with your leader or just gave up, a liaison who has decided to leave but is prevented from reaching the map edge will eventually go insane.

If the liaison is killed (or permanently detained), a new liaison will arrive the following year. Once the monarch arrives, the outpost liaison will cease to visit your fortress.

The liaison's title does not change according to your fortress's status.

See Also[edit]

Appointed Nobles
Military Ranks
Elected Nobles
Aristocrats
BaronCountDukeMonarch
Other