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Difference between revisions of "v0.31:Hatch cover"
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− | {{ | + | {{quality|Fine|19:15, 16 April 2011 (UTC)}}{{av}} |
− | + | A '''hatch cover''' (also called a '''floor hatch''' or just '''hatch''') is, in effect, a [[door]], but controlling the passage of Z-levels instead of along the same Z-level. They can be placed over downward [[stairs]] or [[ramp]] or open space, as long as they are supported by an adjacent floor tile. | |
− | Like doors, they can be linked with mechanisms, locked, and kept tightly closed to keep out water, pets and foes alike. | + | Like doors, they can be linked with mechanisms, locked, and kept tightly closed to keep out water, pets and foes alike. They can be set as internal, but as [[room]]s cannot occupy multiple Z-levels, this has no effect at this time. |
When closed, hatches appear as a {{Raw Tile|¢|0:7:1}} and are not visible when open. Their colour will vary depending on the material it has been made from. | When closed, hatches appear as a {{Raw Tile|¢|0:7:1}} and are not visible when open. Their colour will vary depending on the material it has been made from. | ||
− | They can be constructed from a | + | As building destroyers cannot destroy buildings on other z-levels, they are quite effective at keeping out enemies. |
+ | |||
+ | They can be constructed from a [[Mason's workshop]], [[Metalsmith's forge]], [[Carpenter's workshop]], or [[Glass furnace]] from [[stone]], [[metal]], [[wood]], or [[glass]] respectively. Once {{K|b}}uilt, they may be placed with {{K|H}}. | ||
A dwarf falling down stairs will be stopped by a closed floor hatch. | A dwarf falling down stairs will be stopped by a closed floor hatch. | ||
+ | |||
+ | {{buildings}} | ||
+ | {{Category|Furniture}} |
Latest revision as of 17:43, 9 September 2012
This article is about an older version of DF. |
A hatch cover (also called a floor hatch or just hatch) is, in effect, a door, but controlling the passage of Z-levels instead of along the same Z-level. They can be placed over downward stairs or ramp or open space, as long as they are supported by an adjacent floor tile.
Like doors, they can be linked with mechanisms, locked, and kept tightly closed to keep out water, pets and foes alike. They can be set as internal, but as rooms cannot occupy multiple Z-levels, this has no effect at this time.
When closed, hatches appear as a ¢ and are not visible when open. Their colour will vary depending on the material it has been made from.
As building destroyers cannot destroy buildings on other z-levels, they are quite effective at keeping out enemies.
They can be constructed from a Mason's workshop, Metalsmith's forge, Carpenter's workshop, or Glass furnace from stone, metal, wood, or glass respectively. Once built, they may be placed with H.
A dwarf falling down stairs will be stopped by a closed floor hatch.
Rooms |
Barracks • Bedroom • Dining room • Dormitory • Jail • Meeting hall • Hospital • Office • Sculpture garden • Tomb • Zoo |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Box • Bucket • Cabinet • Cage • Coffin • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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