A bedroom is a room defined from a bed. Bedrooms are automatically claimed by dwarves (or spouse of dwarves); or they may be manually assigned to a dwarf. Once a bedroom has an owner, it becomes the private quarters for that dwarf, where he/she will sleep, store any belongings that are not carried, and hang out in if there is no meeting area. Alternatively, a bedroom may be designated as a barracks or dormitory.
 Setup and ownership
To create a bedroom, you must first craft a bed in a carpenter's workshop, then uild it. Dwarves will not sleep in beds which have been produced in a workshop until they are placed via the build menu. Dwarves will sleep in beds that are built, but will not claim them until they are properly designated as a bedroom. To turn a bed into a bedroom, you must uery the bed, make a bed oom out of it, and set it to the desired size.
A dwarf with no bedroom will automatically claim an unowned bedroom upon sleeping in it. The player can also manually assign bedrooms or change the ownership from one dwarf to another. Married couples have joint ownership of a single bedroom and sleep in the same bed; babies will also share a bedroom with their mother until they grow into children. Assigning a dwarf a new bedroom will NOT un-assign them from their old bedroom(s), if you want them to only have one bedroom you'll need to track down their old bedroom and un-assign it.
 Other furniture
Turning a bed into a bedroom makes all other pieces of furniture in the room (such as cabinets and coffers) usable by the dwarf that owns the bedroom. Owning furniture (especially high-quality furniture) gives dwarves happy thoughts, and cabinets and coffers give them a place to store their possessions.
To remove a bedroom,uery the bed that the room comes from and ree it. The bedroom will be removed, and the bed will become a normal, constructed bed.
 Design tips
The living quarters of a fortress can take up a very large area, and since there will be constant traffic of dwarves going to and from their bedrooms, it is important to put some thought into the placement of the bedrooms. Simply making a long hall with rooms branching off from it is a simple method, but dwarves living at the end of the hall will have to travel a long time, and there will be a lot of dwarves bumping into each other at the entrance of the hall. Making multilevel living complexes can dramatically reduce the amount of time it takes for dwarves to travel to their bedrooms.
There is no need to build massive palaces for the average dwarf. They will get happy thoughts just from having a bedroom to claim as their own, though bigger and shinier ones will make them happier. Three tiles gives enough room for a bed, a cabinet, and a chest, everything a dwarf needs. These pieces of furniture do not block movement.
|Workshops • Furnaces|
|Rooms|| Barracks • Bedroom • Dining room • Dormitory|
Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo
|Furniture||Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack|
|Access||Door • Floodgate • Bars • Grate • Floor hatch • Bridge • Road • Window|
|Constructions||Fortification • Floor • Stairs • Ramp • Wall|
|Machine & Trap parts|| Axle • Gear assembly • Millstone • Roller • Screw pump • Water wheel • Windmill • Lever|
Pressure plate • Trap • Support
|Other Buildings||Archery target • Kennel • Shop • Siege engine • Trade depot • Wagon • Well|
|Related Articles||Design strategies • Bedroom design • Cave-in • Computing • Furniture industry|