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Difference between revisions of "Personality traits, values, and goals"

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[[File:personality_v50_preview.png|thumb|262px|right|Randomly generated personality of a [[miner]].]]'''Personality traits, values, and goals''', as distinct from [[attributes]] and [[mannerism]]s, can be found for a creature in the first two sub-tabs of the "Personality" tab of its character sheet. In general, these do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality traits are as yet unknown.{{verify}}
  
Dwarven personalities are determined by a set of traits. These traits are distinct from [[attributes]].
+
'''Values''' (or beliefs) are what a creature values; examples include things like [[#Value:TRADITION|tradition]] ("He/she holds the maintenance of tradition as one of the highest ideals"), [[#Value:COOPERATION|cooperation]] ("...is thoroughly disgusted by cooperation"), and [[#Value:SACRIFICE|sacrifice]] ("...believes that those who sacrifice for others should be deeply respected"), but '''personality traits''', on the other hand, are how a creature acts. So, an especially [[#Trait:ANGER_PROPENSITY|angry]] dwarf would have "S/he is in a constant state of internal rage", and one with low [[#Trait:ALTRUISM|altruism]] would have "S/he feels helping others is an imposition on her time". Values and traits are capable of conflicting, but this doesn't mean they are incompatible. For instance, it's possible a dwarf will deeply value [[#Value:ROMANCE|romance]], even though one of their personality traits prevents him/her from [[#Trait:LOVE_PROPENSITY|forming romantic bonds]]. This particular combination would show up in the "Traits" sub-tab of the "Personality" tab of the creature's character screen as "S/he never falls in love or develops positive feelings toward anything, and s/he is bothered by this since s/he sees romance as one of the highest ideals". (''Goals, however, are [[#Goals|described below]]'').
 +
EG: S/he {{DFtext|personally values romance, finds maintaining decorum a silly, fumbling waste of time, values tranquility and a peaceful day and doesn't care about art one way or another.|3:1}}
 +
{{Modding}}
  
Personality traits are shown in a dwarf's "thoughts and preferences" description page, which can be accessed by {{k|v}}iewing that dwarf then {{k|p}}, {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}.
+
==Traits==
 +
Each personality trait has a value from 0–100. The value triggers a report in the traits personality tab. depending on where it falls in any of seven levels (the 40−60 range does not cause a report):
  
Each trait has a value from 0 to 100. The value triggers a report in "thoughts and preferences" depending on where it falls in these seven levels:
 
 
{| class="wikitable"
 
{| class="wikitable"
! Value Range !! Values in Range !! [[Personality trait#Trait value distribution|Probability]] !! Effect
+
! Value range !! Values in range !! Probability !! Effect
 
|-
 
|-
| 91 - 100 || 10 || 0.4% || Highest
+
| 91-100 || 10 || 0.4% || Highest
 
|-
 
|-
| 76 - 90 || 15 || 2% || Very High
+
| 76-90 || 15 || 2% || Very High
 
|-
 
|-
| 61 - 75 || 15 || 8.5% || High
+
| 61-75 || 15 || 8.5% || High
 
|-
 
|-
| 40 - 60 || 21 || 78% || Neutral
+
| 40-60 || 21 || 78% || Neutral
 
|-
 
|-
| 25 - 39 || 15 || 8.5% || Low
+
| 25-39 || 15 || 8.5% || Low
 
|-
 
|-
| 10 - 24 || 15 || 2% || Very Low
+
| 10-24 || 15 || 2% || Very Low
 
|-
 
|-
|  0 -   9 || 10 || 0.4% || Lowest
+
|  0-9 || 10 || 0.4% || Lowest
 
|}
 
|}
 +
Traits are also influenced by species, via the use of the PERSONALITY [[creature token]]. For example, dwarves are slightly more greedy than average, with a median of 55 in that trait, whereas goblins aren't likely to help others out – their altruism median is a mere 25, and is capped at 50.
  
The 40-60 range does not cause a report.  
+
Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behavior, which are currently not entirely understood. Like beliefs, memories may change a creature's traits over time.
  
Traits are also influenced by species via the use of the PERSONALITY [[creature token]]. For example, dwarves are slightly more straightforward than average with a median of 55 in that trait, whereas goblins aren't likely to help others out - their altruism median is a mere 25, and is capped at 50.
+
Traits which are marked below with "†" also contribute to [[relationship]]s – values which are significantly different (i.e. greater than 60 in one creature and less than 40 in the other) will contribute toward the formation of [[grudge]]s.
  
Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behaviour, which are currently not entirely understood.
+
Certain traits are capable of conflicting with a creature's beliefs. The effect of this is not yet known.
 +
 
 +
===Trait list===
  
 
{| class="wikitable"
 
{| class="wikitable"
 
! Token
 
! Token
! style="width:4em" | Value
+
! style="width:5em" | Value
 
! Description
 
! Description
! Gameplay effects
+
! colspan=2| Effects
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:LOVE_PROPENSITY}}</span><br/><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /><span style="color: #0B0F03;">LOVE_PROPENSITY</span><br/><small>Conflicts with [[#Value:ROMANCE|Value:ROMANCE]]</small>
 +
| 91-100 || is always in love with somebody and easily develops positive feelings
 +
|-
 +
| 76-90 || very easily falls into love and develops positive feelings
 +
|-
 +
| 61-75 || can easily fall in love or develop positive sentiments
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || does not easily fall in love and rarely develops positive sentiments
 +
|-
 +
| 10-24 || is not the type to fall in love or even develop positive feelings
 +
|-
 +
| 0-9 || never falls in love or develops positive feelings toward anything
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:HATE_PROPENSITY}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">HATE_PROPENSITY</span>
 +
| 91-100 || is often inflamed by hatred and easily develops hatred toward things
 +
|-
 +
| 76-90 || is prone to hatreds and often develops negative feelings
 +
|-
 +
| 61-75 || is quick to form negative views about things
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || does not easily hate or develop negative feelings
 +
|-
 +
| 10-24 || very rarely develops negative feelings toward things
 +
|-
 +
| 0-9 || never feels hatred toward anyone or anything
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ENVY_PROPENSITY}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ENVY_PROPENSITY</span>
 +
| 91-100 || is consumed by overpowering feelings of jealousy
 +
|-
 +
| 76-90 || is prone to strong feelings of jealousy
 +
|-
 +
| 61-75 || often feels envious of others
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || doesn't often feel envious of others
 +
|-
 +
| 10-24 || is rarely jealous
 +
|-
 +
| 0-9 || never envies others their status, situation or possessions
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:CHEER_PROPENSITY}}</span><br/><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">CHEER_PROPENSITY</span><br/><small>Conflicts with [[#Value:MERRIMENT|Value:MERRIMENT]]</small>
 +
| 91-100 || often feels filled with joy
 +
|-
 +
| 76-90 || can be very happy and optimistic
 +
|-
 +
| 61-75 || is often cheerful
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || is rarely happy or enthusiastic
 +
| rowspan=3 | Will not generate a positive thought while drunk. <br>'didn't feel anything due to inebriation.'
 +
|-
 +
| 10-24 || is dour as a rule
 +
| rowspan=2 | Will not generate a positive thought working with a preference. <br>'didn't feel anything at work'
 +
|-
 +
| 0-9 || is never the slightest bit cheerful about anything
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:DEPRESSION_PROPENSITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">DEPRESSION_PROPENSITY</span>
 +
| 91-100 || is frequently depressed
 +
| rowspan=3 | More likely to slip into [[depression]] and be [[Insane|stricken by melancholy]].
 +
|-
 +
| 76-90 || is often sad and dejected
 +
|-
 +
| 61-75 || often feels discouraged
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || rarely feels discouraged
 +
|-
 +
| 10-24 || almost never feels discouraged
 +
|-
 +
| 0-9 || never feels discouraged
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ANGER_PROPENSITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ANGER_PROPENSITY</span>
 +
| 91-100 || is in a constant state of internal rage
 +
| rowspan=3 | More likely to throw [[tantrum]]s and go [[Insane|berserk]]. <br>Unmet needs may trigger negative thought 'frustration.' <br> Arguments may trigger negative thought 'angry after getting into an argument.' (subject to PRIDE, DISCORD) ||! rowspan=2 | During worldgen, increases the chances of declaring 'unwinnable' wars.
 +
|-
 +
| 76-90 || is very quick to anger
 +
|-
 +
| 61-75 || is quick to anger
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || is slow to anger
 +
|-
 +
| 10-24 || is very slow to anger
 +
|-
 +
| 0-9 || never becomes angry
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ANXIETY_PROPENSITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ANXIETY_PROPENSITY</span>
 +
| 91-100 || is a nervous wreck
 +
| rowspan=3 | More likely to stumble [[oblivious]]ly and go [[Insane|stark raving mad]].
 +
|-
 +
| 76-90 || is always tense and jittery
 +
|-
 +
| 61-75 || is often nervous
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || has a calm demeanor
 +
|-
 +
| 10-24 || has a very calm demeanor
 +
|-
 +
| 0-9 || has an incredibly calm demeanor
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:LUST_PROPENSITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">LUST_PROPENSITY</span>
 +
| 91-100 || is constantly ablaze with feelings of lust
 +
|-
 +
| 76-90 || is prone to strong feelings of lust
 +
|-
 +
| 61-75 || often feels lustful
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || does not often feel lustful
 +
|-
 +
| 10-24 || rarely looks on others with lust
 +
|-
 +
| 0-9 || never feels lustful passions
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:STRESS_VULNERABILITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">STRESS_VULNERABILITY</span>
 +
| 91-100 || becomes completely helpless in stressful situations
 +
| 50% chance to become [[Insane|catatonic]]
 +
|-
 +
| 76-90 || cracks easily under pressure
 +
|-
 +
| 61-75 || doesn't handle stress well
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || can handle stress
 +
|-
 +
| 10-24 || is confident under pressure
 +
|-
 +
| 0-9 || is impervious to the effects of stress
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:GREED}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">GREED</span>
 +
| 91-100 || is as avaricious as they come, obsessed with acquiring wealth
 +
|-
 +
| 76-90 || is very greedy
 +
|-
 +
| 61-75 || has a greedy streak
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || doesn't focus on material goods
 +
|-
 +
| 10-24 || desires little for [him/her]self in the way of possessions
 +
|-
 +
| 0-9 || often neglects [his/her] own wellbeing, having no interest in material goods
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:IMMODERATION}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">IMMODERATION</span><br/><small>Conflicts with [[#Value:SELF_CONTROL|Value:SELF_CONTROL]]</small>
 +
| 91-100 || is ruled by irresistible cravings and urges
 +
|-
 +
| 76-90 || feels strong urges and seeks short-term rewards
 +
|-
 +
| 61-75 || occasionally overindulges
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || doesn't often experience strong cravings or urges
 +
|-
 +
| 10-24 || only rarely feels strong cravings or urges
 +
|-
 +
| 0-9 || never feels tempted to overindulge in anything
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:VIOLENT}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">VIOLENT</span>†<br/><small>Conflicts with [[#Value:TRANQUILITY|Value:TRANQUILITY]]<br/>and [[#Value:MARTIAL_PROWESS|Value:MARTIAL_PROWESS]]</small>
 +
| 91-100 || is given to rough-and-tumble brawling, even to the point of starting fights for no reason
 +
| rowspan=1 | This does not actually cause a dwarf to randomly start a fistfight.{{verify}}
 +
|-
 +
| 76-90 || would never pass up a chance for a good fistfight
 +
|-
 +
| 61-75 || likes to brawl
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || tends to avoid any physical confrontations
 +
| rowspan=3 | This does not affect a soldier's will to fight, but will cause civilians to flee from danger.{{verify}}
 +
|-
 +
| 10-24 || does not enjoy participating in physical confrontations
 +
|-
 +
| 0-9 || would flee even the most necessary battle to avoid any form of physical confrontation
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:PERSEVERANCE}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">PERSEVERANCE</span><br/><small>Conflicts with Value:??{{Verify}}PERSEVERANCE (Assuming it's not able to conflict with itself here)</small>
 +
| 91-100 || is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up
 +
|-
 +
| 76-90 || is very stubborn
 +
|-
 +
| 61-75 || is stubborn
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || has a noticeable lack of perseverance
 +
|-
 +
| 10-24 || doesn't stick with things if even minor difficulties arise
 +
|-
 +
| 0-9 || drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:WASTEFULNESS}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">WASTEFULNESS</span>†
 +
| 91-100 || is completely careless with resources when completing projects and invariable(sic) wastes a lot of time and effort
 +
|-
 +
| 76-90 || is not careful with resources when working on projects and often spends unnecessary effort
 +
|-
 +
| 61-75 || tends to be a little wasteful when working on projects
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || tends to be a little tight with resources when working on projects
 +
|-
 +
| 10-24 || is stingy with resources on projects and refuses to expend any extra effort
 +
|-
 +
| 0-9 || cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:DISCORD}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">DISCORD</span>†<br/><small>Conflicts with [[#Value:HARMONY|Value:HARMONY]]</small>
 +
| 91-100 || revels in chaos and discord, and [he/she] encourages it whenever possible ||! rowspan=2 | cannot learn Consoler or Pacifier <br> can learn Intimidator (subject only to ASSERTIVENESS)
 +
| rowspan=3 | Arguments can trigger positive thought <br>'satisfied after getting into an argument.'
 +
|-
 +
| 76-90 || finds a chaotic mess preferable to the boredom of harmonious living
 +
|-
 +
| 61-75 || doesn't mind a little tumult and discord in day-to-day living ||! rowspan=3 | can learn Consoler (subject to STOICISM, CRUELTY and SWAYED_BY_EMOTIONS) <br> can learn Pacifier (subject to PEACE) <br> can learn Intimidator (subject to HARMONY, POWER, and TRANQULITY, subject to ASSERTIVENESS)
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || prefers that everyone live as harmoniously as possible
 +
|-
 +
| 10-24 || feels best when everyone gets along without any strife or contention ||! rowspan=2 | cannot learn Intimidator <br> can learn Consoler (subject to CRUELTY and SWAYED_BY_EMOTIONS) <br> always learns Pacifier
 +
|-
 +
| 0-9 || would be deeply satisfied if everyone could live as one in complete harmony
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:FRIENDLINESS}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">FRIENDLINESS</span>†<br/><small>Conflicts with [[#Value:HARMONY|Value:HARMONY]]<br/>and [[#Value:FRIENDSHIP|Value:FRIENDSHIP]]</small>
 +
| 91-100 || is quite a bold flatterer, extremely friendly but just a little insufferable ||! rowspan=2 | always learns Flatterer
 +
|-
 +
| 76-90 || is very friendly and always tries to say nice things to others
 +
|-
 +
| 61-75 || is a friendly individual ||! rowspan=2 | can learn Flatterer <br> (subject to TRUTH)
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || is somewhat quarrelsome ||! rowspan=3 | cannot learn Flatterer
 +
|-
 +
| 10-24 || is unfriendly and disagreeable
 +
|-
 +
| 0-9 || is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:POLITENESS}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">POLITENESS</span>†<br/><small>Conflicts with [[#Value:DECORUM|Value:DECORUM]]</small>
 +
| 91-100 || exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
 +
|-
 +
| 76-90 || is very polite and observes appropriate rules of decorum when possible
 +
|-
 +
| 61-75 || is quite polite
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || could be considered rude
 +
|-
 +
| 10-24 || is very impolite and inconsiderate of propriety
 +
|-
 +
| 0-9 || is a vulgar being who does not care a lick for even the most basic rules of civilized living
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:DISDAIN_ADVICE}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">DISDAIN_ADVICE</span>
 +
| 91-100 || disdains even the best advice of associates and family, relying strictly on [his/her] own counsel
 +
|-
 +
| 76-90 || dislikes receiving advice, preferring to keep [his/her] own counsel
 +
|-
 +
| 61-75 || has a tendency to go it alone, without considering the advice of others
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || tends to ask others for help with difficult decisions
 +
|-
 +
| 10-24 || relies on the advice of others during decision making
 +
|-
 +
| 0-9 || is unable to make decisions without a great deal of input from others
 +
 
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ANXIETY (Nervousness)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:BRAVERY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">BRAVERY</span>
| 91 - 100 || is a nervous wreck
+
| 91-100 || is utterly fearless when confronted with danger, to the point of lacking common sense
| rowspan=3 | More likely to go [[Insane|stark raving mad]].
 
 
|-
 
|-
| 76 - 90 || is always tense and jittery
+
| 76-90 || is incredibly brave in the face of looming danger, perhaps a bit foolhardy
 
|-
 
|-
| 61 - 75 || is often nervous
+
| 61-75 || is brave in the face of imminent danger
 
|-
 
|-
| 25 - 39 || has a calm demeanor
+
| 40-60 ||  
 
|-
 
|-
| 10 - 24 || has a very calm demeanor
+
| 25-39 || is somewhat fearful in the face of imminent danger
 
|-
 
|-
| 0 - 9 || has an incredibly calm demeanor
+
| 10-24 || has great trouble mastering fear when confronted by danger
 +
|-
 +
| 0-9 || is a coward, completely overwhelmed by fear when confronted with danger
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ANGER (Rage)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:CONFIDENCE}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">CONFIDENCE</span>
| 91 - 100 || is in a constant state of internal rage
+
| 91-100 || presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
| rowspan=3 | Prone to becoming [[Status icon|enraged]] or throwing [[tantrum]]s when unhappy. More likely to go [[Insane|berserk]].
 
 
|-
 
|-
| 76 - 90 || is very quick to anger
+
| 76-90 || is extremely confident of [him/her]self in situations requiring [his/her] skills
 
|-
 
|-
| 61 - 75 || is quick to anger
+
| 61-75 || is generally quite confident of [his/her] abilities when undertaking specific ventures
 
|-
 
|-
| 25 - 39 || is slow to anger
+
| 40-60 ||  
| rowspan=3 | Not prone to becoming [[Status icon|enraged]] or throwing [[tantrum]]s
 
 
|-
 
|-
| 10 - 24 || is very slow to anger
+
| 25-39 || sometimes acts with little determination and confidence
 
|-
 
|-
| 0 - 9 || never becomes angry
+
| 10-24 || lacks confidence in [his/her] abilities
 +
|-
 +
| 0-9 || has no confidence at all in [his/her] talent and abilities
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | DEPRESSION (Depression)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:VANITY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">VANITY</span>†
| 91 - 100 || is frequently depressed
+
| 91-100 || is completely wrapped up in [his/her] own appearance, abilities and other personal matters
| rowspan=3 | More likely to be [[Insane|stricken by melancholy]].
 
 
|-
 
|-
| 76 - 90 || is often sad and dejected
+
| 76-90 || is greatly pleased by [his/her] own looks and accomplishments
 
|-
 
|-
| 61 - 75 || often feels discouraged
+
| 61-75 || is pleased by [his/her] own appearance and talents
 
|-
 
|-
| 25 - 39 || rarely feels discouraged
+
| 40-60 ||  
 
|-
 
|-
| 10 - 24 || almost never feels discouraged
+
| 25-39 || is not inherently proud of [his/her] talents and accomplishments
 
|-
 
|-
| 0 - 9 || never feels discouraged
+
| 10-24 || takes no pleasure in [his/her] talents and appearance
 +
|-
 +
| 0-9 || could not care less about [his/her] appearance, talents or other personal vanities
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | SELF_CONSCIOUSNESS (Neurosis)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:AMBITION}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">AMBITION</span>†
| 91 - 100 || is socially crippled by thoughts that everyone is watching and judging (him)
+
| 91-100 || has a relentless drive, completely consumed by ambition ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
| rowspan=2 | Cannot gain [[Comedian]] experience
+
|-
 +
| 76-90 || is very ambitious, always looking for a way to better [his/her] situation
 
|-
 
|-
| 76 - 90 || is concerned about rejection and ridicule
+
| 61-75 || is quite ambitious
 
|-
 
|-
| 61 - 75 || is self-conscious
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || is comfortable in social situations
+
| 25-39 || isn't particularly ambitious
 
|-
 
|-
| 10 - 24 || is very comfortable in social situations
+
| 10-24 || is not driven and rarely feels the need to pursue even a modest success
 
|-
 
|-
| 0 - 9 || is absolutely unfazed by the opinions of others
+
| 0-9 || has no ambition whatsoever
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | IMMODERATION (Urge)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:GRATITUDE}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">GRATITUDE</span>†
| 91 - 100 || is ruled by irresistible cravings and urges
+
| 91-100 || unerringly returns favors and has a profound sense of gratitude for the kind actions of others
 +
|-
 +
| 76-90 || feels a strong need to reciprocate any favor done for [him/her]
 
|-
 
|-
| 76 - 90 || feels strong urges and seeks short-term rewards
+
| 61-75 || is grateful when others help [him/her] out and tries to return favors
 
|-
 
|-
| 61 - 75 || occasionally overindulges
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || doesn't often experience strong cravings or urges
+
| 25-39 || takes offered help and gifts without feeling particularly grateful
 
|-
 
|-
| 10 - 24 || only rarely feels strong cravings or urges
+
| 10-24 || accepts favors without developing a sense of obligation, preferring to act as the current situation demands
 
|-
 
|-
| 0 - 9 || never feels tempted to overindulge in anything
+
| 0-9 || does not feel the slightest need to reciprocate favors that others do for [him/her], no matter how major the help or how much [he/she] needed it
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | VULNERABILITY (Stress)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:IMMODESTY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">IMMODESTY</span>†
| 91 - 100 || becomes completely helpless in stressful situations
+
| 91-100 || always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world
| rowspan=3 | More susceptible to unhappy [[thought]]s
+
|-
 +
| 76-90 || likes to present [him/her]self boldly, even if it would offend an average sense of modesty
 
|-
 
|-
| 76 - 90 || cracks easily under pressure
+
| 61-75 || doesn't mind wearing something special now and again
 
|-
 
|-
| 61 - 75 || doesn't handle stress well
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || can handle stress
+
| 25-39 || prefers to present [him/her]self modestly
| rowspan=3 | Less susceptible to unhappy [[thought]]s
 
 
|-
 
|-
| 10 - 24 || is confident under pressure
+
| 10-24 || presents [him/her]self modestly and frowns on any flashy accoutrements
 
|-
 
|-
| 0 - 9 || is impervious to the effects of stress
+
| 0-9 || cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | FRIENDLINESS (Friendly)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:HUMOR}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">HUMOR</span>†
| 91 - 100 || genuinely likes others and openly expresses positive feelings toward them
+
| 91-100 || finds something humorous in everything, no matter how serious or inappropriate ||! rowspan=2 | always learns Comedian
 +
|-
 +
| 76-90 || finds the humor in most situations
 
|-
 
|-
| 76 - 90 || makes friends quickly
+
| 61-75 || has an active sense of humor ||! rowspan=3 | can learn Comedian <br> (subject to MERRIMENT)
 
|-
 
|-
| 61 - 75 || is very friendly
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || is somewhat reserved
+
| 25-39 || has little interest in joking around
| rowspan=3 | Cannot gain [[Conversationalist]] experience
 
 
|-
 
|-
| 10 - 24 || is very distant and reserved
+
| 10-24 || does not find most jokes humorous ||! rowspan=2 | cannot learn Comedian
 
|-
 
|-
| 0 - 9 || does not actively seek friendships and is incredibly distant and reserved
+
| 0-9 || is utterly humorless
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | GREGARIOUSNESS (Company)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:VENGEFUL}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">VENGEFUL</span>†
| 91 - 100 || truly treasures the company of others
+
| 91-100 || is vengeful and never forgets or forgives past grievances
 +
|-
 +
| 76-90 || has little time for forgiveness and will generally seek retribution
 
|-
 
|-
| 76 - 90 || enjoys being in crowds
+
| 61-75 || tends to hang on to grievances
 
|-
 
|-
| 61 - 75 || enjoys the company of others
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || tends to avoid crowds
+
| 25-39 || doesn't tend to hold on to grievances
 
|-
 
|-
| 10 - 24 || prefers to be alone
+
| 10-24 || does not generally seek retribution for past wrongs
| rowspan=2 | Will not throw [[party|parties]]
 
 
|-
 
|-
| 0 - 9 || considers spending time alone much more important than associating with others
+
| 0-9 || has no sense of vengeance or retribution
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ASSERTIVENESS (Leadership)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:PRIDE}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">PRIDE</span>
| 91 - 100 || loves to take charge and direct activities
+
| 91-100 || is absorbed in delusions of self-importance
 +
| rowspan=3 | Arguments may trigger negative thought <br> 'insulted after getting into an argument.' (subject to DISCORD) <br> Teaching at a guildhall may trigger positive thought <br>'proud after teaching ''skill''.'
 +
|-
 +
| 76-90 || has an overinflated sense of self-worth
 
|-
 
|-
| 76 - 90 || is very assertive
+
| 61-75 || thinks [he/she] is fairly important in the grand scheme of things
 
|-
 
|-
| 61 - 75 || is assertive
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || is unassertive
+
| 25-39 || is very humble
| rowspan=3 | Cannot gain [[Persuader]] experience
 
 
|-
 
|-
| 10 - 24 || prefers that others handle the leadership roles
+
| 10-24 || has a low sense of self-esteem
 
|-
 
|-
| 0 - 9 || never speaks out or attempts to direct activities
+
| 0-9 || is completely convinced of [his/her] own worthlessness
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ACTIVITY_LEVEL (Activeness)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:CRUELTY}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">CRUELTY</span>†<br/><small>Conflicts with [[#Value:POWER|Value:POWER]]</small>
| 91 - 100 || is constantly active and energetic
+
| 91-100 || is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism ||! rowspan=2 | cannot learn Consoler
 +
|-
 +
| 76-90 || is sometimes cruel
 
|-
 
|-
| 76 - 90 || is very energetic and active
+
| 61-75 || generally acts impartially and is rarely moved to mercy ||! rowspan=3 | can learn Consoler <br> (subject to STOICISM, subject to DISCORD and SWAYED_BY_EMOTIONS)
 
|-
 
|-
| 61 - 75 || is very active
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || is relaxed
+
| 25-39 || often acts with compassion
 
|-
 
|-
| 10 - 24 || lives life at a leisurely pace
+
| 10-24 || is easily moved to mercy ||! rowspan=2 | can learn Consoler <br> (subject only to DISCORD and SWAYED_BY_EMOTIONS)
 
|-
 
|-
| 0 - 9 || can't be bothered with frantic, fast-paced living
+
| 0-9 || always acts with mercy and compassion at the forefront of [his/her] considerations
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | EXCITEMENT_SEEKING (Thrillseeking)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:SINGLEMINDED}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">SINGLEMINDED</span>
| 91 - 100 || lives for risk and excitement
+
| 91-100 || pursues matters with a single-minded focus, often overlooking other matters
| rowspan=3 | More likely to join [[adventurer mode|adventurers]]
+
|-
 +
| 76-90 || can be very single-minded
 
|-
 
|-
| 76 - 90 || is a risk-taker and a thrill-seeker
+
| 61-75 || generally acts with a narrow focus on the current activity
 
|-
 
|-
| 61 - 75 || loves a good thrill
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || is not a risk-taker
+
| 25-39 || can occasionally lose focus on the matter at hand
 
|-
 
|-
| 10 - 24 || doesn't need thrills or risks in life
+
| 10-24 || is somewhat scatterbrained
 
|-
 
|-
| 0 - 9 || is entirely averse to risk and excitement
+
| 0-9 || is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | CHEERFULNESS (Optimism)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:HOPEFUL}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">HOPEFUL</span>†
| 91 - 100 || often feels filled with joy
+
| 91-100 || has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what
 
|-
 
|-
| 76 - 90 || can be very happy and optimistic
+
| 76-90 || is an optimist
 
|-
 
|-
| 61 - 75 || is often cheerful
+
| 61-75 || generally finds [him/her]self quite hopeful about the future
 
|-
 
|-
| 25 - 39 || is rarely happy or enthusiastic
+
| 40-60 ||  
 
|-
 
|-
| 10 - 24 || is a pessimist
+
| 25-39 || tends to assume the worst of two outcomes will be the one that comes to pass
 
|-
 
|-
| 0 - 9 || is never optimistic or enthusiastic about anything
+
| 10-24 || is a pessimist
 +
|-
 +
| 0-9 || despairs of anything positive happening in the future and lives without feelings of hope
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | IMAGINATION (Imagination)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:CURIOUS}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">CURIOUS</span>†
| 91 - 100 || is bored by reality and has a wonderful imagination
+
| 91-100 || is implacably curious, without any respect for propriety or privacy
| rowspan=3 | Is more likely to create better engravings (theory) {{Verify}}
 
 
|-
 
|-
| 76 - 90 || is incredibly creative
+
| 76-90 || is very curious, sometimes to [his/her] detriment
 
|-
 
|-
| 61 - 75 || has a fertile imagination
+
| 61-75 || is curious and eager to learn
 
|-
 
|-
| 25 - 39 || isn't given to flights of fancy
+
| 40-60 ||  
 
|-
 
|-
| 10 - 24 || is grounded in reality
+
| 25-39 || isn't particularly curious about the world
 
|-
 
|-
| 0 - 9 || is interested only in facts and the real world
+
| 10-24 || is very rarely moved by curiosity
 +
|-
 +
| 0-9 || is incurious and never seeks out knowledge or information to satisfy [him/her]self
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ARTISTIC_INTEREST (Artistic)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:BASHFUL}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">BASHFUL</span>
| 91 - 100 || can easily become absorbed in art and the beauty of the natural world
+
| 91-100 || is gripped by a crippling shyness ||! rowspan=2 | cannot learn Conversationalist
| rowspan=3 | Gains a better happy thought when looking at engravings (theory) {{Verify}}
+
|-
 +
| 76-90 || is bashful
 
|-
 
|-
| 76 - 90 || greatly appreciates art and natural beauty
+
| 61-75 || tends to consider what others think of [him/her] ||! rowspan=3 | can learn Conversationalist <br> (subject to beliefs, subject to GREGARIOUSNESS)
 
|-
 
|-
| 61 - 75 || appreciates art and natural beauty
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || does not have a great aesthetic sensitivity
+
| 25-39 || is not particularly interested in what others think of [him/her]
 
|-
 
|-
| 10 - 24 || is not interested in art
+
| 10-24 || is generally unhindered by the thoughts of others concerning [his/her] actions ||! rowspan=2 | can learn Conversationalist <br> (subject only to GREGARIOUSNESS)
 
|-
 
|-
| 0 - 9 || is completely uninterested in art
+
| 0-9 || is shameless, absolutely unfazed by the thoughts of others
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | EMOTIONALITY (Emotion)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:PRIVACY}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">PRIVACY</span><br/><small>Conflicts with [[#Value:STOICISM|Value:STOICISM]]</small>
| 91 - 100 || has a profound understanding of (his) own feelings
+
| 91-100 || is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self
 +
|-
 +
| 76-90 || has a strong tendency toward privacy
 
|-
 
|-
| 76 - 90 || has a great awareness of (his) own emotions
+
| 61-75 || tends not to reveal personal information
 
|-
 
|-
| 61 - 75 || has a good awareness of (his) own emotions
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || tends not to openly express emotions
+
| 25-39 || tends to share [his/her] own experiences and thoughts with others
 
|-
 
|-
| 10 - 24 || is mostly unaware of (his) own emotions and rarely expresses them
+
| 10-24 || is not a private person and freely shares details of [his/her] life
 
|-
 
|-
| 0 - 9 || does not display (his) own emotions and has no awareness of them
+
| 0-9 || shares intimate details of [his/her] life without sparing a thought to repercussions or propriety
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ADVENTUROUSNESS (Adventure)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:PERFECTIONIST}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">PERFECTIONIST</span>†
| 91 - 100 || is highly adventurous and loves fresh experiences
+
| 91-100 || is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
 
|-
 
|-
| 76 - 90 || is eager for new experiences
+
| 76-90 || is a perfectionist
 
|-
 
|-
| 61 - 75 || likes to try new things
+
| 61-75 || tries to do things correctly each time
 
|-
 
|-
| 25 - 39 || prefers familiar routines
+
| 40-60 ||  
 
|-
 
|-
| 10 - 24 || is uncomfortable with change
+
| 25-39 || doesn't try to get things done perfectly
 
|-
 
|-
| 0 - 9 || is resistant to change
+
| 10-24 || is inattentive to detail in [his/her] own work
 +
|-
 +
| 0-9 || is frustratingly sloppy and careless with every task [he/she] sets to carry out
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | INTELLECTUAL_CURIOSITY (Thinking)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:CLOSEMINDED}}</span><br /><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">CLOSEMINDED</span>
| 91 - 100 || is entranced by riddles and puzzles and loves to debate issues and ideas
+
| 91-100 || is completely closed-minded and never changes [his/her] mind after forming an initial idea
 
|-
 
|-
| 76 - 90 || loves new and fresh ideas
+
| 76-90 || is intellectually stubborn, rarely changing [his/her] mind during a debate regardless of the merits
 
|-
 
|-
| 61 - 75 || is open-minded to new ideas
+
| 61-75 || tends to be a bit stubborn in changing [his/her] mind about things
 
|-
 
|-
| 25 - 39 || dislikes intellectual discussions
+
| 40-60 ||  
 
|-
 
|-
| 10 - 24 || regards intellectual exercises as a waste of energy
+
| 25-39 || doesn't cling tightly to ideas and is open to changing [his/her] mind
 
|-
 
|-
| 0 - 9 || is completely uninterested in ideas and debates over intellectual issues
+
| 10-24 || often finds [him/her]self changing [his/her] mind to agree with somebody else
 +
|-
 +
| 0-9 || easily changes [his/her] mind and will generally go with the prevailing view on anything
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | LIBERALISM (Rebelliousness)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:TOLERANT}}</span><br /><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">TOLERANT</span>†
| 91 - 100 || revels in chaos and disorder
+
| 91-100 || is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
| rowspan=3 | Receives unhappy [[thought]] from talking to [[noble]]s{{verify}}
 
 
|-
 
|-
| 76 - 90 || loves to defy convention
+
| 76-90 || is very comfortable around others that are different from [him/her]
 
|-
 
|-
| 61 - 75 || is put off by authority and tradition
+
| 61-75 || is quite comfortable with others that have a different appearance or culture
 
|-
 
|-
| 25 - 39 || admires tradition
+
| 40-60 ||  
| rowspan=3 | Receives happy [[thought]] from talking to [[noble]]s{{verify}}
 
 
|-
 
|-
| 10 - 24 || prefers stability and security to ambiguity and disorder
+
| 25-39 || is somewhat uncomfortable around those that appear unusual or live differently from [him/her]
 
|-
 
|-
| 0 - 9 || is an ardent believer in convention and traditional society
+
| 10-24 || is made deeply uncomfortable by differences in culture or appearance
 +
|-
 +
| 0-9 || cannot tolerate differences in culture, lifestyle or appearance
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | TRUST (Trusting)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:EMOTIONALLY_OBSESSIVE}}</span><br /><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">EMOTIONALLY_OBSESSIVE</span>
| 91 - 100 || is naturally trustful of everybody
+
| 91-100 || is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
 +
|-
 +
| 76-90 || forms strong emotional bonds with others, at times to [his/her] detriment
 
|-
 
|-
| 76 - 90 || is very trusting
+
| 61-75 || has a tendency toward forming deep emotional bonds with others
 
|-
 
|-
| 61 - 75 || is trusting
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || is slow to trust others
+
| 25-39 || tends to form only tenuous emotional bonds with others
 
|-
 
|-
| 10 - 24 || does not trust others
+
| 10-24 || forms only fleeting and rare emotional bonds with others
 
|-
 
|-
| 0 - 9 || sees others as selfish and conniving
+
| 0-9 || does not have feelings of emotional attachment and has never felt even a moment's connection with another being ||! rowspan=1 | Does not feel anything when seeing creatures die. Still experiences trauma or fear based on other personality traits.
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | STRAIGHTFORWARDNESS (Honesty)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:SWAYED_BY_EMOTIONS}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">SWAYED_BY_EMOTIONS</span>
| 91 - 100 || is incredibly frank and candid in dealings with others
+
| 91-100 || is buffeted by others' emotions and can't help but to respond to them ||! rowspan=2 | can learn Consoler <br> (subject only to CRUELTY and DISCORD)
| rowspan=3 | Cannot gain [[Flatterer]] experience.
+
|-
 +
| 76-90 || is swayed by emotional appeals
 
|-
 
|-
| 76 - 90 || is very straightforward with others
+
| 61-75 || tends to be swayed by the emotions of others ||! rowspan=3 | can learn Consoler <br> (subject to STOICISM, CRUELTY and DISCORD)
 
|-
 
|-
| 61 - 75 || is candid and sincere in dealings with others
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || is guarded in relationships with others
+
| 25-39 || tends not to be swayed by emotional appeals
| rowspan=3 | Cannot gain [[Consoler]] experience<br />Can gain [[Liar]] experience.
 
 
|-
 
|-
| 10 - 24 || is not straightforward when dealing with others
+
| 10-24 || does not generally respond to emotional appeals ||! rowspan=2 | cannot learn Consoler
 
|-
 
|-
| 0 - 9 || believes that some deception is necessary in relationships with others
+
| 0-9 || is never moved by the emotions of others
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ALTRUISM (Helpfulness)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ALTRUISM}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ALTRUISM</span>†<br/><small>Conflicts with [[#Value:SACRIFICE|Value:SACRIFICE]]</small>
| 91 - 100 || is truly fulfilled by assisting those in need
+
| 91-100 || is truly fulfilled by assisting those in need
| rowspan=3 | Receives happy [[thought]] from rescuing wounded
+
| rowspan=3 | Receives happy [[thought]] from recovering wounded.
 +
|-
 +
| 76-90 || finds helping others very emotionally rewarding
 
|-
 
|-
| 76 - 90 || finds helping others very rewarding
+
| 61-75 || finds helping others emotionally rewarding
 
|-
 
|-
| 61 - 75 || finds helping others rewarding
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || does not go out of (his) way to help others
+
| 25-39 || does not go out of [his/her] way to help others
| rowspan=3 | Receives unhappy [[thought]] from rescuing wounded
 
 
|-
 
|-
| 10 - 24 || dislikes helping others
+
| 10-24 || dislikes helping others
 +
| rowspan=2 | Receives unhappy [[thought]] from recovering wounded.
 
|-
 
|-
| 0 - 9 || views helping others as an imposition on (his) time
+
| 0-9 || feels helping others is an imposition on [his/her] time
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | COOPERATION (Compromising)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:DUTIFULNESS}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">DUTIFULNESS</span>†<br/><small>Conflicts with [[#Value:LAW|Value:LAW]],<br/>[[#Value:LOYALTY|Value:LOYALTY]], and [[#Value:INDEPENDENCE|Value:INDEPENDENCE]]</small>
| 91 - 100 || sacrifices (his) own needs to get along with others
+
| 91-100 || has a profound sense of duty and obligation
| rowspan=3 | Cannot gain [[Intimidator]] experience
+
|-
 +
| 76-90 || has a strong sense of duty
 
|-
 
|-
| 76 - 90 || dislikes confrontations
+
| 61-75 || has a sense of duty
 
|-
 
|-
| 61 - 75 || is willing to compromise with others
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || doesn't like to compromise with others
+
| 25-39 || finds obligations confining
| rowspan=3 | Cannot gain [[Pacifier]] experience
 
 
|-
 
|-
| 10 - 24 || would rather intimidate others than compromise with them
+
| 10-24 || dislikes obligations and will try to avoid being bound by them
 
|-
 
|-
| 0 - 9 || would never deny (his) own needs just to compromise with somebody else
+
| 0-9 || hates vows, obligations, promises and other binding elements that could restrict [his/her] life
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | MODESTY (Modesty)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:THOUGHTLESSNESS}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">THOUGHTLESSNESS</span>†
| 91 - 100 || would never claim to be better than somebody else
+
| 91-100 || never deliberates before acting, to the point of being considered thoughtless ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
 +
|-
 +
| 76-90 || doesn't generally think before acting
 
|-
 
|-
| 76 - 90 || finds immodesty distasteful
+
| 61-75 || can sometimes act without deliberation
 
|-
 
|-
| 61 - 75 || is modest
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || is immodest
+
| 25-39 || tends to think before acting
 
|-
 
|-
| 10 - 24 || is very willing to compare (himself) favorably with others
+
| 10-24 || can get caught up in internal deliberations when action is necessary
 
|-
 
|-
| 0 - 9 || would never shy away from an opportunity to say (he) is better than somebody else
+
| 0-9 || never acts without prolonged deliberation, even to [his/her] own detriment and the harm of those around [him/her]
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | SYMPATHY (Compassion)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ORDERLINESS}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ORDERLINESS</span>†
| 91 - 100 || is incredibly compassionate and feels the pain of others
+
| 91-100 || is obsessed with order and structure in [his/her] own life, with everything kept in its proper place
 +
| rowspan=3 |  Will store clothes after changing clothes.
 +
|-
 +
| 76-90 || lives an orderly life, organized and neat
 
|-
 
|-
| 76 - 90 || is easily moved to pity
+
| 61-75 || tries to keep [his/her] things orderly
 
|-
 
|-
| 61 - 75 || is compassionate
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || is not easily moved to pity
+
| 25-39 || tends to make a small mess with [his/her] own possessions
 +
| rowspan=3 |  Will leave scattered clothes after changing clothes.
 
|-
 
|-
| 10 - 24 || is not affected by the suffering of others
+
| 10-24 || is sloppy with [his/her] living space
 
|-
 
|-
| 0 - 9 || would never let an objective judgement be tempered by mercy or pity
+
| 0-9 || is completely oblivious to any conception of neatness and will just leave things strewn about without a care
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | SELF_EFFICACY (Confidence)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:TRUST}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">TRUST</span>
| 91 - 100 || is incredibly confident
+
| 91-100 || is naturally trustful of everybody
 +
|-
 +
| 76-90 || is very trusting
 
|-
 
|-
| 76 - 90 || is very confident
+
| 61-75 || is trusting
 
|-
 
|-
| 61 - 75 || is confident
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || lacks confidence
+
| 25-39 || is slow to trust others
 
|-
 
|-
| 10 - 24 || does not feel effective in life
+
| 10-24 || does not trust others
 
|-
 
|-
| 0 - 9 || always feels as if (he) is not in control of (his) life
+
| 0-9 || sees others as selfish and conniving
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ORDERLINESS (Organization)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:GREGARIOUSNESS}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">GREGARIOUSNESS</span>
| 91 - 100 || loves to make lists and keep schedules
+
| 91-100 || truly treasures the company of others ||! rowspan=2 | can learn Conversationalist <br> (subject only to BASHFUL)
|rowspan=3 | Gains more [[Organizer]] experience (theory) {{Verify}}
+
|-
 +
| 76-90 || enjoys being in crowds
 
|-
 
|-
| 76 - 90 || tries to live a well-organized life
+
| 61-75 || enjoys the company of others ||! rowspan=3 | can learn Conversationalist <br> (subject to beliefs, subject to BASHFUL)
 
|-
 
|-
| 61 - 75 || is organized
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || is disorganized
+
| 25-39 || tends to avoid crowds
 
|-
 
|-
| 10 - 24 || is very disorganized
+
| 10-24 || prefers to be alone ||! rowspan=2 | cannot learn Conversationalist
 
|-
 
|-
| 0 - 9 || is completely disorganized
+
| 0-9 || considers spending time alone much more important than associating with others
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | DUTIFULNESS (Lawfulness)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ASSERTIVENESS}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ASSERTIVENESS</span>
| 91 - 100 || has a profound sense of duty and obligation
+
| 91-100 || is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say ||! rowspan=2 | can learn Intimidator <br> (subject to DISCORD) <br> always learns Persuader
 
|-
 
|-
| 76 - 90 || has a strong sense of duty
+
| 76-90 || has an overbearing personality
 
|-
 
|-
| 61 - 75 || has a sense of duty
+
| 61-75 || is assertive ||! rowspan=3 | can learn Intimidator <br> (subject to HARMONY, POWER, and TRANQULITY, subject to DISCORD) <br> can learn Persuader <br> (subject to ELOQUENCE)
 
|-
 
|-
| 25 - 39 || finds rules confining
+
| 40-60 ||  
 
|-
 
|-
| 10 - 24 || dislikes contracts and regulations
+
| 25-39 || tends to be passive in discussions
 
|-
 
|-
| 0 - 9 || hates rules, contracts and other confining elements in (his) life
+
| 10-24 || only rarely tries to assert [him/her]self in conversation ||! rowspan=2 | never learns Intimidator or Persuader
 +
|-
 +
| 0-9 || would never under any circumstances speak up or otherwise put forth [his/her] point of view in a discussion
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | ACHIEVEMENT_STRIVING (Excellence)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ACTIVITY_LEVEL}}</span><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ACTIVITY_LEVEL</span>
| 91 - 100 || constantly strives for perfection
+
| 91-100 || is driven by a bouncing frenetic energy ||! rowspan=4 | has a need to be active (anything skill-related, such as idle conversation, counts)
 
|-
 
|-
| 76 - 90 || thinks it is incredibly important to strive for excellence
+
| 76-90 || lives at a high-energy kinetic pace
 
|-
 
|-
| 61 - 75 || strives for excellence
+
| 61-75 || lives a fast-paced life
 
|-
 
|-
| 25 - 39 || doesn't go out of (his) way to do more work than necessary
+
| 40-60 ||  
 
|-
 
|-
| 10 - 24 || very rarely does more work than necessary
+
| 25-39 || likes to take it easy
 
|-
 
|-
| 0 - 9 || does the bare minimum necessary to accomplish the task at hand
+
| 10-24 || lives at a slow-going and leisurely pace
 +
|-
 +
| 0-9 || has an utterly languid pace of easy living, calm and slow
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | SELF_DISCIPLINE (Perseverance)
+
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:EXCITEMENT_SEEKING}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">EXCITEMENT_SEEKING</span>†<br/><small>Conflicts with [[#Value:TRANQUILITY|Value:TRANQUILITY]]</small>
| 91 - 100 || will persist in the face of any difficulty until the task is complete
+
| 91-100 || never fails to seek out the most stressful and even dangerous situations ||! rowspan=4 | has a need for exciting actions. Exciting actions include engaging in combat ||! rowspan=2 | During worldgen, increases the chances of declaring wars.
| rowspan=6 | Affects duration of [[on break|breaks]]{{verify}}
+
|-
 +
| 76-90 || seeks out exciting and adventurous situations
 
|-
 
|-
| 76 - 90 || possesses great willpower
+
| 61-75 || likes a little excitement now and then
 
|-
 
|-
| 61 - 75 || is self-disciplined
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || is occasionally given to procrastination
+
| 25-39 || doesn't seek out excitement
 
|-
 
|-
| 10 - 24 || has very little self-discipline
+
| 10-24 || actively avoids exciting or stressful situations
 
|-
 
|-
| 0 - 9 || rarely completes tasks and is often overcome by distractions
+
| 0-9 || does everything in [his/her] power to avoid excitement and stress
  
 
|- style="border-top: 3px solid #aaa"
 
|- style="border-top: 3px solid #aaa"
! rowspan=6 | CAUTIOUSNESS (Cautiousness)
+
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:IMAGINATION}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">IMAGINATION</span>†
| 91 - 100 || thinks through every alternative and its consequences before acting
+
| 91-100 || is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
 +
|-
 +
| 76-90 || is given to flights of fancy to the point of distraction
 
|-
 
|-
| 76 - 90 || is extremely cautious
+
| 61-75 || has an active imagination
 
|-
 
|-
| 61 - 75 || takes time when making decisions
+
| 40-60 ||  
 
|-
 
|-
| 25 - 39 || often does the first thing that comes to mind
+
| 25-39 || isn't given to flights of fancy
 
|-
 
|-
| 10 - 24 || acts impulsively
+
| 10-24 || is grounded in reality
 
|-
 
|-
| 0 - 9 || always acts without considering alternatives or thinking through possibilities
+
| 0-9 || is interested only in facts and the real world
  
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#96C930; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ABSTRACT_INCLINED}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ABSTRACT_INCLINED</span>†
 +
| 91-100 || eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
 +
|-
 +
| 76-90 || strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
 +
|-
 +
| 61-75 || has a tendency to consider ideas and abstractions over practical applications
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || likes to keep things practical, without delving too deeply into the abstract
 +
|-
 +
| 10-24 || dislikes abstract discussions and would much rather focus on practical examples
 +
|-
 +
| 0-9 || is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
 +
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#A2DC34; vertical-align:top;" | <span style="color: #0B0F03; visibility: hidden; font-size:33%;">{{Nolink anchor|Trait:ART_INCLINED}}</span><br /><br /><br /><span style="color: #53701A;"><small>Personality trait:</small></span><br /> <span style="color: #0B0F03;">ART_INCLINED</span>†<br/><small>Conflicts with [[#Value:ARTWORK|Value:ARTWORK]]<br />and [[#Value:NATURE|Value:NATURE]]</small>
 +
| 91-100 || can easily become absorbed in art and the beauty of the natural world
 +
|-
 +
| 76-90 || is greatly moved by art and natural beauty
 +
|-
 +
| 61-75 || is moved by art and natural beauty
 +
|-
 +
| 40-60 ||
 +
|-
 +
| 25-39 || does not have a great aesthetic sensitivity
 +
|-
 +
| 10-24 || is not readily moved by art or natural beauty
 +
|-
 +
| 0-9 || is completely unmoved by art or the beauty of nature
 +
|}
 +
 +
==Values==
 +
Each value (sometimes called a "belief") has a range from −50 to 50. The value triggers a report (except for the -10 to +10 range, which does not) on the "Values" sub-tab of the "Personality" tab of a creature's character sheet, depending on where it falls in any of seven levels:
 +
{| class="wikitable"
 +
! Value range !! Values in range !! Probability !! Effect
 +
|-
 +
| +41 to +50 || 10 || 0.4%  || Highest
 +
|-
 +
| +26 to +40 || 15 || 2%    || Very High
 +
|-
 +
| +11 to +25 || 15 || 8.5%  || High
 +
|-
 +
| −10 to +10 || 21 || 78%  || Neutral
 +
|-
 +
| −25 to −11 || 15 || 8.5%  || Low
 +
|-
 +
| −40 to −26 || 15 || 2%    || Very Low
 +
|-
 +
| −50 to −41 || 10 || 0.4%  || Lowest
 
|}
 
|}
  
==Trait value distribution==
+
Values are also influenced by cultural values via the use of the VALUE [[entity token]]. For example, dwarven civilizations hold craftsdwarfship in the highest regard, whereas goblins hold the ideas of fairness and sacrifice in utter disdain. If an individual person's values differs significantly from the civilization's values, then that value gets highlighted in cyan in the traits tab. Values, along with traits, dictate [[need]]s and the frequency with which they need to be fulfilled before the focus of the dwarf/adventurer is negatively impacted.
 +
 
 +
Values can also be changed through successful arguments – in adventure mode, this can be used to change the core values of your adventurer (and, consequently, some of their needs). Since they can argue for values they don't actually hold, you can convince a person of a value you ''want'' your adventurer to hold, get into ''another'' argument over said value, and acquiesce to that (new) position. Note that traits cannot be changed in this way, although they may be subject to changing due to events that happen in your character's adventures.{{verify}} In fortress mode, some [[Memory (thought)|memories]] have the potential to change values over time.
  
To clarify how trait values are assigned, 16,000 dwarves were examined. The normalized traits (those with a mean value of 50) provided 432,000 data points; the results are shown below.
+
For a creature to have values, it needs the ability to [[Learning|learn]] or [[Speaking|speak]]. Certain values can conflict with personality traits.
  
[[Image:traitdist.png|thumb|300px|right|Plot of trait distribution.]]
+
===Value list===
  
 
{| class="wikitable"
 
{| class="wikitable"
! colspan=5 | Traits
+
! Topic
 +
! style="width:7em"| Value !! Description !! Effects
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:LAW}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">LAW</span>
 +
| +41 to +50 || is an absolute believer in the rule of law
 
|-
 
|-
! Value Range
+
| +26 to +40 || has a great deal of respect for the law
! Original
 
! Averaged
 
! Proposed
 
! Cumulative
 
 
|-
 
|-
| 0 to 9
+
| +11 to +25 || respects the law
| 0.3863%
 
| 0.3822%
 
| 0.3875%
 
| 0.3875%
 
 
|-
 
|-
| 10 to 24
+
| −10 to +10 || doesn't feel strongly about the law
| 1.8995%
 
| 1.928%
 
| 1.925%
 
| 2.3125%
 
 
|-
 
|-
| 25 to 39
+
| −25 to −11 || does not respect the law
| 8.5086%
 
| 8.4666%
 
| 8.4625%
 
| 10.775%
 
 
|-
 
|-
| 40 to 60
+
| −40 to −26 || disdains the law
| 78.4465%
 
| 78.4465%
 
| 78.45%
 
| 89.225%
 
 
|-
 
|-
| 61 to 75
+
| −50 to −41 || finds the idea of laws abhorrent
| 8,4245%
+
 
| 8.4666%
+
|- style="border-top: 3px solid #aaa"
| 8.4625%
+
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:LOYALTY}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">LOYALTY</span>
| 97.6875%
+
| +41 to +50 || has the highest regard for loyalty
 +
|-
 +
| +26 to +40 || greatly prizes loyalty
 
|-
 
|-
| 76 to 90
+
| +11 to +25 || values loyalty
| 1.9565%
 
| 1.928%
 
| 1.925%
 
| 99.6125%
 
 
|-
 
|-
| 91 to 100
+
| −10 to +10 || doesn't particularly value loyalty
| 0.378%
+
|-
| 0.3822%
+
| −25 to −11 || views loyalty unfavorably
| 0.3875%
+
|-
| 100%
+
| −40 to −26 || disdains loyalty
 +
|-
 +
| −50 to −41 || is disgusted by the idea of loyalty
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:FAMILY}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">FAMILY</span>
 +
| +41 to +50 || sees family as one of the most important things in life
 +
|-
 +
| +26 to +40 || values family greatly
 +
|-
 +
| +11 to +25 || values family
 +
|-
 +
| −10 to +10 || does not care about family one way or the other
 +
|-
 +
| −25 to −11 || is put off by family
 +
|-
 +
| −40 to −26 || lacks any respect for family
 +
|-
 +
| −50 to −41 || finds the idea of family loathsome
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:FRIENDSHIP}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">FRIENDSHIP</span>
 +
| +41 to +50 || believes friendship is a key to the ideal life ||! rowspan=5 | maybe can learn Conversationalist? <br> (maybe subject to LEISURE_TIME?, subject to GREGARIOUSNESS and BASHFUL)
 +
|-
 +
| +26 to +40 || sees friendship as one of the finer things in life
 +
|-
 +
| +11 to +25 || thinks friendship is important
 +
|-
 +
| −10 to +10 || does not care about friendship
 +
|-
 +
| −25 to −11 || finds friendship burdensome
 +
|-
 +
| −40 to −26 || is completely put off by the idea of friends ||! rowspan=2 | maybe cannot learn Conversationalist? <br> (unless overridden by extreme GREGARIOUSNESS or BASHFUL)
 +
|-
 +
| −50 to −41 || finds the whole idea of friendship disgusting
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:POWER}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">POWER</span>
 +
| +41 to +50 || believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect ||! rowspan=5 | can learn Intimidator <br> (subject to HARMONY and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
 +
|-
 +
| +26 to +40 || sees power over others as something to strive for
 +
|-
 +
| +11 to +25 || respects power
 +
|-
 +
| −10 to +10 || doesn't find power particularly praiseworthy
 +
|-
 +
| −25 to −11 || has a negative view of those who exercise power over others
 +
|-
 +
| −40 to −26 || hates those who wield power over others ||! rowspan=2 | cannot learn Intimidator <br> (unless overridden by extreme ASSERTIVENESS or DISCORD)
 +
|-
 +
| −50 to −41 || finds the acquisition and use of power abhorrent and would have all masters toppled
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:TRUTH}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">TRUTH</span>
 +
| +41 to +50 || believes the truth is inviolable regardless of the cost ||! rowspan=2 | cannot learn Flatterer <br> (unless overridden by extreme FRIENDLINESS) <br> cannot learn Liar
 +
|-
 +
| +26 to +40 || believes that honesty is a high ideal
 +
|-
 +
| +11 to +25 || values honesty || can learn Flatterer <br> (subject to FRIENDLINESS) <br> cannot learn Liar
 +
|-
 +
| −10 to +10 || does not particularly value the truth ||! rowspan=4 | can learn Flatterer <br> (subject to FRIENDLINESS) <br> can learn Liar
 +
|-
 +
| −25 to −11 || finds blind honesty foolish
 +
|-
 +
| −40 to −26 || sees lying as an important means to an end
 +
|-
 +
| −50 to −41 || is repelled by the idea of honesty and lies without compunction
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:CUNNING}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">CUNNING</span>
 +
| +41 to +50 || holds well-laid plans and shrewd deceptions in the highest regard
 +
|-
 +
| +26 to +40 || greatly respects the shrewd and guileful
 +
|-
 +
| +11 to +25 || values cunning
 +
|-
 +
| −10 to +10 || does not really value cunning and guile
 +
|-
 +
| −25 to −11 || sees guile and cunning as indirect and somewhat worthless
 +
|-
 +
| −40 to −26 || holds shrewd and crafty individuals in the lowest esteem
 +
|-
 +
| −50 to −41 || is utterly disgusted by guile and cunning
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:ELOQUENCE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">ELOQUENCE</span>
 +
| +41 to +50 || believes that artful speech and eloquent expression are of the highest ideals ||! rowspan=5 | can learn Persuader <br> (subject to ASSERTIVENESS)
 +
|-
 +
| +26 to +40 || deeply respects eloquent speakers
 +
|-
 +
| +11 to +25 || values eloquence
 +
|-
 +
| −10 to +10 || doesn't value eloquence so much
 +
|-
 +
| −25 to −11 || finds eloquence and artful speech off-putting
 +
|-
 +
| −40 to −26 || finds [him/her]self somewhat disgusted with eloquent speakers ||! rowspan=2 | cannot learn Persuader <br> (unless overridden by extreme ASSERTIVENESS)
 +
|-
 +
| −50 to −41 || sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:FAIRNESS}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">FAIRNESS</span>
 +
| +41 to +50 || holds fairness as one of the highest ideals and despises cheating of any kind
 +
|-
 +
| +26 to +40 || has great respect for fairness
 +
|-
 +
| +11 to +25 || respects fair-dealing and fair-play
 +
|-
 +
| −10 to +10 || does not care about fairness
 +
|-
 +
| −25 to −11 || sees life as unfair and doesn't mind it that way
 +
|-
 +
| −40 to −26 || finds the idea of fair-dealing foolish and cheats when [he/she] finds it profitable
 +
|-
 +
| −50 to −41 || is disgusted by the idea of fairness and will freely cheat anybody at any time
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:DECORUM}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">DECORUM</span>
 +
| +41 to +50 || views decorum as a high ideal and is deeply offended by those that fail to maintain it
 +
|-
 +
| +26 to +40 || greatly respects those that observe decorum and maintain their dignity
 +
|-
 +
| +11 to +25 || values decorum, dignity and proper behavior
 +
|-
 +
| −10 to +10 || doesn't care very much about decorum
 +
|-
 +
| −25 to −11 || finds maintaining decorum a silly, fumbling waste of time
 +
|-
 +
| −40 to −26 || sees those that attempt to maintain dignified and proper behavior as vain and offensive
 +
|-
 +
| −50 to −41 || is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:TRADITION}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">TRADITION</span>
 +
| +41 to +50 || holds the maintenance of tradition as one of the highest ideals
 +
|-
 +
| +26 to +40 || is a firm believer in the value of tradition
 +
|-
 +
| +11 to +25 || values tradition
 +
|-
 +
| −10 to +10 || doesn't have any strong feelings about tradition
 +
|-
 +
| −25 to −11 || disregards tradition
 +
|-
 +
| −40 to −26 || finds the following of tradition foolish and limiting
 +
|-
 +
| −50 to −41 || is disgusted by tradition and would flout any [he/she] encounters if given a chance
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:ARTWORK}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">ARTWORK</span>
 +
| +41 to +50 || believes that the creation and appreciation of artwork is one of the highest ideals
 +
|-
 +
| +26 to +40 || greatly respects artists and their works
 +
|-
 +
| +11 to +25 || values artwork
 +
|-
 +
| −10 to +10 || doesn't care about art one way or another
 +
|-
 +
| −25 to −11 || finds artwork boring
 +
|-
 +
| −40 to −26 || sees the whole pursuit of art as silly
 +
|-
 +
| −50 to −41 || finds art offensive and would have it destroyed whenever possible
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:COOPERATION}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">COOPERATION</span>
 +
| +41 to +50 || places cooperation as one of the highest ideals
 +
|-
 +
| +26 to +40 || sees cooperation as very important in life
 +
|-
 +
| +11 to +25 || values cooperation
 +
|-
 +
| −10 to +10 || doesn't see cooperation as valuable
 +
|-
 +
| −25 to −11 || dislikes cooperation
 +
|-
 +
| −40 to −26 || views cooperation as a low ideal not worthy of any respect
 +
|-
 +
| −50 to −41 || is thoroughly disgusted by cooperation
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:INDEPENDENCE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">INDEPENDENCE</span>
 +
| +41 to +50 || believes that freedom and independence are completely non-negotiable and would fight to defend them
 +
|-
 +
| +26 to +40 || treasures independence
 +
|-
 +
| +11 to +25 || values independence
 +
|-
 +
| −10 to +10 || doesn't really value independence one way or another
 +
|-
 +
| −25 to −11 || finds the ideas of independence and freedom somewhat foolish
 +
|-
 +
| −40 to −26 || sees freedom and independence as completely worthless
 +
|-
 +
| −50 to −41 || hates freedom and would crush the independent spirit wherever it is found
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:STOICISM}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">STOICISM</span>
 +
| +41 to +50 || views any show of emotion as offensive ||! rowspan=2 | cannot learn Consoler <br> (unless overridden by extreme SWAYED_BY_EMOTIONS, CRUELTY, or DISCORD)
 +
|-
 +
| +26 to +40 || thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
 +
|-
 +
| +11 to +25 || believes it is important to conceal emotions and refrain from complaining ||! rowspan=5 | can learn Consoler <br> (subject to SWAYED_BY_EMOTIONS, CRUELTY, and DISCORD)
 +
|-
 +
| −10 to +10 || doesn't see much value in being stoic
 +
|-
 +
| −25 to −11 || sees no value in holding back complaints and concealing emotions
 +
|-
 +
| −40 to −26 || feels that those who attempt to conceal their emotions are vain and foolish
 +
|-
 +
| −50 to −41 || sees concealment of emotions as a betrayal and tries [his/her] best never to associate with such secretive fools
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:INTROSPECTION}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">INTROSPECTION</span>
 +
| +41 to +50 || feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
 +
|-
 +
| +26 to +40 || deeply values introspection
 +
|-
 +
| +11 to +25 || sees introspection as important
 +
|-
 +
| −10 to +10 || doesn't really see the value in self-examination
 +
|-
 +
| −25 to −11 || finds introspection to be a waste of time
 +
|-
 +
| −40 to −26 || thinks that introspection is valueless and those that waste time in self-examination are deluded fools
 +
|-
 +
| −50 to −41 || finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:SELF_CONTROL}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">SELF_CONTROL</span>
 +
| +41 to +50 || believes that self-mastery and the denial of impulses are of the highest ideals
 +
|-
 +
| +26 to +40 || finds moderation and self-control to be very important
 +
|-
 +
| +11 to +25 || values self-control
 +
|-
 +
| −10 to +10 || doesn't particularly value self-control
 +
|-
 +
| −25 to −11 || finds those that deny their impulses somewhat stiff
 +
|-
 +
| −40 to −26 || sees the denial of impulses as a vain and foolish pursuit
 +
|-
 +
| −50 to −41 || has abandoned any attempt at self-control and finds the whole concept deeply offensive
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:TRANQUILITY}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">TRANQUILITY</span>
 +
| +41 to +50 || views tranquility as one of the highest ideals ||! rowspan=2 | cannot learn Intimidator <br> (unless overridden by extreme ASSERTIVENESS or DISCORD)
 +
|-
 +
| +26 to +40 || strongly values tranquility and quiet
 +
|-
 +
| +11 to +25 || values tranquility and a peaceful day ||! rowspan=5 | can learn Intimidator <br> (subject to POWER and HARMONY, subject to ASSERTIVENESS and DISCORD)
 +
|-
 +
| −10 to +10 || doesn't have a preference between tranquility and tumult
 +
|-
 +
| −25 to −11 || prefers a noisy, bustling life to boring days without activity
 +
|-
 +
| −40 to −26 || is greatly disturbed by quiet and a peaceful existence
 +
|-
 +
| −50 to −41 || is disgusted by tranquility and would that the world would constantly churn with noise and activity
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:HARMONY}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">HARMONY</span>
 +
| +41 to +50 || would have the world operate in complete harmony without the least bit of strife or disorder ||! rowspan=2 | cannot learn Intimidator <br> (unless overridden by extreme ASSERTIVENESS or DISCORD)
 +
|-
 +
| +26 to +40 || strongly believes that a peaceful and ordered society without dissent is best
 +
|-
 +
| +11 to +25 || values a harmonious existence ||! rowspan=5 | can learn Intimidator <br> (subject to POWER and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
 +
|-
 +
| −10 to +10 || sees equal parts of harmony and discord as part of life
 +
|-
 +
| −25 to −11 || doesn't respect a society that has settled into harmony without debate and strife
 +
|-
 +
| −40 to −26 || can't fathom why anyone would want to live in an orderly and harmonious society
 +
|-
 +
| −50 to −41 || believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:MERRIMENT}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">MERRIMENT</span>
 +
| +41 to +50 || believes that little is better in life than a good party ||! rowspan=5 | can learn Comedian <br> (subject to HUMOR)
 +
|-
 +
| +26 to +40 || truly values merrymaking and parties
 +
|-
 +
| +11 to +25 || finds merrymaking and partying worthwhile activities
 +
|-
 +
| −10 to +10 || doesn't really value merrymaking
 +
|-
 +
| −25 to −11 || sees merrymaking as a waste
 +
|-
 +
| −40 to −26 || is disgusted by merrymakers ||! rowspan=2 | cannot learn Comedian <br> (unless overriden by extreme HUMOR)
 +
|-
 +
| −50 to −41 || is appalled by merrymaking, parties and other such worthless activities
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:CRAFTSMANSHIP}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">CRAFTSMANSHIP</span>
 +
| +41 to +50 || holds crafts[man]ship to be of the highest ideals and celebrates talented artisans and their masterworks
 +
|-
 +
| +26 to +40 || has a great deal of respect for worthy crafts[man]ship
 +
|-
 +
| +11 to +25 || values good crafts[man]ship
 +
|-
 +
| −10 to +10 || doesn't particularly care about crafts[man]ship
 +
|-
 +
| −25 to −11 || considers crafts[man]ship to be relatively worthless
 +
|-
 +
| −40 to −26 || sees the pursuit of good crafts[man]ship as a total waste
 +
|-
 +
| −50 to −41 || views crafts[man]ship with disgust and would desecrate a so-called masterwork or two if [he/she] could get away with it
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:MARTIAL_PROWESS}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">MARTIAL_PROWESS</span>
 +
| +41 to +50 || believes that martial prowess defines the good character of an individual
 +
|-
 +
| +26 to +40 || deeply respects skill at arms
 +
|-
 +
| +11 to +25 || values martial prowess
 +
|-
 +
| −10 to +10 || does not really value skills related to fighting
 +
|-
 +
| −25 to −11 || finds those that develop skill with weapons and fighting distasteful
 +
|-
 +
| −40 to −26 || thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
 +
|-
 +
| −50 to −41 || abhors those that pursue the mastery of weapons and skill with fighting
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:SKILL}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">SKILL</span>
 +
| +41 to +50 || believes that the mastery of a skill is one of the highest pursuits
 +
|-
 +
| +26 to +40 || really respects those that take the time to master a skill
 +
|-
 +
| +11 to +25 || respects the development of skill
 +
|-
 +
| −10 to +10 || doesn't care if others take the time to master skills
 +
|-
 +
| −25 to −11 || finds the pursuit of skill mastery off-putting
 +
|-
 +
| −40 to −26 || believes that the time taken to master a skill is a horrible waste
 +
|-
 +
| −50 to −41 || sees the whole idea of taking time to master a skill as appalling
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:HARD_WORK}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">HARD_WORK</span>
 +
| +41 to +50 || believes that hard work is one of the highest ideals and a key to the good life
 +
|-
 +
| +26 to +40 || deeply respects those that work hard at their labors
 +
|-
 +
| +11 to +25 || values hard work
 +
|-
 +
| −10 to +10 || doesn't really see the point of working hard
 +
|-
 +
| −25 to −11 || sees working hard as a foolish waste of time
 +
|-
 +
| −40 to −26 || thinks working hard is an abject idiocy
 +
|-
 +
| −50 to −41 || finds the proposition that one should work hard in life utterly abhorrent
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:SACRIFICE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">SACRIFICE</span>
 +
| +41 to +50 || finds sacrifice to be one of the highest ideals
 +
|-
 +
| +26 to +40 || believes that those who sacrifice for others should be deeply respected
 +
|-
 +
| +11 to +25 || values sacrifice
 +
|-
 +
| −10 to +10 || doesn't particularly respect sacrifice as a virtue
 +
|-
 +
| −25 to −11 || sees sacrifice as wasteful and foolish
 +
|-
 +
| −40 to −26 || finds sacrifice to be the height of folly
 +
|-
 +
| −50 to −41 || thinks that the entire concept of sacrifice for others is truly disgusting
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:COMPETITION}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">COMPETITION</span>
 +
| +41 to +50 || holds the idea of competition among the most important and would encourage it wherever possible
 +
|-
 +
| +26 to +40 || views competition as a crucial driving force in the world
 +
|-
 +
| +11 to +25 || sees competition as reasonably important
 +
|-
 +
| −10 to +10 || doesn't have strong views on competition
 +
|-
 +
| −25 to −11 || sees competition as wasteful and silly
 +
|-
 +
| −40 to −26 || deeply dislikes competition
 +
|-
 +
| −50 to −41 || finds the very idea of competition obscene
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:PERSEVERANCE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">PERSEVERANCE</span><br />(<small>Try not to confuse with Trait:PERSEVERANCE.</small>)
 +
| +41 to +50 || believes that perseverance is one of the greatest qualities somebody can have
 +
|-
 +
| +26 to +40 || greatly respects individuals that persevere through their trials and labors
 +
|-
 +
| +11 to +25 || respects perseverance
 +
|-
 +
| −10 to +10 || doesn't think much about the idea of perseverance
 +
|-
 +
| −25 to −11 || sees perseverance in the face of adversity as bull-headed and foolish
 +
|-
 +
| −40 to −26 || thinks there is something deeply wrong with people that persevere through adversity
 +
|-
 +
| −50 to −41 || finds the notion that one would persevere through adversity completely abhorrent
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:LEISURE_TIME}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">LEISURE_TIME</span>
 +
| +41 to +50 || believes that it would be a fine thing if all time were leisure time ||! rowspan=5 | maybe can learn Conversationalist? <br> (maybe subject to FRIENDSHIP?, subject to GREGARIOUSNESS and BASHFUL)
 +
|-
 +
| +26 to +40 || treasures leisure time and thinks it is very important in life
 +
|-
 +
| +11 to +25 || values leisure time
 +
|-
 +
| −10 to +10 || doesn't think one way or the other about leisure time
 +
|-
 +
| −25 to −11 || finds leisure time wasteful
 +
|-
 +
| −40 to −26 || is offended by leisure time and leisurely living ||! rowspan=2 | maybe cannot learn Conversationalist? <br> (unless overridden by extreme GREGARIOUSNESS or BASHFUL)
 +
|-
 +
| −50 to −41 || believes that those that take leisure time are evil and finds the whole idea disgusting
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:COMMERCE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">COMMERCE</span>
 +
| +41 to +50 || sees engaging in commerce as a high ideal in life
 +
|-
 +
| +26 to +40 || really respects commerce and those that engage in trade
 +
|-
 +
| +11 to +25 || respects commerce
 +
|-
 +
| −10 to +10 || doesn't particularly respect commerce
 +
|-
 +
| −25 to −11 || is somewhat put off by trade and commerce
 +
|-
 +
| −40 to −26 || finds those that engage in trade and commerce to be fairly disgusting
 +
|-
 +
| −50 to −41 || holds the view that commerce is a vile obscenity
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:ROMANCE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">ROMANCE</span>
 +
| +41 to +50 || sees romance as one of the highest ideals
 +
|-
 +
| +26 to +40 || thinks romance is very important in life
 +
|-
 +
| +11 to +25 || values romance
 +
|-
 +
| −10 to +10 || doesn't care one way or the other about romance
 +
|-
 +
| −25 to −11 || finds romance distasteful
 +
|-
 +
| −40 to −26 || is somewhat disgusted by romance
 +
|-
 +
| −50 to −41 || finds even the abstract idea of romance repellent
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:NATURE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">NATURE</span>
 +
| +41 to +50 || holds nature to be of greater value than most aspects of civilization ||! rowspan=2 | Receives [[Thought|unhappy thought]] when slaughtering/caging animals and felling trees.{{version|0.42.01}}
 +
|-
 +
| +26 to +40 || has a deep respect for animals, plants and the natural world
 +
|-
 +
| +11 to +25 || values nature
 +
|-
 +
| −10 to +10 || doesn't care about nature one way or another
 +
|-
 +
| −25 to −11 || finds nature somewhat disturbing ||! rowspan=3 | Receives [[Thought|happy thought]] when slaughtering/caging animals and felling trees, always gets annoyed when rained on.{{version|0.42.01}}
 +
|-
 +
| −40 to −26 || has a deep dislike of the natural world
 +
|-
 +
| −50 to −41 || would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#2AFCD2; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:PEACE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">PEACE</span>
 +
| +41 to +50 || believes the idea of war is utterly repellent and would have peace at all costs ||! rowspan=5 | can learn Pacifier <br> (subject to DISCORD)
 +
|-
 +
| +26 to +40 || believes that peace is always preferable to war
 +
|-
 +
| +11 to +25 || values peace over war
 +
|-
 +
| −10 to +10 || doesn't particularly care between war and peace
 +
|-
 +
| −25 to −11 || sees war as a useful means to an end
 +
|-
 +
| −40 to −26 || believes war is preferable to peace in general ||! rowspan=2 | cannot learn Pacifier <br> (unless overridden by extreme DISCORD)
 +
|-
 +
| −50 to −41 || thinks that the world should be engaged in perpetual warfare
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=7 style="background-color:#28EDC5; vertical-align:top;" | <span style="color: #010F0C; visibility: hidden; font-size:33%;">{{Nolink anchor|Value:KNOWLEDGE}}</span><br /><br /><span style="color: #08705B;"><small>Value:</small></span><br /> <span style="color: #010F0C;">KNOWLEDGE</span>
 +
| +41 to +50 || finds the quest for knowledge to be of the very highest value
 +
|-
 +
| +26 to +40 || views the pursuit of knowledge as deeply important
 +
|-
 +
| +11 to +25 || values knowledge
 +
|-
 +
| −10 to +10 || doesn't see the attainment of knowledge as important
 +
|-
 +
| −25 to −11 || finds the pursuit of knowledge to be a waste of effort
 +
|-s
 +
| −40 to −26 || thinks the quest for knowledge is a delusional fantasy
 +
|-
 +
| −50 to −41 || sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools
 
|}
 
|}
  
===Understanding the results===
+
==Goals==
  
The results demonstrate a better-than 78% chance that a normalized trait's value will fall within the "Neutral" band (from 40 to 60). Further, the probability of an outlying value decreases as distance from the mean value (50) increases. The results are similar to a Normal distribution (aka "Bell curve"), however they do not fall off quite as quickly in the "tails". A "High" or "Low" trait value will be generated approximately 8.5% of the time. A "Very High" or "Very Low" value will appear less than 2% of the time. The probability of receiving a trait in the "Highest" (or "Lowest") band is less than 0.4%; the probability of a dwarf receiving multiple extreme values is infinitesimal.  
+
Some creatures dream of accomplishing certain goals in their life, and these goals can presumably affect their behavior. If a creature has such goals, they will be listed in the "Values" sub-tab of the "Personality" tab of their character sheet. Dwarves will receive a happy thought upon completion of their goals, receiving the notation of "and this dream was realized" in the personality description following their original goals. Goals would apparently ''not'' currently be limited to one per creature, but for some sort of oversight: [http://www.bay12forums.com/smf/index.php?topic=169696.msg8083871#msg8083871]. A creature needs the ability to [[Learning|learn]] in order to have a goal in life.
 +
 
 +
{| class="wikitable"
 +
! Token
 +
! Description
 +
! Gameplay effects
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:START_A_FAMILY}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">START_A_FAMILY</span>
 +
| dreams of raising a family
 +
| Dream realized upon giving birth/fathering an infant.
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:RULE_THE_WORLD}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">RULE_THE_WORLD</span>
 +
| dreams of ruling the world
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:CREATE_A_GREAT_WORK_OF_ART}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">CREATE_A_GREAT_WORK_OF_ART</span>
 +
| dreams of creating a great work of art
 +
| Dream realized upon creation of Artifact or Masterpiece.
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:CRAFT_A_MASTERWORK}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">CRAFT_A_MASTERWORK</span>
 +
| dreams of crafting a masterwork someday
 +
| Dream realized upon creation of Artifact or Masterpiece.
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:BRING_PEACE_TO_THE_WORLD}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">BRING_PEACE_TO_THE_WORLD</span>
 +
| dreams of bringing lasting peace to the world
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:BECOME_A_LEGENDARY_WARRIOR}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">BECOME_A_LEGENDARY_WARRIOR</span>
 +
| dreams of becoming a legendary warrior
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:MASTER_A_SKILL}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">MASTER_A_SKILL</span>
 +
| dreams of mastering a skill
 +
| Dream realized upon reaching Legendary skill status.
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:FALL_IN_LOVE}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">FALL_IN_LOVE</span>
 +
| dreams of falling in love
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:SEE_THE_GREAT_NATURAL_SITES}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">SEE_THE_GREAT_NATURAL_SITES</span>
 +
| dreams of seeing the great natural places of the world
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:IMMORTALITY}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">IMMORTALITY</span>
 +
| has become obsessed with his/her own [[Immortality|mortality]]
 +
| Leads to [[necromancer|necromancy]], which renders the necromancer immune to death by old age. Creatures like [[goblin]]s and [[elf|elves]], who are immortal from the start, cannot have this goal.
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:MAKE_A_GREAT_DISCOVERY}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">MAKE_A_GREAT_DISCOVERY</span>
 +
| dreams of making a great discovery
 +
| Dream realized upon discovering a [[topic]].
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:ATTAIN_RANK_IN_SOCIETY}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">ATTAIN_RANK_IN_SOCIETY</span>
 +
| dreams of attaining rank in society
 +
| Dream realized upon becoming a baron (and possibly other noble positions).
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:BATHE_WORLD_IN_CHAOS}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">BATHE_WORLD_IN_CHAOS</span>
 +
|dreams of bathing the world in chaos
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#FFE111" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:STAY_ALIVE}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">STAY_ALIVE</span>
 +
|
 +
|- style="border-top: 3px solid #aaa"
 +
! style="background-color:#EDCF10" | <span style="color: #282302; visibility: hidden; font-size:3%;">{{Nolink anchor|Goal:MAINTAIN_ENTITY_STATUS}}</span><span style="color: #706207;"><small>Goal:</small></span> <span style="color: #282302;">MAINTAIN_ENTITY_STATUS</span>
 +
|
 +
|}
  
 +
{{Category|Dwarves}}
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}
 +
[[ru:Personality trait]]

Latest revision as of 22:01, 5 November 2024

This article is about the current version of DF.
Note that some content may still need to be updated.

Randomly generated personality of a miner.

Personality traits, values, and goals, as distinct from attributes and mannerisms, can be found for a creature in the first two sub-tabs of the "Personality" tab of its character sheet. In general, these do not have as important a gameplay effect as attributes, though many of the gameplay effects of personality traits are as yet unknown.[Verify]

Values (or beliefs) are what a creature values; examples include things like tradition ("He/she holds the maintenance of tradition as one of the highest ideals"), cooperation ("...is thoroughly disgusted by cooperation"), and sacrifice ("...believes that those who sacrifice for others should be deeply respected"), but personality traits, on the other hand, are how a creature acts. So, an especially angry dwarf would have "S/he is in a constant state of internal rage", and one with low altruism would have "S/he feels helping others is an imposition on her time". Values and traits are capable of conflicting, but this doesn't mean they are incompatible. For instance, it's possible a dwarf will deeply value romance, even though one of their personality traits prevents him/her from forming romantic bonds. This particular combination would show up in the "Traits" sub-tab of the "Personality" tab of the creature's character screen as "S/he never falls in love or develops positive feelings toward anything, and s/he is bothered by this since s/he sees romance as one of the highest ideals". (Goals, however, are described below). EG: S/he personally values romance, finds maintaining decorum a silly, fumbling waste of time, values tranquility and a peaceful day and doesn't care about art one way or another.


Traits[edit]

Each personality trait has a value from 0–100. The value triggers a report in the traits personality tab. depending on where it falls in any of seven levels (the 40−60 range does not cause a report):

Value range Values in range Probability Effect
91-100 10 0.4% Highest
76-90 15 2% Very High
61-75 15 8.5% High
40-60 21 78% Neutral
25-39 15 8.5% Low
10-24 15 2% Very Low
0-9 10 0.4% Lowest

Traits are also influenced by species, via the use of the PERSONALITY creature token. For example, dwarves are slightly more greedy than average, with a median of 55 in that trait, whereas goblins aren't likely to help others out – their altruism median is a mere 25, and is capped at 50.

Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad thought. Traits may have other, more subtle effects on creature behavior, which are currently not entirely understood. Like beliefs, memories may change a creature's traits over time.

Traits which are marked below with "†" also contribute to relationships – values which are significantly different (i.e. greater than 60 in one creature and less than 40 in the other) will contribute toward the formation of grudges.

Certain traits are capable of conflicting with a creature's beliefs. The effect of this is not yet known.

Trait list[edit]

Token Value Description Effects
Trait:LOVE_PROPENSITY


Personality trait:
LOVE_PROPENSITY
Conflicts with Value:ROMANCE
91-100 is always in love with somebody and easily develops positive feelings
76-90 very easily falls into love and develops positive feelings
61-75 can easily fall in love or develop positive sentiments
40-60
25-39 does not easily fall in love and rarely develops positive sentiments
10-24 is not the type to fall in love or even develop positive feelings
0-9 never falls in love or develops positive feelings toward anything
Trait:HATE_PROPENSITY


Personality trait:
HATE_PROPENSITY
91-100 is often inflamed by hatred and easily develops hatred toward things
76-90 is prone to hatreds and often develops negative feelings
61-75 is quick to form negative views about things
40-60
25-39 does not easily hate or develop negative feelings
10-24 very rarely develops negative feelings toward things
0-9 never feels hatred toward anyone or anything
Trait:ENVY_PROPENSITY


Personality trait:
ENVY_PROPENSITY
91-100 is consumed by overpowering feelings of jealousy
76-90 is prone to strong feelings of jealousy
61-75 often feels envious of others
40-60
25-39 doesn't often feel envious of others
10-24 is rarely jealous
0-9 never envies others their status, situation or possessions
Trait:CHEER_PROPENSITY


Personality trait:
CHEER_PROPENSITY
Conflicts with Value:MERRIMENT
91-100 often feels filled with joy
76-90 can be very happy and optimistic
61-75 is often cheerful
40-60
25-39 is rarely happy or enthusiastic Will not generate a positive thought while drunk.
'didn't feel anything due to inebriation.'
10-24 is dour as a rule Will not generate a positive thought working with a preference.
'didn't feel anything at work'
0-9 is never the slightest bit cheerful about anything
Trait:DEPRESSION_PROPENSITY

Personality trait:
DEPRESSION_PROPENSITY
91-100 is frequently depressed More likely to slip into depression and be stricken by melancholy.
76-90 is often sad and dejected
61-75 often feels discouraged
40-60
25-39 rarely feels discouraged
10-24 almost never feels discouraged
0-9 never feels discouraged
Trait:ANGER_PROPENSITY

Personality trait:
ANGER_PROPENSITY
91-100 is in a constant state of internal rage More likely to throw tantrums and go berserk.
Unmet needs may trigger negative thought 'frustration.'
Arguments may trigger negative thought 'angry after getting into an argument.' (subject to PRIDE, DISCORD)
During worldgen, increases the chances of declaring 'unwinnable' wars.
76-90 is very quick to anger
61-75 is quick to anger
40-60
25-39 is slow to anger
10-24 is very slow to anger
0-9 never becomes angry
Trait:ANXIETY_PROPENSITY

Personality trait:
ANXIETY_PROPENSITY
91-100 is a nervous wreck More likely to stumble obliviously and go stark raving mad.
76-90 is always tense and jittery
61-75 is often nervous
40-60
25-39 has a calm demeanor
10-24 has a very calm demeanor
0-9 has an incredibly calm demeanor
Trait:LUST_PROPENSITY

Personality trait:
LUST_PROPENSITY
91-100 is constantly ablaze with feelings of lust
76-90 is prone to strong feelings of lust
61-75 often feels lustful
40-60
25-39 does not often feel lustful
10-24 rarely looks on others with lust
0-9 never feels lustful passions
Trait:STRESS_VULNERABILITY

Personality trait:
STRESS_VULNERABILITY
91-100 becomes completely helpless in stressful situations 50% chance to become catatonic
76-90 cracks easily under pressure
61-75 doesn't handle stress well
40-60
25-39 can handle stress
10-24 is confident under pressure
0-9 is impervious to the effects of stress
Trait:GREED

Personality trait:
GREED
91-100 is as avaricious as they come, obsessed with acquiring wealth
76-90 is very greedy
61-75 has a greedy streak
40-60
25-39 doesn't focus on material goods
10-24 desires little for [him/her]self in the way of possessions
0-9 often neglects [his/her] own wellbeing, having no interest in material goods
Trait:IMMODERATION

Personality trait:
IMMODERATION
Conflicts with Value:SELF_CONTROL
91-100 is ruled by irresistible cravings and urges
76-90 feels strong urges and seeks short-term rewards
61-75 occasionally overindulges
40-60
25-39 doesn't often experience strong cravings or urges
10-24 only rarely feels strong cravings or urges
0-9 never feels tempted to overindulge in anything
Trait:VIOLENT

Personality trait:
VIOLENT
Conflicts with Value:TRANQUILITY
and Value:MARTIAL_PROWESS
91-100 is given to rough-and-tumble brawling, even to the point of starting fights for no reason This does not actually cause a dwarf to randomly start a fistfight.[Verify]
76-90 would never pass up a chance for a good fistfight
61-75 likes to brawl
40-60
25-39 tends to avoid any physical confrontations This does not affect a soldier's will to fight, but will cause civilians to flee from danger.[Verify]
10-24 does not enjoy participating in physical confrontations
0-9 would flee even the most necessary battle to avoid any form of physical confrontation
Trait:PERSEVERANCE

Personality trait:
PERSEVERANCE
Conflicts with Value:??[Verify]PERSEVERANCE (Assuming it's not able to conflict with itself here)
91-100 is unbelievably stubborn and will stick with even the most futile action once [his/her] mind is made up
76-90 is very stubborn
61-75 is stubborn
40-60
25-39 has a noticeable lack of perseverance
10-24 doesn't stick with things if even minor difficulties arise
0-9 drops any activity at the slightest hint of difficulty or even the suggestion of effort being required
Trait:WASTEFULNESS

Personality trait:
WASTEFULNESS
91-100 is completely careless with resources when completing projects and invariable(sic) wastes a lot of time and effort
76-90 is not careful with resources when working on projects and often spends unnecessary effort
61-75 tends to be a little wasteful when working on projects
40-60
25-39 tends to be a little tight with resources when working on projects
10-24 is stingy with resources on projects and refuses to expend any extra effort
0-9 cuts any corners possible when working on a project, regardless of the consequences, rather than wasting effort or resources
Trait:DISCORD

Personality trait:
DISCORD
Conflicts with Value:HARMONY
91-100 revels in chaos and discord, and [he/she] encourages it whenever possible cannot learn Consoler or Pacifier
can learn Intimidator (subject only to ASSERTIVENESS)
Arguments can trigger positive thought
'satisfied after getting into an argument.'
76-90 finds a chaotic mess preferable to the boredom of harmonious living
61-75 doesn't mind a little tumult and discord in day-to-day living can learn Consoler (subject to STOICISM, CRUELTY and SWAYED_BY_EMOTIONS)
can learn Pacifier (subject to PEACE)
can learn Intimidator (subject to HARMONY, POWER, and TRANQULITY, subject to ASSERTIVENESS)
40-60
25-39 prefers that everyone live as harmoniously as possible
10-24 feels best when everyone gets along without any strife or contention cannot learn Intimidator
can learn Consoler (subject to CRUELTY and SWAYED_BY_EMOTIONS)
always learns Pacifier
0-9 would be deeply satisfied if everyone could live as one in complete harmony
Trait:FRIENDLINESS

Personality trait:
FRIENDLINESS
Conflicts with Value:HARMONY
and Value:FRIENDSHIP
91-100 is quite a bold flatterer, extremely friendly but just a little insufferable always learns Flatterer
76-90 is very friendly and always tries to say nice things to others
61-75 is a friendly individual can learn Flatterer
(subject to TRUTH)
40-60
25-39 is somewhat quarrelsome cannot learn Flatterer
10-24 is unfriendly and disagreeable
0-9 is a dyed-in-the-wool quarreler, never missing a chance to lash out in verbal hostility
Trait:POLITENESS

Personality trait:
POLITENESS
Conflicts with Value:DECORUM
91-100 exhibits a refined politeness and is determined to keep the guiding rules of etiquette and decorum as if life itself depended on it
76-90 is very polite and observes appropriate rules of decorum when possible
61-75 is quite polite
40-60
25-39 could be considered rude
10-24 is very impolite and inconsiderate of propriety
0-9 is a vulgar being who does not care a lick for even the most basic rules of civilized living
Trait:DISDAIN_ADVICE

Personality trait:
DISDAIN_ADVICE
91-100 disdains even the best advice of associates and family, relying strictly on [his/her] own counsel
76-90 dislikes receiving advice, preferring to keep [his/her] own counsel
61-75 has a tendency to go it alone, without considering the advice of others
40-60
25-39 tends to ask others for help with difficult decisions
10-24 relies on the advice of others during decision making
0-9 is unable to make decisions without a great deal of input from others
Trait:BRAVERY

Personality trait:
BRAVERY
91-100 is utterly fearless when confronted with danger, to the point of lacking common sense
76-90 is incredibly brave in the face of looming danger, perhaps a bit foolhardy
61-75 is brave in the face of imminent danger
40-60
25-39 is somewhat fearful in the face of imminent danger
10-24 has great trouble mastering fear when confronted by danger
0-9 is a coward, completely overwhelmed by fear when confronted with danger
Trait:CONFIDENCE

Personality trait:
CONFIDENCE
91-100 presupposes success in any venture requiring [his/her] skills with what could be called blind overconfidence During worldgen, increases the chances of declaring wars.
76-90 is extremely confident of [him/her]self in situations requiring [his/her] skills
61-75 is generally quite confident of [his/her] abilities when undertaking specific ventures
40-60
25-39 sometimes acts with little determination and confidence
10-24 lacks confidence in [his/her] abilities
0-9 has no confidence at all in [his/her] talent and abilities
Trait:VANITY

Personality trait:
VANITY
91-100 is completely wrapped up in [his/her] own appearance, abilities and other personal matters
76-90 is greatly pleased by [his/her] own looks and accomplishments
61-75 is pleased by [his/her] own appearance and talents
40-60
25-39 is not inherently proud of [his/her] talents and accomplishments
10-24 takes no pleasure in [his/her] talents and appearance
0-9 could not care less about [his/her] appearance, talents or other personal vanities
Trait:AMBITION

Personality trait:
AMBITION
91-100 has a relentless drive, completely consumed by ambition During worldgen, increases the chances of declaring wars.
76-90 is very ambitious, always looking for a way to better [his/her] situation
61-75 is quite ambitious
40-60
25-39 isn't particularly ambitious
10-24 is not driven and rarely feels the need to pursue even a modest success
0-9 has no ambition whatsoever
Trait:GRATITUDE

Personality trait:
GRATITUDE
91-100 unerringly returns favors and has a profound sense of gratitude for the kind actions of others
76-90 feels a strong need to reciprocate any favor done for [him/her]
61-75 is grateful when others help [him/her] out and tries to return favors
40-60
25-39 takes offered help and gifts without feeling particularly grateful
10-24 accepts favors without developing a sense of obligation, preferring to act as the current situation demands
0-9 does not feel the slightest need to reciprocate favors that others do for [him/her], no matter how major the help or how much [he/she] needed it
Trait:IMMODESTY

Personality trait:
IMMODESTY
91-100 always presents [him/her]self as extravagantly as possible, displaying a magnificent image to the world
76-90 likes to present [him/her]self boldly, even if it would offend an average sense of modesty
61-75 doesn't mind wearing something special now and again
40-60
25-39 prefers to present [him/her]self modestly
10-24 presents [him/her]self modestly and frowns on any flashy accoutrements
0-9 cleaves to an austere lifestyle, disdaining even minor immodesties in appearance
Trait:HUMOR

Personality trait:
HUMOR
91-100 finds something humorous in everything, no matter how serious or inappropriate always learns Comedian
76-90 finds the humor in most situations
61-75 has an active sense of humor can learn Comedian
(subject to MERRIMENT)
40-60
25-39 has little interest in joking around
10-24 does not find most jokes humorous cannot learn Comedian
0-9 is utterly humorless
Trait:VENGEFUL

Personality trait:
VENGEFUL
91-100 is vengeful and never forgets or forgives past grievances
76-90 has little time for forgiveness and will generally seek retribution
61-75 tends to hang on to grievances
40-60
25-39 doesn't tend to hold on to grievances
10-24 does not generally seek retribution for past wrongs
0-9 has no sense of vengeance or retribution
Trait:PRIDE

Personality trait:
PRIDE
91-100 is absorbed in delusions of self-importance Arguments may trigger negative thought
'insulted after getting into an argument.' (subject to DISCORD)
Teaching at a guildhall may trigger positive thought
'proud after teaching skill.'
76-90 has an overinflated sense of self-worth
61-75 thinks [he/she] is fairly important in the grand scheme of things
40-60
25-39 is very humble
10-24 has a low sense of self-esteem
0-9 is completely convinced of [his/her] own worthlessness
Trait:CRUELTY

Personality trait:
CRUELTY
Conflicts with Value:POWER
91-100 is deliberately cruel to those unfortunate enough to be subject to [his/her] sadism cannot learn Consoler
76-90 is sometimes cruel
61-75 generally acts impartially and is rarely moved to mercy can learn Consoler
(subject to STOICISM, subject to DISCORD and SWAYED_BY_EMOTIONS)
40-60
25-39 often acts with compassion
10-24 is easily moved to mercy can learn Consoler
(subject only to DISCORD and SWAYED_BY_EMOTIONS)
0-9 always acts with mercy and compassion at the forefront of [his/her] considerations
Trait:SINGLEMINDED


Personality trait:
SINGLEMINDED
91-100 pursues matters with a single-minded focus, often overlooking other matters
76-90 can be very single-minded
61-75 generally acts with a narrow focus on the current activity
40-60
25-39 can occasionally lose focus on the matter at hand
10-24 is somewhat scatterbrained
0-9 is a complete scatterbrain, unable to focus on a single matter for more than a passing moment
Trait:HOPEFUL


Personality trait:
HOPEFUL
91-100 has such a developed sense of optimism that [he/she] always assumes the best outcome will eventually occur, no matter what
76-90 is an optimist
61-75 generally finds [him/her]self quite hopeful about the future
40-60
25-39 tends to assume the worst of two outcomes will be the one that comes to pass
10-24 is a pessimist
0-9 despairs of anything positive happening in the future and lives without feelings of hope
Trait:CURIOUS


Personality trait:
CURIOUS
91-100 is implacably curious, without any respect for propriety or privacy
76-90 is very curious, sometimes to [his/her] detriment
61-75 is curious and eager to learn
40-60
25-39 isn't particularly curious about the world
10-24 is very rarely moved by curiosity
0-9 is incurious and never seeks out knowledge or information to satisfy [him/her]self
Trait:BASHFUL


Personality trait:
BASHFUL
91-100 is gripped by a crippling shyness cannot learn Conversationalist
76-90 is bashful
61-75 tends to consider what others think of [him/her] can learn Conversationalist
(subject to beliefs, subject to GREGARIOUSNESS)
40-60
25-39 is not particularly interested in what others think of [him/her]
10-24 is generally unhindered by the thoughts of others concerning [his/her] actions can learn Conversationalist
(subject only to GREGARIOUSNESS)
0-9 is shameless, absolutely unfazed by the thoughts of others
Trait:PRIVACY


Personality trait:
PRIVACY
Conflicts with Value:STOICISM
91-100 is private to the point of paranoia, unwilling to reveal even basic information about [him/her]self
76-90 has a strong tendency toward privacy
61-75 tends not to reveal personal information
40-60
25-39 tends to share [his/her] own experiences and thoughts with others
10-24 is not a private person and freely shares details of [his/her] life
0-9 shares intimate details of [his/her] life without sparing a thought to repercussions or propriety
Trait:PERFECTIONIST


Personality trait:
PERFECTIONIST
91-100 is obsessed with details and will often take a great deal of extra time to make sure things are done the right way
76-90 is a perfectionist
61-75 tries to do things correctly each time
40-60
25-39 doesn't try to get things done perfectly
10-24 is inattentive to detail in [his/her] own work
0-9 is frustratingly sloppy and careless with every task [he/she] sets to carry out
Trait:CLOSEMINDED



Personality trait:
CLOSEMINDED
91-100 is completely closed-minded and never changes [his/her] mind after forming an initial idea
76-90 is intellectually stubborn, rarely changing [his/her] mind during a debate regardless of the merits
61-75 tends to be a bit stubborn in changing [his/her] mind about things
40-60
25-39 doesn't cling tightly to ideas and is open to changing [his/her] mind
10-24 often finds [him/her]self changing [his/her] mind to agree with somebody else
0-9 easily changes [his/her] mind and will generally go with the prevailing view on anything
Trait:TOLERANT



Personality trait:
TOLERANT
91-100 is not bothered in the slightest by deviations from the norm or even extreme differences in lifestyle or appearance
76-90 is very comfortable around others that are different from [him/her]
61-75 is quite comfortable with others that have a different appearance or culture
40-60
25-39 is somewhat uncomfortable around those that appear unusual or live differently from [him/her]
10-24 is made deeply uncomfortable by differences in culture or appearance
0-9 cannot tolerate differences in culture, lifestyle or appearance
Trait:EMOTIONALLY_OBSESSIVE



Personality trait:
EMOTIONALLY_OBSESSIVE
91-100 is emotionally obsessive, forming life-long attachments even if they aren't reciprocated
76-90 forms strong emotional bonds with others, at times to [his/her] detriment
61-75 has a tendency toward forming deep emotional bonds with others
40-60
25-39 tends to form only tenuous emotional bonds with others
10-24 forms only fleeting and rare emotional bonds with others
0-9 does not have feelings of emotional attachment and has never felt even a moment's connection with another being Does not feel anything when seeing creatures die. Still experiences trauma or fear based on other personality traits.
Trait:SWAYED_BY_EMOTIONS


Personality trait:
SWAYED_BY_EMOTIONS
91-100 is buffeted by others' emotions and can't help but to respond to them can learn Consoler
(subject only to CRUELTY and DISCORD)
76-90 is swayed by emotional appeals
61-75 tends to be swayed by the emotions of others can learn Consoler
(subject to STOICISM, CRUELTY and DISCORD)
40-60
25-39 tends not to be swayed by emotional appeals
10-24 does not generally respond to emotional appeals cannot learn Consoler
0-9 is never moved by the emotions of others
Trait:ALTRUISM

Personality trait:
ALTRUISM
Conflicts with Value:SACRIFICE
91-100 is truly fulfilled by assisting those in need Receives happy thought from recovering wounded.
76-90 finds helping others very emotionally rewarding
61-75 finds helping others emotionally rewarding
40-60
25-39 does not go out of [his/her] way to help others
10-24 dislikes helping others Receives unhappy thought from recovering wounded.
0-9 feels helping others is an imposition on [his/her] time
Trait:DUTIFULNESS

Personality trait:
DUTIFULNESS
Conflicts with Value:LAW,
Value:LOYALTY, and Value:INDEPENDENCE
91-100 has a profound sense of duty and obligation
76-90 has a strong sense of duty
61-75 has a sense of duty
40-60
25-39 finds obligations confining
10-24 dislikes obligations and will try to avoid being bound by them
0-9 hates vows, obligations, promises and other binding elements that could restrict [his/her] life
Trait:THOUGHTLESSNESS


Personality trait:
THOUGHTLESSNESS
91-100 never deliberates before acting, to the point of being considered thoughtless During worldgen, increases the chances of declaring wars.
76-90 doesn't generally think before acting
61-75 can sometimes act without deliberation
40-60
25-39 tends to think before acting
10-24 can get caught up in internal deliberations when action is necessary
0-9 never acts without prolonged deliberation, even to [his/her] own detriment and the harm of those around [him/her]
Trait:ORDERLINESS


Personality trait:
ORDERLINESS
91-100 is obsessed with order and structure in [his/her] own life, with everything kept in its proper place Will store clothes after changing clothes.
76-90 lives an orderly life, organized and neat
61-75 tries to keep [his/her] things orderly
40-60
25-39 tends to make a small mess with [his/her] own possessions Will leave scattered clothes after changing clothes.
10-24 is sloppy with [his/her] living space
0-9 is completely oblivious to any conception of neatness and will just leave things strewn about without a care
Trait:TRUST

Personality trait:
TRUST
91-100 is naturally trustful of everybody
76-90 is very trusting
61-75 is trusting
40-60
25-39 is slow to trust others
10-24 does not trust others
0-9 sees others as selfish and conniving
Trait:GREGARIOUSNESS

Personality trait:
GREGARIOUSNESS
91-100 truly treasures the company of others can learn Conversationalist
(subject only to BASHFUL)
76-90 enjoys being in crowds
61-75 enjoys the company of others can learn Conversationalist
(subject to beliefs, subject to BASHFUL)
40-60
25-39 tends to avoid crowds
10-24 prefers to be alone cannot learn Conversationalist
0-9 considers spending time alone much more important than associating with others
Trait:ASSERTIVENESS


Personality trait:
ASSERTIVENESS
91-100 is assertive to the point of aggression, unwilling to let others get a word in edgewise when [he/she] has something to say can learn Intimidator
(subject to DISCORD)
always learns Persuader
76-90 has an overbearing personality
61-75 is assertive can learn Intimidator
(subject to HARMONY, POWER, and TRANQULITY, subject to DISCORD)
can learn Persuader
(subject to ELOQUENCE)
40-60
25-39 tends to be passive in discussions
10-24 only rarely tries to assert [him/her]self in conversation never learns Intimidator or Persuader
0-9 would never under any circumstances speak up or otherwise put forth [his/her] point of view in a discussion
Trait:ACTIVITY_LEVEL

Personality trait:
ACTIVITY_LEVEL
91-100 is driven by a bouncing frenetic energy has a need to be active (anything skill-related, such as idle conversation, counts)
76-90 lives at a high-energy kinetic pace
61-75 lives a fast-paced life
40-60
25-39 likes to take it easy
10-24 lives at a slow-going and leisurely pace
0-9 has an utterly languid pace of easy living, calm and slow
Trait:EXCITEMENT_SEEKING


Personality trait:
EXCITEMENT_SEEKING
Conflicts with Value:TRANQUILITY
91-100 never fails to seek out the most stressful and even dangerous situations has a need for exciting actions. Exciting actions include engaging in combat During worldgen, increases the chances of declaring wars.
76-90 seeks out exciting and adventurous situations
61-75 likes a little excitement now and then
40-60
25-39 doesn't seek out excitement
10-24 actively avoids exciting or stressful situations
0-9 does everything in [his/her] power to avoid excitement and stress
Trait:IMAGINATION


Personality trait:
IMAGINATION
91-100 is bored by reality and would rather disappear utterly and forever into a world of made-up fantasy
76-90 is given to flights of fancy to the point of distraction
61-75 has an active imagination
40-60
25-39 isn't given to flights of fancy
10-24 is grounded in reality
0-9 is interested only in facts and the real world
Trait:ABSTRACT_INCLINED


Personality trait:
ABSTRACT_INCLINED
91-100 eschews practical concerns for philosophical discussion, puzzles, riddles and the world of ideas
76-90 strongly prefers discussions of ideas and abstract concepts over handling specific practical issues
61-75 has a tendency to consider ideas and abstractions over practical applications
40-60
25-39 likes to keep things practical, without delving too deeply into the abstract
10-24 dislikes abstract discussions and would much rather focus on practical examples
0-9 is concerned only with matters practical to the situation at hand, with absolutely no inclination toward abstract discussion
Trait:ART_INCLINED


Personality trait:
ART_INCLINED
Conflicts with Value:ARTWORK
and Value:NATURE
91-100 can easily become absorbed in art and the beauty of the natural world
76-90 is greatly moved by art and natural beauty
61-75 is moved by art and natural beauty
40-60
25-39 does not have a great aesthetic sensitivity
10-24 is not readily moved by art or natural beauty
0-9 is completely unmoved by art or the beauty of nature

Values[edit]

Each value (sometimes called a "belief") has a range from −50 to 50. The value triggers a report (except for the -10 to +10 range, which does not) on the "Values" sub-tab of the "Personality" tab of a creature's character sheet, depending on where it falls in any of seven levels:

Value range Values in range Probability Effect
+41 to +50 10 0.4% Highest
+26 to +40 15 2% Very High
+11 to +25 15 8.5% High
−10 to +10 21 78% Neutral
−25 to −11 15 8.5% Low
−40 to −26 15 2% Very Low
−50 to −41 10 0.4% Lowest

Values are also influenced by cultural values via the use of the VALUE entity token. For example, dwarven civilizations hold craftsdwarfship in the highest regard, whereas goblins hold the ideas of fairness and sacrifice in utter disdain. If an individual person's values differs significantly from the civilization's values, then that value gets highlighted in cyan in the traits tab. Values, along with traits, dictate needs and the frequency with which they need to be fulfilled before the focus of the dwarf/adventurer is negatively impacted.

Values can also be changed through successful arguments – in adventure mode, this can be used to change the core values of your adventurer (and, consequently, some of their needs). Since they can argue for values they don't actually hold, you can convince a person of a value you want your adventurer to hold, get into another argument over said value, and acquiesce to that (new) position. Note that traits cannot be changed in this way, although they may be subject to changing due to events that happen in your character's adventures.[Verify] In fortress mode, some memories have the potential to change values over time.

For a creature to have values, it needs the ability to learn or speak. Certain values can conflict with personality traits.

Value list[edit]

Topic Value Description Effects
Value:LAW

Value:
LAW
+41 to +50 is an absolute believer in the rule of law
+26 to +40 has a great deal of respect for the law
+11 to +25 respects the law
−10 to +10 doesn't feel strongly about the law
−25 to −11 does not respect the law
−40 to −26 disdains the law
−50 to −41 finds the idea of laws abhorrent
Value:LOYALTY

Value:
LOYALTY
+41 to +50 has the highest regard for loyalty
+26 to +40 greatly prizes loyalty
+11 to +25 values loyalty
−10 to +10 doesn't particularly value loyalty
−25 to −11 views loyalty unfavorably
−40 to −26 disdains loyalty
−50 to −41 is disgusted by the idea of loyalty
Value:FAMILY

Value:
FAMILY
+41 to +50 sees family as one of the most important things in life
+26 to +40 values family greatly
+11 to +25 values family
−10 to +10 does not care about family one way or the other
−25 to −11 is put off by family
−40 to −26 lacks any respect for family
−50 to −41 finds the idea of family loathsome
Value:FRIENDSHIP

Value:
FRIENDSHIP
+41 to +50 believes friendship is a key to the ideal life maybe can learn Conversationalist?
(maybe subject to LEISURE_TIME?, subject to GREGARIOUSNESS and BASHFUL)
+26 to +40 sees friendship as one of the finer things in life
+11 to +25 thinks friendship is important
−10 to +10 does not care about friendship
−25 to −11 finds friendship burdensome
−40 to −26 is completely put off by the idea of friends maybe cannot learn Conversationalist?
(unless overridden by extreme GREGARIOUSNESS or BASHFUL)
−50 to −41 finds the whole idea of friendship disgusting
Value:POWER

Value:
POWER
+41 to +50 believes that the acquisition of power over others is the ideal goal in life and worthy of the highest respect can learn Intimidator
(subject to HARMONY and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
+26 to +40 sees power over others as something to strive for
+11 to +25 respects power
−10 to +10 doesn't find power particularly praiseworthy
−25 to −11 has a negative view of those who exercise power over others
−40 to −26 hates those who wield power over others cannot learn Intimidator
(unless overridden by extreme ASSERTIVENESS or DISCORD)
−50 to −41 finds the acquisition and use of power abhorrent and would have all masters toppled
Value:TRUTH

Value:
TRUTH
+41 to +50 believes the truth is inviolable regardless of the cost cannot learn Flatterer
(unless overridden by extreme FRIENDLINESS)
cannot learn Liar
+26 to +40 believes that honesty is a high ideal
+11 to +25 values honesty can learn Flatterer
(subject to FRIENDLINESS)
cannot learn Liar
−10 to +10 does not particularly value the truth can learn Flatterer
(subject to FRIENDLINESS)
can learn Liar
−25 to −11 finds blind honesty foolish
−40 to −26 sees lying as an important means to an end
−50 to −41 is repelled by the idea of honesty and lies without compunction
Value:CUNNING

Value:
CUNNING
+41 to +50 holds well-laid plans and shrewd deceptions in the highest regard
+26 to +40 greatly respects the shrewd and guileful
+11 to +25 values cunning
−10 to +10 does not really value cunning and guile
−25 to −11 sees guile and cunning as indirect and somewhat worthless
−40 to −26 holds shrewd and crafty individuals in the lowest esteem
−50 to −41 is utterly disgusted by guile and cunning
Value:ELOQUENCE

Value:
ELOQUENCE
+41 to +50 believes that artful speech and eloquent expression are of the highest ideals can learn Persuader
(subject to ASSERTIVENESS)
+26 to +40 deeply respects eloquent speakers
+11 to +25 values eloquence
−10 to +10 doesn't value eloquence so much
−25 to −11 finds eloquence and artful speech off-putting
−40 to −26 finds [him/her]self somewhat disgusted with eloquent speakers cannot learn Persuader
(unless overridden by extreme ASSERTIVENESS)
−50 to −41 sees artful speech and eloquence as a wasteful form of deliberate deception and treats it as such
Value:FAIRNESS

Value:
FAIRNESS
+41 to +50 holds fairness as one of the highest ideals and despises cheating of any kind
+26 to +40 has great respect for fairness
+11 to +25 respects fair-dealing and fair-play
−10 to +10 does not care about fairness
−25 to −11 sees life as unfair and doesn't mind it that way
−40 to −26 finds the idea of fair-dealing foolish and cheats when [he/she] finds it profitable
−50 to −41 is disgusted by the idea of fairness and will freely cheat anybody at any time
Value:DECORUM

Value:
DECORUM
+41 to +50 views decorum as a high ideal and is deeply offended by those that fail to maintain it
+26 to +40 greatly respects those that observe decorum and maintain their dignity
+11 to +25 values decorum, dignity and proper behavior
−10 to +10 doesn't care very much about decorum
−25 to −11 finds maintaining decorum a silly, fumbling waste of time
−40 to −26 sees those that attempt to maintain dignified and proper behavior as vain and offensive
−50 to −41 is affronted by the whole notion of maintaining decorum and finds so-called dignified people disgusting
Value:TRADITION

Value:
TRADITION
+41 to +50 holds the maintenance of tradition as one of the highest ideals
+26 to +40 is a firm believer in the value of tradition
+11 to +25 values tradition
−10 to +10 doesn't have any strong feelings about tradition
−25 to −11 disregards tradition
−40 to −26 finds the following of tradition foolish and limiting
−50 to −41 is disgusted by tradition and would flout any [he/she] encounters if given a chance
Value:ARTWORK

Value:
ARTWORK
+41 to +50 believes that the creation and appreciation of artwork is one of the highest ideals
+26 to +40 greatly respects artists and their works
+11 to +25 values artwork
−10 to +10 doesn't care about art one way or another
−25 to −11 finds artwork boring
−40 to −26 sees the whole pursuit of art as silly
−50 to −41 finds art offensive and would have it destroyed whenever possible
Value:COOPERATION

Value:
COOPERATION
+41 to +50 places cooperation as one of the highest ideals
+26 to +40 sees cooperation as very important in life
+11 to +25 values cooperation
−10 to +10 doesn't see cooperation as valuable
−25 to −11 dislikes cooperation
−40 to −26 views cooperation as a low ideal not worthy of any respect
−50 to −41 is thoroughly disgusted by cooperation
Value:INDEPENDENCE

Value:
INDEPENDENCE
+41 to +50 believes that freedom and independence are completely non-negotiable and would fight to defend them
+26 to +40 treasures independence
+11 to +25 values independence
−10 to +10 doesn't really value independence one way or another
−25 to −11 finds the ideas of independence and freedom somewhat foolish
−40 to −26 sees freedom and independence as completely worthless
−50 to −41 hates freedom and would crush the independent spirit wherever it is found
Value:STOICISM

Value:
STOICISM
+41 to +50 views any show of emotion as offensive cannot learn Consoler
(unless overridden by extreme SWAYED_BY_EMOTIONS, CRUELTY, or DISCORD)
+26 to +40 thinks it is of the utmost importance to present a bold face and never grouse, complain or even show emotion
+11 to +25 believes it is important to conceal emotions and refrain from complaining can learn Consoler
(subject to SWAYED_BY_EMOTIONS, CRUELTY, and DISCORD)
−10 to +10 doesn't see much value in being stoic
−25 to −11 sees no value in holding back complaints and concealing emotions
−40 to −26 feels that those who attempt to conceal their emotions are vain and foolish
−50 to −41 sees concealment of emotions as a betrayal and tries [his/her] best never to associate with such secretive fools
Value:INTROSPECTION

Value:
INTROSPECTION
+41 to +50 feels that introspection and all forms of self-examination are the keys to a good life and worthy of respect
+26 to +40 deeply values introspection
+11 to +25 sees introspection as important
−10 to +10 doesn't really see the value in self-examination
−25 to −11 finds introspection to be a waste of time
−40 to −26 thinks that introspection is valueless and those that waste time in self-examination are deluded fools
−50 to −41 finds the whole idea of introspection completely offensive and contrary to the ideals of a life well-lived
Value:SELF_CONTROL

Value:
SELF_CONTROL
+41 to +50 believes that self-mastery and the denial of impulses are of the highest ideals
+26 to +40 finds moderation and self-control to be very important
+11 to +25 values self-control
−10 to +10 doesn't particularly value self-control
−25 to −11 finds those that deny their impulses somewhat stiff
−40 to −26 sees the denial of impulses as a vain and foolish pursuit
−50 to −41 has abandoned any attempt at self-control and finds the whole concept deeply offensive
Value:TRANQUILITY

Value:
TRANQUILITY
+41 to +50 views tranquility as one of the highest ideals cannot learn Intimidator
(unless overridden by extreme ASSERTIVENESS or DISCORD)
+26 to +40 strongly values tranquility and quiet
+11 to +25 values tranquility and a peaceful day can learn Intimidator
(subject to POWER and HARMONY, subject to ASSERTIVENESS and DISCORD)
−10 to +10 doesn't have a preference between tranquility and tumult
−25 to −11 prefers a noisy, bustling life to boring days without activity
−40 to −26 is greatly disturbed by quiet and a peaceful existence
−50 to −41 is disgusted by tranquility and would that the world would constantly churn with noise and activity
Value:HARMONY

Value:
HARMONY
+41 to +50 would have the world operate in complete harmony without the least bit of strife or disorder cannot learn Intimidator
(unless overridden by extreme ASSERTIVENESS or DISCORD)
+26 to +40 strongly believes that a peaceful and ordered society without dissent is best
+11 to +25 values a harmonious existence can learn Intimidator
(subject to POWER and TRANQUILITY, subject to ASSERTIVENESS and DISCORD)
−10 to +10 sees equal parts of harmony and discord as part of life
−25 to −11 doesn't respect a society that has settled into harmony without debate and strife
−40 to −26 can't fathom why anyone would want to live in an orderly and harmonious society
−50 to −41 believes deeply that chaos and disorder are the truest expressions of life and would disrupt harmony wherever it is found
Value:MERRIMENT

Value:
MERRIMENT
+41 to +50 believes that little is better in life than a good party can learn Comedian
(subject to HUMOR)
+26 to +40 truly values merrymaking and parties
+11 to +25 finds merrymaking and partying worthwhile activities
−10 to +10 doesn't really value merrymaking
−25 to −11 sees merrymaking as a waste
−40 to −26 is disgusted by merrymakers cannot learn Comedian
(unless overriden by extreme HUMOR)
−50 to −41 is appalled by merrymaking, parties and other such worthless activities
Value:CRAFTSMANSHIP

Value:
CRAFTSMANSHIP
+41 to +50 holds crafts[man]ship to be of the highest ideals and celebrates talented artisans and their masterworks
+26 to +40 has a great deal of respect for worthy crafts[man]ship
+11 to +25 values good crafts[man]ship
−10 to +10 doesn't particularly care about crafts[man]ship
−25 to −11 considers crafts[man]ship to be relatively worthless
−40 to −26 sees the pursuit of good crafts[man]ship as a total waste
−50 to −41 views crafts[man]ship with disgust and would desecrate a so-called masterwork or two if [he/she] could get away with it
Value:MARTIAL_PROWESS

Value:
MARTIAL_PROWESS
+41 to +50 believes that martial prowess defines the good character of an individual
+26 to +40 deeply respects skill at arms
+11 to +25 values martial prowess
−10 to +10 does not really value skills related to fighting
−25 to −11 finds those that develop skill with weapons and fighting distasteful
−40 to −26 thinks that the pursuit of the skills of warfare and fighting is a low pursuit indeed
−50 to −41 abhors those that pursue the mastery of weapons and skill with fighting
Value:SKILL

Value:
SKILL
+41 to +50 believes that the mastery of a skill is one of the highest pursuits
+26 to +40 really respects those that take the time to master a skill
+11 to +25 respects the development of skill
−10 to +10 doesn't care if others take the time to master skills
−25 to −11 finds the pursuit of skill mastery off-putting
−40 to −26 believes that the time taken to master a skill is a horrible waste
−50 to −41 sees the whole idea of taking time to master a skill as appalling
Value:HARD_WORK

Value:
HARD_WORK
+41 to +50 believes that hard work is one of the highest ideals and a key to the good life
+26 to +40 deeply respects those that work hard at their labors
+11 to +25 values hard work
−10 to +10 doesn't really see the point of working hard
−25 to −11 sees working hard as a foolish waste of time
−40 to −26 thinks working hard is an abject idiocy
−50 to −41 finds the proposition that one should work hard in life utterly abhorrent
Value:SACRIFICE

Value:
SACRIFICE
+41 to +50 finds sacrifice to be one of the highest ideals
+26 to +40 believes that those who sacrifice for others should be deeply respected
+11 to +25 values sacrifice
−10 to +10 doesn't particularly respect sacrifice as a virtue
−25 to −11 sees sacrifice as wasteful and foolish
−40 to −26 finds sacrifice to be the height of folly
−50 to −41 thinks that the entire concept of sacrifice for others is truly disgusting
Value:COMPETITION

Value:
COMPETITION
+41 to +50 holds the idea of competition among the most important and would encourage it wherever possible
+26 to +40 views competition as a crucial driving force in the world
+11 to +25 sees competition as reasonably important
−10 to +10 doesn't have strong views on competition
−25 to −11 sees competition as wasteful and silly
−40 to −26 deeply dislikes competition
−50 to −41 finds the very idea of competition obscene
Value:PERSEVERANCE

Value:
PERSEVERANCE
(Try not to confuse with Trait:PERSEVERANCE.)
+41 to +50 believes that perseverance is one of the greatest qualities somebody can have
+26 to +40 greatly respects individuals that persevere through their trials and labors
+11 to +25 respects perseverance
−10 to +10 doesn't think much about the idea of perseverance
−25 to −11 sees perseverance in the face of adversity as bull-headed and foolish
−40 to −26 thinks there is something deeply wrong with people that persevere through adversity
−50 to −41 finds the notion that one would persevere through adversity completely abhorrent
Value:LEISURE_TIME

Value:
LEISURE_TIME
+41 to +50 believes that it would be a fine thing if all time were leisure time maybe can learn Conversationalist?
(maybe subject to FRIENDSHIP?, subject to GREGARIOUSNESS and BASHFUL)
+26 to +40 treasures leisure time and thinks it is very important in life
+11 to +25 values leisure time
−10 to +10 doesn't think one way or the other about leisure time
−25 to −11 finds leisure time wasteful
−40 to −26 is offended by leisure time and leisurely living maybe cannot learn Conversationalist?
(unless overridden by extreme GREGARIOUSNESS or BASHFUL)
−50 to −41 believes that those that take leisure time are evil and finds the whole idea disgusting
Value:COMMERCE

Value:
COMMERCE
+41 to +50 sees engaging in commerce as a high ideal in life
+26 to +40 really respects commerce and those that engage in trade
+11 to +25 respects commerce
−10 to +10 doesn't particularly respect commerce
−25 to −11 is somewhat put off by trade and commerce
−40 to −26 finds those that engage in trade and commerce to be fairly disgusting
−50 to −41 holds the view that commerce is a vile obscenity
Value:ROMANCE

Value:
ROMANCE
+41 to +50 sees romance as one of the highest ideals
+26 to +40 thinks romance is very important in life
+11 to +25 values romance
−10 to +10 doesn't care one way or the other about romance
−25 to −11 finds romance distasteful
−40 to −26 is somewhat disgusted by romance
−50 to −41 finds even the abstract idea of romance repellent
Value:NATURE

Value:
NATURE
+41 to +50 holds nature to be of greater value than most aspects of civilization Receives unhappy thought when slaughtering/caging animals and felling trees.v0.42.01
+26 to +40 has a deep respect for animals, plants and the natural world
+11 to +25 values nature
−10 to +10 doesn't care about nature one way or another
−25 to −11 finds nature somewhat disturbing Receives happy thought when slaughtering/caging animals and felling trees, always gets annoyed when rained on.v0.42.01
−40 to −26 has a deep dislike of the natural world
−50 to −41 would just as soon have nature and the great outdoors burned to ashes and converted into a great mining pit
Value:PEACE

Value:
PEACE
+41 to +50 believes the idea of war is utterly repellent and would have peace at all costs can learn Pacifier
(subject to DISCORD)
+26 to +40 believes that peace is always preferable to war
+11 to +25 values peace over war
−10 to +10 doesn't particularly care between war and peace
−25 to −11 sees war as a useful means to an end
−40 to −26 believes war is preferable to peace in general cannot learn Pacifier
(unless overridden by extreme DISCORD)
−50 to −41 thinks that the world should be engaged in perpetual warfare
Value:KNOWLEDGE

Value:
KNOWLEDGE
+41 to +50 finds the quest for knowledge to be of the very highest value
+26 to +40 views the pursuit of knowledge as deeply important
+11 to +25 values knowledge
−10 to +10 doesn't see the attainment of knowledge as important
−25 to −11 finds the pursuit of knowledge to be a waste of effort
−40 to −26 thinks the quest for knowledge is a delusional fantasy
−50 to −41 sees the attainment and preservation of knowledge as an offensive enterprise engaged in by arrogant fools

Goals[edit]

Some creatures dream of accomplishing certain goals in their life, and these goals can presumably affect their behavior. If a creature has such goals, they will be listed in the "Values" sub-tab of the "Personality" tab of their character sheet. Dwarves will receive a happy thought upon completion of their goals, receiving the notation of "and this dream was realized" in the personality description following their original goals. Goals would apparently not currently be limited to one per creature, but for some sort of oversight: [1]. A creature needs the ability to learn in order to have a goal in life.

Token Description Gameplay effects
Goal:START_A_FAMILYGoal: START_A_FAMILY dreams of raising a family Dream realized upon giving birth/fathering an infant.
Goal:RULE_THE_WORLDGoal: RULE_THE_WORLD dreams of ruling the world
Goal:CREATE_A_GREAT_WORK_OF_ARTGoal: CREATE_A_GREAT_WORK_OF_ART dreams of creating a great work of art Dream realized upon creation of Artifact or Masterpiece.
Goal:CRAFT_A_MASTERWORKGoal: CRAFT_A_MASTERWORK dreams of crafting a masterwork someday Dream realized upon creation of Artifact or Masterpiece.
Goal:BRING_PEACE_TO_THE_WORLDGoal: BRING_PEACE_TO_THE_WORLD dreams of bringing lasting peace to the world
Goal:BECOME_A_LEGENDARY_WARRIORGoal: BECOME_A_LEGENDARY_WARRIOR dreams of becoming a legendary warrior
Goal:MASTER_A_SKILLGoal: MASTER_A_SKILL dreams of mastering a skill Dream realized upon reaching Legendary skill status.
Goal:FALL_IN_LOVEGoal: FALL_IN_LOVE dreams of falling in love
Goal:SEE_THE_GREAT_NATURAL_SITESGoal: SEE_THE_GREAT_NATURAL_SITES dreams of seeing the great natural places of the world
Goal:IMMORTALITYGoal: IMMORTALITY has become obsessed with his/her own mortality Leads to necromancy, which renders the necromancer immune to death by old age. Creatures like goblins and elves, who are immortal from the start, cannot have this goal.
Goal:MAKE_A_GREAT_DISCOVERYGoal: MAKE_A_GREAT_DISCOVERY dreams of making a great discovery Dream realized upon discovering a topic.
Goal:ATTAIN_RANK_IN_SOCIETYGoal: ATTAIN_RANK_IN_SOCIETY dreams of attaining rank in society Dream realized upon becoming a baron (and possibly other noble positions).
Goal:BATHE_WORLD_IN_CHAOSGoal: BATHE_WORLD_IN_CHAOS dreams of bathing the world in chaos
Goal:STAY_ALIVEGoal: STAY_ALIVE
Goal:MAINTAIN_ENTITY_STATUSGoal: MAINTAIN_ENTITY_STATUS