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Difference between revisions of "40d:Metalsmith"

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(New page: {{Workshop|name=Metalsmith's Forge|key=f|job=Metalsmithing |construction= * 1 Anvil * 1 Block |construction_job= * Metalsmithing |use= * Brass bar * Bronze bar * [[Char...)
 
 
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{{Workshop|name=Metalsmith's Forge|key=f|job=Metalsmithing
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{{quality|Fine|16:48, 4 August 2011 (UTC)}}{{av}}
|construction=
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'''Metalsmith''' is a category profession. It contains skills relating to the [[smelting]] of [[metal]]s and [[alloy]]s and the crafting of various metal products.  Confusingly, the 'metalsmith' skill is available for purchase prior to embarking.  This skill actually correlates to [[Blacksmith]]ing.
* 1 [[Anvil]]
 
* 1 [[Block]]
 
|construction_job=
 
* [[Metalsmithing]]
 
|use=
 
* [[Brass]] bar
 
* [[Bronze]] bar
 
* [[Charcoal]]
 
* [[Coke]]
 
* [[Copper]] bar
 
* [[Electrum]] bar
 
* [[Iron]] bar
 
* [[Gold]] bar
 
* [[Platinum]] bar
 
* [[Silver]] bar
 
* [[Steel]] bar
 
* [[Tin]] bar
 
|production=
 
* [[Animal trap]]
 
* [[Anvil]]
 
* [[Armor stand]]
 
* [[Ballista arrowhead]]
 
* [[Barrel]]
 
* [[Battle axe]]
 
* [[Bolts]]
 
* [[Boots]]
 
* [[Bucket]]
 
* [[Buckler]]
 
* [[Cabinet]]
 
* [[Cage]]
 
* [[Cap]]
 
* [[Chain]]
 
* [[Chain mail]]
 
* [[Chest]]
 
* [[Coins]]
 
* [[Crafts]]
 
* [[Crossbow]]
 
* [[Door]]
 
* [[Enormous corkscrew]]
 
* [[Flask]]
 
* [[Floodgate]]
 
* [[Gauntlets]]
 
* [[Giant axe blade]]
 
* [[Goblet]]
 
* [[Greaves]]
 
* [[Helm]]
 
* [[Instrument]]
 
* [[Large serrated disc]]
 
* [[Leggings]]
 
* [[Mace]]
 
* [[Metal blocks]]
 
* [[Pick]]
 
* [[Plate mail]]
 
* [[Sarcophagus]]
 
* [[Shield]]
 
* [[Short sword]]
 
* [[Spear]]
 
* [[Spiked ball]]
 
* [[Statue]]
 
* [[Table]]
 
* [[Throne]]
 
* [[Toy]]
 
* [[War hammer]]
 
* [[Weapon rack]]
 
* [[decorations|Studded goods]]
 
* [[Adamantine wafers]] (Magma Forge only)
 
}}
 
  
The '''metalsmith's forge''' turns [[metal bar]]s into various weapons, armors, furniture, siege ammunition, [[trap]] components, and other objects.  To build a forge, you must have one [[block]] and an [[anvil]].
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An adult [[dwarf]] whose best [[skill]] is in this category and who has at least one other skill in this category whose level is ''more than half'' the level of the highest skill will be known as a "Metalsmith", otherwise they will be known by the highest skill alone.
  
You cannot do any forging at your fortress until your first anvil arrives, which will be borne by a metalsmith arriving in your first [[seasons|summer]].  If you somehow lose this anvil (for instance, if it is washed into the [[river]]), your fortress will never be able to work metals (unless you have already forged a spare anvil or enough [[coins]] to attract a [[bookkeeper]] -- through whom you can order new anvils).
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For example, a dwarf who is a Talented (6) Metalsmith and a Competent (3) Weaponsmith will be known as a "Blacksmith" but will become a "Metalsmith" once Weaponsmith reaches Skilled (4). Confused yet?
  
It takes one unit of [[charcoal]] or [[coke]] to produce items on a forge, unless you use a [[magma forge]].
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The metalsmith skills are:
  
== Weapons ==
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{{Skill Box|Metalsmith|0:1|0:1|
 
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* [[Armorer]]
[[Weapons]] can be forged from copper, iron, bronze, steel, and silver, for one metal bar each. The weapons that can be forged are:
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* [[Furnace operator]]
 
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* [[Metal crafter]]
* [[Battle axe]]
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* [[Blacksmith|Metalsmith]]
* War Hammer
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* [[Weaponsmith]]
* Short Sword
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}}
* Spear
 
* Mace
 
* [[Crossbow]]
 
* [[Pick]]
 
* [[Bolts]] (a stack of 25 will be produced)
 
 
 
However, note that crossbows and picks cannot be forged out of silver.
 
 
 
== Armor ==
 
 
 
[[Armor]] can be forged from copper, iron, bronze, and steel. Available armor types include:
 
 
 
* Plate Mail (3 metal bars)
 
* Chain Mail (2 metal bars)
 
* Greaves (2 metal bars)
 
* Leggings
 
* Helm
 
* Cap
 
* Gauntlets
 
* Boots
 
* Shield
 
* Buckler
 
 
 
Each piece of armor requires one metal bar to forge, except where noted.
 
 
 
== Furniture ==
 
 
 
[[Furniture]] can forged from copper, iron, bronze, steel, gold, silver, brass, tin, and platinum -- in short, all metals except for pig iron. You can forge:
 
 
 
* Cage
 
* Chain (1 metal bar)
 
* Animal Trap (1 metal bar) (metalsmith must have [[trapping]] labor must be enabled as well)
 
* Bucket (1 metal bar)
 
* Barrel
 
* Armor Stand
 
* Metal Blocks (1 metal bar)
 
* Door
 
* Floodgate
 
* Statue
 
* Cabinet
 
* Chest
 
* Throne
 
* Sarcophagus
 
* Table
 
* Weapon Rack
 
* Bin (As of v22.121.23a)
 
 
 
All metal furniture requres 3 [[bars]] to forge except for chains, animal traps, buckets and blocks.
 
 
 
== Siege Equipment ==
 
 
 
[[Siege Equipment]] can be forged from copper, iron, bronze, and steel.  Only one piece of siege equipment can be forged: the [[ballista]] arrowhead, which requires 3 metal bars.  These arrowheads must then be mated with a wooden [[log]] at a [[siege workshop]] to form a complete ballista bolt.  It is also possible to make pure wooden ballista bolts at the siege workshop, which are assumed to do less damage.  The [[siege engines]] themselves are also built at the siege workshop, out of three siege engine parts made of wood.
 
 
 
== Trap Components ==
 
 
 
[[Trap|Trap Components]] can be forged from copper, iron, bronze, and steel. They are:
 
 
 
* Giant Axe Blade
 
* Enormous Corkscrew
 
* Spiked Ball
 
* Large Serrated Disc
 
 
 
Note that each requires 2 bars of metal to forge.
 
 
 
== Other Objects ==
 
 
 
Other objects can be forged from all metals except [[pig iron]]. They are:
 
 
 
* Crafts
 
* Goblet
 
* Toy
 
* Instrument
 
* Flask
 
* Minted Coins
 
* Stud an item with metal
 
 
 
Each of the above objects requires one bar of metal to make, including studding.  Like other [[decorations]] (such as [[Jeweler's Workshop|encrusting with gems]] or [[Craftsdwarf's Workshop|decorating with bone]]), you cannot specify which object to stud: the smithy will generally take the nearest available object and stud it.
 
 
 
In addition, 3 bars of either iron or steel can be used to forge [[anvil]]s, which are used in the construction of additional forges.
 
 
 
== Skills Used ==
 
  
* [[Metalsmith]]: All furniture except chains and animal traps; anvils
 
* [[Skills#Metal_Crafter|Metal Crafter]]: Chains; everything in the "all other objects" category except anvils.
 
* [[Skills#Weaponsmith|Weaponsmith]]: All weapons and ammunition except for [[Crossbow|crossbows]]; [[Trap|trap components]]; [[siege equipment]]?
 
* [[Skills#Bowyer|Bowyer]]: [[Crossbow|Crossbow]]
 
* [[Skills#Armorsmith|Armorsmith]]:  All armor
 
* [[Skills#Trapper|Trapper]]: [[Animal Trap|Animal traps]]
 
Note: This section is a work in progress; it needs further data and correction.
 
  
== Links ==
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;See also:
* [http://mkv25.net/dfma/guides/DF%20Metalcrafts%20Crib%20Sheet.htm Metalcrafts Cribsheet], (based on information on this page)
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:* [[Skill#Professions.2C_colors.2C_.26_skill_categories|Skill categories]]
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:* [[Metalsmith's forge]]
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{{skills}}
  
{{Buildings}}
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{{Category|Professions}}
[[Category: Workshops]]
 

Latest revision as of 20:51, 11 June 2024

This article is about an older version of DF.

Metalsmith is a category profession. It contains skills relating to the smelting of metals and alloys and the crafting of various metal products. Confusingly, the 'metalsmith' skill is available for purchase prior to embarking. This skill actually correlates to Blacksmithing.

An adult dwarf whose best skill is in this category and who has at least one other skill in this category whose level is more than half the level of the highest skill will be known as a "Metalsmith", otherwise they will be known by the highest skill alone.

For example, a dwarf who is a Talented (6) Metalsmith and a Competent (3) Weaponsmith will be known as a "Blacksmith" but will become a "Metalsmith" once Weaponsmith reaches Skilled (4). Confused yet?

The metalsmith skills are:

Metalsmith
 


See also
Miner
Woodworker
Stoneworker
Ranger
Farmer
Fishery worker
Metalsmith
Jeweler
Craftsdwarf
Engineer

Administrator
Military
General
Dwarven
Other
Social
Broker
Other

Other/Peasant
Unused