|This article is about an older version of DF.|
- For the month, see Calendar.
Obsidian is one of the types of "stone" (technically volcanic glass) that forms entire layers. Obsidian is also found surrounding magma pools and volcanoes, exactly 1 tile thick, and has the distinction of being the only stone that can be created during play. Obsidian is considered an economic stone by default; in order to allow general use at workshops, and in architecture, you must enable "obsidian" in the stocks "Stone" menu. It is also notable in that it has the highest material value among non-ore stones and is also higher in value than some low-value ores like native copper.
"Obsidian" is also the twelfth month of the dwarven calendar, covering late Winter.
Rock short sword
Obsidian can also be made into obsidian short swords with one log at the craftsdwarf's workshop. If you embark on an obsidian mountain or manage to reach magma before finding metallic ores, these are good at first to defend your fort from early wolf and giant eagle attacks, but weak in comparison to any metal weaponry, being unable to defeat even basic copper armor, so keep that in mind once you start encountering metal-armored invaders. Note that as obsidian short swords use wood (used in the handle), elves will be offended if you trade obsidian swords, and refuse the trade.
Obsidian is the only rock that can be used to make stone-based weapons.
Previous versions lacked defined yield and shear values and used the defaults from the stone template; this rendered them very blunt and unable to cut skin. Since 40.05 obsidian features more proper yield and shear values, making these weapons much more viable. Obsidian now has glass-like yield and shear values, which allow rock short swords to slice through skin, leather armor, and wood armor used by elves.
Obsidian can be formed by mixing water and magma. Any tiles containing both water and magma will be replaced with unmined obsidian, generating abundant amounts of steam. When dumping water via a pond zone onto magma, the water has to fall free for at least one z-level (i.e. the pond zone must be two or more z-levels above the magma); otherwise only steam will be produced. The formation of obsidian will not affect the light level.
Most non-magma-safe objects that were in the magma prior to the formation of obsidian are completely destroyed, which can be an effective method of removing unwanted items or enemies, although long exposure times to magma are suggested to ensure destruction. All magma-safe items will be entombed in the tile, and can be regained by mining it along with any magma-unsafe items that happened to survive the casting process. No instances of globs of molten metal surviving obsidian formation have been noted, though apparently burning objects can remain on fire when cast in obsidian. The survival rate of magma-unsafe items is believed to depend on the exposure time to magma being short enough to not cause the item in question to melt or burn before obsidian formation occurs—fragile items placed in water that is then exposed to magma tend to survive casting unscathed. Creatures cast in obsidian die, even without significant exposure to magma. Creatures in cages will survive the casting process, though they may still die from exposure to the extreme temperature of magma.
Obsidian farming can be used to produce large amounts of obsidian for masonry, crafting, or construction.
A common misconception, as it's typically found from volcanic areas, the dark color of obsidian does not indicate any inclusion of metals like iron. Obsidian is almost entirely quartz, just at a microcrystalline level. As there has yet to be any known threat by dragon or animated frost wights, the historical use of obsidian was mostly decorative until several peoples discovered its use as a sharp tool and eventually weaponized. Localized variants like "snowflake obsidian" and "chocolate" obsidian (with brown inclusions) are typically attributed to inclusionary quartz crystals and mafic minerals, respectively.
The use of obsidian to create short swords in Dwarf Fortress is almost certainly inspired by the macuahuitl, a sword-club used by the Aztecs and the other native peoples of Mesoamerica. The weapon was a short, strong wooden staff (normally one-handed, but two-handed versions existed), set with obsidian-flake blades that were literally more than razor-sharp. Flaked obsidian can have a monomolecular edge; today, it's used for extremely high-quality surgical scalpels, which have to be handled with extreme care - a little pressure is enough for such a scalpel to cut deep; and if you cut yourself with one, you won't feel it until you start to bleed.
Macuahuitls could penetrate flesh and leather with ease; Spanish conquistadors reported one case where a blow from a two-handed macuahuitl decapitated a horse. But the obsidian edges shattered when they struck metal armor, and macuahuitls didn't have a thrusting attack. The Spanish soon learned to put their armored soldiers forward, to fight in chokepoints – and to recruit the Aztecs' enemies, to field macuahuitl-wielders of their own (and let them do more of the dying in their place).
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Despite what other popular forms of media may perpetuate, obsidian – even when crafted into blocks – will not provide any assistance in reaching the underworld. The only method of reaching the underworld known to dwarfkind is to physically dig down deep enough to get there.
[INORGANIC:OBSIDIAN] [USE_MATERIAL_TEMPLATE:STONE_TEMPLATE] [MELTING_POINT:13600] [BOILING_POINT:16000] [IMPACT_YIELD:1000000] from glass [IMPACT_FRACTURE:1000000] [IMPACT_STRAIN_AT_YIELD:2222] [COMPRESSIVE_YIELD:1000000] [COMPRESSIVE_FRACTURE:1000000] [COMPRESSIVE_STRAIN_AT_YIELD:2222] [TENSILE_YIELD:35000] [TENSILE_FRACTURE:35000] [TENSILE_STRAIN_AT_YIELD:114] [TORSION_YIELD:35000] [TORSION_FRACTURE:35000] [TORSION_STRAIN_AT_YIELD:114] [SHEAR_YIELD:35000] [SHEAR_FRACTURE:35000] [SHEAR_STRAIN_AT_YIELD:114] shear modulus 30.7 GPa [BENDING_YIELD:35000] [BENDING_FRACTURE:35000] [BENDING_STRAIN_AT_YIELD:114] [STATE_NAME_ADJ:ALL_SOLID:obsidian][DISPLAY_COLOR:0:7:1][TILE:177][LAVA] [MAX_EDGE:20000] [IGNEOUS_EXTRUSIVE] [MATERIAL_VALUE:3] [IS_STONE] MELTING_POINT:11818 <-- I think this is from the data collected by the contributors above and is more accurate than the numbers we're using, but we're using a high melting point until environmental lava effects are further along. [SOLID_DENSITY:2650]
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