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Difference between revisions of "v0.34:Building"

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(Not true - buildings only reserve as many materials as they need)
 
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The exception to this rule are items located under the {{k|C}}:Walls/Stairs/Floors sub-menu. These items are considered {{k|C}}onstructions, and as such, have no interactions available. These items are removed using the {{k|d}}:Designations-{{k|n}}:Remove Construction key. For more detail on how buildings and constructions interact, please see the [[Constructions]] article.
 
The exception to this rule are items located under the {{k|C}}:Walls/Stairs/Floors sub-menu. These items are considered {{k|C}}onstructions, and as such, have no interactions available. These items are removed using the {{k|d}}:Designations-{{k|n}}:Remove Construction key. For more detail on how buildings and constructions interact, please see the [[Constructions]] article.
  
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==Notes==
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* When a building gets designated for construction, the items designated to be used in the construction will be reserved for that building, meaning that other dwarves will not use that specific item for something else.
  
 
==List of buildings==
 
==List of buildings==
 
;[[Armor stand|Armor Stand]] {{k|a}}
 
: * Builds an armor stand at the designated tile.
 
: *Requires and armor stand to have been previously constructed at an appropriate workshop.
 
;[[Bed|Bed]] {{k|b}}
 
: *Builds a bed at the designated tile.
 
: *Requires a bed to have been previously constructed at an appropriate workshop.
 
: definition 2-2
 
 
  
 
{{DF2012_buildings}}
 
{{DF2012_buildings}}

Latest revision as of 21:08, 20 April 2014

This article is about an older version of DF.
The Build Menu

The Building menu can be accessed from the main menu by pressing the b key. This allows your dwarves to build anything listed within the menu, provided you have access to the proper materials. This list also contains several sub-menus which expand to show further building options.

Any item within this list, once built, can then be interacted with using the q:Set Building Tasks/Prefs key. All buildings can be disassembled into their original parts and removed using the x key while within the q menu. You can also use t:View Items in Buildings to look at the items currently stored within an individual building as well as which items were used to construct that particular building.

The exception to this rule are items located under the C:Walls/Stairs/Floors sub-menu. These items are considered Constructions, and as such, have no interactions available. These items are removed using the d:Designations-n:Remove Construction key. For more detail on how buildings and constructions interact, please see the Constructions article.

Notes[edit]

  • When a building gets designated for construction, the items designated to be used in the construction will be reserved for that building, meaning that other dwarves will not use that specific item for something else.

List of buildings[edit]


Rooms
Furniture
Animal trapAnvilArmor standBedBinBoxBucketCabinetCageCoffinRestraintSeatStatueTableWeapon rack

Access
BarsBridgeDoorFloodgateGrateHatchRoadWindow
Constructions
Machine & Trap parts
Other Buildings

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