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Difference between revisions of "Tileset repository"
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− | {{For/see|user-created graphic sets|Graphics set repository}} | + | {{migrated article}} |
− | + | {{For/see|user-created graphic sets|[[Graphics set repository]]}} | |
+ | {{av}} | ||
{{Mod}} | {{Mod}} | ||
− | A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the | + | A character set, or simply [[tilesets|tileset]], is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how to install them. |
==Background== | ==Background== | ||
Line 10: | Line 11: | ||
==Installation== | ==Installation== | ||
+ | {{TipBox|#fb0|float=center|'''Currently{{version|50.11}}, using some tilesets can cause the lower and right edges of the screen to not react to the mouse.''' This is dependent on size; the 8×12 and 10×12 that come with the game are fine, but the 16×16 is not. Maximizing the window or [[Settings|setting]] the game to fullscreen may avoid this.}} | ||
+ | Other issues that can appear when using a different tileset: | ||
+ | * In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not. | ||
+ | * In graphics mode, using a tileset with a different aspect ratio will stretch UI elements. | ||
+ | * In graphics mode, some UI elements do not scale to the tileset. | ||
+ | * In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the [[Noble#Menu|Nobles menu]] especially. | ||
− | To use a specific tileset with Dwarf Fortress, you must perform the following steps: | + | To use a specific tileset with ''Dwarf Fortress'', you must perform the following steps: |
# Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.) | # Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. ('''Right-Click''' on the tileset image and '''Save-As'''.) | ||
# If necessary, convert the tileset to the correct image format for the version of DF you are using: | # If necessary, convert the tileset to the correct image format for the version of DF you are using: | ||
− | ## ''For [[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format. | + | ## Do '''not''' just change the extension to .bmp or .png; you must use a program like MS paint to save it properly. |
− | ## '' | + | ## For ''[[40d:Release information/0.28.181.40d|DF 0.28.181.40d]] or older:'' open the file in an image editor and save it as a '''24-bit bitmap''' (BMP) if it isn't already in that format. |
− | # Move | + | ## For ''[[v0.31:Release information/0.31.01|DF 0.31.01]] or newer:'' open the file in an image editor and save it as a '''PNG''' with ''transparency'' if it isn't already in that format. |
− | # Edit the initialization configuration file ({{tt|.../data/init/ | + | # Move or copy the file to the DF art directory ({{tt|.../data/art}}). |
− | ## | + | # Edit the initialization configuration file ({{tt|.../data/init/init_default.txt}}) to specify the tileset file to use. There are three lines that can be changed: |
− | + | ## '''[FONT:''<filename>'']''' — the tileset for a windowed display. | |
− | ## | + | ## '''[FULLFONT:''<filename>'']''' — the tileset for a full-screen display. |
− | + | ## '''[BASIC_FONT:''<filename>'']''' — the tileset for initial loading and menu display. | |
+ | ## All three can be set to the same file. In fact, setting them to different files can give unexpected results | ||
## Once you have made the changes you need to remember to save the file. | ## Once you have made the changes you need to remember to save the file. | ||
− | + | # If the selected tileset requires modifications to the [[Raw]]s, you will have to make those edits. What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to {{tt|d_init.txt}}, such as {{tt|[PILLAR_TILE:255]}}, but those options no longer exist. | |
− | If the selected tileset requires modifications to the | ||
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset! | Once the file is saved and the required changes are made, you are ready to play DF with your new tileset! | ||
Line 33: | Line 40: | ||
==1×1== | ==1×1== | ||
− | |||
{{Tileset| | {{Tileset| | ||
|image=[[Image:Monoscii_Lite.png]] | |image=[[Image:Monoscii_Lite.png]] | ||
Line 41: | Line 47: | ||
|resolution=80×25 | |resolution=80×25 | ||
|comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link]) | |comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly fits into the screen just fine. Monoscii Lite is superior in every way, the information is denser, crisper and cleaner. pUrists will finally be one step closer to the most pUrist DF possible. ([http://www.bay12forums.com/smf/index.php?topic=149759.msg6131651#msg6131651 forum post link]) | ||
+ | |demo=[[Image:Monoscii lite large world screenshot.png|thumb|right|Monoscii Lite]] | ||
}} | }} | ||
==5×5== | ==5×5== | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Kein_400x125.png |
|author=[[User:Kein|Kein]] | |author=[[User:Kein|Kein]] | ||
|dated=2008-8-7 | |dated=2008-8-7 | ||
|size=5×5 | |size=5×5 | ||
|resolution=400×125 | |resolution=400×125 | ||
− | |comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the | + | |comments=A large 257x257 DFMA world gen map can be found [http://mkv25.net/dfma/map-3278-5x5largeworldmap here.]Updated 08/06/08. Changed most text characters as well as some others to 4x4 with blackspace to avoid tiling. Most characters have been revised to be spaced out to be more distinguishable in such a small set. After seeing the dev update earlier today about increasing your view size I decided to create this small font. This has been built completely from scratch, mostly while at work today. I may be making a shaded version in the future. The first image to the right is from the Abbeyverse succession game. |
+ | |demo=[[Image:Kein_400x125.gif|thumb|right|Kein's 5x5]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Zaratustra_custom_5x5.png |
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
|dated=2008-11-20 | |dated=2008-11-20 | ||
Line 67: | Line 74: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Geti_custom_6x6.png |
|author=[[User:Geti|Geti]] | |author=[[User:Geti|Geti]] | ||
|dated=2010-08-04 | |dated=2010-08-04 | ||
|size=6×6 | |size=6×6 | ||
|resolution=480×150, 960times;300 | |resolution=480×150, 960times;300 | ||
− | |comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most | + | |comments=A 6x6 Tileset optimised for legibility through personal use. Not shaded on most glyphs, aiming for a crisper look. Best at 2x2 pixels. |
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Lord Nightmare 6x6font01.png |
|author=Lord Nightmare | |author=Lord Nightmare | ||
|dated=2007-11-5 | |dated=2007-11-5 | ||
|size=6×6 | |size=6×6 | ||
|resolution=480×150 | |resolution=480×150 | ||
− | |comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a | + | |comments=Made in 5 hours on 11/5/07 (I was bored and dissatisfied with other fonts). Most glyphs are really 5×6, with a separator column. |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Lord Nightmare 6x6font02.png |
|author=Lord Nightmare | |author=Lord Nightmare | ||
|dated=2007-11-12 | |dated=2007-11-12 | ||
|size=6×6 | |size=6×6 | ||
|resolution=480×150 | |resolution=480×150 | ||
− | |comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some | + | |comments=Version 2.05. Updated 11/12/07 to de-fuzz uppercase letters, added serifs and clarified lowercase letters, made horizontal spacing consistent throughout character set, fixed one error in the double horizontal-left-right, single-vertical-up-down character, made exclamation points consistent, thinned out question mark and inverse question mark, sharpened sideways stemless arrows, clarified international characters, and clarified some Greek letters. Since v2.0: fixed 'i' 'g', fixed Yen symbol, fixed smiley 0x01 to not have an extra line to its right, lowered the period and colon characters, fixed position of 'x'. Thanks to Markavian for ideas on how to improve the font, as well as an occasional character glyph. |
+ | |demo=[[Image:Nightmare_6x6_v2.jpg|thumb|right|Lord Nightmare's 6x6 v2]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Mkv_curses_480x150.png |
|author=[[User:Markavian|Markavian]] | |author=[[User:Markavian|Markavian]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
|size=6×6 | |size=6×6 | ||
|resolution=480×150 | |resolution=480×150 | ||
− | |comments=The first version the tiny tileset, | + | |comments=The first version of the tiny tileset, superseded by the version below. |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Mkv_curses_480x150_v2.png |
|author=[[User:Markavian|Markavian]] | |author=[[User:Markavian|Markavian]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 112: | Line 118: | ||
|comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols. | |comments=My second version of the tiny tileset, for uber small resolution DF, with improved visibility of several symbols. | ||
Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12×12 and 6×6 v2.zip]. | Available in [http://mkv25.net/showcase/df/mkv_curses%2012x12%20and%206x6%20v2.zip mkv curses 12×12 and 6×6 v2.zip]. | ||
+ | |demo=[[Image:mark_6x6_v2.jpg|thumb|right|Markavian's 6x6 v2]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=nobbins6x6.png |
|author=[[User:Nobbins|Nobbins]] | |author=[[User:Nobbins|Nobbins]] | ||
|dated=2010-01-10 | |dated=2010-01-10 | ||
Line 124: | Line 131: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=nobbin_ts_v2.png |
|author=[[User:Nobbins|Nobbins]] | |author=[[User:Nobbins|Nobbins]] | ||
|dated=2010-06-28 | |dated=2010-06-28 | ||
Line 134: | Line 141: | ||
==7×7== | ==7×7== | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | + | filename=Herrbdog_7x7_tileset.gif | |
|author=[[User:herrbdog|herrbdog]] | |author=[[User:herrbdog|herrbdog]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 142: | Line 148: | ||
|resolution=560×175 | |resolution=560×175 | ||
|comments= | |comments= | ||
+ | |demo=[[Image:Herrbdog_7x7.jpg|thumb|right|herrbdog's 7x7 tileset]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=terbert_7x7.png |
|author=[[User:Terbert|Terbert]] | |author=[[User:Terbert|Terbert]] | ||
|dated=2009-6-30 | |dated=2009-6-30 | ||
Line 155: | Line 162: | ||
==8×8== | ==8×8== | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Anikki_square_8x8.png |
|author=[[User:Anikki|Anikki]] | |author=[[User:Anikki|Anikki]] | ||
|dated=2008-7-27 | |dated=2008-7-27 | ||
Line 164: | Line 170: | ||
|comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP] | |comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_8x8.bmp Download the BMP] | ||
− | There is also an upscaled [[# | + | There is also an upscaled [[#Anikki_square_16x16.png|16x16 version]] of this set available for fullscreen use below. |
+ | |demo=[[Image:df_anikki_2.png|thumb|right]] | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
|title=cheepicus_8x8 | |title=cheepicus_8x8 | ||
− | | | + | |filename=cheepicus_8x8.png |
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
|dated=2014-4-3 | |dated=2014-4-3 | ||
Line 177: | Line 182: | ||
|resolution=640×200 | |resolution=640×200 | ||
|comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets. | |comments=An 8x8 tileset I made. Hand-made, mostly ASCII, with just a few special characters, like my other tilesets. | ||
+ | |demo=[[Image:cheepicus_8x8_ss.png|thumb|right|cheepicus_8x8 sample]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Jdpage_8x8.png |
|author=[[User:Jdpage|Jdpage]] | |author=[[User:Jdpage|Jdpage]] | ||
|dated=2010-09-15 | |dated=2010-09-15 | ||
|size=8×8 | |size=8×8 | ||
|resolution=640×200 native. | |resolution=640×200 native. | ||
− | |comments=Modified version of the [[# | + | |comments=Modified version of the [[#Anikki_square_8x8.png|Anikki 8x8 tileset]]. Just prettifies it a bit; some characters are tweaked to make them work slightly better for one of their jobs without disturbing the rest. Others are redesigned entirely. Most importantly, dwarves were given beards. |
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=CGA8x8thick.png |
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 196: | Line 202: | ||
|comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio. | |comments=The original IBM CGA Character set, thick variant, dumped from addresses 0x1800-0x1fff the 5788005 IBM Character Generator ROM. This is the far more common 'thick' variant. Best viewed at 8:5 aspect ratio. | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=CGA8x8thin.png |
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
|dated=2008-6-6 | |dated=2008-6-6 | ||
Line 206: | Line 210: | ||
|resolution=640×400 | |resolution=640×400 | ||
|comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio. | |comments=The original IBM CGA Character set, thin variant, dumped from addresses 0x1000-0x17ff the 5788005 IBM Character Generator ROM. This is the less common 'thin' variant, which required soldering on two pins and jumpering them on the CGA card to use. Best viewed at 8:5 aspect ratio. | ||
+ | |demo=[[Image:Nightmare_cga_8x8.jpg|thumb|right|Lord Nightmare's 8×8 CGA tileset]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=LN_EGA8x8.png |
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 218: | Line 223: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=RDE_8x8.png |
+ | |author=[[User:RedDeadElite|RedDeadElite]] | ||
+ | |dated=2018-08-17 | ||
+ | |size=8×8 | ||
+ | |resolution=640×200 | ||
+ | |comments=Meant to resemble the vanilla curses tileset, which itself is similar to Microsoft's 8x12 Terminal font. Glyphs sourced from various bitmap fonts and/or modified by hand. | ||
+ | |demo=[[Image:RDE_8x8_screencap.png|thumb|right|RedDeadElite's 8x8 tileset with [[Graphics_set_repository#Phoebus.27_Graphics_Set|Phoebus's color scheme]].]] | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Pastiche_8x8.png | ||
|author=[[User:Tejón|tejón]] | |author=[[User:Tejón|tejón]] | ||
|dated=2012-6-12 | |dated=2012-6-12 | ||
Line 227: | Line 242: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Potash_8x8.png |
|author=[[User:Tejón|tejón]] | |author=[[User:Tejón|tejón]] | ||
|dated=2012-6-12 | |dated=2012-6-12 | ||
|size=8×8 | |size=8×8 | ||
|resolution=640×200 @ 80×25. | |resolution=640×200 @ 80×25. | ||
− | |comments=I like packing as much on the screen as I can, but 8×8 is just too crowded for 1920×1080 fullscreen. I intended to make a 10×10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of Dwarf Fortress should you happen to find yourself stuck in 1985. | + | |comments=I like packing as much on the screen as I can, but 8×8 is just too crowded for 1920×1080 fullscreen. I intended to make a 10×10 version of Pastiche, but I had to make countless little changes to maintain visual consistency between the two sizes. I finally gave up, called it a new font, and changed some more stuff just because! Like Pastiche, Potash is a pure ASCII/CP437 font, suitable for use outside of ''Dwarf Fortress'' should you happen to find yourself stuck in 1985. |
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Acorntileset8x8.png |
|author=[[User:Xenomorph|Xenomorph]] | |author=[[User:Xenomorph|Xenomorph]] | ||
|dated=2008-8-9 | |dated=2008-8-9 | ||
|size=8×8 | |size=8×8 | ||
|resolution=640×200 | |resolution=640×200 | ||
− | |comments=This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437). It also looks nice at double resolution. [http://dffd. | + | |comments=This is the tileset used by Acorn computers, starting with the BBC Micro. This version is as it would have appeared in 40-column modes (and shuffled a little to adapt it to CP437). It also looks nice at double resolution. [http://dffd.bay12games.com/file.php?id=407 Download the BMP.] |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=yayo_c64_640x200.png |
|author=[[User:Yayo|Yayo]] | |author=[[User:Yayo|Yayo]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
|size=8×8 | |size=8×8 | ||
|resolution=640×200 | |resolution=640×200 | ||
− | |comments=Name: Yayo's C64; Based on the charset of the | + | |comments=Name: Yayo's C64; Based on the charset of the Commodore 64. It's a flat style, but it's clean and also highly readable. I recreated all the missing chars like letters with accents and symbols, trying to get a c64 style as much as possible. If it's too small, use the 16×16 version [[#Yayo_c64_1280x400_83b157.png|below]]. :) |
+ | |demo=[[Image:yayo_c64_640x200_screenshot.png|thumb|right|yayo's c64 Tileset]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Zaratustra_msx.png |
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 262: | Line 276: | ||
|resolution=640×200 or 640×400 | |resolution=640×200 or 640×400 | ||
|comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added. | |comments= The MSX and MSX2 font, shuffled around to fit the char set. Double lines were added. | ||
+ | |demo=[[Image:Zara_8x8.jpg|thumb|right|Zaratustra's 8×8 tileset]] | ||
}} | }} | ||
==9×9== | ==9×9== | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=720x225_SmoothWalls.PNG |
|author=[[User:Dorten|Dorten]] | |author=[[User:Dorten|Dorten]] | ||
|dated=2009-2-13 | |dated=2009-2-13 | ||
Line 274: | Line 288: | ||
|resolution=720×225 | |resolution=720×225 | ||
|comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences. | |comments=It's improved Savok's tileset, which is changed to make walls look smooth. Plus another little differences. | ||
+ | |demo=[[Image:Snap.PNG|thumb|right|Dorten's smooth-walled version of Savok's tileset. (Without fix for 7s)]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=720x225_SmoothWalls7.png |
|author=[[User:Dorten|Dorten]] | |author=[[User:Dorten|Dorten]] | ||
|dated=2009-2-13 | |dated=2009-2-13 | ||
Line 286: | Line 301: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Nostalgia_720x225.png |
|author=[[User:Maus|maus]] | |author=[[User:Maus|maus]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
|size=9×9 | |size=9×9 | ||
|resolution=720×225 | |resolution=720×225 | ||
− | |comments=Another square tileset that's usable on low resolutions, | + | |comments=Another square tileset that's usable on low resolutions, modelled after a common font used on the Nintendo Entertainment System. I also made a [[:Image:Nostalgia_1440x450_3e4a08.png|18x18 version]] to fit my 1440x900 screen, back when the aspect ratio of DF was locked. If you like your set a bit more graphical, check out [[:Image:Teeto_K_18x18.PNG|Teeto_K's version]]. |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=DortenSolid.png |
|author=[[User:Qjet|Qjet]] | |author=[[User:Qjet|Qjet]] | ||
|dated=2009-2-13 | |dated=2009-2-13 | ||
Line 302: | Line 316: | ||
|resolution=720×225 | |resolution=720×225 | ||
|comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency. | |comments=Mod of Dortens super sexy 9*9 tileset, this time to provide solid backgrounds to tiles, avoids designation problems by using PNG transparency. | ||
+ | |demo=[[Image:DortenSolidex1.png|thumb|right|Qjet's solid-background mod of Dorten's smooth-walled edit of Savok's tileset.]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Curses_720x225_8d6752.png |
|author=[[User:Savok|Savok]] | |author=[[User:Savok|Savok]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
|size=9×9 | |size=9×9 | ||
|resolution=720×225 | |resolution=720×225 | ||
− | |comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[ | + | |comments=There is no doubt that this tileset is old. This must be distinctly understood if anything wonderful is to come of your use of it. You may like [[#720x225_SmoothWalls.PNG|Dorten's revision]] more. The following is the original description:<br>I dislike curses_640x300.bmp due to its lack of any kind of graphics for things like a bed or a barrel and the fact that it distorts my beautiful circles, so I made a similarish tileset to fix those. |
+ | |demo=[[Image:Screenshot_41ea57.png|thumb|right|Savok's tiny, non-updated tileset.]] | ||
}} | }} | ||
==10×10== | ==10×10== | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Anikki_square_10x10.png |
|author=[[User:Anikki|Anikki]] | |author=[[User:Anikki|Anikki]] | ||
|dated=2008-7-27 | |dated=2008-7-27 | ||
Line 325: | Line 339: | ||
|comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP] | |comments=Based primarily on Tocky and Plac1d's sets (which are brilliant). The characters remain as descriptive as possible with some tweaks to the font for better readability and some changes to symbols for more consistency. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). [http://www.anikki.com/share/df/Anikki_square_10x10.bmp Download the BMP] | ||
(Note: The up and down ramps are reversed.) | (Note: The up and down ramps are reversed.) | ||
+ | |demo=[[Image:df_anikki_1.png|thumb|right]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=buddy.png |
|author=buddy | |author=buddy | ||
|dated=2014-07-12 | |dated=2014-07-12 | ||
Line 340: | Line 355: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=buddy--graphical.png |
|author=buddy | |author=buddy | ||
|dated=2014-07-16 | |dated=2014-07-16 | ||
Line 355: | Line 370: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=ddw.png |
|author=[[User:Ddw|Ddw]] | |author=[[User:Ddw|Ddw]] | ||
|dated=2011-03-10 | |dated=2011-03-10 | ||
|size=10×10 | |size=10×10 | ||
|resolution=800×250 native | |resolution=800×250 native | ||
− | |comments=Based on Anikki, with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255] | + | |comments=Based on [[#Anikki_square_10x10.png|Anikki]], with some simplifications and modifications. I like Markavian's walls, so I did something similar. The bottom right tile, number 255, I use for pillars. You can set that in your d_init.txt, the line should look like [PILLAR_TILE:255] |
[http://www.dougwhiteley.co.uk/images/ddw_shot.png Example]. | [http://www.dougwhiteley.co.uk/images/ddw_shot.png Example]. | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Paul_10x10.png |
|author=[[User:Paul|Paul]] | |author=[[User:Paul|Paul]] | ||
|dated=2008-9-5 | |dated=2008-9-5 | ||
Line 374: | Line 389: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Potash_10x10.png |
|author=[[User:Tejón|tejón]] | |author=[[User:Tejón|tejón]] | ||
|dated=2012-6-12 | |dated=2012-6-12 | ||
Line 382: | Line 397: | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Taffer 10x10.png |
|author=[[User:Taffer|Taffer]] | |author=[[User:Taffer|Taffer]] | ||
|dated=2017-01-10 | |dated=2017-01-10 | ||
Line 390: | Line 404: | ||
|resolution=Looks decent at almost any resolution. | |resolution=Looks decent at almost any resolution. | ||
|comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics. | |comments=A sharp looking, vanilla styled tileset that strives to strike a good balance between nice, attractive graphics, while avoiding graphical oddities. I find the cumulative differences from the ASCII add to the game. Feel free to leave me a [http://dwarffortresswiki.org/index.php/User_talk:Taffer note]. This has turned into a [http://www.bay12forums.com/smf/index.php?topic=107924.0], and includes alternate walls, fonts, and racial graphics. | ||
+ | |demo=[[Image:Taffer.png|thumb|right]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Terbert_10x10.png |
|author=[[User:Terbert|Terbert]] | |author=[[User:Terbert|Terbert]] | ||
|dated=2009-6-30 | |dated=2009-6-30 | ||
Line 401: | Line 416: | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Tocky_square_10x10.png |
|author=[[User:Tocky|Tocky]] | |author=[[User:Tocky|Tocky]] | ||
|dated=2007-11-15 | |dated=2007-11-15 | ||
|size=10×10 | |size=10×10 | ||
|resolution=800×250 native, 800×500 for fullscreen. | |resolution=800×250 native, 800×500 for fullscreen. | ||
− | |comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down- ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. | + | |comments=I tried to make all the pictographic symbols as descriptive as possible: the only ones I've spotted that show up in odd places are the staircase symbols, '<' and '>', which are used as tags on barrel descriptions, and don't match -- but I'm willing to live with that in order to be able to tell up-stairs from down-ones. With everything else, I just tried to maximize clarity and readability and to keep them consistent. I'm really very pleased with how this set turned out. |
+ | |demo=[[Image:Df_tock10_1.PNG|thumb|right]] | ||
}} | }} | ||
==11×11== | ==11×11== | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=terminus.png |
|author=[[User:Gekz|Gekz]] | |author=[[User:Gekz|Gekz]] | ||
|dated=2010-1-08 | |dated=2010-1-08 | ||
Line 423: | Line 437: | ||
[http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates. | [http://www.bay12games.com/forum/index.php?topic=47570.0 This forum thread] has the slightly 'graphical' test version. Quite amusing. Check there for updates. | ||
+ | |demo=[[Image:terminus-sc.png|thumb|right|Terminus Tileset]] | ||
}} | }} | ||
Line 428: | Line 443: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Alloy_curses_12x12.png |
|author=[[User:Alloy|Alloy]] | |author=[[User:Alloy|Alloy]] | ||
|dated=2010-12-3 - v1.1 | |dated=2010-12-3 - v1.1 | ||
Line 436: | Line 451: | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
|title=cheepicus_12x12 | |title=cheepicus_12x12 | ||
− | | | + | |filename=cheepicus_12x12.png |
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
|dated=2010-8-4 | |dated=2010-8-4 | ||
Line 447: | Line 461: | ||
(This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.) | (This tileset is not entirely ASCII; I changed the equals sign to a pattern, so that stockpiles would look the way I like.) | ||
+ | |demo=[[Image:cheepicus_12x12_ss.png|thumb|right|cheepicus_12x12 sample]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Unknown curses 12x12 & Markvii Walls.png |
|author=DDR & Others | |author=DDR & Others | ||
|dated=2010-9-3 | |dated=2010-9-3 | ||
Line 457: | Line 471: | ||
|resolution=960×300 native | |resolution=960×300 native | ||
|comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together. | |comments=A remix of the Unknown 12x12 curses with Markvii's diagonal walls. Works quite nicely together. | ||
+ | |demo=[[Image:Unknown curses 12x12 & Markvii Walls example screenshot.jpeg|thumb|right|A dwarf practicing archery. He died later.]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Haberdash_curses_12x12.png |
|author=[[User:Haberdash|Haberdash]] | |author=[[User:Haberdash|Haberdash]] | ||
|dated=2014-07-24 | |dated=2014-07-24 | ||
Line 469: | Line 484: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=DB_curses_12x12.PNG |
|author=[[User:Hanuman|Hanuman]] | |author=[[User:Hanuman|Hanuman]] | ||
|dated=2008-7-23 | |dated=2008-7-23 | ||
Line 479: | Line 494: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Herrbdog_144.png |
|author=Herrbdog | |author=Herrbdog | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
|size=12×12 | |size=12×12 | ||
|resolution=960×300 | |resolution=960×300 | ||
− | |comments=A larger version of this tileset is available [[# | + | |comments=A larger version of this tileset is available [[#Herrbdog_16x16_tileset.gif|below]]. |
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Dullard_Exponent_12x12.png |
|author=Lord Dullard/Exponent | |author=Lord Dullard/Exponent | ||
|dated=2009-3-30 | |dated=2009-3-30 | ||
Line 497: | Line 512: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=mkv_solidcurses_stairs_960x300.png |
|author=[[User:Markavian|Markavian]] | |author=[[User:Markavian|Markavian]] | ||
|dated=2007-12-4 | |dated=2007-12-4 | ||
Line 506: | Line 521: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Mkv_solidcurses_960x300.png |
|author=[[User:Markavian|Markavian]] | |author=[[User:Markavian|Markavian]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 515: | Line 530: | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Markvii.png |
|author=[[User:Turnip|Turnip]] | |author=[[User:Turnip|Turnip]] | ||
|dated=2009-7-9 | |dated=2009-7-9 | ||
Line 523: | Line 537: | ||
|resolution=960×300 | |resolution=960×300 | ||
|comments=My revision of Markavian's tileset, made to be more "curvy" | |comments=My revision of Markavian's tileset, made to be more "curvy" | ||
+ | |demo=[[Image:Rev7.PNG|thumb|right]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Tileset_unknown_960x300_02.png |
|author=Unknown | |author=Unknown | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 534: | Line 549: | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Unknown_curses_12x12.png |
|author=Unknown | |author=Unknown | ||
|dated=2007-11-24 | |dated=2007-11-24 | ||
Line 542: | Line 556: | ||
|resolution=960×300 | |resolution=960×300 | ||
|comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]] | |comments=This is very similar to the above tileset, but has some noticeable differences. I have no idea where I got it from. It's great on a 1024x768 CRT monitor in windowed mode. I use it in a 1000x500 window with [BLACKSPACE:YES]. --[[User:JT|JT]] | ||
+ | |demo=[[Image:Unknown_12x12.jpg|thumb|right|Unknown 12×12 v2]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=nice_curses_12x12.png |
|author=[[User:Vidumec|Vidumec]] | |author=[[User:Vidumec|Vidumec]] | ||
|dated=2013-01-30 | |dated=2013-01-30 | ||
Line 552: | Line 566: | ||
|resolution=960×300 native | |resolution=960×300 native | ||
|comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other. | |comments=This tileset is a square version of Plac1d's tileset with some modifications, like duller ground tiles and other. | ||
+ | |demo=[[Image:Screenshot_nice_curses_12x12.png|thumb|right]] | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=zesty_curses_12x12.png | ||
+ | |author=[[User:ZesT|ZesT]] | ||
+ | |dated=2022-11-3 | ||
+ | |size=12×12 | ||
+ | |resolution=960×300 native | ||
+ | |comments= A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough.<br>A [[Tileset repository#zesty_curses_24x24.png|24x24 version]] is available. | ||
}} | }} | ||
==13×13== | ==13×13== | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Kren_13x13.png |
+ | |author=[[User:Krenshala|krenshala]] | ||
+ | |dated=2015-12-27 (Updated 2017-08-27) | ||
+ | |size=13×13 | ||
+ | |comments=I wanted a tileset smaller than 15x15 that would still display nicely on a netbook (e.g. 1366×768), but still be clearly legible. I think I have succeeded in that goal. On a 1680×1050 display the resolution is 129×80 with this tileset. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=yayo_tunur_1040x325.png | ||
|author=[[User:Yayo|Yayo]] | |author=[[User:Yayo|Yayo]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 564: | Line 595: | ||
|resolution=1040×325 | |resolution=1040×325 | ||
|comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) | |comments=Name: Yayo's Tunur; According to the language files of DF, Tunur means "style" in dwarf language. It may require a bit to get used to some symbols, but it's a very clean tileset. (It's just a bit weird. :P) | ||
+ | |demo=[[Image:yayo_tunur_1040x325_screenshot.png|thumb|right|yayo's Tunur Tileset]] | ||
}} | }} | ||
+ | |||
+ | ==14×14== | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |title=cheepicus_14x14 |
− | |author=[[User: | + | |filename=cheepicus_14x14.png |
− | |dated= | + | |author=[[User:Cheepicus|Cheepicus]] |
− | |size= | + | |dated=2018-11-28 |
− | | | + | |size=14×14 |
+ | |resolution=1120×350 | ||
+ | |comments=Back on my bullshit. I made this because I wanted a bold, low-eyestrain tileset. | ||
+ | |demo=[[Image:cheepicus_14x14_ss2.png|thumb|right|cheepicus_14x14 sample]] | ||
+ | |demo2=[[Image:cheepicus_14x14_ss1.png|thumb|right|cheepicus_14x14 sample]] | ||
}} | }} | ||
==15×15== | ==15×15== | ||
− | |||
{{Tileset| | {{Tileset| | ||
|title=cheepicus_15x15 | |title=cheepicus_15x15 | ||
− | | | + | |filename=cheepicus_15x15.png |
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
|dated=2012-5-6 | |dated=2012-5-6 | ||
Line 585: | Line 622: | ||
|resolution=1200×375 | |resolution=1200×375 | ||
|comments=I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init. | |comments=I find the text hard to read in most other tilesets, so I made a new one. Mostly ASCII with a few graphical nods. Lower right char is for PILLAR:255 in df_init. | ||
+ | |demo=[[Image:cheepicus_15x15_ss1.png|thumb|right|cheepicus_15x15 sample]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Talryth_square_15x15.png |
|author=[[User:Talryth|Talryth]] | |author=[[User:Talryth|Talryth]] | ||
|dated=2010-06-18 | |dated=2010-06-18 | ||
Line 596: | Line 634: | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Vidumec_15x15.png |
|author=[[User:Vidumec|Vidumec]] | |author=[[User:Vidumec|Vidumec]] | ||
|dated=2011-09-05 | |dated=2011-09-05 | ||
Line 604: | Line 641: | ||
|resolution=1440×900 (96×60 grid size)<br/>1680×1050 (112×70 grid size)<br/>Actually looks good on any resolution | |resolution=1440×900 (96×60 grid size)<br/>1680×1050 (112×70 grid size)<br/>Actually looks good on any resolution | ||
|comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job! | |comments=I liked the great Talryth square 15x15 very much! However dwarves tiles were a litlle bit out of the style, so I changed them to default-like ones. Also added background so the there is no more black background which with bright ASCII was hard to my eyes. Again thanks to Talryth for his amazing job! | ||
+ | |demo=[[Image:Df_screen1.png|thumb|right]] | ||
}} | }} | ||
Line 609: | Line 647: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Anno_16x16.png |
+ | |author=[[User:AbuDhabi|AbuDhabi]] | ||
+ | |dated=2011-03-19 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 native. | ||
+ | |comments=Based on [[#Anikki_square_16x16.png|Anikki's 16x16 tileset]], but smoothed/enhanced and with the dwarf images reworked. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Aesomatica_16x16.png | ||
|author=[[User:Aesomatica|Aesomatica]] | |author=[[User:Aesomatica|Aesomatica]] | ||
|dated=2008-11-29 | |dated=2008-11-29 | ||
Line 617: | Line 664: | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=LCD_Tileset.png |
− | |author=[[User: | + | |author=[[User:Agm|Agm]] |
− | |dated= | + | |dated=2020-02-07 |
|size=16×16 | |size=16×16 | ||
− | |resolution=1280×400 | + | |resolution=1280×400 |
− | |comments= | + | |comments=Semi-graphical ASCII tileset, original work. Font used is Kelora. Suggested that you set [PILLAR_TILE:255] in d_init.txt. |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=16x16-RogueYun-AgmEdit.png |
− | |author= | + | |author=[[User:Agm|Agm]] |
− | |dated= | + | |dated=2017-10-21 |
|size=16×16 | |size=16×16 | ||
− | |resolution=1280×400 | + | |resolution=1280×400 |
− | |comments= | + | |comments=ASCII Edit of [[User:RogueYun|Rogue Yun]]'s tileset with diagonal walls and other edited tiles. Suggested that you set [PILLAR_TILE:255] in d_init.txt. |
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Anikki_square_16x16.png |
− | |author=[[User: | + | |author=[[User:Anikki|Anikki]] |
− | |dated= | + | |dated=2008-7-27 |
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 native. | |resolution=1280×400 native. | ||
− | |comments=Based on | + | |comments=Based on the original IBM CGA Character set with a lot of tweaks. The characters remain as descriptive yet universal as possible. I chose the CGA set because it is in my opinion the square set with the best readability. This set is for those who like the basic ASCII look where every pixel has meaning or (multiple meanings). This is a scaled up version for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_16x16.bmp Download the BMP] |
+ | |demo=[[Image:df_anikki_2.png|thumb|right]] | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Bisasam_16x16.png |
|author=Bisasam | |author=Bisasam | ||
|dated=2010-01-11 | |dated=2010-01-11 | ||
Line 655: | Line 699: | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280. | |comments=This is the 16x16 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1280. | ||
+ | |demo=[[Image:Bisasam_16x16_preview.png|thumb|right]] | ||
+ | |demo2=[[Image:Bisasam_16x16_preview_stocks.png|thumb|right]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
|title=cheepicus_8x8x2 | |title=cheepicus_8x8x2 | ||
− | | | + | |filename=cheepicus_8x8x2.png |
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
|dated=2014-4-3 | |dated=2014-4-3 | ||
Line 666: | Line 711: | ||
|resolution=1280×400 native. | |resolution=1280×400 native. | ||
|comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel. Hand-made, mostly ASCII. | |comments=I liked the font on my 8x8 tileset, but it was too small to use every day. So I doubled it and the result has a nice 8-bit feel. Hand-made, mostly ASCII. | ||
+ | |demo=[[Image:cheepicus_8x8x2_ss.png|thumb|right|cheepicus_8x8x2 sample]] | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
|title=cheepicus_16x16 | |title=cheepicus_16x16 | ||
− | | | + | |filename=cheepicus_16x16.png |
|author=[[User:Cheepicus|Cheepicus]] | |author=[[User:Cheepicus|Cheepicus]] | ||
|dated=2014-5-10 | |dated=2014-5-10 | ||
Line 678: | Line 722: | ||
|resolution=1280×400 native. | |resolution=1280×400 native. | ||
|comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font. | |comments=Mostly ASCII 16x16 with an art deco/Nixie tube inspired kind of font. | ||
+ | |demo=[[Image:cheepicus_18x18_ss01.png|thumb|right|cheepicus_16x16 sample]] | ||
+ | |demo2=[[Image:cheepicus_16x16_ss02.png|thumb|right|cheepicus_16x16 sample]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Cooz_curses_square_16x16.png |
|author=[[User:Cooz|Cooz]] | |author=[[User:Cooz|Cooz]] | ||
|dated=2009-2-28 | |dated=2009-2-28 | ||
Line 688: | Line 733: | ||
|resolution=1280×400 native. | |resolution=1280×400 native. | ||
|comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16×16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading]. | |comments=v1.1 - 3px wide walls and some other tweaks. Based on Klokjammer and Marble Dice tilesets. Some tiles were taken from other sets, some were made from scratch. The aim was to keep feel of default curses font in 16×16 tileset. There's also [http://i.imgur.com/rKRKz.png version without shading]. | ||
+ | |demo=[[Image:Cooz_Tileset_Screenshot.png|thumb|right|Cooz's Tileset]] | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | + | filename=Guybrush_square_16x16.png | |
|author=[[User:Guybrush|Guybrush]] | |author=[[User:Guybrush|Guybrush]] | ||
|dated=2007-11-15 | |dated=2007-11-15 | ||
Line 701: | Line 745: | ||
I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]]. | I recommend to have a look at the [[color schemes|color schemes page]] to find your favorite color settings. The color scheme I used for the screenshots is [[Color_Schemes#.28Yet.29_Another_scheme|this one]]. | ||
+ | |demo=[[Image:GuybrushScreenshot1.PNG|thumb|right|Guybrush Tileset]] | ||
+ | |demo2=[[Image:GuybrushScreenshot2.PNG|thumb|right|the wilderness...]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | + | filename=GuybrushASCII_curses_square_16x16.png | |
|author=Herrbdog, modified by [[User:Guybrush|Guybrush]] | |author=Herrbdog, modified by [[User:Guybrush|Guybrush]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 713: | Line 759: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Herrbdog_16x16_tileset.gif |
|author=Herrbdog | |author=Herrbdog | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 722: | Line 768: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Oddball_16x16.png |
− | |author=Inquisitor Saturn | + | |author=[[User:HexaBlu|HexaBlu]] |
− | |dated=2008-5-18 | + | |title=Oddball-16 |
+ | |dated=2021-07-05 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments="A silly and whimsical 16x16 Tileset focused on unique graphics, Made completely from scratch. The font is designed off of my bad handwriting. "[http://www.bay12forums.com/smf/index.php?topic=178707 Forum Page] | ||
+ | |demo=[[Image:Oddball_16x16_Gameplay.png|thumb|right|A screenshot of what the landscape looks like using Oddball-16.]] | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=MRC_square_16x16.png | ||
+ | |author=Inquisitor Saturn | ||
+ | |dated=2008-5-18 | ||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
Line 731: | Line 788: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | filename=Redjack17.png |
+ | |author=[[User:Jackard|Jackard]] | ||
+ | |dated=2008-7-22 | ||
+ | |size=16x16 | ||
+ | |resolution=1280x400 | ||
+ | |comments=This combines content from other tilesets with Nintendo sprites to give the game a classic dungeon look. ''Note: Bins are hard to see using this tileset because the "bin" tile is also used as the "up/down staircase" tile. [[Tileset_repository#Aesomatica |Aesomatica]] and [[Tileset_repository#Martin|Martin]] improve upon this tileset making the bin tile easier to see.'' | ||
+ | |||
+ | [http://dffd.wimbli.com/file.php?id=7 You may download all variations of this tileset here.] | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Kai-1280x400-v2 7512b5.png | ||
|author=Kaishaku | |author=Kaishaku | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 740: | Line 808: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Kelora_16x16_diagonal.png |
|author=[[User:Kelora|Kelora]] | |author=[[User:Kelora|Kelora]] | ||
|dated=2009-7-26 | |dated=2009-7-26 | ||
Line 750: | Line 818: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Kelora_16x16_diagonal-clouds.png |
|author=[[User:Kelora|Kelora]] | |author=[[User:Kelora|Kelora]] | ||
|size=16×16 | |size=16×16 | ||
Line 759: | Line 827: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Kenran.png |
|author=[[User:Kenran|Kenran]] | |author=[[User:Kenran|Kenran]] | ||
|size=16×16 | |size=16×16 | ||
Line 767: | Line 835: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Kjammer square 16x16 v02.png |
|author=[[User:Klokjammer|Klokjammer]] | |author=[[User:Klokjammer|Klokjammer]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 776: | Line 844: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Kjammer square 16x16 v00.png |
|author=[[User:Klokjammer|Klokjammer]] | |author=[[User:Klokjammer|Klokjammer]] | ||
|dated=2007-10-31 | |dated=2007-10-31 | ||
Line 785: | Line 853: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Md_curses_16x16.png |
|author=[[User:Marble Dice|Marble Dice]] | |author=[[User:Marble Dice|Marble Dice]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many | + | |comments=This tileset attempts to modify the size and aspect ratio of the classic 8x12 terminal/curses font employed by many roguelikes without sacrificing the distinctive character. |
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Runeset_16x16.png |
− | |author= | + | |author=monkeyfritz |
− | |dated= | + | |dated=2018-3-23 |
|size=16×16 | |size=16×16 | ||
− | |resolution= | + | |resolution=256×256 |
− | |comments= | + | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. |
+ | |demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=PTTGV2tiles.png |
|author=[[User:PTTG|PTTG]] | |author=[[User:PTTG|PTTG]] | ||
|dated=2007-11-21 | |dated=2007-11-21 | ||
Line 812: | Line 881: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Fnord 16x16.png |
− | |author=[[User:Random832]] | + | |author=PopTart |
+ | |dated=2016-5-08 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 native. | ||
+ | |comments="FnordSet contributes a bold Roman font that takes advantage of the square tile. Baskerville served as the main model. This set was also inspired by (and borrows from) the bold geometry of Rogue Yun's Simple Mood and the seriffed grace of the Duerer set. It also draws inspiration from the Ishmeria tileset, which I think complements it nicely as text in TWBT. (Nowadays I use the nicely contrasting sans serif tileset Jecfox for the text font.)" [http://www.bay12forums.com/smf/index.php?topic=158009 Forum thread] | ||
+ | |demo=[[Image:Fnordgameplay.png|thumb|right]] | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Msgothic.png | ||
+ | |author=[[User:Random832]] | ||
|dated=2009-4-22 | |dated=2009-4-22 | ||
|size=16×16 | |size=16×16 | ||
Line 821: | Line 900: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Raving_1280x400.png |
|author=[[User:RavingManiac|RavingManiac]] | |author=[[User:RavingManiac|RavingManiac]] | ||
|dated=2010-3-13 | |dated=2010-3-13 | ||
Line 831: | Line 910: | ||
{{Tileset| | {{Tileset| | ||
− | + | |filename=16x16_sm.png | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
|author=[[User:RogueYun|Rogue Yun]] | |author=[[User:RogueYun|Rogue Yun]] | ||
|dated=2015-06-09 | |dated=2015-06-09 | ||
Line 849: | Line 917: | ||
|comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. | |comments=I recommend setting all the pillar tiles in d_init.txt to tile 10. Possible updates may be on [http://www.bay12forums.com/smf/index.php?topic=144897.0 this thread]. | ||
}} | }} | ||
+ | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=16x16_sb_ascii.png |
− | |author=[[User: | + | |author=[[User:RogueYun|Rogue Yun]] |
− | |dated= | + | |dated=2018-11-04 |
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=ASCII | + | |comments=A good solid ASCII Tileset. See the [http://www.bay12forums.com/smf/index.php?topic=172536.0 Something Boxy] thread for more information and updates. |
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Sapphos_square_16x16.png |
|author=Sappho | |author=Sappho | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 869: | Line 938: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Savok_curses_1280x400_517caa.png |
|author=[[User:Savok|Savok]] | |author=[[User:Savok|Savok]] | ||
|dated=2008-6-16 | |dated=2008-6-16 | ||
Line 878: | Line 947: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=SFE_Curses_square_16x16.png |
|author=Super Foul Egg | |author=Super Foul Egg | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 887: | Line 956: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Tahin_16x16_rounded.png |
|author=[[User:Tahin|Tahin]] | |author=[[User:Tahin|Tahin]] | ||
|dated=2007-12-28 | |dated=2007-12-28 | ||
Line 896: | Line 965: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=DF-Nordic_v1.png |
− | |author=[[User: | + | |author=[[User:Techhead|Techhead]] |
− | |dated= | + | |dated=2009-3-26 |
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments= | + | |comments=My first attempt at a unique curses-style tileset with a Nordic Theme. Some characters have been altered. |
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Markx.png |
+ | |author=[[User:TurnipII|TurnipII]] | ||
+ | |dated=2018-8-2 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=Descended from the original MarkVII tileset. Has Markavian inspired walls, and many of Anikki's characters. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Tyr_1280x400.PNG | ||
+ | |author=[[User:Tyrving|Tyrving]] | ||
+ | |dated=2008-2-15 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=None of the existing modifications of curses_square satisfied me, so I made my own. The bulk of it is from Klokjammer's set, with the dwarf symbols and @ taken from Sappho's. Quite a few minor alterations have been made, and I feel that it's become distinct enough to release it. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Winterwing_Curses_16x16_lucon.png | ||
|author=[[User:Winterwing|Winterwing]] | |author=[[User:Winterwing|Winterwing]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 912: | Line 998: | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Like usual, lucida console with cleartype. Creative, huh. :) | |comments=Like usual, lucida console with cleartype. Creative, huh. :) | ||
+ | |demo=[[Image:Winterwing_Dfort-tiles-lucon.png|thumb|right|Lucida Console with Dystopian Rhetoric objects]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Yayo_c64_1280x400_83b157.png |
|author=[[User:Yayo|Yayo]] | |author=[[User:Yayo|Yayo]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 924: | Line 1,011: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Zaratustra_16x16.png |
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
|dated=2007-11-10 | |dated=2007-11-10 | ||
Line 932: | Line 1,019: | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Zilk_16x16.png |
|author=[[User:Zilk|Zilk]] | |author=[[User:Zilk|Zilk]] | ||
|dated=2015-7-15 | |dated=2015-7-15 | ||
Line 940: | Line 1,026: | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset. | |comments=This tileset is based on Lord Nightmare's IBM CGA character set. I made a lot of minor modifications to clean the tiles up and give them symmetry in all directions. The result is a wide tileset that looks relatively similar to the default 8x12 curses tileset. | ||
− | + | |demo=[[Image:Zilk_16x16_screenshot.png|thumb|right|Preview with a high-contrast [[Color_scheme#Solarized|Solarized]] color scheme]] | |
− | |||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
}} | }} | ||
Line 956: | Line 1,032: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Haowan_Curses_1440x450.png |
|author=Haowan | |author=Haowan | ||
|dated=2007-11-2 | |dated=2007-11-2 | ||
Line 965: | Line 1,041: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Teeto_K_18x18.PNG |
|author=[[User:Teeto_K|Teeto_K]] | |author=[[User:Teeto_K|Teeto_K]] | ||
|dated=2008-10-24 | |dated=2008-10-24 | ||
Line 976: | Line 1,052: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Anikki_square_20x20.png |
|author=[[User:Anikki|Anikki]] | |author=[[User:Anikki|Anikki]] | ||
|dated=2008-7-27 | |dated=2008-7-27 | ||
|size=20×20 | |size=20×20 | ||
|resolution=1600×500 native. | |resolution=1600×500 native. | ||
− | |comments=Based primarily on Tocky and Plac1d. This is a scaled up version of the 10x10 tileset for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP] | + | |comments=Based primarily on Tocky and Plac1d. This is a scaled-up version of [[#Anikki_square_10x10.png|the 10x10 tileset]] for fullscreen use. [http://www.anikki.com/share/df/Anikki_square_20x20.bmp Download the BMP] |
(Note: The up and down ramps are reversed.) | (Note: The up and down ramps are reversed.) | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Bisasam_20x20.png |
|author=Bisasam | |author=Bisasam | ||
|dated=2010-05-15 | |dated=2010-05-15 | ||
Line 994: | Line 1,068: | ||
|resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | ||
|comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. | |comments=This is the 20x20 version of my 24x24 tileset. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. | ||
+ | |demo=[[Image:Bisasam_20x20_preview.png|thumb|right]] | ||
+ | |demo2=[[Image:Bisasam_20x20_preview_stocks.png|thumb|right]] | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Bisasam_20x20_ascii.png |
|author=Bisasam | |author=Bisasam | ||
|dated=2010-05-15 | |dated=2010-05-15 | ||
Line 1,005: | Line 1,079: | ||
|resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | ||
|comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. | |comments=This is the 20x20 version of my 24x24 tileset. Graphical tiles have been replaced by ASCII ones. A DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1600. | ||
+ | |demo=[[Image:Bisasam_20x20_ascii_preview.png|thumb|right]] | ||
+ | |demo2=[[Image:Bisasam_20x20_ascii_preview_stocks.png|thumb|right]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Rose_20x20.png |
+ | |author=[[User:Japa|Rose]] | ||
+ | |dated=2019-04-29 | ||
+ | |size=20×20 | ||
+ | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | ||
+ | |comments=This is the 20x20 version of the default curses_800x600 tileset, hand-tweaked to give as similar a feel to the original as possible, while still being square and larger, without any resizing artifacts. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Taffer_20x20.png | ||
|author=[[User:Taffer|Taffer]] | |author=[[User:Taffer|Taffer]] | ||
|dated=2017-01-10 | |dated=2017-01-10 | ||
Line 1,016: | Line 1,101: | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Oreslam_1920x1200_20x20.png |
|author=[[User:Yayo|Yayo]] | |author=[[User:Yayo|Yayo]] | ||
|dated=2009-09-12 | |dated=2009-09-12 | ||
Line 1,024: | Line 1,108: | ||
|resolution=1920×1200 | |resolution=1920×1200 | ||
|comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58. | |comments=Name: Yayo's Oreslam; Just like the previous one, this tileset is named according to the dwarf language: or-es-lam means "Large Clear Stone". I decided to create this tileset to fit my usual screen resolution (1920x1200). I tried giving it a clean look. To use it in windowed mode try these settings in the init file: WINDOWEDX:1900, WINDOWEDY:1160, GRID:95:58. | ||
+ | |demo=[[Image:Oreslam_1900x1200_20x20_screenshot.png|thumb|right|yayo's Oreslam Tileset]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Bisasam_20x20_mod_T.png |
|author=yobbo | |author=yobbo | ||
|dated=2014-07-13 | |dated=2014-07-13 | ||
Line 1,034: | Line 1,118: | ||
|resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | |resolution=1600×500 (80x25 grid size); 1600×1000 (80x50 grid size) | ||
|comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same. | |comments=A modified version of Bisasam's 20x20 tileset above. Walls were changed to make smooth curves and circles, broken arrows were changed to look broken, periods and commas were raised to center more closely on the tile, the seed tile was changed to help distinguish the current level and the one below, and a leaf / root tile was added for the new trees. There may have been a couple other minor changes, but the feel of the tileset should still be the same. | ||
+ | |demo=[[Image:Bisasam_20x20_mod_T_preview.png|thumb|right]] | ||
}} | }} | ||
Line 1,039: | Line 1,124: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Curses square 24.png |
|author=DragonDePlatino | |author=DragonDePlatino | ||
|dated=2015-06-01 | |dated=2015-06-01 | ||
Line 1,047: | Line 1,132: | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Bisasam_24x24.png |
|author=Bisasam | |author=Bisasam | ||
|dated=2010-01-01 | |dated=2010-01-01 | ||
Line 1,056: | Line 1,139: | ||
|resolution=1920×600 (80x25 grid size); 1920×1200 (80x50 grid size) | |resolution=1920×600 (80x25 grid size); 1920×1200 (80x50 grid size) | ||
|comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920. | |comments=Inspired by the Terminus24 tileset, I created this square 24x24 tileset. Almost all symbols have been redrawn antialiased; so a DF version supporting transparent PNGs must be used. In order to use unscaled tiles, horizontal resolution must be at least 1920. | ||
+ | |demo=[[Image:Bisasam_24x24_preview.png|thumb|right]] | ||
+ | |demo2=[[Image:Bisasam_24x24_preview_stocks.png|thumb|right]] | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Nagidal24x24shade.png |
|author=[[User:Nagidal|Nagidal]] | |author=[[User:Nagidal|Nagidal]] | ||
|dated=2012-06-07 | |dated=2012-06-07 | ||
Line 1,068: | Line 1,151: | ||
|comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]]. | |comments=I love the original curses_640x300, but could not find anything like it for full HD gameplay, so I made this. There is also a [[:Image:Nagidal24x24.png|non-shaded version]], [[:Image:Nagidal24x24Beards.png|non-shaded bearded version]], and [[:Image:Nagidal24x24shadeBeards.png|shaded and bearded version]]. | ||
For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread]. | For further info see [http://www.bay12forums.com/smf/index.php?topic=101657.0 this forum thread]. | ||
+ | |demo=[[Image:Nagidal_classic_24x24.png|thumb|right|Nagidal's 24×24 tileset]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Runeset_24x24.png |
|author=monkeyfritz | |author=monkeyfritz | ||
|dated=2018-3-23 | |dated=2018-3-23 | ||
|size=24×24 | |size=24×24 | ||
|resolution=384×384 | |resolution=384×384 | ||
− | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for Dwarf Fortress. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. | + | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. |
+ | |demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] | ||
+ | |demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]] | ||
+ | }} | ||
− | [[ | + | {{Tileset| |
− | [[ | + | |filename=zesty_curses_24x24.png |
+ | |author=[[User:ZesT|ZesT]] | ||
+ | |dated=2022-11-3 | ||
+ | |size=12×12 | ||
+ | |resolution=960×300 native | ||
+ | |comments= An upscaled alternative to [[Tileset_repository#zesty_curses_12x12.png|my 12x12 tileset]].<br>'''Original description:''' A fresh spin on Vidumec's "nice curses" tileset - includes a couple different graphics that both keep the ASCII feel and provide better visual representations while preventing text artefacts, including new graphics for sheets, plus a Moai statue since making the statue specifically humanoid didn't feel generalisable enough. | ||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
− | |image=[[:Image:Sir_Henry | + | |filename=Runeset_32x32.png |
+ | |image=[[:Image:Runeset_32x32.png|Not shown due to size]] | ||
+ | |author=monkeyfritz | ||
+ | |dated=2018-3-23 | ||
+ | |size=32×32 | ||
+ | |resolution=512×512 | ||
+ | |comments= Runeset is an RSCII (Runic Standard Code for Information Interchange) font pack for ''Dwarf Fortress''. Much more dwarfy than that American standards stuff. Best used with [[Color_scheme#Runeset Mapmaker|Runeset Mapmaker]] or [[Color_scheme#Runeset|Runeset]] color schemes. | ||
+ | |demo=[[Image:Runeset Example.jpg|thumb|right|Runeset Maps]] | ||
+ | |demo2=[[Image:Runeset Gameplay.jpg|thumb|right|Runeset Example]] | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Sir_Henry's_32x32.png | ||
+ | |image=[[:Image:Sir_Henry's_32x32.png|Not shown due to size]] | ||
|author=Sir Henry | |author=Sir Henry | ||
|dated=2009-8-19 | |dated=2009-8-19 | ||
Line 1,092: | Line 1,197: | ||
|comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. | |comments=Recently I learned of a monitor displaying 2560 pixels horizontally, and I decided it needed a tileset to put to use. Taking the tileset I use (Kelora 16x16 diagonal) and doubling it, I was able to get a decent tileset. Smoothing the edges, and redoing some glyphs to get a better look (or just messing up some to bad to fix), I was able to achieve this. | ||
}} | }} | ||
+ | |||
+ | ==48×48== | ||
{{Tileset| | {{Tileset| | ||
− | |image=[[:Image: | + | |filename=RDE_vector_48x48.png |
− | |author= | + | |image=[[:Image:RDE_vector_48x48.png|Not shown due to size]] |
− | |dated= | + | |author=[[User:RedDeadElite|RedDeadElite]] |
− | |size= | + | |dated=2021-04-21 |
− | |resolution= | + | |size=48×48 |
− | |comments= | + | |resolution=3840×1200 |
− | + | |comments=A render of a vectorized version of [[:File:RDE_8x8.png|RDE_8x8]], with ASCII smileys substituting bearded dwarves.</br>Original vector image and additional renders available at the [https://dffd.bay12games.com/file.php?id=15509 DF File Depot]. | |
− | [ | ||
− | |||
}} | }} | ||
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{{Tileset| | {{Tileset| | ||
+ | |filename=hack_square_64x64.png | ||
|image=[[:Image:hack_square_64x64.png|Not shown due to size]] | |image=[[:Image:hack_square_64x64.png|Not shown due to size]] | ||
|author=Taywee | |author=Taywee | ||
Line 1,118: | Line 1,224: | ||
=Square tilesets for edited raws= | =Square tilesets for edited raws= | ||
− | :''If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the [[Raw tile selector]] tool.'' | + | :''If you cannot find the altered raws of a tileset for your version of ''Dwarf Fortress'' have a look at the [[Raw tile selector]] tool.'' |
These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages. | These tilesets require modified [[raws]] to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages. | ||
Line 1,124: | Line 1,230: | ||
==8×8== | ==8×8== | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Crazy 8x8s.png |
|author=PigtailLlama | |author=PigtailLlama | ||
|dated=2012-6-14 | |dated=2012-6-14 | ||
Line 1,133: | Line 1,238: | ||
|comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set! | |comments= They're a collaboration of 8x8 tiles I made, in the standard monotone style - They're great if you want to give your game a bit of a Commodore 64 feel to it, or if you're tired of vanilla dimensions. You also get a boatload of extra tiles to customize and personalize your own set! | ||
:''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.'' | :''See [http://www.bay12forums.com/smf/index.php?topic=126363.0 Forum Thread] for download and installation details.'' | ||
+ | |demo=[[Image:Crazy 8x8s earlyfort.png|thumb|right|PigtailLlama's Crazy 8x8s tileset]] | ||
}} | }} | ||
==12×12== | ==12×12== | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Jolly12x12.png |
− | |author= | + | |author=Alexander Ocias |
− | |dated= | + | |dated=2012-3-11 |
− | |size=12×12 (also available in 9×12 | + | |size=12×12 (also available in 9×12) |
|resolution=1024×768 | |resolution=1024×768 | ||
− | |comments= | + | |comments= Dwarf Fortress looks too serious and gritty, especially when it's filled with so much fun, ☼Fun☼ and comedy. There are four main handy-dandy aspects of this mod: Injecting some more personality and brightness into the visuals; Making important stuff easier to see, smoothing over unimportant things (9x12 or 12x12 ASCII!); Delicious icon :D |
− | :''See [http://www.bay12forums.com/smf/index.php?topic= | + | :''See [http://www.bay12forums.com/smf/index.php?topic=104261.0 Official Forum Page] for download and installation details.'' |
+ | |demo=[[Image:Jolly Bastion Screenies2-1.png|thumb|right|Jolly Bastion screenshot]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Grim Fortress sample tileset.png |
− | |author= | + | |author=Lightrow |
− | |dated= | + | |dated=2013-2-3 |
− | |size=12×12 (also available in 9×12 | + | |size=12×12 (also available in 9×12 |
|resolution=1024×768 | |resolution=1024×768 | ||
− | |comments= | + | |comments= I always liked the simplicity and feeling of ASCII tilesets but at the same time i really missed solid backgrounds and some interesting tiles from graphical tilesets. So my first try was to apply a solid background to all tiles of Talryth square tileset ( except few ones ), but it came out looking like a bunch of vermins swimming in a goblin's vomit... anyway i tried further and began to experiment with different base tilesets and finally made my own, using elements from tilesets of other authors ( mainly Tocky's one, big thanks to him! ). Then i have spotted Alexander's Jolly Bastion and took some ideas from him ( big thanks to Alexander too! ) like sky tiles and color. Then i applied Lee's Natural Color Scheme with modified "BLACK" value and here it is! Grim Fortress. It is pretty dark, kinda foggy and i think the name "Grim Fortress" fits well. |
− | :''See [http://www.bay12forums.com/smf/index.php?topic= | + | :''See [http://www.bay12forums.com/smf/index.php?topic=122421.0 Official Forum Page] for download and installation details.'' |
+ | |demo=[[Image:Grim Fortress Logo.png|thumb|right]] | ||
}} | }} | ||
==16×16== | ==16×16== | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Belal_Smooth_Walls.png |
|author=[[User:Belal|Belal]] | |author=[[User:Belal|Belal]] | ||
|dated=2009-1-9 | |dated=2009-1-9 | ||
Line 1,169: | Line 1,274: | ||
|resolution=1280×400 native. | |resolution=1280×400 native. | ||
|comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset. I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] | |comments=Based on the Mike Mayday tileset and using angled smoothed walls as in [[User:Dorten|Dorten's]] Tileset. I like the look of the walls for doing near circular or honeycomb layouts. [http://mkv25.net/dfma/poi-9935-seethewallshere Example Fort] | ||
+ | |demo=[[Image:Belal_Example.png|thumb|right]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=DarkondDigsDeeper_16x16.png |
|author=[[User:Darkond2100|Darkond2100]] | |author=[[User:Darkond2100|Darkond2100]] | ||
|dated=2010-3-6 | |dated=2010-3-6 | ||
Line 1,181: | Line 1,286: | ||
}} | }} | ||
− | |||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | + | |filename=Gold_plated_16x16_v2.png | |
− | + | |title = '''Gold Plated''' | |
− | |dated= | + | |author=[[User:DrD_AVEL|DrD_AVEL]] |
+ | |dated=2010-Jun-17 | ||
|size=16×16 | |size=16×16 | ||
− | |resolution=1280×400 | + | |resolution=1280×400 native. |
− | |comments=[[http://dffd.wimbli.com/file.php?id= | + | |comments=Gold Plated is updated. Improvements complete. Some tiles were redrawn and corrected. |
− | + | This tileset contains the best graphic tiles (in my opinion) that were collected from many other tilesets and other games; I took [[User:Lemunde|Lemunde's]] tileset as a basis (thanx a lot, Lemunde). Some of tiles were drawn by me. Many tiles were reworked and improved with some additional colours. I hope you enjoy with this tiles. ;) | |
− | + | ||
− | + | [http://dffd.wimbli.com/file.php?id=2021 Graphical version of DF2010 v0.31.08 with Gold Plated tileset] | |
− | + | [http://www.bay12games.com/forum/index.php?topic=49479.0 Discussion of this tileset is here] | |
+ | |demo=[[Image:Gold_Plated_preview.png|thumb|right|Presentation of Gold Plated (v.1)]] | ||
+ | |demo2=[[Image:Gold_Plated_text_preview.png|thumb|right|Text preview(v.1)]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | image=[[Image: | + | |filename=Gold-plated-bmp-16x16.png |
− | |author=[[User:Flying Mage|Flying Mage]] | + | |title = '''Gold Plated (bmp-version)''' |
+ | |author=[[User:DrD_AVEL|DrD_AVEL]] | ||
+ | |dated=2010-Apr-02 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 native. | ||
+ | |comments=Gold Plated is redrawn to magenta BMP. So you can use it with versions of DF2010, that don't understand .png (v31.01). This is a preliminary version for DF2010, but it works well. Don't forget to convert this image to '''.bmp''' before use in new version. Enjoy! ;) | ||
+ | |demo=[[Image:Scrdf01.png|thumb|right|Preview of Gold Plated (bmp-version)]] | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Synergy.png | ||
+ | |author=[[User:Dvorovic|Dvorovic]] | ||
+ | |dated=2010-10-8 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=Tileset based on DrD_AVEL's, Phoebus', Ironhand's projects. [http://dffd.wimbli.com/file.php?id=2983 Download] [http://mkv25.net/dfma/map-9553-ardentdikes Demo Fortress Map on the DFMA] | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | filename=Flying_Mage_square_16x16.png | ||
+ | |author=[[User:Flying Mage|Flying Mage]] | ||
|dated=2008-4-12 | |dated=2008-4-12 | ||
|size=16×16 | |size=16×16 | ||
Line 1,210: | Line 1,334: | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Hermano.png |
− | |author=[[User: | + | |author=[[User:hermano|hermano]] |
− | |dated=2010- | + | |dated=2010-2-6 |
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 native. | |resolution=1280×400 native. | ||
− | |comments= | + | |comments=A tileset with colored backgrounds that keeps texts readable. It uses tiles from belal and ranting rodent. |
− | + | A Package for 0.31.16 (df2010) can be downloaded [http://dffd.wimbli.com/file.php?id=2031 here]. | |
− | + | The altered raws for 40d# can be downloaded [http://dffd.wimbli.com/file.php?id=1838 here]. | |
− | + | |demo=[[Image:Hermano example.png|thumb|right|example]] | |
− | |||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=16x16_isenhertz_v2.png |
− | + | |author=[[User:Isenhertz|Isenhertz]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |author=[[User:Isenhertz|Isenhertz]] | ||
|dated=2008-7-14 | |dated=2008-7-14 | ||
|size=16×16 | |size=16×16 | ||
Line 1,258: | Line 1,355: | ||
V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.) | V2 now with new graphics for walls and liquids, as well as some other tweaks here and there and a first attempt at using dual-color sprites using a cyan base instead of simple greyscale. (Right now implemented for beds, wood and statues.) | ||
V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]]. | V1 can still be found [[:Image:16x16_isenhertz_v1.png|here]]. | ||
+ | |demo=[[Image:isenhertz_v2_screenshot.png|thumb|right|Isenhertz's tileset in action.]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Lemunde_16x16.png |
|author=[[User:Lemunde|Lemunde]] | |author=[[User:Lemunde|Lemunde]] | ||
|dated=2010-6-11 | |dated=2010-6-11 | ||
Line 1,270: | Line 1,367: | ||
Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress. | Update June 11, 2010: Updated to work with the 31.xx versions of Mike Mayday's set. It will probably not look right using it with vanilla Dwarf Fortress. | ||
+ | |demo=[[Image:LemundeTilesetPreview2.png|thumb|right|Lemunde's Tileset.]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | + | filename=DwarfletterGothic.PNG | |
− | |author= | + | |author=LordZorinthrox |
− | |dated=2009- | + | |dated=2009-7-20 |
|size=16×16 | |size=16×16 | ||
|resolution=1280×400 | |resolution=1280×400 | ||
− | |comments=This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds. | + | |comments=[http://dffd.wimbli.com/file.php?id=1205|Download here]<br /> |
− | + | ;see also | |
+ | :[[:File:Dwarfletter2.png|Status screen - Font]] | ||
+ | :[[:File:Dwarfletter3.png|Foliage]] | ||
+ | :[[:File:Dwarfletter4.png|Ballista]] | ||
+ | |demo=[[Image:Dwarfletter1.png|thumb|right|Dwarfletter - Stockpile]] | ||
+ | <!--|demo2=[[Image:Dwarfletter2.png|thumb|right|Dwarfletter - Status screen - font]] | ||
+ | |demo3=[[Image:Dwarfletter3.png|thumb|right|Foliage]] | ||
+ | |demo4=[[Image:Dwarfletter4.png|thumb|right|Ballista]]--> | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Martin_16x16.png | ||
+ | |author=[[User:Martin|Martin]] | ||
+ | |dated=2009-8-8 | ||
+ | |size=16×16 | ||
+ | |resolution=1280×400 | ||
+ | |comments=This is a 16x16 tileset based on Redjack and Flying Mage sets (and possible tiles taken from others that I've since lost track of - apologies). Some tiles are original or have been tweaked, mainly to provide a much more subtle background than most. A completely new character set is used to improve legibility, tweaked and anti-aliased for dark backgrounds. | ||
+ | |||
[http://dffd.wimbli.com/file.php?id=1316 Download] | [http://dffd.wimbli.com/file.php?id=1316 Download] | ||
[http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA] | [http://mkv25.net/dfma/map-6239-lashedwines Demo fortress at DFMA] | ||
+ | |demo=[[Image:Martin_16x16_sample.png|thumb|right]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Phoebus_16x16.png |
|download link=[http://www.bay12forums.com/smf/index.php?topic=137096.0] | |download link=[http://www.bay12forums.com/smf/index.php?topic=137096.0] | ||
|author=[[User:Phoebus|Phoebus]] | |author=[[User:Phoebus|Phoebus]] | ||
Line 1,296: | Line 1,411: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Phssthpok_16x16.png |
|author=[[User:Phssthpok|Phssthpok]] | |author=[[User:Phssthpok|Phssthpok]] | ||
|dated=2010-03-07 | |dated=2010-03-07 | ||
Line 1,313: | Line 1,428: | ||
{{Tileset| | {{Tileset| | ||
− | + | filename=SL_square_16x16.png | |
|author=[[User:SL]] | |author=[[User:SL]] | ||
|dated=2008-8-3 | |dated=2008-8-3 | ||
Line 1,321: | Line 1,436: | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Autonomous_Font.png |
|author=Spreggo | |author=Spreggo | ||
|dated=2009-2-2 | |dated=2009-2-2 | ||
Line 1,329: | Line 1,443: | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). | |comments=Started off inspired by Belal's diagonal support, and ended up doing almost every tile from scratch. Added different tiles for each type of stone, and new ones for ore, but the matgloss files need to be edited for that functionality(see image details). | ||
+ | |demo=[[Image:Autonomous_Font_example.png|thumb|right|The Autonomous Font in action.]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Moons_square_16x16.PNG |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|author=[[User:The-Moon|The-Moon]] | |author=[[User:The-Moon|The-Moon]] | ||
|dated=2008-3-24 | |dated=2008-3-24 | ||
Line 1,348: | Line 1,453: | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]] | |comments=Edited Character set of [[User:mikemayday|mikemayday]] and [[User:Jackard|Jackard]] | ||
+ | |demo=[[Image:SS_moons_square_16x16.PNG|thumb|right]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=tigrex3d.PNG |
|author=[[User:Tigrex|Tigrex]] | |author=[[User:Tigrex|Tigrex]] | ||
|dated=2009-2-22 | |dated=2009-2-22 | ||
Line 1,360: | Line 1,466: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=tigrex3drunes.PNG |
|author=[[User:Tigrex|Tigrex]] | |author=[[User:Tigrex|Tigrex]] | ||
|dated=2009-4-10 | |dated=2009-4-10 | ||
Line 1,368: | Line 1,474: | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Tims_16x16.png |
|author=[[User:Timmeh|Timmeh]] | |author=[[User:Timmeh|Timmeh]] | ||
|dated=2009-8-12 | |dated=2009-8-12 | ||
Line 1,376: | Line 1,481: | ||
|resolution=1280×400 | |resolution=1280×400 | ||
|comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile. [http://mkv25.net/dfma/map-5740-foresthold Example Fort] | |comments=A tileset using heavily modified versions of the diagonal walls from Belal's set, a modified version of the floor from Spreggo's set, most of the furniture and objects are from Flying Mage's set, and some various other bits and pieces from other sets. Replaces the black box that normally surrounds the walls with a copy of the floor tile. [http://mkv25.net/dfma/map-5740-foresthold Example Fort] | ||
+ | |demo=[[Image:example_tims.png|thumb|right]] | ||
}} | }} | ||
=Non-Square Tilesets= | =Non-Square Tilesets= | ||
+ | |||
+ | ==1×1.1875== | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=analfabetico_80x60.png | ||
+ | |author=Fitmoos | ||
+ | |dated=2021-01-01 | ||
+ | |size=1×1.1875 | ||
+ | |resolution=80x60 (at 80x50 window size) | ||
+ | |comments= [http://www.bay12forums.com/smf/index.php?topic=177855.0 Based on the idea] of Monoscii, this is a blank tileset, with an analphabetic aspect ratio. | ||
+ | See [[#Analfabetico_640x300.png]] for a large version as well. | ||
+ | }} | ||
==4×6== | ==4×6== | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Lord-Nightmare-Terminal-4x6.png |
|author=Lord Nightmare/Microsoft | |author=Lord Nightmare/Microsoft | ||
|dated=2008-1-27 | |dated=2008-1-27 | ||
Line 1,391: | Line 1,509: | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Zaratustra_custom_4x6.png |
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,399: | Line 1,516: | ||
|resolution=320×150 | |resolution=320×150 | ||
|comments= | |comments= | ||
+ | |demo=[[Image:Zara_4x6.jpg|thumb|right|Zaratustra's 4x6]] | ||
}} | }} | ||
==5×6== | ==5×6== | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Zaratustra_custom_5x6.png |
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,411: | Line 1,528: | ||
|resolution=400×150, 800×300, 800×600 | |resolution=400×150, 800×300, 800×600 | ||
|comments= | |comments= | ||
+ | |demo=[[Image:Zara_5x6.jpg|thumb|right|Zaratustra's 5x6]] | ||
}} | }} | ||
Line 1,416: | Line 1,534: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Ti84.png |
− | |author=[[User: | + | |author=[[User:Agm|Agm]] |
− | |dated= | + | |dated=2018-01-12 |
|size=6×8 | |size=6×8 | ||
|resolution=480×200, 960×400, 1152×864 | |resolution=480×200, 960×400, 1152×864 | ||
− | |comments= | + | |comments=Based on Texas Instruments graphing calculators TI83/TI84/+. [https://pastebin.com/EWuDXjbg Color scheme] [https://pastebin.com/YhgiP0kq Inverted (dark) color scheme)] |
+ | |demo=[[Image:Ti84-demo-BothColorSchemes.png|thumb|right|6x8 tileset based on the TI84 graphing calculator.]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Font6x8.png |
− | |author=[[User: | + | |author=[[User:Thief^|Thief^]] |
− | |dated= | + | |dated=2011-04-05 |
|size=6×8 | |size=6×8 | ||
|resolution=480×200, 960×400, 1152×864 | |resolution=480×200, 960×400, 1152×864 | ||
− | |comments= | + | |comments=A 6x8 tileset I originally created for an LCD electronics project, expanded to extended ASCII for DF. [http://mkv25.net/dfma/map-10274-mistmatched Example] |
}} | }} | ||
Line 1,437: | Line 1,555: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Curses6x9.png |
|author=Madk | |author=Madk | ||
|dated=2010-6-21 | |dated=2010-6-21 | ||
Line 1,448: | Line 1,566: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Bedstead-10-df.png |
|author=[[User:Bjh21|Ben Harris]] | |author=[[User:Bjh21|Ben Harris]] | ||
− | |dated=2013-11-24 | + | |dated=2013-11-24, updated 2020-03-29 |
|size=6×10 | |size=6×10 | ||
|resolution=480×250 | |resolution=480×250 | ||
Line 1,459: | Line 1,577: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Andux_cp866ish.png |
|author=[[User:Andux|Andux]] | |author=[[User:Andux|Andux]] | ||
|dated=2011-05-03 | |dated=2011-05-03 | ||
Line 1,468: | Line 1,586: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Andux_sleipnir_8x12_tf.png |
|author=[[User:Andux|Andux]] | |author=[[User:Andux|Andux]] | ||
|dated=2012-08-07 | |dated=2012-08-07 | ||
|size=8×12 | |size=8×12 | ||
|resolution=640×480 | |resolution=640×480 | ||
− | |comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [ | + | |comments=A modified version of the default curses_640x300 tileset, partly inspired by the font [https://www.myfonts.com/collections/loki-font-facetype Loki] by Marcus Sterz/FaceType. |
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=DF+Tileset.png |
|author=[[User:Coaldiamond|Coaldiamond]] | |author=[[User:Coaldiamond|Coaldiamond]] | ||
|dated=2010-6-18 | |dated=2010-6-18 | ||
Line 1,486: | Line 1,604: | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Analfabetico_640x300.png |
+ | |author=Fitmoos | ||
+ | |dated=2021-01-01 | ||
+ | |size=8×12 | ||
+ | |resolution=640×300 | ||
+ | |comments= [http://www.bay12forums.com/smf/index.php?topic=177855.0 Based on the idea] of Monoscii, this is a blank tileset, with an analphabetic aspect ratio. | ||
+ | See [[#analfabetico_80x60.png]] for a tiny version as well. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Kein_640x300.png | ||
|author=Kein | |author=Kein | ||
|dated=2008-8-9 | |dated=2008-8-9 | ||
|size=8×12 | |size=8×12 | ||
|resolution=640×300 | |resolution=640×300 | ||
− | |comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [ | + | |comments=Updated 08/09/09. Updated most characters, the biggest change is the 3d style walls. If you use my set I'd highly recommend [[40d:Graphics set repository#Plac1d's graphics set|Plac1d's character graphic set]]. My 640×300, everything completely shaded. |
+ | |demo=[[Image:Kein-curs.gif|thumb|right|Kein's Tileset]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Plac1d_640x300tileset.png |
|author=[[User:Plac1d|Plac1d]] | |author=[[User:Plac1d|Plac1d]] | ||
|dated=2008-3-13 | |dated=2008-3-13 | ||
|size=8×12 | |size=8×12 | ||
|resolution=640×300 | |resolution=640×300 | ||
− | |comments=A tweaked version of [[# | + | |comments=A tweaked version of [[#Tocky_square_10x10.png|Tocky's 10×10 tileset]] converted to 8×12. Try using this with my [[40d:Graphics set repository#Plac1d's graphics set|graphics set]]! |
[http://dffd.wimbli.com/file.php?id=63 Download the .BMP] | [http://dffd.wimbli.com/file.php?id=63 Download the .BMP] | ||
+ | |demo=[[Image:Plac1d_640x300EZ_1.png|thumb|right|Plac1d's Tileset]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Curses 640x300diag.png |
|author=Taritus | |author=Taritus | ||
|dated=2009-03-23 | |dated=2009-03-23 | ||
Line 1,520: | Line 1,648: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=MDA8x14.png |
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,529: | Line 1,657: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=EGA8x14.png |
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,539: | Line 1,667: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=CP850.png |
|author=Tae/IBM | |author=Tae/IBM | ||
|dated=2009-9-06 | |dated=2009-9-06 | ||
Line 1,548: | Line 1,676: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Zaratustra_megazeux2.png |
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,559: | Line 1,687: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Lord_Nightmare-Fixedsys-02.png |
|author=Lord Nightmare/Microsoft | |author=Lord Nightmare/Microsoft | ||
|dated=2007-12-20 | |dated=2007-12-20 | ||
Line 1,570: | Line 1,698: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=VGA8x16.png |
|author=Lord Nightmare/IBM? | |author=Lord Nightmare/IBM? | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,579: | Line 1,707: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Lord_Nightmare-Fixedsys-03.png |
|author=Lord Nightmare/Microsoft | |author=Lord Nightmare/Microsoft | ||
|dated=2007-12-20 | |dated=2007-12-20 | ||
Line 1,588: | Line 1,716: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Acorntileset.png |
|author=[[User:Xenomorph|Xenomorph]] | |author=[[User:Xenomorph|Xenomorph]] | ||
|dated=2008-8-9 | |dated=2008-8-9 | ||
Line 1,599: | Line 1,727: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Yoshis_island.png |
|author=[[User:Nobbins|Nobbins]] | |author=[[User:Nobbins|Nobbins]] | ||
|dated=2011-03-20 | |dated=2011-03-20 | ||
Line 1,610: | Line 1,738: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=MDA9x14.png |
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,619: | Line 1,747: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=EGA9x14.png |
|author=Lord Nightmare/IBM | |author=Lord Nightmare/IBM | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,630: | Line 1,758: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=VGA9x16.png |
|author=Quietust/IBM? | |author=Quietust/IBM? | ||
|dated=2009-7-24 | |dated=2009-7-24 | ||
Line 1,641: | Line 1,769: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Curses_800x600_shade.png |
|author=[[User:Chinkeeyong|Chinkeeyong]] | |author=[[User:Chinkeeyong|Chinkeeyong]] | ||
|dated=2009-6-11 | |dated=2009-6-11 | ||
Line 1,650: | Line 1,778: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=eofshaded800x600pb9_f64ded.png |
|author=[[User:Eagle of Fire|Eagle of Fire]] | |author=[[User:Eagle of Fire|Eagle of Fire]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,659: | Line 1,787: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Sleroux_800x300.png |
|author=Sergius | |author=Sergius | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,668: | Line 1,796: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Kyzers_thin.png |
− | |author=[[User: | + | |author=[[User:KyzerB|KyzerB]] |
− | |dated= | + | |dated=2018-11-11 |
|size=10×12 | |size=10×12 | ||
− | |resolution= | + | |resolution=853×480, 1280×720, 1920×1080, 3840×2160; looks fine at most others, legible down to 240p (for the most part). |
− | |comments= | + | |comments=Tileset designed to be a little easier to read and crisp. Very useful for lower resolutions, as it stays crisp down to 480p. 98% of the sprites have been changed, many received changes to their white-space, and the Dwarves have new and easily distinguishable sprites. Took about a week to make. |
+ | |demo=[[Image:Kyzers_thin_medmap.png|thumb|right|Kyzer's Thin Tileset]] | ||
}} | }} | ||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=UncleSporky_curses_800x600.png |
|author=UncleSporky | |author=UncleSporky | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,685: | Line 1,812: | ||
|resolution=800×300 | |resolution=800×300 | ||
|comments= | |comments= | ||
+ | |demo=[[Image:UncleSporky_DFTiles1.png|thumb|right|UncleSporky Tileset]] | ||
+ | |demo2=[[Image:UncleSporky_DFTiles2.png|thumb|right|UncleSporky Tileset]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=nice_curses_10x12.png |
+ | |author=[[User:Vidumec|Vidumec]] | ||
+ | |dated=2013-01-31 | ||
+ | |size=10×12 | ||
+ | |resolution=800×300 | ||
+ | |comments=Non-square version of my 12x12 tileset, based on Plac1d's one with some additional features and modifications. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Zaratustra_custom800x300ca3.png | ||
|author=[[User:Zaratustra|Zaratustra]] | |author=[[User:Zaratustra|Zaratustra]] | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,698: | Line 1,836: | ||
==10×16== | ==10×16== | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Lord_Nightmare_Freehand_10x16.png |
|author=Lord Nightmare | |author=Lord Nightmare | ||
|dated=2007-12-23 | |dated=2007-12-23 | ||
Line 1,706: | Line 1,843: | ||
|resolution=800×400 | |resolution=800×400 | ||
|comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club | |comments=v1.0 - A character set drawn entirely in freehand on the tablet PC... with MINIMAL EDITING! Yes, its SUPPOSED to look like that. v1.1 - fixed character 0x02 background (filled smiley), filled in the card suits, minor touch up to the comma, fix black instead of magenta on the greyscale blocks and other tweaks to them, redrew the square block (was 'too clean' before) v1.1a - fixed spade by adding 1 pixel at tip so it doesn't look like another club | ||
+ | |demo=[[Image:Lord_Nightmare_Freehand_screenshot_2b7d67.png|thumb|right|Freehand screenie... ooh, neat! Unreadable.]] | ||
}} | }} | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Lord_Nightmare_Freehand^2_10x16.png |
|author=Lord Nightmare | |author=Lord Nightmare | ||
|dated=2008-3-28 | |dated=2008-3-28 | ||
Line 1,716: | Line 1,853: | ||
|resolution=800×400 | |resolution=800×400 | ||
|comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions. | |comments=Freehand^2, v1.2 - A heavily edited version of Freehand, now hopefully less unreadable. V1.2 is the current version, see the image link changelog/older versions. | ||
+ | |demo=[[Image:Lord_Nightmare_Freehand_screenshot_2_05c04b.png|thumb|right|Freehand^2 screenie... ooh, neat! Readable. But ugly.]] | ||
}} | }} | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Vintl01.png |
|author=Lord Nightmare/Victor-Sirius | |author=Lord Nightmare/Victor-Sirius | ||
|dated=2007-12-19 | |dated=2007-12-19 | ||
Line 1,730: | Line 1,868: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Bedstead-20-df.png |
|author=[[User:Bjh21|Ben Harris]] | |author=[[User:Bjh21|Ben Harris]] | ||
− | |dated=2013-11-24 | + | |dated=2013-11-24, updated 2020-03-29 |
|size=12×20 | |size=12×20 | ||
|resolution=960×500 | |resolution=960×500 | ||
Line 1,741: | Line 1,879: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Cooz_curses_14x16.png |
|author=Anonymous/[[User:Cooz|Cooz]] | |author=Anonymous/[[User:Cooz|Cooz]] | ||
|dated=2017-05-12 | |dated=2017-05-12 | ||
Line 1,751: | Line 1,889: | ||
==16×20== | ==16×20== | ||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Shizzle_1280x500.png |
|author=[[User:MasterShizzle|MasterShizzle]] | |author=[[User:MasterShizzle|MasterShizzle]] | ||
|dated=2012-12-10 | |dated=2012-12-10 | ||
Line 1,759: | Line 1,896: | ||
|resolution=1280×500 | |resolution=1280×500 | ||
|comments=Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors. | |comments=Couldn't find a 16x20 set, so I made my own: a good compromise between form and function. Completely original font adapted by hand from the standard curses with minimal shading, designed to run natively on HD monitors. | ||
+ | |demo=[[Image:Shizzle16x20Screenshot.png|thumb|right|MasterShizzle's 16x20 tileset]] | ||
}} | }} | ||
Line 1,764: | Line 1,902: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=MRC_1280x600.png |
|author=[[User:InquisitorSaturn|Inquisitor Saturn]] | |author=[[User:InquisitorSaturn|Inquisitor Saturn]] | ||
|dated=2008-2-28 | |dated=2008-2-28 | ||
Line 1,770: | Line 1,908: | ||
|resolution=1280×600 | |resolution=1280×600 | ||
|comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set. | |comments=Designed for a double-sized window mode. Based on the default set, but more detailed and with a few custom characters. Good for those who want larger characters but enjoy the aesthetics of the default set. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Bmac smooth 16x24.png | ||
+ | |author=[[User:BMacZero|BMacZero]] | ||
+ | |dated=2020-11-07 | ||
+ | |size=16×24 | ||
+ | |resolution=1280×600 | ||
+ | |comments=A smaller version of [[:File:Kyzsmooth.png]] (24x32), with standard curses dwarf icons. Effectively, curses_640x300.png at 200% and smoothed. | ||
}} | }} | ||
Line 1,775: | Line 1,922: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Lumin_Graphical_1280x800.png |
|author=Lumin | |author=Lumin | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,786: | Line 1,933: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Curses_24pt_cleartype_ThomModifications.PNG |
|author=Herrbdog | |author=Herrbdog | ||
|dated=2007-10-30 | |dated=2007-10-30 | ||
Line 1,793: | Line 1,940: | ||
|comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . . | |comments=Hi res won't slow the game as it doesn't use graphics, so if your monitor can display it, go for it, really...<br>I strongly recommend to enable blackspace in the init: [BLACK_SPACE:YES]<br>Made from the 24pts cleartype lucida console above (from winterwing). I added some stuff (some original, some ideas taken from others tilesets). Basically I try to avoid symbols that are often seen in menus, etc. The main "problem" is the bag, because its the male symbol, but it was too good looking to not put it ;) Hope you enjoy :) <br><font color=white>. . . | ||
}} | }} | ||
− | |||
− | |||
− | |||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=TerminusAliased_handedit_gal.png |
|author=[[User:Shaja|Shaja]] | |author=[[User:Shaja|Shaja]] | ||
|dated=2008-3-27 | |dated=2008-3-27 | ||
Line 1,804: | Line 1,948: | ||
|resolution=1600×800 | |resolution=1600×800 | ||
|comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset. | |comments=Alphanumerics based on Dimitar Zhekov's [http://www.is-vn.bg/hamster/jimmy-en.html Terminus] font with light antialias shading added, walls and some symbols redrawn, others carried over from Thom's 20x32 tileset. | ||
+ | |demo=[[Image:Shaja_10-27-09.png|thumb|right|TerminusAliased text]] | ||
+ | |demo2=[[Image:Shaja_10-13-09.png|thumbnail|right|Terminus24 text]] | ||
}} | }} | ||
Line 1,809: | Line 1,955: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Terminus24.png |
|author=[[User:Shaja|Shaja]] | |author=[[User:Shaja|Shaja]] | ||
|dated=2008-5-19 | |dated=2008-5-19 | ||
Line 1,820: | Line 1,966: | ||
{{Tileset| | {{Tileset| | ||
− | | | + | |filename=Curses_1920x900.png |
|author=IBM, I think | |author=IBM, I think | ||
|dated=2017-02-28 | |dated=2017-02-28 | ||
|size=24×36 | |size=24×36 | ||
− | |resolution=1920×900 (80×25 grid size); 1920×1080 (80×30 grid size) | + | |resolution=1920×900 (80×25 grid size); 1920×1080 (80×30 grid size, double for 4k) |
|comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays. | |comments=Original curses_640x300.png enlarged to 300%. Good for FullHD displays. | ||
+ | }} | ||
+ | |||
+ | {{Tileset| | ||
+ | |filename=Kyzsmooth.png | ||
+ | |author=KyzerB | ||
+ | |dated=2019-07-02 | ||
+ | |size=24×36 | ||
+ | |resolution=1920×900 (80×25 grid size); 1920×1080 (80×30 grid size, double for 4k) | ||
+ | |comments=Original curses_640x300.png enlarged to 300%, intricately smoothed for readability and a lack of chunkiness. | ||
}} | }} | ||
Line 1,831: | Line 1,986: | ||
{{Tileset| | {{Tileset| | ||
+ | |filename=Vector square 48x72.png | ||
|image=[[:Image:Vector square 48x72.png|Not shown due to size]] | |image=[[:Image:Vector square 48x72.png|Not shown due to size]] | ||
|author=[[User:DragonDePlatino|DragonDePlatino]] | |author=[[User:DragonDePlatino|DragonDePlatino]] | ||
Line 1,841: | Line 1,997: | ||
[[Category:Mods]] | [[Category:Mods]] | ||
[[Category:Interface]] | [[Category:Interface]] | ||
+ | [[ru:Tileset repository]] |
Latest revision as of 04:38, 13 August 2024
This article was migrated from DF2014:Tileset repository and may be inaccurate for the current version of DF (v50.13). See this page for more information. |
- For user-created graphic sets, see Graphics set repository.
v50.13 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
MOD | This page includes mods. The content is not part of normal DF as released. Changing game files can sometimes cause unexpected results, and should always be done with care and caution. |
A character set, or simply tileset, is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the IBM Code Page 437 (sometimes called Extended ASCII). They are used to display the text elements in graphics mode and everything in ASCII mode. This page serves as a repository for custom tilesets made by users, including instructions on how to install them.
Background[edit]
The default tilesets (640×300 and 800×600) render 8×12 and 10×12 characters respectively, with majuscule latin letters occupying a 7×9 box, and appear broadly similar to the IBM MDA font based on the shape of the "0", "g", and "f" characters (but with slight differences including the "0", "W", and "y"). The exact origin of the DF font is unknown.
Installation[edit]
Other issues that can appear when using a different tileset:
- In graphics mode, the minimap frame will scale to the tileset, but the minimap image will not.
- In graphics mode, using a tileset with a different aspect ratio will stretch UI elements.
- In graphics mode, some UI elements do not scale to the tileset.
- In either mode, and even with the default tileset at some scales and game display sizes, some menus may not have enough space to display all elements; the Nobles menu especially.
To use a specific tileset with Dwarf Fortress, you must perform the following steps:
- Download the tileset to your computer. Each tileset is just an image, so there is no separate download link. (Right-Click on the tileset image and Save-As.)
- If necessary, convert the tileset to the correct image format for the version of DF you are using:
- Do not just change the extension to .bmp or .png; you must use a program like MS paint to save it properly.
- For DF 0.28.181.40d or older: open the file in an image editor and save it as a 24-bit bitmap (BMP) if it isn't already in that format.
- For DF 0.31.01 or newer: open the file in an image editor and save it as a PNG with transparency if it isn't already in that format.
- Move or copy the file to the DF art directory (.../data/art).
- Edit the initialization configuration file (.../data/init/init_default.txt) to specify the tileset file to use. There are three lines that can be changed:
- [FONT:<filename>] — the tileset for a windowed display.
- [FULLFONT:<filename>] — the tileset for a full-screen display.
- [BASIC_FONT:<filename>] — the tileset for initial loading and menu display.
- All three can be set to the same file. In fact, setting them to different files can give unexpected results
- Once you have made the changes you need to remember to save the file.
- If the selected tileset requires modifications to the Raws, you will have to make those edits. What those changes are will depend on the tileset itself, and may only be valid for older versions. Likewise, some tilesets may suggest changes to d_init.txt, such as [PILLAR_TILE:255], but those options no longer exist.
Once the file is saved and the required changes are made, you are ready to play DF with your new tileset!
Square tilesets[edit]
1×1[edit]
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5×5[edit]
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6×6[edit]
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7×7[edit]
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8×8[edit]
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9×9[edit]
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10×10[edit]
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11×11[edit]
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12×12[edit]
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13×13[edit]
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14×14[edit]
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15×15[edit]
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16×16[edit]
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18×18[edit]
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20×20[edit]
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24×24[edit]
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32×32[edit]
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48×48[edit]
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64×64[edit]
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Square tilesets for edited raws[edit]
- If you cannot find the altered raws of a tileset for your version of Dwarf Fortress have a look at the Raw tile selector tool.
These tilesets require modified raws to work properly. Specifically, the tile numbers assigned to some objects (critters, stones, plants) need to be changed and accented characters usually need to be removed from all languages.
8×8[edit]
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12×12[edit]
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16×16[edit]
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Non-Square Tilesets[edit]
1×1.1875[edit]
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4×6[edit]
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5×6[edit]
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6×8[edit]
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6×9[edit]
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6×10[edit]
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8×12[edit]
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8×14[edit]
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8×15[edit]
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8×16[edit]
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9×12[edit]
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9×14[edit]
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9×16[edit]
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10×12[edit]
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10×16[edit]
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12×20[edit]
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14×16[edit]
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16×20[edit]
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16×24[edit]
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16×32[edit]
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20×32[edit]
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24×32[edit]
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24×36[edit]
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48×72[edit]
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