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Difference between revisions of "v0.31:Grate"
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A floor grate does NOT count as solid construction. It will not support any buildings or constructions. However, you can designate a construction to be built orthogonally to it with no other supports. This will cause the construction to cave-in immediately after being completed. This can be useful for controlled cave-ins. | A floor grate does NOT count as solid construction. It will not support any buildings or constructions. However, you can designate a construction to be built orthogonally to it with no other supports. This will cause the construction to cave-in immediately after being completed. This can be useful for controlled cave-ins. | ||
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+ | One useful feature is that {{L|blood}} does not collect on floor grates. You may put them around places where blood often collects, such as around {{L|wells}}, and it will simply fall down below. Doing this will help protect against illnesses spread by blood. Sadly, since floor grates will not support buildings since it isn't a stable floor, you won't be able to put floor grates on all four surrounding tiles or the well will cave in. | ||
You can not have a {{L|stockpile}} on floor grates. | You can not have a {{L|stockpile}} on floor grates. |
Revision as of 23:57, 17 May 2011
This article is about an older version of DF. |
A grate is a Template:L-type item. It is used as a construction material for wall grates and floor grates. Grates can be constructed from Template:L or Template:L (with the Template:L Template:L at a Template:L), wood (with the Template:L labor in a Template:L), Template:Ls (with the Template:L labor at a Template:L), or Template:L (with the Template:L labor at a Template:L).
Wall Grate
A wall grate is basically a Template:L, but with 2 differences:
- It is a Template:L instead of a Template:L. It doesn't overwrite the tile below it, and it can be smashed by building destroyers.
- It can be linked to a Template:L or Template:L. Once linked, it works like a linked Template:L which doesn't stop fluids or Template:Ls when closed.
Wall grates set the boundary for the room being resized, but they do not provide support for the doors construction. Unlike a constructed wall, the grate has some quality level and can be decorated.
Floor Grate
A floor grate blocks Template:L and item movement like a Template:L, but it lets Template:L, Template:L, and ranged attacks through like an open tile. It doesn't block line of sight. It can be linked. Triggered, it opens like a hatch, but with a 100-tick delay.
Floor grates must be attached Template:L (i.e. not diagonally) to firm ground or some solid construction (a wall, floor, etc), not (just) other grates.
A floor grate does NOT count as solid construction. It will not support any buildings or constructions. However, you can designate a construction to be built orthogonally to it with no other supports. This will cause the construction to cave-in immediately after being completed. This can be useful for controlled cave-ins.
One useful feature is that Template:L does not collect on floor grates. You may put them around places where blood often collects, such as around Template:L, and it will simply fall down below. Doing this will help protect against illnesses spread by blood. Sadly, since floor grates will not support buildings since it isn't a stable floor, you won't be able to put floor grates on all four surrounding tiles or the well will cave in.
You can not have a Template:L on floor grates.
Tiles below a floor grate do count as inside. They will not stop light.
Bars vs. Grates
Vertical and horizontal Template:L seem to be functionally identical. The difference between grates and bars is that bars can only be made of metal (and other materials that come in Template:Ls) but they can be constructed by any dwarf from Template:L and do not require an intermediate production step.
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Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
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