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Difference between revisions of "Murky pool"

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[[File:murky_water.jpg|thumb|300px|right|Water that has seen better, clearer days.]]'''Murky pools''' are small bodies of [[water#Stagnant water|stagnant water]] on the surface. Murky pools form tiny [[biome]]s that are enclosed by much larger biomes, which is to say that the pool itself and tiles adjacent to the pool are counted as a biome. All kinds of [[vermin]] populate pools, including many edible and [[hateable]] vermin (and other creatures, see [[Murky_pool#Bugs|Bugs]]). Murky pools won't be shown on the [[embark|embark screen]], but they are a very common feature in any non-desert non-freezing biome, and will usually appear in high numbers - some pools can be found merged with [[river]]s.
  
'''Murky pools''' are small pools of [[water]] on the surface of the map. They can be filled with freshwater, saltwater or brackish water.
+
Murky pools contain a finite amount of water that can be drained and replenished over time - it can evaporate completely during [[calendar|summer]] in sufficiently hot [[climate]]s, and be slowly refilled by [[rain]]water, or be artificially drained or filled up.
  
Murky pools act as a '''finite water source''' and a '''biome'''.
+
There are six types of pools, divided by climate and salinity of the water, listed in the following table:
 
 
== As a water source ==
 
 
 
A '''pool''' can be used as a water source and [[dwarf|dwarves]] with the [[fishing]] labour enabled will attempt to fish in them.
 
 
 
Murky pools can evaporate completely in [[calendar|summer]] in sufficiently hot [[climate]]s, or can be [[screw pump|drained manually]], but in either case can be refilled by [[rain]]water or melting [[snow]] or [[ice]].
 
 
 
Drinking from a murky pool will give dwarves an unhappy [[thought]]. Dwarves will not normally drink from murky pools if they can at all help it; preferring alcohol, well water, or running water from a brook/stream/river over water from a murky pool.
 
 
 
Using water from a murky pool to wash injuries results in a higher chance of the wound becoming [[Healthcare|infected.]]
 
 
 
Sometimes the only [[water]] visible on the map is in murky pools. In hot and scorching climates, its typically a good idea to quickly create a [[reservoir|cistern]] to collect the water from murky pools before it all evaporates.
 
 
 
== As a biome ==
 
 
 
The [[biome]] '''pool''' means the area in the pool (under water) and close by the pool. This kind of biome won't be shown on the [[embark|embark screen]], but most biomes have some.
 
 
 
There are six types of pools, divided in climate and the kind of water. They are listed in the following table:
 
  
 
{| {{prettytable}}
 
{| {{prettytable}}
|-style="background:#dddddd"
+
|- style="background:#dddddd"
|style="background:#aaaaaa"| ||'''Brackish water'''||'''Freshwater'''||'''Saltwater'''
+
! style="background:#aaaaaa"|
 +
! '''Freshwater''' !! '''Brackish water''' !! '''Saltwater'''
 
|-
 
|-
|style="background:#dddddd"|'''Temperate'''||Temperate brackish pool ||Temperate freshwater pool||Temperate saltwater pool  
+
! style="background:#dddddd"| '''Temperate'''
 +
| Temperate freshwater pool || Temperate brackish pool || Temperate saltwater pool
 
|-
 
|-
|style="background:#dddddd"|'''Tropical'''||Tropical brackish pool ||Tropical freshwater pool ||Tropical saltwater pool  
+
! style="background:#dddddd"| '''Tropical'''
 +
| Tropical freshwater pool || Tropical brackish pool || Tropical saltwater pool
 
|}
 
|}
  
These are also used for any dwarf-made pools of water, even those that may be connected to rivers.
+
== Uses ==
 +
=== Fishing ===
 +
Dwarves with the [[fishing]] labor enabled will catch [[vermin]] fish from nearby murky pools. Fish populations will run out very quickly, and can be easily fished to local [[extinction]]. "Murky pool" tiles cannot be created artificially, but for the purpose of fishing, all tiles will yield "murky pool" fish (e.g. turtles) unless they were originally part of a specific map feature (e.g. a river, a lake/ocean biome, or an underground cavern) when you embarked.
  
==Removing==
+
=== Water source ===
 +
A murky pool can be used as a water source, but this is not recommended – drinking stagnant water will give dwarves an unhappy [[thought]], and using it to wash [[wound]]s will lead to [[health care#Infection|infection]]. Building a [[well]] will not clean the water, but filtering the stagnant water through a [[screw pump]] will, which can then flow into a dwarf-made [[cistern]]. Dwarves generally won't use stagnant water from murky pools if [[alcohol]] or clean water is available.
  
In order to remove a murky pool, you must first remove the water. You can do this with a [[pump]], or you can let pools evaporate in hot/scorching climates, or you can just dig into your pools from the side and let the water drain away and evaporate.
+
== Removal ==
 +
In order to remove a murky pool, you must first remove the water. There are several ways to achieve this:
 +
# Let the pool evaporate (only works in hot/scorching climates)
 +
# Dig into the pool from the side and let the water drain away to somewhere else
 +
# Drain the pool with [[screw pump]]s
  
The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain structures, including farm plots, on dry "murky pool" tiles.
+
The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain buildings, including [[farm plot]]s, on dry "murky pool" tiles. Murky pool tiles will also block [[trade depot]] access. To de-murk those tiles, simply build a [[paved road]] on top of them, and then remove it – the floor covered by the road will become standard soil once the road is removed. Be aware that once you do this, the tiles won't gather rainwater any more.
  
To de-murk those tiles, simply build a paved road on top of them, and then remove it. The floor covered by the road will become standard soil once the road is removed. Be aware that once you do this the tiles won't gather rainwater anymore.
+
== Dangers ==
 +
When murky pools thaw or freeze, they do so instantly. Any dwarf standing on the ice will plunge into the water, with a risk of drowning if they can not find a nearby ramp quickly enough. Unless they have adequate or better [[swimming]] skills, the fall will [[status icon|stun]] them, increasing the chance of death. If a dwarf is in a murky pool when winter comes (perhaps because the water is shallow enough to walk through) and the water freezes, the dwarf will be encased in the ice and immediately die. To reduce the chance of this happening, you can use [[traffic]] designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool. Or, if you don't need to fish from it, you can construct a [[wall]] around it or a [[floor]] over it.
  
A drained Murky Pool tile will block [[trade depot]] access.
+
== Wildlife ==
 +
=== Vermin ===
 +
{| class="wikitable"
 +
! rowspan="2"| Name
 +
! rowspan="2"| Graphic
 +
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 +
|-
 +
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
 +
|-
 +
| {{Tile|∙|3:1}} [[Damselfly]]
 +
| style="text-align:center;"|[[File:damselfly_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|∙|3:1}} [[Dragonfly]]
 +
| style="text-align:center;"|[[File:dragonfly_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|·|0:1}} [[Fly]]
 +
| style="text-align:center;"|[[File:fly_sprite_anim.gif]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|∙|2:1}} [[Green tree frog]]
 +
| style="text-align:center;"|[[File:green_tree_frog_sprite.png]]
 +
| {{check}} ||  ||  ||  ||  ||
 +
|-
 +
| {{Tile|~|0:1}} [[Leech]]
 +
| style="text-align:center;"|[[File:leech_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|α|6:0}} [[Lungfish]]
 +
| style="text-align:center;"|[[File:lungfish_sprite.png]]
 +
|  ||  ||  || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|·|0:1}} [[Mosquito]]
 +
| style="text-align:center;"|[[File:mosquito_sprite_anim.gif]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|☼|2:0}} [[Pond turtle]]
 +
| style="text-align:center;"|[[File:pond_turtle_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|∙|2:0}} [[Toad]]
 +
| style="text-align:center;"|[[File:toad_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|}
  
=== Fauna ===
+
'''In savage pools:'''
Only very few creatures are found in murky pools.
+
{| class="wikitable"
There are:
+
! rowspan="2"| Name
 +
! rowspan="2"| Graphic
 +
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 +
|-
 +
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
 +
|-
 +
| {{Tile|·|6:0}} [[Acorn fly]]
 +
| style="text-align:center;"|[[File:acorn_fly_sprite_anim.gif]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|∙|6:0}} [[Moghopper]]
 +
| style="text-align:center;"|[[File:moghopper_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|}
  
* [[Moghopper]]s
+
'''In evil pools:'''
* [[Toad]]s
+
{| class="wikitable"
* [[Turtle]]s
+
! rowspan="2"| Name
* additionally [[Lungfish]] can be found in tropical pools
+
! rowspan="2"| Graphic
* [[Dragonfly|Dragonflies]] and [[Acorn fly|Acorn flies]] can be found near in pools in [[Surroundings#Savage|savage]] areas
+
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
* and [[Blood gnat]]s can be observed in [[Surroundings#Evil|evil]] biomes
+
|-
 +
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
 +
|-
 +
| {{Tile|·|4:1}} [[Blood gnat]]
 +
| style="text-align:center;"|[[File:blood_gnat_sprite_anim.gif]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|}
  
 +
== Bugs ==
 +
* Pond/pool populations do not replenish, gradually becoming extinct.{{bug|2780}}
 +
* Only vermin can spawn in murky pools, so creatures will never actually appear. Below are creatures that should be appearing in pools:
  
== Adventure Mode ==
+
{| class="wikitable"
 +
! rowspan="2"| Name
 +
! rowspan="2"| Graphic
 +
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 +
|-
 +
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
 +
|-
 +
| {{Tile|T|2:0}} [[Alligator snapping turtle]]
 +
| style="text-align:center;"|[[File:alligator_snapping_turtle_sprite.png]]
 +
| {{check}} || {{check}} ||  ||  ||  || 
 +
|-
 +
| {{Tile|t|2:0}} [[Common snapping turtle]]
 +
| style="text-align:center;"|[[File:snapping_turtle_sprite.png]]
 +
| {{check}} || {{check}} ||  ||  ||  || 
 +
|-
 +
| {{Tile|o|6:0}} [[River otter]]
 +
| style="text-align:center;"|[[File:river_otter_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|}
  
Prior to the introduction of ramps to murky pools in version 0.34.01, conducting combat around murky pools was dangerous, as you may dodge or be thrown into them and drown. Dried Murky Pools were even more dangerous, as no amount of [[Swimming]] skill could save you.
+
'''In savage pools:'''
 +
{| class="wikitable"
 +
! rowspan="2"| Name
 +
! rowspan="2"| Graphic
 +
! colspan="3"| Temperate pool !! colspan="3"| Tropical pool
 +
|-
 +
! Freshwater !! Brackish !! Saltwater !! Freshwater !! Brackish !! Saltwater
 +
|-
 +
| {{Tile|d|3:1}} [[Damselfly man]]
 +
| style="text-align:center;"|[[File:damselfly_man_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|d|3:1}} [[Dragonfly man]]
 +
| style="text-align:center;"|[[File:dragonfly_man_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|f|0:1}} [[Fly man]]
 +
| style="text-align:center;"|[[File:fly_man_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|D|3:1}} [[Giant damselfly]]
 +
| style="text-align:center;"|[[File:giant_damselfly_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|D|3:1}} [[Giant dragonfly]]
 +
| style="text-align:center;"|[[File:giant_dragonfly_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|F|0:1}} [[Giant fly]]
 +
| style="text-align:center;"|[[File:giant_fly_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|F|2:1}} [[Giant green tree frog]]
 +
| style="text-align:center;"|[[File:giant_green_tree_frog_sprite.png]]
 +
| {{check}} ||  ||  ||  ||  ||
 +
|-
 +
| {{Tile|L|0:1}} [[Giant leech]]
 +
| style="text-align:center;"|[[File:giant_leech_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|M|0:1}} [[Giant mosquito]]
 +
| style="text-align:center;"|[[File:giant_mosquito_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|O|6:0}} [[Giant otter]]
 +
| style="text-align:center;"|[[File:giant_otter_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|T|2:0}} [[Giant pond turtle]]
 +
| style="text-align:center;"|[[File:giant_pond_turtle_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|T|2:0}} [[Giant snapping turtle]]
 +
| style="text-align:center;"|[[File:giant_snapping_turtle_sprite.png]]
 +
| {{check}} || {{check}} ||  ||  ||  || 
 +
|-
 +
| {{Tile|T|2:0}} [[Giant toad]]
 +
| style="text-align:center;"|[[File:giant_toad_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|f|2:1}} [[Green tree frog man]]
 +
| style="text-align:center;"|[[File:green_tree_frog_man_sprite.png]]
 +
| {{check}} ||  ||  ||  ||  ||
 +
|-
 +
| {{Tile|l|0:1}} [[Leech man]]
 +
| style="text-align:center;"|[[File:leech_man_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|m|0:1}} [[Mosquito man]]
 +
| style="text-align:center;"|[[File:mosquito_man_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|o|6:0}} [[Otter man]]
 +
| style="text-align:center;"|[[File:otter_man_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|t|2:0}} [[Pond turtle man]]
 +
| style="text-align:center;"|[[File:pond_turtle_man_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|-
 +
| {{Tile|t|2:0}} [[Snapping turtle man]]
 +
| style="text-align:center;"|[[File:snapping_turtle_man_sprite.png]]
 +
| {{check}} || {{check}} ||  ||  ||  || 
 +
|-
 +
| {{Tile|t|2:0}} [[Toad man]]
 +
| style="text-align:center;"|[[File:toad_man_sprite.png]]
 +
| {{check}} || {{check}} || {{check}} || {{check}} || {{check}} || {{check}}
 +
|}
  
== Thawing and drowning ==
+
{{Translation| dwarven = bothon agsal | elvish = meli pati | goblin = ebrå tostgud | human = sedme nique}}
In fortress mode, frozen murky pools will, when they thaw, do so instantly.  Any dwarf standing on the ice will plunge into the water with a risk of drowning if they can not find a nearby ramp quick enough. (unless they have Adequate or better [[swimming]] skill, the fall will [[status icon|stun]] them.).  To reduce the chance of this happening, you can use [[traffic]] designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool.  Or, if you don't need to [[fish]] from it, you can [[construction|construct]] a [[wall]] around it or a [[floor]] over it.
 
  
 
{{World|Biomes}}
 
{{World|Biomes}}
 +
{{Category|Biomes}}

Latest revision as of 05:17, 18 February 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

Water that has seen better, clearer days.

Murky pools are small bodies of stagnant water on the surface. Murky pools form tiny biomes that are enclosed by much larger biomes, which is to say that the pool itself and tiles adjacent to the pool are counted as a biome. All kinds of vermin populate pools, including many edible and hateable vermin (and other creatures, see Bugs). Murky pools won't be shown on the embark screen, but they are a very common feature in any non-desert non-freezing biome, and will usually appear in high numbers - some pools can be found merged with rivers.

Murky pools contain a finite amount of water that can be drained and replenished over time - it can evaporate completely during summer in sufficiently hot climates, and be slowly refilled by rainwater, or be artificially drained or filled up.

There are six types of pools, divided by climate and salinity of the water, listed in the following table:

Freshwater Brackish water Saltwater
Temperate Temperate freshwater pool Temperate brackish pool Temperate saltwater pool
Tropical Tropical freshwater pool Tropical brackish pool Tropical saltwater pool

Uses[edit]

Fishing[edit]

Dwarves with the fishing labor enabled will catch vermin fish from nearby murky pools. Fish populations will run out very quickly, and can be easily fished to local extinction. "Murky pool" tiles cannot be created artificially, but for the purpose of fishing, all tiles will yield "murky pool" fish (e.g. turtles) unless they were originally part of a specific map feature (e.g. a river, a lake/ocean biome, or an underground cavern) when you embarked.

Water source[edit]

A murky pool can be used as a water source, but this is not recommended – drinking stagnant water will give dwarves an unhappy thought, and using it to wash wounds will lead to infection. Building a well will not clean the water, but filtering the stagnant water through a screw pump will, which can then flow into a dwarf-made cistern. Dwarves generally won't use stagnant water from murky pools if alcohol or clean water is available.

Removal[edit]

In order to remove a murky pool, you must first remove the water. There are several ways to achieve this:

  1. Let the pool evaporate (only works in hot/scorching climates)
  2. Dig into the pool from the side and let the water drain away to somewhere else
  3. Drain the pool with screw pumps

The bottom of a murky pool will keep its "murky pool" status, presumably to let the game know that water should collect there during rain storms. You can't build certain buildings, including farm plots, on dry "murky pool" tiles. Murky pool tiles will also block trade depot access. To de-murk those tiles, simply build a paved road on top of them, and then remove it – the floor covered by the road will become standard soil once the road is removed. Be aware that once you do this, the tiles won't gather rainwater any more.

Dangers[edit]

When murky pools thaw or freeze, they do so instantly. Any dwarf standing on the ice will plunge into the water, with a risk of drowning if they can not find a nearby ramp quickly enough. Unless they have adequate or better swimming skills, the fall will stun them, increasing the chance of death. If a dwarf is in a murky pool when winter comes (perhaps because the water is shallow enough to walk through) and the water freezes, the dwarf will be encased in the ice and immediately die. To reduce the chance of this happening, you can use traffic designations: mark the ice as restricted, and put a high traffic ring around the perimeter of the pool. Or, if you don't need to fish from it, you can construct a wall around it or a floor over it.

Wildlife[edit]

Vermin[edit]

Name Graphic Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
Damselfly Damselfly sprite.png
Dragonfly Dragonfly sprite.png
· Fly Fly sprite anim.gif
Green tree frog Green tree frog sprite.png
~ Leech Leech sprite.png
α Lungfish Lungfish sprite.png
· Mosquito Mosquito sprite anim.gif
Pond turtle Pond turtle sprite.png
Toad Toad sprite.png

In savage pools:

Name Graphic Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
· Acorn fly Acorn fly sprite anim.gif
Moghopper Moghopper sprite.png

In evil pools:

Name Graphic Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
· Blood gnat Blood gnat sprite anim.gif

Bugs[edit]

  • Pond/pool populations do not replenish, gradually becoming extinct.Bug:2780
  • Only vermin can spawn in murky pools, so creatures will never actually appear. Below are creatures that should be appearing in pools:
Name Graphic Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
T Alligator snapping turtle Alligator snapping turtle sprite.png
t Common snapping turtle Snapping turtle sprite.png
o River otter River otter sprite.png

In savage pools:

Name Graphic Temperate pool Tropical pool
Freshwater Brackish Saltwater Freshwater Brackish Saltwater
d Damselfly man Damselfly man sprite.png
d Dragonfly man Dragonfly man sprite.png
f Fly man Fly man sprite.png
D Giant damselfly Giant damselfly sprite.png
D Giant dragonfly Giant dragonfly sprite.png
F Giant fly Giant fly sprite.png
F Giant green tree frog Giant green tree frog sprite.png
L Giant leech Giant leech sprite.png
M Giant mosquito Giant mosquito sprite.png
O Giant otter Giant otter sprite.png
T Giant pond turtle Giant pond turtle sprite.png
T Giant snapping turtle Giant snapping turtle sprite.png
T Giant toad Giant toad sprite.png
f Green tree frog man Green tree frog man sprite.png
l Leech man Leech man sprite.png
m Mosquito man Mosquito man sprite.png
o Otter man Otter man sprite.png
t Pond turtle man Pond turtle man sprite.png
t Snapping turtle man Snapping turtle man sprite.png
t Toad man Toad man sprite.png
"Murky pool" in other Languages Books-aj.svg aj ashton 01.svg
Dwarven: bothon agsal
Elven: meli pati
Goblin: ebrå tostgud
Human: sedme nique
Worlds
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