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Difference between revisions of "v0.31:Grate"
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A wall grate is basically a {{L|fortification}}, bar 2 differences: | A wall grate is basically a {{L|fortification}}, bar 2 differences: | ||
* It is a {{L|building}} instead of a {{L|construction}}. It doesn't overwrite the tile below it, and it can be smashed by building destroyers. | * It is a {{L|building}} instead of a {{L|construction}}. It doesn't overwrite the tile below it, and it can be smashed by building destroyers. | ||
− | * It can be linked to a {{L|lever}} or {{L|pressure plate}}. Once linked, it works like a linked {{L|door}} which doesn't stop fluids or {{L|arrow}}s when closed. | + | * It can be linked to a {{L|lever}} or {{L|pressure plate}}. Once linked, it works like a linked {{L|door}} which doesn't stop fluids or {{L|arrow}}s when closed. ?? |
== Floor Grate == | == Floor Grate == |
Revision as of 08:48, 4 August 2010
This article is about an older version of DF. |
A grate is a Template:L-type item. It is used as a construction material for wall grates and floor grates.
Wall Grate
A wall grate is basically a Template:L, bar 2 differences:
- It is a Template:L instead of a Template:L. It doesn't overwrite the tile below it, and it can be smashed by building destroyers.
- It can be linked to a Template:L or Template:L. Once linked, it works like a linked Template:L which doesn't stop fluids or Template:Ls when closed. ??
Floor Grate
A floor grate blocks Template:L and item movement like a Template:L, but it lets Template:L, Template:L, and ranged attacks through like an open tile. It doesn't block line of sight. It can be linked. Triggered, it opens just like a hatch.
Floor grates must be attached orthogonally (i.e. not diagonally) to firm ground or some solid construction (a wall, floor, etc), not (just) other grates.
Bars vs. Grates
Vertical and horizontal Template:L seem to be functionally identical. The difference between grates and bars is that bars can only be made of Template:L but they can be constructed by any dwarf from Template:L and do not require an intermediate production step.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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