v0.34:Forest

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This article is about an older version of DF.

Forests are biomes which are characterised by extremely dense tree growth and large numbers of murky pools.

There are many types of forest, but the main difference between them is the wildlife that inhabits the area. Elves build their homes, known as forest retreats, in any type of forest.

Particularly dense forests may have so many trees that, in order for wagons to arrive, you will need to cut a path to the edge of the map. Building a road along this path will prevent trees regrowing and blocking the way. Trees are listed along the wildlife. There are only three kind of trees that are specific to the alignment of the forest. These are Feather tree (good), Glumprong (evil), and Highwood (savage).

The six types of forests you will find are:

  • Taiga
  • Temperate broadleaf forest
  • Temperate coniferous forest
  • Tropical dry broadleaf forest
  • Tropical moist broadleaf forest
  • Tropical coniferous forest

Taigas and tropical forests are situated in harsh climates, and acquiring water there can become a challenge.

Taigas[edit]

Wildlife[edit]

Creatures[edit]

In taigas appear:

In good taigas appear:

Vermin[edit]

In savage taigas appear:

Trees[edit]

Temperate broadleaf forests[edit]

Wildlife[edit]

Creatures[edit]

In temperate broadleaf forest appear:

In evil temperate broadleaf forest appear:

In good temperate broadleaf forest appear:

Vermin[edit]

In temperate broadleaf forest appear:

In savage temperate broadleaf forest appear:

In evil temperate broadleaf forest appear:

Trees[edit]

Temperate coniferous forests[edit]

Wildlife[edit]

Creatures[edit]

In temperate coniferous forest appear:

In evil temperate coniferous forest appear:

In good temperate coniferous forest appear:

Vermin[edit]

In temperate coniferous forest appear:

In savage temperate coniferous forest appear:

In evil temperate coniferous forest appear:

Trees[edit]

Tropical dry broadleaf forests[edit]

Wildlife[edit]

Creatures[edit]

In tropical dry broadleaf forest appear:

In savage tropical dry broadleaf forest appear:

In evil tropical dry broadleaf forest appear:

In good tropical dry broadleaf forest appear:

Vermin[edit]

In evil tropical dry broadleaf forest appear:

Trees[edit]

Tropical moist broadleaf forests[edit]

Wildlife[edit]

Creatures[edit]

In tropical moist broadleaf forest appear:

In savage tropical moist broadleaf forest appear:

In evil tropical moist broadleaf forest appear:

In good tropical moist broadleaf forest appear:

Vermin[edit]

In evil tropical moist broadleaf forest appear:

Trees[edit]

Tropical coniferous forests[edit]

Wildlife[edit]

Creatures[edit]

In tropical coniferous forest appear:

In savage tropical coniferous forest appear:

In good tropical coniferous forest appear:

Vermin[edit]

In evil tropical coniferous forest appear:

Trees[edit]

Overworld
World Generation (Basic / Advanced / Rejections)
Regions - Climate - Surroundings - Map legend
Civilizations - Sites ( Cave - Town - Fortress - Ruin ) - Calendar
Aquifer - Brook - Island - Tunnel - Volcano - Waterfall
Biomes Chasm/Caverns - Desert - Forest - Glacier - Grassland - Lake - Mountain - Murky pool - Ocean - River - Savanna - Shrubland - Tundra - Wetland