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Difference between revisions of "v0.34:Building"

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(Importing content from v0.31 (072/614))
 
(Not true - buildings only reserve as many materials as they need)
 
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{{quality|Fine|22:23, 10 November 2010 (UTC)}}{{av}}
 
{{quality|Fine|22:23, 10 November 2010 (UTC)}}{{av}}
Buildings can be constructed by your dwarves. Buildings have all sorts of uses.
 
The construction of a building requires resources that you can select when building.
 
  
A building is a structure that can be placed from the build menu and then interacted with by the Set Building Tasks/Prefs command  {{k|q}} , and the View Items in Buildings command {{k|t}}. Included in this are workshops, doors, trade depots, furniture, bridges, traps -- most of the interesting stuff your dwarves will build!
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[[Image:Build_Menu.gif|right|frame|The Build Menu]]
  
Most buildings are made from raw materials or blocks, although some workshops require some additional finished items as well.  
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The Building menu can be accessed from the main menu by pressing the {{k|b}} key. This allows your dwarves to build anything listed within the menu, provided you have access to the proper materials. This list also contains several sub-menus which expand to show further building options.
  
Some buildings are placed furniture; a cage or throne sitting in a stockpile is just furniture and can be moved by haulers, washed away by flooding, etc., but when built they become a building that can be interacted with. (Or, what seems more accurate to say, a new building is created and the original furniture becomes part of that building's permanent inventory.) Some buildings can be used to define rooms.  
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Any item within this list, once built, can then be interacted with using the {{k|q}}:Set Building Tasks/Prefs key. All buildings can be disassembled into their original parts and removed using the {{k|x}} key while within the {{k|q}} menu. You can also use {{k|t}}:View Items in Buildings to look at the items currently stored within an individual building as well as which items were used to construct that particular building.  
  
Buildings should be considered distinct from constructions. While both are built via the b build menu, constructions are inert to q and t, are removed by designation, and are generally more similar to terrain features. Furthermore, dwarves can place buildings on constructed floors, but buildings cannot overlap other buildings, nor can constructions overlap other constructions. Also constructions provide support while buildings do not.
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The exception to this rule are items located under the {{k|C}}:Walls/Stairs/Floors sub-menu. These items are considered {{k|C}}onstructions, and as such, have no interactions available. These items are removed using the {{k|d}}:Designations-{{k|n}}:Remove Construction key. For more detail on how buildings and constructions interact, please see the [[Constructions]] article.
  
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==Notes==
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* When a building gets designated for construction, the items designated to be used in the construction will be reserved for that building, meaning that other dwarves will not use that specific item for something else.
  
 
==List of buildings==
 
==List of buildings==
<!-- This big list isn't needed with that template there.
 
* {{subst:subl|Armor stand}} * {{subst:subl|Bed}} * {{subst:subl|Seat}} * {{subst:subl|Burial receptacle}} * {{subst:subl|Door}} * {{subst:subl|Floodgate}} * {{subst:subl|Floor hatch}} * Wall {{subst:subl|grate}} * Floor {{subst:subl|grate}} * Vertical {{subst:subl|bars}} * Floor {{subst:subl|bars}} * {{subst:subl|Cabinet}} * {{subst:subl|Container}} * {{subst:subl|Kennel}} * {{subst:subl|Farm plot}} * {{subst:subl|Weapon rack}} * {{subst:subl|Statue}} * {{subst:subl|Table}} * Paved {{subst:subl|road}} * Dirt {{subst:subl|road}} * {{subst:subl|Bridge}} * {{subst:subl|Well}} * {{subst:subl|Siege engine}} * {{subst:subl|Workshop}} * {{subst:subl|Furnace}} * Glass {{subst:subl|window}} * Gem {{subst:subl|window}} * {{subst:subl|Construction|Wall/floor/stairs}} * {{subst:subl|Trade depot}} * {{subst:subl|Trap}} * {{subst:subl|Lever}} * {{subst:subl|Machine component}}s * {{subst:subl|Support}} * {{subst:subl|Animal trap}} * {{subst:subl|Restraint}} * {{subst:subl|Cage}} * {{subst:subl|Archery target}} --> {{Buildings}} {{Category|Buildings}}
 
  
All information taken from the 40d section as it was still accurate. Only the table of building was added to.
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{{DF2012_buildings}}

Latest revision as of 21:08, 20 April 2014

This article is about an older version of DF.
The Build Menu

The Building menu can be accessed from the main menu by pressing the b key. This allows your dwarves to build anything listed within the menu, provided you have access to the proper materials. This list also contains several sub-menus which expand to show further building options.

Any item within this list, once built, can then be interacted with using the q:Set Building Tasks/Prefs key. All buildings can be disassembled into their original parts and removed using the x key while within the q menu. You can also use t:View Items in Buildings to look at the items currently stored within an individual building as well as which items were used to construct that particular building.

The exception to this rule are items located under the C:Walls/Stairs/Floors sub-menu. These items are considered Constructions, and as such, have no interactions available. These items are removed using the d:Designations-n:Remove Construction key. For more detail on how buildings and constructions interact, please see the Constructions article.

Notes[edit]

  • When a building gets designated for construction, the items designated to be used in the construction will be reserved for that building, meaning that other dwarves will not use that specific item for something else.

List of buildings[edit]


Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
BarsBridgeDoorFloodgateGrateHatchRoadWindow
Constructions
Machine & Trap parts
Other Buildings

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